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godot-docs-l10n/classes/es/class_gltfaccessor.rst
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.. _class_GLTFAccessor:
GLTFAccessor
============
**Hereda:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Representa un accesor glTF.
.. rst-class:: classref-introduction-group
Descripción
----------------------
GLTFAccessor is a data structure representing a glTF ``accessor`` that would be found in the ``"accessors"`` array. A buffer is a blob of binary data. A buffer view is a slice of a buffer. An accessor is a typed interpretation of the data in a buffer view.
Most custom data stored in glTF does not need accessors, only buffer views (see :ref:`GLTFBufferView<class_GLTFBufferView>`). Accessors are for more advanced use cases such as interleaved mesh data encoded for the GPU.
.. rst-class:: classref-introduction-group
Tutoriales
--------------------
- `Buffers, BufferViews y Accessors en la especificación Khronos glTF <https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_005_BuffersBufferViewsAccessors.md>`__
- :doc:`Carga y guardado de archivos en tiempo de ejecución <../tutorials/io/runtime_file_loading_and_saving>`
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+---------------------------------------------------------------+-------------------------------------------------------------------------------------------------+--------------------------+
| :ref:`GLTFAccessorType<enum_GLTFAccessor_GLTFAccessorType>` | :ref:`accessor_type<class_GLTFAccessor_property_accessor_type>` | ``0`` |
+---------------------------------------------------------------+-------------------------------------------------------------------------------------------------+--------------------------+
| :ref:`int<class_int>` | :ref:`buffer_view<class_GLTFAccessor_property_buffer_view>` | ``-1`` |
+---------------------------------------------------------------+-------------------------------------------------------------------------------------------------+--------------------------+
| :ref:`int<class_int>` | :ref:`byte_offset<class_GLTFAccessor_property_byte_offset>` | ``0`` |
+---------------------------------------------------------------+-------------------------------------------------------------------------------------------------+--------------------------+
| :ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>` | :ref:`component_type<class_GLTFAccessor_property_component_type>` | ``0`` |
+---------------------------------------------------------------+-------------------------------------------------------------------------------------------------+--------------------------+
| :ref:`int<class_int>` | :ref:`count<class_GLTFAccessor_property_count>` | ``0`` |
+---------------------------------------------------------------+-------------------------------------------------------------------------------------------------+--------------------------+
| :ref:`PackedFloat64Array<class_PackedFloat64Array>` | :ref:`max<class_GLTFAccessor_property_max>` | ``PackedFloat64Array()`` |
+---------------------------------------------------------------+-------------------------------------------------------------------------------------------------+--------------------------+
| :ref:`PackedFloat64Array<class_PackedFloat64Array>` | :ref:`min<class_GLTFAccessor_property_min>` | ``PackedFloat64Array()`` |
+---------------------------------------------------------------+-------------------------------------------------------------------------------------------------+--------------------------+
| :ref:`bool<class_bool>` | :ref:`normalized<class_GLTFAccessor_property_normalized>` | ``false`` |
+---------------------------------------------------------------+-------------------------------------------------------------------------------------------------+--------------------------+
| :ref:`int<class_int>` | :ref:`sparse_count<class_GLTFAccessor_property_sparse_count>` | ``0`` |
+---------------------------------------------------------------+-------------------------------------------------------------------------------------------------+--------------------------+
| :ref:`int<class_int>` | :ref:`sparse_indices_buffer_view<class_GLTFAccessor_property_sparse_indices_buffer_view>` | ``0`` |
+---------------------------------------------------------------+-------------------------------------------------------------------------------------------------+--------------------------+
| :ref:`int<class_int>` | :ref:`sparse_indices_byte_offset<class_GLTFAccessor_property_sparse_indices_byte_offset>` | ``0`` |
+---------------------------------------------------------------+-------------------------------------------------------------------------------------------------+--------------------------+
| :ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>` | :ref:`sparse_indices_component_type<class_GLTFAccessor_property_sparse_indices_component_type>` | ``0`` |
+---------------------------------------------------------------+-------------------------------------------------------------------------------------------------+--------------------------+
| :ref:`int<class_int>` | :ref:`sparse_values_buffer_view<class_GLTFAccessor_property_sparse_values_buffer_view>` | ``0`` |
+---------------------------------------------------------------+-------------------------------------------------------------------------------------------------+--------------------------+
| :ref:`int<class_int>` | :ref:`sparse_values_byte_offset<class_GLTFAccessor_property_sparse_values_byte_offset>` | ``0`` |
+---------------------------------------------------------------+-------------------------------------------------------------------------------------------------+--------------------------+
| :ref:`int<class_int>` | :ref:`type<class_GLTFAccessor_property_type>` | |
+---------------------------------------------------------------+-------------------------------------------------------------------------------------------------+--------------------------+
.. rst-class:: classref-reftable-group
Métodos
--------------
.. table::
:widths: auto
+-----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`GLTFAccessor<class_GLTFAccessor>` | :ref:`from_dictionary<class_GLTFAccessor_method_from_dictionary>`\ (\ dictionary\: :ref:`Dictionary<class_Dictionary>`\ ) |static| |
+-----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`to_dictionary<class_GLTFAccessor_method_to_dictionary>`\ (\ ) |const| |
+-----------------------------------------+------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumeraciones
--------------------------
.. _enum_GLTFAccessor_GLTFAccessorType:
.. rst-class:: classref-enumeration
enum **GLTFAccessorType**: :ref:`🔗<enum_GLTFAccessor_GLTFAccessorType>`
.. _class_GLTFAccessor_constant_TYPE_SCALAR:
.. rst-class:: classref-enumeration-constant
:ref:`GLTFAccessorType<enum_GLTFAccessor_GLTFAccessorType>` **TYPE_SCALAR** = ``0``
Tipo de accessor "SCALAR". Para el modelo de objeto glTF, esto puede utilizarse para mapear a un único valor float, int o bool, o a un array de floats.
.. _class_GLTFAccessor_constant_TYPE_VEC2:
.. rst-class:: classref-enumeration-constant
:ref:`GLTFAccessorType<enum_GLTFAccessor_GLTFAccessorType>` **TYPE_VEC2** = ``1``
Tipo de accessor "VEC2". Para el modelo de objeto glTF, esto se mapea a "float2", representado en el JSON de glTF como un array de dos floats.
.. _class_GLTFAccessor_constant_TYPE_VEC3:
.. rst-class:: classref-enumeration-constant
:ref:`GLTFAccessorType<enum_GLTFAccessor_GLTFAccessorType>` **TYPE_VEC3** = ``2``
Tipo de accessor "VEC3". Para el modelo de objeto glTF, esto se mapea a "float3", representado en el JSON de glTF como un array de tres floats.
.. _class_GLTFAccessor_constant_TYPE_VEC4:
.. rst-class:: classref-enumeration-constant
:ref:`GLTFAccessorType<enum_GLTFAccessor_GLTFAccessorType>` **TYPE_VEC4** = ``3``
Tipo de accessor "VEC4". Para el modelo de objeto glTF, esto se mapea a "float4", representado en el JSON de glTF como un array de cuatro floats.
.. _class_GLTFAccessor_constant_TYPE_MAT2:
.. rst-class:: classref-enumeration-constant
:ref:`GLTFAccessorType<enum_GLTFAccessor_GLTFAccessorType>` **TYPE_MAT2** = ``4``
Tipo de accessor "MAT2". Para el modelo de objeto glTF, esto se mapea a "float2x2", representado en el JSON de glTF como un array de cuatro floats.
.. _class_GLTFAccessor_constant_TYPE_MAT3:
.. rst-class:: classref-enumeration-constant
:ref:`GLTFAccessorType<enum_GLTFAccessor_GLTFAccessorType>` **TYPE_MAT3** = ``5``
Tipo de accessor "MAT3". Para el modelo de objeto glTF, esto se mapea a "float3x3", representado en el JSON de glTF como un array de nueve floats.
.. _class_GLTFAccessor_constant_TYPE_MAT4:
.. rst-class:: classref-enumeration-constant
:ref:`GLTFAccessorType<enum_GLTFAccessor_GLTFAccessorType>` **TYPE_MAT4** = ``6``
Tipo de accessor "MAT4". Para el modelo de objeto glTF, esto se mapea a "float4x4", representado en el JSON de glTF como un array de dieciséis floats.
.. rst-class:: classref-item-separator
----
.. _enum_GLTFAccessor_GLTFComponentType:
.. rst-class:: classref-enumeration
enum **GLTFComponentType**: :ref:`🔗<enum_GLTFAccessor_GLTFComponentType>`
.. _class_GLTFAccessor_constant_COMPONENT_TYPE_NONE:
.. rst-class:: classref-enumeration-constant
:ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>` **COMPONENT_TYPE_NONE** = ``0``
Tipo de componente "NONE". Este no es un tipo de componente válido, y se utiliza para indicar que el tipo de componente no está establecido.
.. _class_GLTFAccessor_constant_COMPONENT_TYPE_SIGNED_BYTE:
.. rst-class:: classref-enumeration-constant
:ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>` **COMPONENT_TYPE_SIGNED_BYTE** = ``5120``
Tipo de componente "BYTE". El valor es ``0x1400`` que proviene de OpenGL. Esto indica que los datos se almacenan en enteros con signo de 1 byte u 8 bits. Esta es una parte fundamental de la especificación glTF.
.. _class_GLTFAccessor_constant_COMPONENT_TYPE_UNSIGNED_BYTE:
.. rst-class:: classref-enumeration-constant
:ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>` **COMPONENT_TYPE_UNSIGNED_BYTE** = ``5121``
Tipo de componente "UNSIGNED_BYTE". El valor es ``0x1401`` que proviene de OpenGL. Esto indica que los datos se almacenan en enteros sin signo de 1 byte u 8 bits. Esta es una parte fundamental de la especificación glTF.
.. _class_GLTFAccessor_constant_COMPONENT_TYPE_SIGNED_SHORT:
.. rst-class:: classref-enumeration-constant
:ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>` **COMPONENT_TYPE_SIGNED_SHORT** = ``5122``
Tipo de componente "SHORT". El valor es ``0x1402`` que proviene de OpenGL. Esto indica que los datos se almacenan en enteros con signo de 2 bytes o 16 bits. Esta es una parte fundamental de la especificación glTF.
.. _class_GLTFAccessor_constant_COMPONENT_TYPE_UNSIGNED_SHORT:
.. rst-class:: classref-enumeration-constant
:ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>` **COMPONENT_TYPE_UNSIGNED_SHORT** = ``5123``
Tipo de componente "UNSIGNED_SHORT". El valor es ``0x1403`` que proviene de OpenGL. Esto indica que los datos se almacenan en enteros sin signo de 2 bytes o 16 bits. Esta es una parte fundamental de la especificación glTF.
.. _class_GLTFAccessor_constant_COMPONENT_TYPE_SIGNED_INT:
.. rst-class:: classref-enumeration-constant
:ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>` **COMPONENT_TYPE_SIGNED_INT** = ``5124``
Tipo de componente "INT". El valor es ``0x1404`` que proviene de OpenGL. Esto indica que los datos se almacenan en enteros con signo de 4 bytes o 32 bits. Esta NO es una parte fundamental de la especificación glTF, y puede que no sea compatible con todos los importadores de glTF. Puede ser utilizado por algunas extensiones, incluyendo ``KHR_interactivity``.
.. _class_GLTFAccessor_constant_COMPONENT_TYPE_UNSIGNED_INT:
.. rst-class:: classref-enumeration-constant
:ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>` **COMPONENT_TYPE_UNSIGNED_INT** = ``5125``
Tipo de componente "UNSIGNED_INT". El valor es ``0x1405`` que proviene de OpenGL. Esto indica que los datos se almacenan en enteros sin signo de 4 bytes o 32 bits. Esta es una parte fundamental de la especificación glTF.
.. _class_GLTFAccessor_constant_COMPONENT_TYPE_SINGLE_FLOAT:
.. rst-class:: classref-enumeration-constant
:ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>` **COMPONENT_TYPE_SINGLE_FLOAT** = ``5126``
Tipo de componente "FLOAT". El valor es ``0x1406`` que proviene de OpenGL. Esto indica que los datos se almacenan en números de punto flotante de 4 bytes o 32 bits. Esta es una parte fundamental de la especificación glTF.
.. _class_GLTFAccessor_constant_COMPONENT_TYPE_DOUBLE_FLOAT:
.. rst-class:: classref-enumeration-constant
:ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>` **COMPONENT_TYPE_DOUBLE_FLOAT** = ``5130``
Tipo de componente "DOUBLE". El valor es ``0x140A`` que proviene de OpenGL. Esto indica que los datos se almacenan en números de punto flotante de 8 bytes o 64 bits. Esta NO es una parte fundamental de la especificación glTF, y puede que no sea compatible con todos los importadores de glTF. Puede ser utilizado por algunas extensiones, incluyendo ``KHR_interactivity``.
.. _class_GLTFAccessor_constant_COMPONENT_TYPE_HALF_FLOAT:
.. rst-class:: classref-enumeration-constant
:ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>` **COMPONENT_TYPE_HALF_FLOAT** = ``5131``
Tipo de componente "HALF_FLOAT". El valor es ``0x140B`` que proviene de OpenGL. Esto indica que los datos se almacenan en números de punto flotante de 2 bytes o 16 bits. Esta NO es una parte fundamental de la especificación glTF, y puede que no sea compatible con todos los importadores de glTF. Puede ser utilizado por algunas extensiones, incluyendo ``KHR_interactivity``.
.. _class_GLTFAccessor_constant_COMPONENT_TYPE_SIGNED_LONG:
.. rst-class:: classref-enumeration-constant
:ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>` **COMPONENT_TYPE_SIGNED_LONG** = ``5134``
Tipo de componente "LONG". El valor es ``0x140E`` que proviene de OpenGL. Esto indica que los datos se almacenan en enteros con signo de 8 bytes o 64 bits. Esta NO es una parte fundamental de la especificación glTF, y puede que no sea compatible con todos los importadores de glTF. Puede ser utilizado por algunas extensiones, incluyendo ``KHR_interactivity``.
.. _class_GLTFAccessor_constant_COMPONENT_TYPE_UNSIGNED_LONG:
.. rst-class:: classref-enumeration-constant
:ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>` **COMPONENT_TYPE_UNSIGNED_LONG** = ``5135``
Tipo de componente "UNSIGNED_LONG". El valor es ``0x140F`` que proviene de OpenGL. Esto indica que los datos se almacenan en enteros sin signo de 8 bytes o 64 bits. Esta NO es una parte fundamental de la especificación glTF, y puede que no sea compatible con todos los importadores de glTF. Puede ser utilizado por algunas extensiones, incluyendo ``KHR_interactivity``.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_GLTFAccessor_property_accessor_type:
.. rst-class:: classref-property
:ref:`GLTFAccessorType<enum_GLTFAccessor_GLTFAccessorType>` **accessor_type** = ``0`` :ref:`🔗<class_GLTFAccessor_property_accessor_type>`
.. rst-class:: classref-property-setget
- |void| **set_accessor_type**\ (\ value\: :ref:`GLTFAccessorType<enum_GLTFAccessor_GLTFAccessorType>`\ )
- :ref:`GLTFAccessorType<enum_GLTFAccessor_GLTFAccessorType>` **get_accessor_type**\ (\ )
El tipo de accessor glTF, como un enum.
.. rst-class:: classref-item-separator
----
.. _class_GLTFAccessor_property_buffer_view:
.. rst-class:: classref-property
:ref:`int<class_int>` **buffer_view** = ``-1`` :ref:`🔗<class_GLTFAccessor_property_buffer_view>`
.. rst-class:: classref-property-setget
- |void| **set_buffer_view**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_buffer_view**\ (\ )
El índice de la vista de búfer a la que hace referencia este accessor. Si es ``-1``, este accessor no hace referencia a ninguna vista de búfer.
.. rst-class:: classref-item-separator
----
.. _class_GLTFAccessor_property_byte_offset:
.. rst-class:: classref-property
:ref:`int<class_int>` **byte_offset** = ``0`` :ref:`🔗<class_GLTFAccessor_property_byte_offset>`
.. rst-class:: classref-property-setget
- |void| **set_byte_offset**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_byte_offset**\ (\ )
El offset relativo al inicio de la vista de búfer en bytes.
.. rst-class:: classref-item-separator
----
.. _class_GLTFAccessor_property_component_type:
.. rst-class:: classref-property
:ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>` **component_type** = ``0`` :ref:`🔗<class_GLTFAccessor_property_component_type>`
.. rst-class:: classref-property-setget
- |void| **set_component_type**\ (\ value\: :ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>`\ )
- :ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>` **get_component_type**\ (\ )
El tipo de componente glTF como un enum. Véase :ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>` para ver los valores posibles. Dentro de la especificación central de glTF, un valor de 5125 o "UNSIGNED_INT" no debe utilizarse para ningún accessor al que no haga referencia mesh.primitive.indices.
.. rst-class:: classref-item-separator
----
.. _class_GLTFAccessor_property_count:
.. rst-class:: classref-property
:ref:`int<class_int>` **count** = ``0`` :ref:`🔗<class_GLTFAccessor_property_count>`
.. rst-class:: classref-property-setget
- |void| **set_count**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_count**\ (\ )
El número de elementos a los que hace referencia este accessor.
.. rst-class:: classref-item-separator
----
.. _class_GLTFAccessor_property_max:
.. rst-class:: classref-property
:ref:`PackedFloat64Array<class_PackedFloat64Array>` **max** = ``PackedFloat64Array()`` :ref:`🔗<class_GLTFAccessor_property_max>`
.. rst-class:: classref-property-setget
- |void| **set_max**\ (\ value\: :ref:`PackedFloat64Array<class_PackedFloat64Array>`\ )
- :ref:`PackedFloat64Array<class_PackedFloat64Array>` **get_max**\ (\ )
Valor máximo de cada componente en este accessor.
**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedFloat64Array<class_PackedFloat64Array>` for more details.
.. rst-class:: classref-item-separator
----
.. _class_GLTFAccessor_property_min:
.. rst-class:: classref-property
:ref:`PackedFloat64Array<class_PackedFloat64Array>` **min** = ``PackedFloat64Array()`` :ref:`🔗<class_GLTFAccessor_property_min>`
.. rst-class:: classref-property-setget
- |void| **set_min**\ (\ value\: :ref:`PackedFloat64Array<class_PackedFloat64Array>`\ )
- :ref:`PackedFloat64Array<class_PackedFloat64Array>` **get_min**\ (\ )
Valor mínimo de cada componente en este accessor.
**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedFloat64Array<class_PackedFloat64Array>` for more details.
.. rst-class:: classref-item-separator
----
.. _class_GLTFAccessor_property_normalized:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **normalized** = ``false`` :ref:`🔗<class_GLTFAccessor_property_normalized>`
.. rst-class:: classref-property-setget
- |void| **set_normalized**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_normalized**\ (\ )
Especifica si los valores de datos enteros se normalizan antes de su uso.
.. rst-class:: classref-item-separator
----
.. _class_GLTFAccessor_property_sparse_count:
.. rst-class:: classref-property
:ref:`int<class_int>` **sparse_count** = ``0`` :ref:`🔗<class_GLTFAccessor_property_sparse_count>`
.. rst-class:: classref-property-setget
- |void| **set_sparse_count**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_sparse_count**\ (\ )
Número de valores de accessor que se desvían almacenados en el array disperso.
.. rst-class:: classref-item-separator
----
.. _class_GLTFAccessor_property_sparse_indices_buffer_view:
.. rst-class:: classref-property
:ref:`int<class_int>` **sparse_indices_buffer_view** = ``0`` :ref:`🔗<class_GLTFAccessor_property_sparse_indices_buffer_view>`
.. rst-class:: classref-property-setget
- |void| **set_sparse_indices_buffer_view**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_sparse_indices_buffer_view**\ (\ )
El índice de la vista de búfer con índices dispersos. La vista de búfer a la que se hace referencia NO DEBE tener definidas sus propiedades target o byteStride. La vista de búfer y el byteOffset opcional DEBEN estar alineados con la longitud de bytes de componentType.
.. rst-class:: classref-item-separator
----
.. _class_GLTFAccessor_property_sparse_indices_byte_offset:
.. rst-class:: classref-property
:ref:`int<class_int>` **sparse_indices_byte_offset** = ``0`` :ref:`🔗<class_GLTFAccessor_property_sparse_indices_byte_offset>`
.. rst-class:: classref-property-setget
- |void| **set_sparse_indices_byte_offset**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_sparse_indices_byte_offset**\ (\ )
El offset relativo al inicio de la vista de búfer en bytes.
.. rst-class:: classref-item-separator
----
.. _class_GLTFAccessor_property_sparse_indices_component_type:
.. rst-class:: classref-property
:ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>` **sparse_indices_component_type** = ``0`` :ref:`🔗<class_GLTFAccessor_property_sparse_indices_component_type>`
.. rst-class:: classref-property-setget
- |void| **set_sparse_indices_component_type**\ (\ value\: :ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>`\ )
- :ref:`GLTFComponentType<enum_GLTFAccessor_GLTFComponentType>` **get_sparse_indices_component_type**\ (\ )
El tipo de datos del componente de índices como un enum. Los valores posibles son 5121 para "UNSIGNED_BYTE", 5123 para "UNSIGNED_SHORT" y 5125 para "UNSIGNED_INT".
.. rst-class:: classref-item-separator
----
.. _class_GLTFAccessor_property_sparse_values_buffer_view:
.. rst-class:: classref-property
:ref:`int<class_int>` **sparse_values_buffer_view** = ``0`` :ref:`🔗<class_GLTFAccessor_property_sparse_values_buffer_view>`
.. rst-class:: classref-property-setget
- |void| **set_sparse_values_buffer_view**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_sparse_values_buffer_view**\ (\ )
El índice de la vista de búfer con valores dispersos. La vista de búfer a la que se hace referencia NO DEBE tener definidas sus propiedades target o byteStride.
.. rst-class:: classref-item-separator
----
.. _class_GLTFAccessor_property_sparse_values_byte_offset:
.. rst-class:: classref-property
:ref:`int<class_int>` **sparse_values_byte_offset** = ``0`` :ref:`🔗<class_GLTFAccessor_property_sparse_values_byte_offset>`
.. rst-class:: classref-property-setget
- |void| **set_sparse_values_byte_offset**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_sparse_values_byte_offset**\ (\ )
El desplazamiento relativo al inicio de bufferView en bytes.
.. rst-class:: classref-item-separator
----
.. _class_GLTFAccessor_property_type:
.. rst-class:: classref-property
:ref:`int<class_int>` **type** :ref:`🔗<class_GLTFAccessor_property_type>`
.. rst-class:: classref-property-setget
- |void| **set_type**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_type**\ (\ )
**Obsoleto:** Use :ref:`accessor_type<class_GLTFAccessor_property_accessor_type>` instead.
El tipo de accessor glTF, como un :ref:`int<class_int>`. Los valores posibles son ``0`` para "SCALAR", ``1`` para "VEC2", ``2`` para "VEC3", ``3`` para "VEC4", ``4`` para "MAT2", ``5`` para "MAT3" y ``6`` para "MAT4".
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Métodos
------------------------------------------------
.. _class_GLTFAccessor_method_from_dictionary:
.. rst-class:: classref-method
:ref:`GLTFAccessor<class_GLTFAccessor>` **from_dictionary**\ (\ dictionary\: :ref:`Dictionary<class_Dictionary>`\ ) |static| :ref:`🔗<class_GLTFAccessor_method_from_dictionary>`
Creates a new GLTFAccessor instance by parsing the given :ref:`Dictionary<class_Dictionary>`.
.. rst-class:: classref-item-separator
----
.. _class_GLTFAccessor_method_to_dictionary:
.. rst-class:: classref-method
:ref:`Dictionary<class_Dictionary>` **to_dictionary**\ (\ ) |const| :ref:`🔗<class_GLTFAccessor_method_to_dictionary>`
Serializes this GLTFAccessor instance into a :ref:`Dictionary<class_Dictionary>`.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`