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godot-docs-l10n/classes/es/class_udpserver.rst

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.. _class_UDPServer:
UDPServer
=========
**Hereda:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Clase de ayudante para implementar un servidor UDP.
.. rst-class:: classref-introduction-group
Descripción
----------------------
A simple server that opens a UDP socket and returns connected :ref:`PacketPeerUDP<class_PacketPeerUDP>` upon receiving new packets. See also :ref:`PacketPeerUDP.connect_to_host()<class_PacketPeerUDP_method_connect_to_host>`.
After starting the server (:ref:`listen()<class_UDPServer_method_listen>`), you will need to :ref:`poll()<class_UDPServer_method_poll>` it at regular intervals (e.g. inside :ref:`Node._process()<class_Node_private_method__process>`) for it to process new packets, delivering them to the appropriate :ref:`PacketPeerUDP<class_PacketPeerUDP>`, and taking new connections.
Below a small example of how it can be used:
.. tabs::
.. code-tab:: gdscript
# server_node.gd
class_name ServerNode
extends Node
var server = UDPServer.new()
var peers = []
func _ready():
server.listen(4242)
func _process(delta):
server.poll() # Important!
if server.is_connection_available():
var peer = server.take_connection()
var packet = peer.get_packet()
print("Accepted peer: %s:%s" % [peer.get_packet_ip(), peer.get_packet_port()])
print("Received data: %s" % [packet.get_string_from_utf8()])
# Reply so it knows we received the message.
peer.put_packet(packet)
# Keep a reference so we can keep contacting the remote peer.
peers.append(peer)
for i in range(0, peers.size()):
pass # Do something with the connected peers.
.. code-tab:: csharp
// ServerNode.cs
using Godot;
using System.Collections.Generic;
public partial class ServerNode : Node
{
private UdpServer _server = new UdpServer();
private List<PacketPeerUdp> _peers = new List<PacketPeerUdp>();
public override void _Ready()
{
_server.Listen(4242);
}
public override void _Process(double delta)
{
_server.Poll(); // Important!
if (_server.IsConnectionAvailable())
{
PacketPeerUdp peer = _server.TakeConnection();
byte[] packet = peer.GetPacket();
GD.Print($"Accepted Peer: {peer.GetPacketIP()}:{peer.GetPacketPort()}");
GD.Print($"Received Data: {packet.GetStringFromUtf8()}");
// Reply so it knows we received the message.
peer.PutPacket(packet);
// Keep a reference so we can keep contacting the remote peer.
_peers.Add(peer);
}
foreach (var peer in _peers)
{
// Do something with the peers.
}
}
}
.. tabs::
.. code-tab:: gdscript
# client_node.gd
class_name ClientNode
extends Node
var udp = PacketPeerUDP.new()
var connected = false
func _ready():
udp.connect_to_host("127.0.0.1", 4242)
func _process(delta):
if !connected:
# Try to contact server
udp.put_packet("The answer is... 42!".to_utf8_buffer())
if udp.get_available_packet_count() > 0:
print("Connected: %s" % udp.get_packet().get_string_from_utf8())
connected = true
.. code-tab:: csharp
// ClientNode.cs
using Godot;
public partial class ClientNode : Node
{
private PacketPeerUdp _udp = new PacketPeerUdp();
private bool _connected = false;
public override void _Ready()
{
_udp.ConnectToHost("127.0.0.1", 4242);
}
public override void _Process(double delta)
{
if (!_connected)
{
// Try to contact server
_udp.PutPacket("The Answer Is..42!".ToUtf8Buffer());
}
if (_udp.GetAvailablePacketCount() > 0)
{
GD.Print($"Connected: {_udp.GetPacket().GetStringFromUtf8()}");
_connected = true;
}
}
}
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+-----------------------+----------------------------------------------------------------------------------+--------+
| :ref:`int<class_int>` | :ref:`max_pending_connections<class_UDPServer_property_max_pending_connections>` | ``16`` |
+-----------------------+----------------------------------------------------------------------------------+--------+
.. rst-class:: classref-reftable-group
Métodos
--------------
.. table::
:widths: auto
+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_local_port<class_UDPServer_method_get_local_port>`\ (\ ) |const| |
+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_connection_available<class_UDPServer_method_is_connection_available>`\ (\ ) |const| |
+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_listening<class_UDPServer_method_is_listening>`\ (\ ) |const| |
+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`listen<class_UDPServer_method_listen>`\ (\ port\: :ref:`int<class_int>`, bind_address\: :ref:`String<class_String>` = "*"\ ) |
+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`poll<class_UDPServer_method_poll>`\ (\ ) |
+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`stop<class_UDPServer_method_stop>`\ (\ ) |
+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PacketPeerUDP<class_PacketPeerUDP>` | :ref:`take_connection<class_UDPServer_method_take_connection>`\ (\ ) |
+-------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_UDPServer_property_max_pending_connections:
.. rst-class:: classref-property
:ref:`int<class_int>` **max_pending_connections** = ``16`` :ref:`🔗<class_UDPServer_property_max_pending_connections>`
.. rst-class:: classref-property-setget
- |void| **set_max_pending_connections**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_max_pending_connections**\ (\ )
Definir el número máximo de conexiones pendientes, durante el :ref:`poll()<class_UDPServer_method_poll>`, cualquier nueva conexión pendiente que supere ese valor será automáticamente eliminada. Ajustar este valor a ``0`` impide efectivamente que se acepte cualquier nueva conexión pendiente (por ejemplo, cuando todos tus jugadores se han conectado).
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Métodos
------------------------------------------------
.. _class_UDPServer_method_get_local_port:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_local_port**\ (\ ) |const| :ref:`🔗<class_UDPServer_method_get_local_port>`
Devuelve el puerto local que este servidor está escuchando.
.. rst-class:: classref-item-separator
----
.. _class_UDPServer_method_is_connection_available:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_connection_available**\ (\ ) |const| :ref:`🔗<class_UDPServer_method_is_connection_available>`
Devuelve ``true`` si un paquete con una nueva combinación de dirección/puerto fue recibido en el socket.
.. rst-class:: classref-item-separator
----
.. _class_UDPServer_method_is_listening:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_listening**\ (\ ) |const| :ref:`🔗<class_UDPServer_method_is_listening>`
Devuelve ``true`` si el socket está abierto y escuchando en un puerto.
.. rst-class:: classref-item-separator
----
.. _class_UDPServer_method_listen:
.. rst-class:: classref-method
:ref:`Error<enum_@GlobalScope_Error>` **listen**\ (\ port\: :ref:`int<class_int>`, bind_address\: :ref:`String<class_String>` = "*"\ ) :ref:`🔗<class_UDPServer_method_listen>`
Inicia el servidor abriendo un socket UDP que escucha en el ``port`` dado. Opcionalmente, puedes especificar una ``bind_address`` para que solo escuche los paquetes enviados a esa dirección. Véase también :ref:`PacketPeerUDP.bind()<class_PacketPeerUDP_method_bind>`.
.. rst-class:: classref-item-separator
----
.. _class_UDPServer_method_poll:
.. rst-class:: classref-method
:ref:`Error<enum_@GlobalScope_Error>` **poll**\ (\ ) :ref:`🔗<class_UDPServer_method_poll>`
Llama a este método a intervalos regulares (p. ej., dentro de :ref:`Node._process()<class_Node_private_method__process>`) para procesar nuevos paquetes. Cualquier paquete de un par dirección/puerto conocido se entregará al :ref:`PacketPeerUDP<class_PacketPeerUDP>` apropiado, mientras que cualquier paquete recibido de un par dirección/puerto desconocido se añadirá como una conexión pendiente (consulta :ref:`is_connection_available()<class_UDPServer_method_is_connection_available>` y :ref:`take_connection()<class_UDPServer_method_take_connection>`). El número máximo de conexiones pendientes se define mediante :ref:`max_pending_connections<class_UDPServer_property_max_pending_connections>`.
.. rst-class:: classref-item-separator
----
.. _class_UDPServer_method_stop:
.. rst-class:: classref-method
|void| **stop**\ (\ ) :ref:`🔗<class_UDPServer_method_stop>`
Detiene el servidor, cerrando el enchufe UDP si está abierto. Cerrará todos los :ref:`PacketPeerUDP<class_PacketPeerUDP>` conectados aceptados a través del :ref:`take_connection()<class_UDPServer_method_take_connection>` (los compañeros remotos no serán notificados).
.. rst-class:: classref-item-separator
----
.. _class_UDPServer_method_take_connection:
.. rst-class:: classref-method
:ref:`PacketPeerUDP<class_PacketPeerUDP>` **take_connection**\ (\ ) :ref:`🔗<class_UDPServer_method_take_connection>`
Devuelve la primera conexión pendiente (conectada a la dirección/puerto apropiado). Devolverá ``null`` si no hay una nueva conexión disponible. Véase también :ref:`is_connection_available()<class_UDPServer_method_is_connection_available>`, :ref:`PacketPeerUDP.connect_to_host()<class_PacketPeerUDP_method_connect_to_host>`.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`