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godot-docs-l10n/classes/es/class_csgpolygon3d.rst
2025-12-19 14:34:07 +01:00

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.. _class_CSGPolygon3D:
CSGPolygon3D
============
**Hereda:** :ref:`CSGPrimitive3D<class_CSGPrimitive3D>` **<** :ref:`CSGShape3D<class_CSGShape3D>` **<** :ref:`GeometryInstance3D<class_GeometryInstance3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Extrae una forma de polígono 2D para crear una malla 3D.
.. rst-class:: classref-introduction-group
Descripción
----------------------
Un array de puntos 2D se extruye para crear rápida y fácilmente una variedad de mallas 3D. Véase también :ref:`CSGMesh3D<class_CSGMesh3D>` para usar mallas 3D como nodos CSG.
\ **Nota:** Los nodos CSG están pensados para ser usados para el prototipado de niveles. La creación de nodos CSG tiene un coste de CPU significativo comparado con la creación de una :ref:`MeshInstance3D<class_MeshInstance3D>` con una :ref:`PrimitiveMesh<class_PrimitiveMesh>`. Mover un nodo CSG dentro de otro nodo CSG también tiene un coste de CPU significativo, por lo que debe evitarse durante el juego.
.. rst-class:: classref-introduction-group
Tutoriales
--------------------
- :doc:`Prototipado de niveles con CSG <../tutorials/3d/csg_tools>`
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------------------------------------+
| :ref:`float<class_float>` | :ref:`depth<class_CSGPolygon3D_property_depth>` | ``1.0`` |
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------------------------------------+
| :ref:`Material<class_Material>` | :ref:`material<class_CSGPolygon3D_property_material>` | |
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------------------------------------+
| :ref:`Mode<enum_CSGPolygon3D_Mode>` | :ref:`mode<class_CSGPolygon3D_property_mode>` | ``0`` |
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`path_continuous_u<class_CSGPolygon3D_property_path_continuous_u>` | |
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------------------------------------+
| :ref:`float<class_float>` | :ref:`path_interval<class_CSGPolygon3D_property_path_interval>` | |
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------------------------------------+
| :ref:`PathIntervalType<enum_CSGPolygon3D_PathIntervalType>` | :ref:`path_interval_type<class_CSGPolygon3D_property_path_interval_type>` | |
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`path_joined<class_CSGPolygon3D_property_path_joined>` | |
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`path_local<class_CSGPolygon3D_property_path_local>` | |
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`path_node<class_CSGPolygon3D_property_path_node>` | |
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------------------------------------+
| :ref:`PathRotation<enum_CSGPolygon3D_PathRotation>` | :ref:`path_rotation<class_CSGPolygon3D_property_path_rotation>` | |
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`path_rotation_accurate<class_CSGPolygon3D_property_path_rotation_accurate>` | |
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------------------------------------+
| :ref:`float<class_float>` | :ref:`path_simplify_angle<class_CSGPolygon3D_property_path_simplify_angle>` | |
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------------------------------------+
| :ref:`float<class_float>` | :ref:`path_u_distance<class_CSGPolygon3D_property_path_u_distance>` | |
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------------------------------------+
| :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_CSGPolygon3D_property_polygon>` | ``PackedVector2Array(0, 0, 0, 1, 1, 1, 1, 0)`` |
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`smooth_faces<class_CSGPolygon3D_property_smooth_faces>` | ``false`` |
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------------------------------------+
| :ref:`float<class_float>` | :ref:`spin_degrees<class_CSGPolygon3D_property_spin_degrees>` | |
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------------------------------------+
| :ref:`int<class_int>` | :ref:`spin_sides<class_CSGPolygon3D_property_spin_sides>` | |
+-------------------------------------------------------------+-----------------------------------------------------------------------------------+------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumeraciones
--------------------------
.. _enum_CSGPolygon3D_Mode:
.. rst-class:: classref-enumeration
enum **Mode**: :ref:`🔗<enum_CSGPolygon3D_Mode>`
.. _class_CSGPolygon3D_constant_MODE_DEPTH:
.. rst-class:: classref-enumeration-constant
:ref:`Mode<enum_CSGPolygon3D_Mode>` **MODE_DEPTH** = ``0``
La forma :ref:`polygon<class_CSGPolygon3D_property_polygon>` se extruye a lo largo del eje Z negativo.
.. _class_CSGPolygon3D_constant_MODE_SPIN:
.. rst-class:: classref-enumeration-constant
:ref:`Mode<enum_CSGPolygon3D_Mode>` **MODE_SPIN** = ``1``
La forma :ref:`polygon<class_CSGPolygon3D_property_polygon>` se extruye girándola alrededor del eje Y.
.. _class_CSGPolygon3D_constant_MODE_PATH:
.. rst-class:: classref-enumeration-constant
:ref:`Mode<enum_CSGPolygon3D_Mode>` **MODE_PATH** = ``2``
La forma :ref:`polygon<class_CSGPolygon3D_property_polygon>` se extruye a lo largo del :ref:`Path3D<class_Path3D>` especificado en :ref:`path_node<class_CSGPolygon3D_property_path_node>`.
.. rst-class:: classref-item-separator
----
.. _enum_CSGPolygon3D_PathRotation:
.. rst-class:: classref-enumeration
enum **PathRotation**: :ref:`🔗<enum_CSGPolygon3D_PathRotation>`
.. _class_CSGPolygon3D_constant_PATH_ROTATION_POLYGON:
.. rst-class:: classref-enumeration-constant
:ref:`PathRotation<enum_CSGPolygon3D_PathRotation>` **PATH_ROTATION_POLYGON** = ``0``
La forma :ref:`polygon<class_CSGPolygon3D_property_polygon>` no se rota.
\ **Nota:** Requiere que las coordenadas Z de la ruta disminuyan continuamente para asegurar formas viables.
.. _class_CSGPolygon3D_constant_PATH_ROTATION_PATH:
.. rst-class:: classref-enumeration-constant
:ref:`PathRotation<enum_CSGPolygon3D_PathRotation>` **PATH_ROTATION_PATH** = ``1``
La forma :ref:`polygon<class_CSGPolygon3D_property_polygon>` se rota a lo largo de la ruta, pero no se rota alrededor del eje de la ruta.
\ **Nota:** Requiere que las coordenadas Z de la ruta disminuyan continuamente para asegurar formas viables.
.. _class_CSGPolygon3D_constant_PATH_ROTATION_PATH_FOLLOW:
.. rst-class:: classref-enumeration-constant
:ref:`PathRotation<enum_CSGPolygon3D_PathRotation>` **PATH_ROTATION_PATH_FOLLOW** = ``2``
La forma :ref:`polygon<class_CSGPolygon3D_property_polygon>` sigue la ruta y sus rotaciones alrededor del eje de la ruta.
.. rst-class:: classref-item-separator
----
.. _enum_CSGPolygon3D_PathIntervalType:
.. rst-class:: classref-enumeration
enum **PathIntervalType**: :ref:`🔗<enum_CSGPolygon3D_PathIntervalType>`
.. _class_CSGPolygon3D_constant_PATH_INTERVAL_DISTANCE:
.. rst-class:: classref-enumeration-constant
:ref:`PathIntervalType<enum_CSGPolygon3D_PathIntervalType>` **PATH_INTERVAL_DISTANCE** = ``0``
Cuando :ref:`mode<class_CSGPolygon3D_property_mode>` se establece en :ref:`MODE_PATH<class_CSGPolygon3D_constant_MODE_PATH>`, :ref:`path_interval<class_CSGPolygon3D_property_path_interval>` determinará la distancia, en metros, que se extruirá cada intervalo de la ruta.
.. _class_CSGPolygon3D_constant_PATH_INTERVAL_SUBDIVIDE:
.. rst-class:: classref-enumeration-constant
:ref:`PathIntervalType<enum_CSGPolygon3D_PathIntervalType>` **PATH_INTERVAL_SUBDIVIDE** = ``1``
Cuando :ref:`mode<class_CSGPolygon3D_property_mode>` se establece en :ref:`MODE_PATH<class_CSGPolygon3D_constant_MODE_PATH>`, :ref:`path_interval<class_CSGPolygon3D_property_path_interval>` subdividirá los polígonos a lo largo de la ruta.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_CSGPolygon3D_property_depth:
.. rst-class:: classref-property
:ref:`float<class_float>` **depth** = ``1.0`` :ref:`🔗<class_CSGPolygon3D_property_depth>`
.. rst-class:: classref-property-setget
- |void| **set_depth**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_depth**\ (\ )
Cuando :ref:`mode<class_CSGPolygon3D_property_mode>` es :ref:`MODE_DEPTH<class_CSGPolygon3D_constant_MODE_DEPTH>`, la profundidad de la extrusión.
.. rst-class:: classref-item-separator
----
.. _class_CSGPolygon3D_property_material:
.. rst-class:: classref-property
:ref:`Material<class_Material>` **material** :ref:`🔗<class_CSGPolygon3D_property_material>`
.. rst-class:: classref-property-setget
- |void| **set_material**\ (\ value\: :ref:`Material<class_Material>`\ )
- :ref:`Material<class_Material>` **get_material**\ (\ )
Material a usar para la malla resultante. El UV mapea la mitad superior del material a la forma extruida (U a lo largo de la longitud de las extrusiones y V alrededor del contorno del :ref:`polygon<class_CSGPolygon3D_property_polygon>`), el cuarto inferior izquierdo a la cara del extremo frontal, y el cuarto inferior derecho a la cara del extremo posterior.
.. rst-class:: classref-item-separator
----
.. _class_CSGPolygon3D_property_mode:
.. rst-class:: classref-property
:ref:`Mode<enum_CSGPolygon3D_Mode>` **mode** = ``0`` :ref:`🔗<class_CSGPolygon3D_property_mode>`
.. rst-class:: classref-property-setget
- |void| **set_mode**\ (\ value\: :ref:`Mode<enum_CSGPolygon3D_Mode>`\ )
- :ref:`Mode<enum_CSGPolygon3D_Mode>` **get_mode**\ (\ )
El :ref:`mode<class_CSGPolygon3D_property_mode>` utilizado para extruir el :ref:`polygon<class_CSGPolygon3D_property_polygon>`.
.. rst-class:: classref-item-separator
----
.. _class_CSGPolygon3D_property_path_continuous_u:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **path_continuous_u** :ref:`🔗<class_CSGPolygon3D_property_path_continuous_u>`
.. rst-class:: classref-property-setget
- |void| **set_path_continuous_u**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_path_continuous_u**\ (\ )
Cuando :ref:`mode<class_CSGPolygon3D_property_mode>` es :ref:`MODE_PATH<class_CSGPolygon3D_constant_MODE_PATH>`, por defecto, la mitad superior del :ref:`material<class_CSGPolygon3D_property_material>` se estira a lo largo de toda la longitud de la forma extruida. Si es ``false``, la mitad superior del material se repite en cada paso de la extrusión.
.. rst-class:: classref-item-separator
----
.. _class_CSGPolygon3D_property_path_interval:
.. rst-class:: classref-property
:ref:`float<class_float>` **path_interval** :ref:`🔗<class_CSGPolygon3D_property_path_interval>`
.. rst-class:: classref-property-setget
- |void| **set_path_interval**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_path_interval**\ (\ )
Cuando :ref:`mode<class_CSGPolygon3D_property_mode>` es :ref:`MODE_PATH<class_CSGPolygon3D_constant_MODE_PATH>`, el intervalo de ruta o la relación de puntos de ruta a extrusiones.
.. rst-class:: classref-item-separator
----
.. _class_CSGPolygon3D_property_path_interval_type:
.. rst-class:: classref-property
:ref:`PathIntervalType<enum_CSGPolygon3D_PathIntervalType>` **path_interval_type** :ref:`🔗<class_CSGPolygon3D_property_path_interval_type>`
.. rst-class:: classref-property-setget
- |void| **set_path_interval_type**\ (\ value\: :ref:`PathIntervalType<enum_CSGPolygon3D_PathIntervalType>`\ )
- :ref:`PathIntervalType<enum_CSGPolygon3D_PathIntervalType>` **get_path_interval_type**\ (\ )
Cuando :ref:`mode<class_CSGPolygon3D_property_mode>` es :ref:`MODE_PATH<class_CSGPolygon3D_constant_MODE_PATH>`, esto determinará si el intervalo debe ser por distancia (:ref:`PATH_INTERVAL_DISTANCE<class_CSGPolygon3D_constant_PATH_INTERVAL_DISTANCE>`) o fracciones de subdivisión (:ref:`PATH_INTERVAL_SUBDIVIDE<class_CSGPolygon3D_constant_PATH_INTERVAL_SUBDIVIDE>`).
.. rst-class:: classref-item-separator
----
.. _class_CSGPolygon3D_property_path_joined:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **path_joined** :ref:`🔗<class_CSGPolygon3D_property_path_joined>`
.. rst-class:: classref-property-setget
- |void| **set_path_joined**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_path_joined**\ (\ )
Cuando :ref:`mode<class_CSGPolygon3D_property_mode>` es :ref:`MODE_PATH<class_CSGPolygon3D_constant_MODE_PATH>`, si es ``true`` los extremos de la ruta se unen, añadiendo una extrusión entre el último y el primer punto de la ruta.
.. rst-class:: classref-item-separator
----
.. _class_CSGPolygon3D_property_path_local:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **path_local** :ref:`🔗<class_CSGPolygon3D_property_path_local>`
.. rst-class:: classref-property-setget
- |void| **set_path_local**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_path_local**\ (\ )
Cuando :ref:`mode<class_CSGPolygon3D_property_mode>` es :ref:`MODE_PATH<class_CSGPolygon3D_constant_MODE_PATH>`, si es ``true`` la :ref:`Transform3D<class_Transform3D>` del **CSGPolygon3D** se utiliza como punto de partida para las extrusiones, no la :ref:`Transform3D<class_Transform3D>` del :ref:`path_node<class_CSGPolygon3D_property_path_node>`.
.. rst-class:: classref-item-separator
----
.. _class_CSGPolygon3D_property_path_node:
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **path_node** :ref:`🔗<class_CSGPolygon3D_property_path_node>`
.. rst-class:: classref-property-setget
- |void| **set_path_node**\ (\ value\: :ref:`NodePath<class_NodePath>`\ )
- :ref:`NodePath<class_NodePath>` **get_path_node**\ (\ )
Cuando :ref:`mode<class_CSGPolygon3D_property_mode>` es :ref:`MODE_PATH<class_CSGPolygon3D_constant_MODE_PATH>`, la ubicación del objeto :ref:`Path3D<class_Path3D>` utilizado para extruir el :ref:`polygon<class_CSGPolygon3D_property_polygon>`.
.. rst-class:: classref-item-separator
----
.. _class_CSGPolygon3D_property_path_rotation:
.. rst-class:: classref-property
:ref:`PathRotation<enum_CSGPolygon3D_PathRotation>` **path_rotation** :ref:`🔗<class_CSGPolygon3D_property_path_rotation>`
.. rst-class:: classref-property-setget
- |void| **set_path_rotation**\ (\ value\: :ref:`PathRotation<enum_CSGPolygon3D_PathRotation>`\ )
- :ref:`PathRotation<enum_CSGPolygon3D_PathRotation>` **get_path_rotation**\ (\ )
Cuando :ref:`mode<class_CSGPolygon3D_property_mode>` es :ref:`MODE_PATH<class_CSGPolygon3D_constant_MODE_PATH>`, el método de rotación de la ruta utilizado para rotar el :ref:`polygon<class_CSGPolygon3D_property_polygon>` a medida que se extruye.
.. rst-class:: classref-item-separator
----
.. _class_CSGPolygon3D_property_path_rotation_accurate:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **path_rotation_accurate** :ref:`🔗<class_CSGPolygon3D_property_path_rotation_accurate>`
.. rst-class:: classref-property-setget
- |void| **set_path_rotation_accurate**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_path_rotation_accurate**\ (\ )
Cuando :ref:`mode<class_CSGPolygon3D_property_mode>` es :ref:`MODE_PATH<class_CSGPolygon3D_constant_MODE_PATH>`, si es ``true`` el polígono se rotará de acuerdo con la tangente apropiada de la ruta en los puntos muestreados. Si es ``false``, se utiliza una aproximación, cuya precisión disminuye a medida que disminuye el número de subdivisiones.
.. rst-class:: classref-item-separator
----
.. _class_CSGPolygon3D_property_path_simplify_angle:
.. rst-class:: classref-property
:ref:`float<class_float>` **path_simplify_angle** :ref:`🔗<class_CSGPolygon3D_property_path_simplify_angle>`
.. rst-class:: classref-property-setget
- |void| **set_path_simplify_angle**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_path_simplify_angle**\ (\ )
Cuando :ref:`mode<class_CSGPolygon3D_property_mode>` es :ref:`MODE_PATH<class_CSGPolygon3D_constant_MODE_PATH>`, las extrusiones que son menores que este ángulo se fusionarán para reducir el número de polígonos.
.. rst-class:: classref-item-separator
----
.. _class_CSGPolygon3D_property_path_u_distance:
.. rst-class:: classref-property
:ref:`float<class_float>` **path_u_distance** :ref:`🔗<class_CSGPolygon3D_property_path_u_distance>`
.. rst-class:: classref-property-setget
- |void| **set_path_u_distance**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_path_u_distance**\ (\ )
Cuando :ref:`mode<class_CSGPolygon3D_property_mode>` es :ref:`MODE_PATH<class_CSGPolygon3D_constant_MODE_PATH>`, esta es la distancia a lo largo de la ruta, en metros, que se enlazarán las coordenadas de textura. Cuando se establece en 0, las coordenadas de textura coincidirán exactamente con la geometría sin enlazar.
.. rst-class:: classref-item-separator
----
.. _class_CSGPolygon3D_property_polygon:
.. rst-class:: classref-property
:ref:`PackedVector2Array<class_PackedVector2Array>` **polygon** = ``PackedVector2Array(0, 0, 0, 1, 1, 1, 1, 0)`` :ref:`🔗<class_CSGPolygon3D_property_polygon>`
.. rst-class:: classref-property-setget
- |void| **set_polygon**\ (\ value\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ )
- :ref:`PackedVector2Array<class_PackedVector2Array>` **get_polygon**\ (\ )
La matriz de puntos que define el polígono 2D que se extruye. Esto puede ser un polígono convexo o cóncavo con 3 o más puntos. El polígono *no* debe tener aristas que se intersecten. De lo contrario, la triangulación fallará y no se generará ninguna malla.
\ **Nota:** Si solo se definen 1 o 2 puntos en :ref:`polygon<class_CSGPolygon3D_property_polygon>`, no se generará ninguna malla.
**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedVector2Array<class_PackedVector2Array>` for more details.
.. rst-class:: classref-item-separator
----
.. _class_CSGPolygon3D_property_smooth_faces:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **smooth_faces** = ``false`` :ref:`🔗<class_CSGPolygon3D_property_smooth_faces>`
.. rst-class:: classref-property-setget
- |void| **set_smooth_faces**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_smooth_faces**\ (\ )
Si es ``true``, aplica sombreado suave a las extrusiones.
.. rst-class:: classref-item-separator
----
.. _class_CSGPolygon3D_property_spin_degrees:
.. rst-class:: classref-property
:ref:`float<class_float>` **spin_degrees** :ref:`🔗<class_CSGPolygon3D_property_spin_degrees>`
.. rst-class:: classref-property-setget
- |void| **set_spin_degrees**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_spin_degrees**\ (\ )
Cuando :ref:`mode<class_CSGPolygon3D_property_mode>` es :ref:`MODE_SPIN<class_CSGPolygon3D_constant_MODE_SPIN>`, el número total de grados que se rota el :ref:`polygon<class_CSGPolygon3D_property_polygon>` al extruir.
.. rst-class:: classref-item-separator
----
.. _class_CSGPolygon3D_property_spin_sides:
.. rst-class:: classref-property
:ref:`int<class_int>` **spin_sides** :ref:`🔗<class_CSGPolygon3D_property_spin_sides>`
.. rst-class:: classref-property-setget
- |void| **set_spin_sides**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_spin_sides**\ (\ )
Cuando :ref:`mode<class_CSGPolygon3D_property_mode>` es :ref:`MODE_SPIN<class_CSGPolygon3D_constant_MODE_SPIN>`, el número de extrusiones realizadas.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`