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godot-docs-l10n/classes/es/class_renderscenebuffersrd.rst
2025-12-19 14:34:07 +01:00

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.. _class_RenderSceneBuffersRD:
RenderSceneBuffersRD
====================
**Hereda:** :ref:`RenderSceneBuffers<class_RenderSceneBuffers>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Implementación del búfer de escena de renderizado para los renderizadores basados en RenderingDevice.
.. rst-class:: classref-introduction-group
Descripción
----------------------
Este objeto gestiona todos los búferes de renderizado 3D para los renderizadores basados en dispositivos de renderizado. Se crea una instancia de este objeto por cada viewport que tenga habilitado el renderizado 3D.
Todos los búferes se organizan en **contextos**. El contexto por defecto se llama **render_buffers** y puede contener, entre otros, el búfer de color, el búfer de profundidad, los búferes de velocidad, el mapa de densidad VRS y las variantes MSAA de estos búferes.
Solo se garantiza la existencia de los búferes durante el renderizado del viewport.
\ **Nota:** Este es un objeto interno del servidor de renderizado, no lo instancies desde un script.
.. rst-class:: classref-reftable-group
Métodos
--------------
.. table::
:widths: auto
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`clear_context<class_RenderSceneBuffersRD_method_clear_context>`\ (\ context\: :ref:`StringName<class_StringName>`\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`create_texture<class_RenderSceneBuffersRD_method_create_texture>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, data_format\: :ref:`DataFormat<enum_RenderingDevice_DataFormat>`, usage_bits\: :ref:`int<class_int>`, texture_samples\: :ref:`TextureSamples<enum_RenderingDevice_TextureSamples>`, size\: :ref:`Vector2i<class_Vector2i>`, layers\: :ref:`int<class_int>`, mipmaps\: :ref:`int<class_int>`, unique\: :ref:`bool<class_bool>`, discardable\: :ref:`bool<class_bool>`\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`create_texture_from_format<class_RenderSceneBuffersRD_method_create_texture_from_format>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, format\: :ref:`RDTextureFormat<class_RDTextureFormat>`, view\: :ref:`RDTextureView<class_RDTextureView>`, unique\: :ref:`bool<class_bool>`\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`create_texture_view<class_RenderSceneBuffersRD_method_create_texture_view>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, view_name\: :ref:`StringName<class_StringName>`, view\: :ref:`RDTextureView<class_RDTextureView>`\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_color_layer<class_RenderSceneBuffersRD_method_get_color_layer>`\ (\ layer\: :ref:`int<class_int>`, msaa\: :ref:`bool<class_bool>` = false\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_color_texture<class_RenderSceneBuffersRD_method_get_color_texture>`\ (\ msaa\: :ref:`bool<class_bool>` = false\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_depth_layer<class_RenderSceneBuffersRD_method_get_depth_layer>`\ (\ layer\: :ref:`int<class_int>`, msaa\: :ref:`bool<class_bool>` = false\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_depth_texture<class_RenderSceneBuffersRD_method_get_depth_texture>`\ (\ msaa\: :ref:`bool<class_bool>` = false\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fsr_sharpness<class_RenderSceneBuffersRD_method_get_fsr_sharpness>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2i<class_Vector2i>` | :ref:`get_internal_size<class_RenderSceneBuffersRD_method_get_internal_size>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` | :ref:`get_msaa_3d<class_RenderSceneBuffersRD_method_get_msaa_3d>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_render_target<class_RenderSceneBuffersRD_method_get_render_target>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` | :ref:`get_scaling_3d_mode<class_RenderSceneBuffersRD_method_get_scaling_3d_mode>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` | :ref:`get_screen_space_aa<class_RenderSceneBuffersRD_method_get_screen_space_aa>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2i<class_Vector2i>` | :ref:`get_target_size<class_RenderSceneBuffersRD_method_get_target_size>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_texture<class_RenderSceneBuffersRD_method_get_texture>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RDTextureFormat<class_RDTextureFormat>` | :ref:`get_texture_format<class_RenderSceneBuffersRD_method_get_texture_format>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`TextureSamples<enum_RenderingDevice_TextureSamples>` | :ref:`get_texture_samples<class_RenderSceneBuffersRD_method_get_texture_samples>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_texture_slice<class_RenderSceneBuffersRD_method_get_texture_slice>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, layer\: :ref:`int<class_int>`, mipmap\: :ref:`int<class_int>`, layers\: :ref:`int<class_int>`, mipmaps\: :ref:`int<class_int>`\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2i<class_Vector2i>` | :ref:`get_texture_slice_size<class_RenderSceneBuffersRD_method_get_texture_slice_size>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, mipmap\: :ref:`int<class_int>`\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_texture_slice_view<class_RenderSceneBuffersRD_method_get_texture_slice_view>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, layer\: :ref:`int<class_int>`, mipmap\: :ref:`int<class_int>`, layers\: :ref:`int<class_int>`, mipmaps\: :ref:`int<class_int>`, view\: :ref:`RDTextureView<class_RDTextureView>`\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_use_debanding<class_RenderSceneBuffersRD_method_get_use_debanding>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_use_taa<class_RenderSceneBuffersRD_method_get_use_taa>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_velocity_layer<class_RenderSceneBuffersRD_method_get_velocity_layer>`\ (\ layer\: :ref:`int<class_int>`, msaa\: :ref:`bool<class_bool>` = false\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_velocity_texture<class_RenderSceneBuffersRD_method_get_velocity_texture>`\ (\ msaa\: :ref:`bool<class_bool>` = false\ ) |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_view_count<class_RenderSceneBuffersRD_method_get_view_count>`\ (\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_texture<class_RenderSceneBuffersRD_method_has_texture>`\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`\ ) |const| |
+--------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Métodos
------------------------------------------------
.. _class_RenderSceneBuffersRD_method_clear_context:
.. rst-class:: classref-method
|void| **clear_context**\ (\ context\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_clear_context>`
Libera todos los búferes relacionados con este contexto.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_create_texture:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **create_texture**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, data_format\: :ref:`DataFormat<enum_RenderingDevice_DataFormat>`, usage_bits\: :ref:`int<class_int>`, texture_samples\: :ref:`TextureSamples<enum_RenderingDevice_TextureSamples>`, size\: :ref:`Vector2i<class_Vector2i>`, layers\: :ref:`int<class_int>`, mipmaps\: :ref:`int<class_int>`, unique\: :ref:`bool<class_bool>`, discardable\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_create_texture>`
Crea una nueva textura con la definición dada y la almacena en caché con el nombre indicado. Devuelve la textura existente si ya existe.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_create_texture_from_format:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **create_texture_from_format**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, format\: :ref:`RDTextureFormat<class_RDTextureFormat>`, view\: :ref:`RDTextureView<class_RDTextureView>`, unique\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_create_texture_from_format>`
Crea una nueva textura con el formato y la vista indicados y guárdala en caché con el nombre indicado. Devolverá la textura existente si ya existe.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_create_texture_view:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **create_texture_view**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, view_name\: :ref:`StringName<class_StringName>`, view\: :ref:`RDTextureView<class_RDTextureView>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_create_texture_view>`
Crea una nueva vista de textura para una textura existente y la almacena en caché bajo ``view_name``. Devolverá la vista de textura existente si ya existe. Se generará un error si la textura original no existe.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_color_layer:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_color_layer**\ (\ layer\: :ref:`int<class_int>`, msaa\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_color_layer>`
Devuelve la capa especificada de la textura de color a la que estamos renderizando contenido 3D.
Si ``msaa`` es ``true`` y MSAA está habilitado, esto devuelve la variante MSAA del búfer.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_color_texture:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_color_texture**\ (\ msaa\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_color_texture>`
Devuelve la textura de color a la que estamos renderizando contenido 3D. Si se utiliza multivista, esto será un array de texturas con todas las vistas.
Si ``msaa`` es ``true`` y MSAA está habilitado, esto devuelve la variante MSAA del búfer.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_depth_layer:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_depth_layer**\ (\ layer\: :ref:`int<class_int>`, msaa\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_depth_layer>`
Devuelve la capa especificada de la textura de profundidad en la que estamos renderizando el contenido 3D.
Si ``msaa`` es ``true`` y MSAA está habilitado, esto devuelve la variante MSAA del búfer.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_depth_texture:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_depth_texture**\ (\ msaa\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_depth_texture>`
Devuelve la textura de profundidad en la que estamos renderizando el contenido 3D. Si se utiliza multivista, será un array de texturas con todas las vistas.
Si ``msaa`` es ``true`` y MSAA está habilitado, esto devuelve la variante MSAA del búfer.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_fsr_sharpness:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_fsr_sharpness**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_fsr_sharpness>`
Devuelve el valor de nitidez FSR utilizado al renderizar el contenido 3D (si :ref:`get_scaling_3d_mode()<class_RenderSceneBuffersRD_method_get_scaling_3d_mode>` es un modo FSR).
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_internal_size:
.. rst-class:: classref-method
:ref:`Vector2i<class_Vector2i>` **get_internal_size**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_internal_size>`
Devuelve el tamaño interno del búfer de renderizado (tamaño antes del reescalado) con el que se crean las texturas por defecto.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_msaa_3d:
.. rst-class:: classref-method
:ref:`ViewportMSAA<enum_RenderingServer_ViewportMSAA>` **get_msaa_3d**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_msaa_3d>`
Devuelve el modo 3D MSAA aplicado para este viewport.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_render_target:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_render_target**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_render_target>`
Devuelve el objetivo de renderizado asociado con este objeto de búferes.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_scaling_3d_mode:
.. rst-class:: classref-method
:ref:`ViewportScaling3DMode<enum_RenderingServer_ViewportScaling3DMode>` **get_scaling_3d_mode**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_scaling_3d_mode>`
Devuelve el modo de escalado utilizado para el reescalado.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_screen_space_aa:
.. rst-class:: classref-method
:ref:`ViewportScreenSpaceAA<enum_RenderingServer_ViewportScreenSpaceAA>` **get_screen_space_aa**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_screen_space_aa>`
Devuelve el método de antialiasing del espacio de pantalla aplicado.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_target_size:
.. rst-class:: classref-method
:ref:`Vector2i<class_Vector2i>` **get_target_size**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_target_size>`
Devuelve el tamaño de destino del búfer de renderizado (tamaño después del reescalado).
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_texture:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_texture**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_texture>`
Devuelve una textura en caché con este nombre.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_texture_format:
.. rst-class:: classref-method
:ref:`RDTextureFormat<class_RDTextureFormat>` **get_texture_format**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_texture_format>`
Devuelve la información del formato de textura con el que se creó una textura en caché.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_texture_samples:
.. rst-class:: classref-method
:ref:`TextureSamples<enum_RenderingDevice_TextureSamples>` **get_texture_samples**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_texture_samples>`
Devuelve el número de muestras MSAA utilizadas.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_texture_slice:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_texture_slice**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, layer\: :ref:`int<class_int>`, mipmap\: :ref:`int<class_int>`, layers\: :ref:`int<class_int>`, mipmaps\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_texture_slice>`
Devuelve un corte (capa o mipmap) específico para una textura en caché.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_texture_slice_size:
.. rst-class:: classref-method
:ref:`Vector2i<class_Vector2i>` **get_texture_slice_size**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, mipmap\: :ref:`int<class_int>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_texture_slice_size>`
Devuelve el tamaño de textura de un corte dado de una textura en caché.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_texture_slice_view:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_texture_slice_view**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`, layer\: :ref:`int<class_int>`, mipmap\: :ref:`int<class_int>`, layers\: :ref:`int<class_int>`, mipmaps\: :ref:`int<class_int>`, view\: :ref:`RDTextureView<class_RDTextureView>`\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_texture_slice_view>`
Devuelve una vista específica de un corte (capa o mipmap) para una textura en caché.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_use_debanding:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **get_use_debanding**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_use_debanding>`
Devuelve ``true`` si el debanding está habilitado.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_use_taa:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **get_use_taa**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_use_taa>`
Devuelve ``true`` si TAA está activado.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_velocity_layer:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_velocity_layer**\ (\ layer\: :ref:`int<class_int>`, msaa\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_velocity_layer>`
Devuelve la capa especificada de la textura de velocidad en la que estamos renderizando contenido 3D.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_velocity_texture:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_velocity_texture**\ (\ msaa\: :ref:`bool<class_bool>` = false\ ) :ref:`🔗<class_RenderSceneBuffersRD_method_get_velocity_texture>`
Devuelve la textura de velocidad en la que estamos renderizando contenido 3D. Si se utiliza multivista, este será un array de texturas con todas las vistas.
Si ``msaa`` es **true** y MSAA está activado, esto devuelve la variante MSAA del búfer.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_get_view_count:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_view_count**\ (\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_get_view_count>`
Devuelve el número de vistas para el viewport asociado.
.. rst-class:: classref-item-separator
----
.. _class_RenderSceneBuffersRD_method_has_texture:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **has_texture**\ (\ context\: :ref:`StringName<class_StringName>`, name\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_RenderSceneBuffersRD_method_has_texture>`
Devuelve ``true`` si existe una textura en caché para este nombre.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`