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godot-docs-l10n/classes/es/class_immediatemesh.rst
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.. _class_ImmediateMesh:
ImmediateMesh
=============
**Hereda:** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Malla optimizada para crear geometría manualmente.
.. rst-class:: classref-introduction-group
Descripción
----------------------
A mesh type optimized for creating geometry manually, similar to OpenGL 1.x immediate mode.
Here's a sample on how to generate a triangular face:
.. tabs::
.. code-tab:: gdscript
var mesh = ImmediateMesh.new()
mesh.surface_begin(Mesh.PRIMITIVE_TRIANGLES)
mesh.surface_add_vertex(Vector3.LEFT)
mesh.surface_add_vertex(Vector3.FORWARD)
mesh.surface_add_vertex(Vector3.ZERO)
mesh.surface_end()
.. code-tab:: csharp
var mesh = new ImmediateMesh();
mesh.SurfaceBegin(Mesh.PrimitiveType.Triangles);
mesh.SurfaceAddVertex(Vector3.Left);
mesh.SurfaceAddVertex(Vector3.Forward);
mesh.SurfaceAddVertex(Vector3.Zero);
mesh.SurfaceEnd();
\ **Note:** Generating complex geometries with **ImmediateMesh** is highly inefficient. Instead, it is designed to generate simple geometry that changes often.
.. rst-class:: classref-introduction-group
Tutoriales
--------------------
- :doc:`Usar ImmediateMesh <../tutorials/3d/procedural_geometry/immediatemesh>`
.. rst-class:: classref-reftable-group
Métodos
--------------
.. table::
:widths: auto
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`clear_surfaces<class_ImmediateMesh_method_clear_surfaces>`\ (\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_add_vertex<class_ImmediateMesh_method_surface_add_vertex>`\ (\ vertex\: :ref:`Vector3<class_Vector3>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_add_vertex_2d<class_ImmediateMesh_method_surface_add_vertex_2d>`\ (\ vertex\: :ref:`Vector2<class_Vector2>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_begin<class_ImmediateMesh_method_surface_begin>`\ (\ primitive\: :ref:`PrimitiveType<enum_Mesh_PrimitiveType>`, material\: :ref:`Material<class_Material>` = null\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_end<class_ImmediateMesh_method_surface_end>`\ (\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_set_color<class_ImmediateMesh_method_surface_set_color>`\ (\ color\: :ref:`Color<class_Color>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_set_normal<class_ImmediateMesh_method_surface_set_normal>`\ (\ normal\: :ref:`Vector3<class_Vector3>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_set_tangent<class_ImmediateMesh_method_surface_set_tangent>`\ (\ tangent\: :ref:`Plane<class_Plane>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_set_uv<class_ImmediateMesh_method_surface_set_uv>`\ (\ uv\: :ref:`Vector2<class_Vector2>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`surface_set_uv2<class_ImmediateMesh_method_surface_set_uv2>`\ (\ uv2\: :ref:`Vector2<class_Vector2>`\ ) |
+--------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Métodos
------------------------------------------------
.. _class_ImmediateMesh_method_clear_surfaces:
.. rst-class:: classref-method
|void| **clear_surfaces**\ (\ ) :ref:`🔗<class_ImmediateMesh_method_clear_surfaces>`
Despeja todas las superficies.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_add_vertex:
.. rst-class:: classref-method
|void| **surface_add_vertex**\ (\ vertex\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_add_vertex>`
Añade un vértice 3D usando los atributos actuales previamente establecidos.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_add_vertex_2d:
.. rst-class:: classref-method
|void| **surface_add_vertex_2d**\ (\ vertex\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_add_vertex_2d>`
Añade un vértice 2D usando los atributos actuales previamente establecidos.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_begin:
.. rst-class:: classref-method
|void| **surface_begin**\ (\ primitive\: :ref:`PrimitiveType<enum_Mesh_PrimitiveType>`, material\: :ref:`Material<class_Material>` = null\ ) :ref:`🔗<class_ImmediateMesh_method_surface_begin>`
Inicia una nueva superficie.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_end:
.. rst-class:: classref-method
|void| **surface_end**\ (\ ) :ref:`🔗<class_ImmediateMesh_method_surface_end>`
Finaliza y confirma la superficie actual. Ten en cuenta que la superficie que se está creando no será visible hasta que se llame a esta función.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_set_color:
.. rst-class:: classref-method
|void| **surface_set_color**\ (\ color\: :ref:`Color<class_Color>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_set_color>`
Establece el atributo de color que se enviará con el siguiente vértice.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_set_normal:
.. rst-class:: classref-method
|void| **surface_set_normal**\ (\ normal\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_set_normal>`
Establece el atributo normal que se enviará con el siguiente vértice.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_set_tangent:
.. rst-class:: classref-method
|void| **surface_set_tangent**\ (\ tangent\: :ref:`Plane<class_Plane>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_set_tangent>`
Set the tangent attribute that will be pushed with the next vertex.
\ **Note:** Even though ``tangent`` is a :ref:`Plane<class_Plane>`, it does not directly represent the tangent plane. Its :ref:`Plane.x<class_Plane_property_x>`, :ref:`Plane.y<class_Plane_property_y>`, and :ref:`Plane.z<class_Plane_property_z>` represent the tangent vector and :ref:`Plane.d<class_Plane_property_d>` should be either ``-1`` or ``1``. See also :ref:`Mesh.ARRAY_TANGENT<class_Mesh_constant_ARRAY_TANGENT>`.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_set_uv:
.. rst-class:: classref-method
|void| **surface_set_uv**\ (\ uv\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_set_uv>`
Establece el atributo UV que se enviará con el siguiente vértice.
.. rst-class:: classref-item-separator
----
.. _class_ImmediateMesh_method_surface_set_uv2:
.. rst-class:: classref-method
|void| **surface_set_uv2**\ (\ uv2\: :ref:`Vector2<class_Vector2>`\ ) :ref:`🔗<class_ImmediateMesh_method_surface_set_uv2>`
Establece el atributo UV2 que se enviará con el siguiente vértice.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`