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181 lines
7.7 KiB
ReStructuredText
181 lines
7.7 KiB
ReStructuredText
:github_url: hide
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.. _class_CollisionShape3D:
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CollisionShape3D
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================
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**Hereda:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Un nodo que proporciona una :ref:`Shape3D<class_Shape3D>` a un padre :ref:`CollisionObject3D<class_CollisionObject3D>`.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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A node that provides a :ref:`Shape3D<class_Shape3D>` to a :ref:`CollisionObject3D<class_CollisionObject3D>` parent and allows it to be edited. This can give a detection shape to an :ref:`Area3D<class_Area3D>` or turn a :ref:`PhysicsBody3D<class_PhysicsBody3D>` into a solid object.
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\ **Warning:** A non-uniformly scaled **CollisionShape3D** will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its :ref:`shape<class_CollisionShape3D_property_shape>` resource instead.
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.. rst-class:: classref-introduction-group
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Tutoriales
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--------------------
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- :doc:`Introducción a la física <../tutorials/physics/physics_introduction>`
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- `Demo de Personaje Cinemático en 3D <https://godotengine.org/asset-library/asset/2739>`__
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- `Demo de Plataformas en 3D <https://godotengine.org/asset-library/asset/2748>`__
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- `Demo de Shooter en Tercera Persona (TPS) <https://godotengine.org/asset-library/asset/2710>`__
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+-------------------------------+-----------------------------------------------------------------+-----------------------+
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| :ref:`Color<class_Color>` | :ref:`debug_color<class_CollisionShape3D_property_debug_color>` | ``Color(0, 0, 0, 0)`` |
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+-------------------------------+-----------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`debug_fill<class_CollisionShape3D_property_debug_fill>` | ``true`` |
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+-------------------------------+-----------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionShape3D_property_disabled>` | ``false`` |
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+-------------------------------+-----------------------------------------------------------------+-----------------------+
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| :ref:`Shape3D<class_Shape3D>` | :ref:`shape<class_CollisionShape3D_property_shape>` | |
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+-------------------------------+-----------------------------------------------------------------+-----------------------+
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.. rst-class:: classref-reftable-group
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Métodos
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--------------
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.. table::
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:widths: auto
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+--------+---------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`make_convex_from_siblings<class_CollisionShape3D_method_make_convex_from_siblings>`\ (\ ) |
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+--------+---------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`resource_changed<class_CollisionShape3D_method_resource_changed>`\ (\ resource\: :ref:`Resource<class_Resource>`\ ) |
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+--------+---------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_CollisionShape3D_property_debug_color:
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.. rst-class:: classref-property
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:ref:`Color<class_Color>` **debug_color** = ``Color(0, 0, 0, 0)`` :ref:`🔗<class_CollisionShape3D_property_debug_color>`
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.. rst-class:: classref-property-setget
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- |void| **set_debug_color**\ (\ value\: :ref:`Color<class_Color>`\ )
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- :ref:`Color<class_Color>` **get_debug_color**\ (\ )
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The collision shape color that is displayed in the editor, or in the running project if **Debug > Visible Collision Shapes** is checked at the top of the editor.
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\ **Note:** The default value is :ref:`ProjectSettings.debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>`. The ``Color(0, 0, 0, 0)`` value documented here is a placeholder, and not the actual default debug color.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionShape3D_property_debug_fill:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **debug_fill** = ``true`` :ref:`🔗<class_CollisionShape3D_property_debug_fill>`
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.. rst-class:: classref-property-setget
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- |void| **set_enable_debug_fill**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **get_enable_debug_fill**\ (\ )
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Si es ``true``, cuando se muestre la forma, mostrará un color de relleno sólido además de su estructura alámbrica.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionShape3D_property_disabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **disabled** = ``false`` :ref:`🔗<class_CollisionShape3D_property_disabled>`
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.. rst-class:: classref-property-setget
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- |void| **set_disabled**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_disabled**\ (\ )
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Una forma de colisión desactivada no tiene ningún efecto en el mundo. Esta propiedad debe cambiarse con :ref:`Object.set_deferred()<class_Object_method_set_deferred>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionShape3D_property_shape:
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.. rst-class:: classref-property
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:ref:`Shape3D<class_Shape3D>` **shape** :ref:`🔗<class_CollisionShape3D_property_shape>`
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.. rst-class:: classref-property-setget
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- |void| **set_shape**\ (\ value\: :ref:`Shape3D<class_Shape3D>`\ )
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- :ref:`Shape3D<class_Shape3D>` **get_shape**\ (\ )
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La forma actual que posee esta forma de colisión.
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Métodos
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------------------------------------------------
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.. _class_CollisionShape3D_method_make_convex_from_siblings:
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.. rst-class:: classref-method
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|void| **make_convex_from_siblings**\ (\ ) :ref:`🔗<class_CollisionShape3D_method_make_convex_from_siblings>`
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Sets the collision shape's shape to the addition of all its convexed :ref:`MeshInstance3D<class_MeshInstance3D>` siblings geometry.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionShape3D_method_resource_changed:
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.. rst-class:: classref-method
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|void| **resource_changed**\ (\ resource\: :ref:`Resource<class_Resource>`\ ) :ref:`🔗<class_CollisionShape3D_method_resource_changed>`
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**Obsoleto:** Use :ref:`Resource.changed<class_Resource_signal_changed>` instead.
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Este método no hace nada.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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