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231 lines
12 KiB
ReStructuredText
231 lines
12 KiB
ReStructuredText
:github_url: hide
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.. _class_PhysicsRayQueryParameters3D:
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PhysicsRayQueryParameters3D
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===========================
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**Hereda:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Proporciona parámetros para :ref:`PhysicsDirectSpaceState3D.intersect_ray()<class_PhysicsDirectSpaceState3D_method_intersect_ray>`.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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Al cambiar varias propiedades de este objeto, como la posición del rayo, puedes configurar los parámetros para :ref:`PhysicsDirectSpaceState3D.intersect_ray()<class_PhysicsDirectSpaceState3D_method_intersect_ray>`.
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_PhysicsRayQueryParameters3D_property_collide_with_areas>` | ``false`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_PhysicsRayQueryParameters3D_property_collide_with_bodies>` | ``true`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsRayQueryParameters3D_property_collision_mask>` | ``4294967295`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] | :ref:`exclude<class_PhysicsRayQueryParameters3D_property_exclude>` | ``[]`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`from<class_PhysicsRayQueryParameters3D_property_from>` | ``Vector3(0, 0, 0)`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`bool<class_bool>` | :ref:`hit_back_faces<class_PhysicsRayQueryParameters3D_property_hit_back_faces>` | ``true`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`bool<class_bool>` | :ref:`hit_from_inside<class_PhysicsRayQueryParameters3D_property_hit_from_inside>` | ``false`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`to<class_PhysicsRayQueryParameters3D_property_to>` | ``Vector3(0, 0, 0)`` |
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+----------------------------------------------------+--------------------------------------------------------------------------------------------+----------------------+
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.. rst-class:: classref-reftable-group
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Métodos
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--------------
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.. table::
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:widths: auto
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+-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`PhysicsRayQueryParameters3D<class_PhysicsRayQueryParameters3D>` | :ref:`create<class_PhysicsRayQueryParameters3D_method_create>`\ (\ from\: :ref:`Vector3<class_Vector3>`, to\: :ref:`Vector3<class_Vector3>`, collision_mask\: :ref:`int<class_int>` = 4294967295, exclude\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] = []\ ) |static| |
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+-----------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_PhysicsRayQueryParameters3D_property_collide_with_areas:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **collide_with_areas** = ``false`` :ref:`🔗<class_PhysicsRayQueryParameters3D_property_collide_with_areas>`
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.. rst-class:: classref-property-setget
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- |void| **set_collide_with_areas**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_collide_with_areas_enabled**\ (\ )
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Si es ``true``, la consulta tendrá en cuenta las :ref:`Area3D<class_Area3D>`\ s.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_collide_with_bodies:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **collide_with_bodies** = ``true`` :ref:`🔗<class_PhysicsRayQueryParameters3D_property_collide_with_bodies>`
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.. rst-class:: classref-property-setget
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- |void| **set_collide_with_bodies**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_collide_with_bodies_enabled**\ (\ )
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Si es ``true``, la consulta tendrá en cuenta los :ref:`PhysicsBody3D<class_PhysicsBody3D>`\ s.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_collision_mask:
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.. rst-class:: classref-property
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:ref:`int<class_int>` **collision_mask** = ``4294967295`` :ref:`🔗<class_PhysicsRayQueryParameters3D_property_collision_mask>`
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.. rst-class:: classref-property-setget
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- |void| **set_collision_mask**\ (\ value\: :ref:`int<class_int>`\ )
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- :ref:`int<class_int>` **get_collision_mask**\ (\ )
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The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_exclude:
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.. rst-class:: classref-property
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:ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] **exclude** = ``[]`` :ref:`🔗<class_PhysicsRayQueryParameters3D_property_exclude>`
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.. rst-class:: classref-property-setget
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- |void| **set_exclude**\ (\ value\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\]\ )
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- :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] **get_exclude**\ (\ )
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La lista de :ref:`RID<class_RID>` de objetos que se excluirán de las colisiones. Utiliza :ref:`CollisionObject3D.get_rid()<class_CollisionObject3D_method_get_rid>` para obtener el :ref:`RID<class_RID>` asociado con un nodo derivado de :ref:`CollisionObject3D<class_CollisionObject3D>`.
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\ **Nota:** El array devuelto se copia y cualquier cambio en él no actualizará el valor de la propiedad original. Para actualizar el valor, debes modificar el array devuelto y, a continuación, asignarlo de nuevo a la propiedad.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_from:
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **from** = ``Vector3(0, 0, 0)`` :ref:`🔗<class_PhysicsRayQueryParameters3D_property_from>`
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.. rst-class:: classref-property-setget
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- |void| **set_from**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
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- :ref:`Vector3<class_Vector3>` **get_from**\ (\ )
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El punto de inicio del rayo que se está consultando, en coordenadas globales.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_hit_back_faces:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **hit_back_faces** = ``true`` :ref:`🔗<class_PhysicsRayQueryParameters3D_property_hit_back_faces>`
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.. rst-class:: classref-property-setget
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- |void| **set_hit_back_faces**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_hit_back_faces_enabled**\ (\ )
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If ``true``, the query will hit back faces with concave polygon shapes with back face enabled or heightmap shapes.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_hit_from_inside:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **hit_from_inside** = ``false`` :ref:`🔗<class_PhysicsRayQueryParameters3D_property_hit_from_inside>`
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.. rst-class:: classref-property-setget
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- |void| **set_hit_from_inside**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_hit_from_inside_enabled**\ (\ )
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Si es ``true``, la consulta detectará un impacto al comenzar dentro de las formas. En este caso, la normal de colisión será ``Vector3(0, 0, 0)``. No afecta a las formas de polígono cóncavo ni a las formas de mapa de altura.
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.. rst-class:: classref-item-separator
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----
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.. _class_PhysicsRayQueryParameters3D_property_to:
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **to** = ``Vector3(0, 0, 0)`` :ref:`🔗<class_PhysicsRayQueryParameters3D_property_to>`
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.. rst-class:: classref-property-setget
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- |void| **set_to**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )
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- :ref:`Vector3<class_Vector3>` **get_to**\ (\ )
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El punto final del rayo que se está consultando, en coordenadas globales.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Métodos
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------------------------------------------------
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.. _class_PhysicsRayQueryParameters3D_method_create:
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.. rst-class:: classref-method
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:ref:`PhysicsRayQueryParameters3D<class_PhysicsRayQueryParameters3D>` **create**\ (\ from\: :ref:`Vector3<class_Vector3>`, to\: :ref:`Vector3<class_Vector3>`, collision_mask\: :ref:`int<class_int>` = 4294967295, exclude\: :ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] = []\ ) |static| :ref:`🔗<class_PhysicsRayQueryParameters3D_method_create>`
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Devuelve un nuevo objeto **PhysicsRayQueryParameters3D** preconfigurado. Úsalo para crear rápidamente parámetros de consulta utilizando las opciones más comunes.
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::
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var query = PhysicsRayQueryParameters3D.create(position, position + Vector3(0, -10, 0))
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var collision = get_world_3d().direct_space_state.intersect_ray(query)
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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