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303 lines
13 KiB
ReStructuredText
303 lines
13 KiB
ReStructuredText
:github_url: hide
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.. _class_UDPServer:
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UDPServer
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=========
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**Hereda:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Clase de ayudante para implementar un servidor UDP.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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A simple server that opens a UDP socket and returns connected :ref:`PacketPeerUDP<class_PacketPeerUDP>` upon receiving new packets. See also :ref:`PacketPeerUDP.connect_to_host()<class_PacketPeerUDP_method_connect_to_host>`.
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After starting the server (:ref:`listen()<class_UDPServer_method_listen>`), you will need to :ref:`poll()<class_UDPServer_method_poll>` it at regular intervals (e.g. inside :ref:`Node._process()<class_Node_private_method__process>`) for it to process new packets, delivering them to the appropriate :ref:`PacketPeerUDP<class_PacketPeerUDP>`, and taking new connections.
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Below a small example of how it can be used:
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.. tabs::
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.. code-tab:: gdscript
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# server_node.gd
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class_name ServerNode
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extends Node
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var server = UDPServer.new()
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var peers = []
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func _ready():
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server.listen(4242)
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func _process(delta):
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server.poll() # Important!
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if server.is_connection_available():
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var peer = server.take_connection()
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var packet = peer.get_packet()
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print("Accepted peer: %s:%s" % [peer.get_packet_ip(), peer.get_packet_port()])
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print("Received data: %s" % [packet.get_string_from_utf8()])
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# Reply so it knows we received the message.
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peer.put_packet(packet)
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# Keep a reference so we can keep contacting the remote peer.
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peers.append(peer)
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for i in range(0, peers.size()):
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pass # Do something with the connected peers.
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.. code-tab:: csharp
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// ServerNode.cs
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using Godot;
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using System.Collections.Generic;
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public partial class ServerNode : Node
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{
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private UdpServer _server = new UdpServer();
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private List<PacketPeerUdp> _peers = new List<PacketPeerUdp>();
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public override void _Ready()
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{
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_server.Listen(4242);
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}
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public override void _Process(double delta)
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{
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_server.Poll(); // Important!
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if (_server.IsConnectionAvailable())
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{
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PacketPeerUdp peer = _server.TakeConnection();
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byte[] packet = peer.GetPacket();
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GD.Print($"Accepted Peer: {peer.GetPacketIP()}:{peer.GetPacketPort()}");
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GD.Print($"Received Data: {packet.GetStringFromUtf8()}");
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// Reply so it knows we received the message.
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peer.PutPacket(packet);
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// Keep a reference so we can keep contacting the remote peer.
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_peers.Add(peer);
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}
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foreach (var peer in _peers)
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{
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// Do something with the peers.
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}
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}
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}
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.. tabs::
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.. code-tab:: gdscript
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# client_node.gd
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class_name ClientNode
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extends Node
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var udp = PacketPeerUDP.new()
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var connected = false
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func _ready():
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udp.connect_to_host("127.0.0.1", 4242)
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func _process(delta):
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if !connected:
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# Try to contact server
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udp.put_packet("The answer is... 42!".to_utf8_buffer())
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if udp.get_available_packet_count() > 0:
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print("Connected: %s" % udp.get_packet().get_string_from_utf8())
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connected = true
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.. code-tab:: csharp
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// ClientNode.cs
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using Godot;
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public partial class ClientNode : Node
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{
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private PacketPeerUdp _udp = new PacketPeerUdp();
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private bool _connected = false;
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public override void _Ready()
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{
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_udp.ConnectToHost("127.0.0.1", 4242);
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}
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public override void _Process(double delta)
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{
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if (!_connected)
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{
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// Try to contact server
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_udp.PutPacket("The Answer Is..42!".ToUtf8Buffer());
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}
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if (_udp.GetAvailablePacketCount() > 0)
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{
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GD.Print($"Connected: {_udp.GetPacket().GetStringFromUtf8()}");
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_connected = true;
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}
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}
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}
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+-----------------------+----------------------------------------------------------------------------------+--------+
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| :ref:`int<class_int>` | :ref:`max_pending_connections<class_UDPServer_property_max_pending_connections>` | ``16`` |
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+-----------------------+----------------------------------------------------------------------------------+--------+
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.. rst-class:: classref-reftable-group
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Métodos
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--------------
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.. table::
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:widths: auto
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+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_local_port<class_UDPServer_method_get_local_port>`\ (\ ) |const| |
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+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_connection_available<class_UDPServer_method_is_connection_available>`\ (\ ) |const| |
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+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_listening<class_UDPServer_method_is_listening>`\ (\ ) |const| |
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+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`listen<class_UDPServer_method_listen>`\ (\ port\: :ref:`int<class_int>`, bind_address\: :ref:`String<class_String>` = "*"\ ) |
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+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`poll<class_UDPServer_method_poll>`\ (\ ) |
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+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`stop<class_UDPServer_method_stop>`\ (\ ) |
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+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PacketPeerUDP<class_PacketPeerUDP>` | :ref:`take_connection<class_UDPServer_method_take_connection>`\ (\ ) |
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+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_UDPServer_property_max_pending_connections:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **max_pending_connections** = ``16`` :ref:`🔗<class_UDPServer_property_max_pending_connections>`
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.. rst-class:: classref-property-setget
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- |void| **set_max_pending_connections**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_max_pending_connections**\ (\ )
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Definir el número máximo de conexiones pendientes, durante el :ref:`poll()<class_UDPServer_method_poll>`, cualquier nueva conexión pendiente que supere ese valor será automáticamente eliminada. Ajustar este valor a ``0`` impide efectivamente que se acepte cualquier nueva conexión pendiente (por ejemplo, cuando todos tus jugadores se han conectado).
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Métodos
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------------------------------------------------
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.. _class_UDPServer_method_get_local_port:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_local_port**\ (\ ) |const| :ref:`🔗<class_UDPServer_method_get_local_port>`
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Devuelve el puerto local que este servidor está escuchando.
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.. rst-class:: classref-item-separator
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----
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.. _class_UDPServer_method_is_connection_available:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **is_connection_available**\ (\ ) |const| :ref:`🔗<class_UDPServer_method_is_connection_available>`
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Devuelve ``true`` si un paquete con una nueva combinación de dirección/puerto fue recibido en el socket.
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.. rst-class:: classref-item-separator
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----
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.. _class_UDPServer_method_is_listening:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **is_listening**\ (\ ) |const| :ref:`🔗<class_UDPServer_method_is_listening>`
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Devuelve ``true`` si el socket está abierto y escuchando en un puerto.
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.. rst-class:: classref-item-separator
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----
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.. _class_UDPServer_method_listen:
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.. rst-class:: classref-method
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:ref:`Error<enum_@GlobalScope_Error>` **listen**\ (\ port\: :ref:`int<class_int>`, bind_address\: :ref:`String<class_String>` = "*"\ ) :ref:`🔗<class_UDPServer_method_listen>`
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Inicia el servidor abriendo un socket UDP que escucha en el ``port`` dado. Opcionalmente, puedes especificar una ``bind_address`` para que solo escuche los paquetes enviados a esa dirección. Véase también :ref:`PacketPeerUDP.bind()<class_PacketPeerUDP_method_bind>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_UDPServer_method_poll:
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.. rst-class:: classref-method
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:ref:`Error<enum_@GlobalScope_Error>` **poll**\ (\ ) :ref:`🔗<class_UDPServer_method_poll>`
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Llama a este método a intervalos regulares (p. ej., dentro de :ref:`Node._process()<class_Node_private_method__process>`) para procesar nuevos paquetes. Cualquier paquete de un par dirección/puerto conocido se entregará al :ref:`PacketPeerUDP<class_PacketPeerUDP>` apropiado, mientras que cualquier paquete recibido de un par dirección/puerto desconocido se añadirá como una conexión pendiente (consulta :ref:`is_connection_available()<class_UDPServer_method_is_connection_available>` y :ref:`take_connection()<class_UDPServer_method_take_connection>`). El número máximo de conexiones pendientes se define mediante :ref:`max_pending_connections<class_UDPServer_property_max_pending_connections>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_UDPServer_method_stop:
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.. rst-class:: classref-method
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|void| **stop**\ (\ ) :ref:`🔗<class_UDPServer_method_stop>`
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Detiene el servidor, cerrando el enchufe UDP si está abierto. Cerrará todos los :ref:`PacketPeerUDP<class_PacketPeerUDP>` conectados aceptados a través del :ref:`take_connection()<class_UDPServer_method_take_connection>` (los compañeros remotos no serán notificados).
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.. rst-class:: classref-item-separator
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----
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.. _class_UDPServer_method_take_connection:
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.. rst-class:: classref-method
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:ref:`PacketPeerUDP<class_PacketPeerUDP>` **take_connection**\ (\ ) :ref:`🔗<class_UDPServer_method_take_connection>`
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Devuelve la primera conexión pendiente (conectada a la dirección/puerto apropiado). Devolverá ``null`` si no hay una nueva conexión disponible. Véase también :ref:`is_connection_available()<class_UDPServer_method_is_connection_available>`, :ref:`PacketPeerUDP.connect_to_host()<class_PacketPeerUDP_method_connect_to_host>`.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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