Files
godot-docs-l10n/classes/es/class_editortranslationparserplugin.rst
Rémi Verschelde c3f2364c10 Sync classref with 4.6 branch
Lots of translations invalidated (fuzzied) as we just synced Weblate.
2025-12-19 16:39:51 +01:00

186 lines
8.2 KiB
ReStructuredText

:github_url: hide
.. _class_EditorTranslationParserPlugin:
EditorTranslationParserPlugin
=============================
**Hereda:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Plugin para añadir analizadores personalizados para extraer cadenas que se van a traducir de archivos personalizados (.csv, .json, etc.).
.. rst-class:: classref-introduction-group
Descripción
----------------------
**EditorTranslationParserPlugin** is invoked when a file is being parsed to extract strings that require translation. To define the parsing and string extraction logic, override the :ref:`_parse_file()<class_EditorTranslationParserPlugin_private_method__parse_file>` method in script.
The return value should be an :ref:`Array<class_Array>` of :ref:`PackedStringArray<class_PackedStringArray>`\ s, one for each extracted translatable string. Each entry should contain ``[msgid, msgctxt, msgid_plural, comment, source_line]``, where all except ``msgid`` are optional. Empty strings will be ignored.
The extracted strings will be written into a translation template file selected by user under "Template Generation" in "Localization" tab in "Project Settings" menu.
Below shows an example of a custom parser that extracts strings from a CSV file to write into a template.
.. tabs::
.. code-tab:: gdscript
@tool
extends EditorTranslationParserPlugin
func _parse_file(path):
var ret: Array[PackedStringArray] = []
var file = FileAccess.open(path, FileAccess.READ)
var text = file.get_as_text()
var split_strs = text.split(",", false)
for s in split_strs:
ret.append(PackedStringArray([s]))
#print("Extracted string: " + s)
return ret
func _get_recognized_extensions():
return ["csv"]
.. code-tab:: csharp
using Godot;
[Tool]
public partial class CustomParser : EditorTranslationParserPlugin
{
public override Godot.Collections.Array<string[]> _ParseFile(string path)
{
Godot.Collections.Array<string[]> ret;
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
string text = file.GetAsText();
string[] splitStrs = text.Split(",", allowEmpty: false);
foreach (string s in splitStrs)
{
ret.Add([s]);
//GD.Print($"Extracted string: {s}");
}
return ret;
}
public override string[] _GetRecognizedExtensions()
{
return ["csv"];
}
}
To add a translatable string associated with a context, plural, comment, or source line:
.. tabs::
.. code-tab:: gdscript
# This will add a message with msgid "Test 1", msgctxt "context", msgid_plural "test 1 plurals", comment "test 1 comment", and source line "7".
ret.append(PackedStringArray(["Test 1", "context", "test 1 plurals", "test 1 comment", "7"]))
# This will add a message with msgid "A test without context" and msgid_plural "plurals".
ret.append(PackedStringArray(["A test without context", "", "plurals"]))
# This will add a message with msgid "Only with context" and msgctxt "a friendly context".
ret.append(PackedStringArray(["Only with context", "a friendly context"]))
.. code-tab:: csharp
// This will add a message with msgid "Test 1", msgctxt "context", msgid_plural "test 1 plurals", comment "test 1 comment", and source line "7".
ret.Add(["Test 1", "context", "test 1 plurals", "test 1 comment", "7"]);
// This will add a message with msgid "A test without context" and msgid_plural "plurals".
ret.Add(["A test without context", "", "plurals"]);
// This will add a message with msgid "Only with context" and msgctxt "a friendly context".
ret.Add(["Only with context", "a friendly context"]);
\ **Note:** If you override parsing logic for standard script types (GDScript, C#, etc.), it would be better to load the ``path`` argument using :ref:`ResourceLoader.load()<class_ResourceLoader_method_load>`. This is because built-in scripts are loaded as :ref:`Resource<class_Resource>` type, not :ref:`FileAccess<class_FileAccess>` type. For example:
.. tabs::
.. code-tab:: gdscript
func _parse_file(path):
var res = ResourceLoader.load(path, "Script")
var text = res.source_code
# Parsing logic.
func _get_recognized_extensions():
return ["gd"]
.. code-tab:: csharp
public override Godot.Collections.Array<string[]> _ParseFile(string path)
{
var res = ResourceLoader.Load<Script>(path, "Script");
string text = res.SourceCode;
// Parsing logic.
}
public override string[] _GetRecognizedExtensions()
{
return ["gd"];
}
To use **EditorTranslationParserPlugin**, register it using the :ref:`EditorPlugin.add_translation_parser_plugin()<class_EditorPlugin_method_add_translation_parser_plugin>` method first.
.. rst-class:: classref-reftable-group
Métodos
--------------
.. table::
:widths: auto
+--------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`_get_recognized_extensions<class_EditorTranslationParserPlugin_private_method__get_recognized_extensions>`\ (\ ) |virtual| |const| |
+--------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>`\[:ref:`PackedStringArray<class_PackedStringArray>`\] | :ref:`_parse_file<class_EditorTranslationParserPlugin_private_method__parse_file>`\ (\ path\: :ref:`String<class_String>`\ ) |virtual| |
+--------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Métodos
------------------------------------------------
.. _class_EditorTranslationParserPlugin_private_method__get_recognized_extensions:
.. rst-class:: classref-method
:ref:`PackedStringArray<class_PackedStringArray>` **_get_recognized_extensions**\ (\ ) |virtual| |const| :ref:`🔗<class_EditorTranslationParserPlugin_private_method__get_recognized_extensions>`
Obtiene la lista de extensiones de archivo que se asociarán con este analizador, por ejemplo, ``["csv"]``.
.. rst-class:: classref-item-separator
----
.. _class_EditorTranslationParserPlugin_private_method__parse_file:
.. rst-class:: classref-method
:ref:`Array<class_Array>`\[:ref:`PackedStringArray<class_PackedStringArray>`\] **_parse_file**\ (\ path\: :ref:`String<class_String>`\ ) |virtual| :ref:`🔗<class_EditorTranslationParserPlugin_private_method__parse_file>`
Sobrescribe este método para definir una lógica de análisis personalizada para extraer las cadenas traducibles.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`