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217 lines
6.5 KiB
ReStructuredText
217 lines
6.5 KiB
ReStructuredText
:github_url: hide
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.. _class_VisualShaderNodeColorOp:
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VisualShaderNodeColorOp
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=======================
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**Hereda:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Un operador :ref:`Color<class_Color>` para ser usado dentro del gráfico de shader visual.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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Aplica :ref:`operator<class_VisualShaderNodeColorOp_property_operator>` a dos entradas de color.
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+--------------------------------------------------------+------------------------------------------------------------------+-------+
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| :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` | :ref:`operator<class_VisualShaderNodeColorOp_property_operator>` | ``0`` |
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+--------------------------------------------------------+------------------------------------------------------------------+-------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Enumeraciones
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--------------------------
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.. _enum_VisualShaderNodeColorOp_Operator:
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.. rst-class:: classref-enumeration
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enum **Operator**: :ref:`🔗<enum_VisualShaderNodeColorOp_Operator>`
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.. _class_VisualShaderNodeColorOp_constant_OP_SCREEN:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_SCREEN** = ``0``
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Producir un efecto de pantalla con la siguiente fórmula:
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::
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result = vec3(1.0) - (vec3(1.0) - a) * (vec3(1.0) - b);
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.. _class_VisualShaderNodeColorOp_constant_OP_DIFFERENCE:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_DIFFERENCE** = ``1``
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Produce un efecto de diferencia con la siguiente fórmula:
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::
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result = abs(a - b);
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.. _class_VisualShaderNodeColorOp_constant_OP_DARKEN:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_DARKEN** = ``2``
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Produce un efecto de oscurecimiento con la siguiente fórmula:
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::
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result = min(a, b);
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.. _class_VisualShaderNodeColorOp_constant_OP_LIGHTEN:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_LIGHTEN** = ``3``
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Produce un efecto de aligeramiento con la siguiente fórmula:
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::
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result = max(a, b);
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.. _class_VisualShaderNodeColorOp_constant_OP_OVERLAY:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_OVERLAY** = ``4``
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Produce un efecto de superposición con la siguiente fórmula:
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::
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for (int i = 0; i < 3; i++) {
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float base = a[i];
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float blend = b[i];
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if (base < 0.5) {
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result[i] = 2.0 * base * blend;
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} else {
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result[i] = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);
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}
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}
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.. _class_VisualShaderNodeColorOp_constant_OP_DODGE:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_DODGE** = ``5``
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Produce un efecto de evasión con la siguiente fórmula:
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::
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result = a / (vec3(1.0) - b);
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.. _class_VisualShaderNodeColorOp_constant_OP_BURN:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_BURN** = ``6``
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Produce un efecto de quemadura con la siguiente fórmula:
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::
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result = vec3(1.0) - (vec3(1.0) - a) / b;
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.. _class_VisualShaderNodeColorOp_constant_OP_SOFT_LIGHT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_SOFT_LIGHT** = ``7``
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Produce un efecto de luz suave con la siguiente fórmula:
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::
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for (int i = 0; i < 3; i++) {
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float base = a[i];
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float blend = b[i];
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if (base < 0.5) {
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result[i] = base * (blend + 0.5);
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} más {
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result[i] = 1.0 - (1.0 - base) * (1.0 - (blend - 0.5));
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}
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}
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.. _class_VisualShaderNodeColorOp_constant_OP_HARD_LIGHT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_HARD_LIGHT** = ``8``
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Produce un efecto de luz suave con la siguiente fórmula:
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::
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for (int i = 0; i < 3; i++) {
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float base = a[i];
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float blend = b[i];
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if (base < 0.5) {
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result[i] = base * (blend + 0.5);
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} más {
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result[i] = 1.0 - (1.0 - base) * (1.0 - (blend - 0.5));
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}
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}
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.. _class_VisualShaderNodeColorOp_constant_OP_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **OP_MAX** = ``9``
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Representa el tamaño del enum :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>`.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_VisualShaderNodeColorOp_property_operator:
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.. rst-class:: classref-property
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:ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **operator** = ``0`` :ref:`🔗<class_VisualShaderNodeColorOp_property_operator>`
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.. rst-class:: classref-property-setget
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- |void| **set_operator**\ (\ value\: :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>`\ )
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- :ref:`Operator<enum_VisualShaderNodeColorOp_Operator>` **get_operator**\ (\ )
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Un operador que se aplica a las entradas.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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