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155 lines
7.2 KiB
ReStructuredText
155 lines
7.2 KiB
ReStructuredText
:github_url: hide
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.. _class_CollisionShape2D:
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CollisionShape2D
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================
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**Hereda:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Un nodo que proporciona una :ref:`Shape2D<class_Shape2D>` a un padre :ref:`CollisionObject2D<class_CollisionObject2D>`.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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A node that provides a :ref:`Shape2D<class_Shape2D>` to a :ref:`CollisionObject2D<class_CollisionObject2D>` parent and allows it to be edited. This can give a detection shape to an :ref:`Area2D<class_Area2D>` or turn a :ref:`PhysicsBody2D<class_PhysicsBody2D>` into a solid object.
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.. rst-class:: classref-introduction-group
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Tutoriales
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--------------------
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- :doc:`Introducción a la física <../tutorials/physics/physics_introduction>`
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- `Demo de Dodge The Creeps en 2D <https://godotengine.org/asset-library/asset/2712>`__
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- `Demo de Pong en 2D <https://godotengine.org/asset-library/asset/2728>`__
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- `Demo de Personaje Cinemático en 2D <https://godotengine.org/asset-library/asset/2719>`__
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
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| :ref:`Color<class_Color>` | :ref:`debug_color<class_CollisionShape2D_property_debug_color>` | ``Color(0, 0, 0, 0)`` |
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+-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionShape2D_property_disabled>` | ``false`` |
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+-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`one_way_collision<class_CollisionShape2D_property_one_way_collision>` | ``false`` |
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+-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
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| :ref:`float<class_float>` | :ref:`one_way_collision_margin<class_CollisionShape2D_property_one_way_collision_margin>` | ``1.0`` |
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+-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
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| :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_CollisionShape2D_property_shape>` | |
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+-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_CollisionShape2D_property_debug_color:
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.. rst-class:: classref-property
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:ref:`Color<class_Color>` **debug_color** = ``Color(0, 0, 0, 0)`` :ref:`🔗<class_CollisionShape2D_property_debug_color>`
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.. rst-class:: classref-property-setget
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- |void| **set_debug_color**\ (\ value\: :ref:`Color<class_Color>`\ )
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- :ref:`Color<class_Color>` **get_debug_color**\ (\ )
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The collision shape color that is displayed in the editor, or in the running project if **Debug > Visible Collision Shapes** is checked at the top of the editor.
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\ **Note:** The default value is :ref:`ProjectSettings.debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>`. The ``Color(0, 0, 0, 0)`` value documented here is a placeholder, and not the actual default debug color.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionShape2D_property_disabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **disabled** = ``false`` :ref:`🔗<class_CollisionShape2D_property_disabled>`
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.. rst-class:: classref-property-setget
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- |void| **set_disabled**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_disabled**\ (\ )
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Una forma de colisión desactivada no tiene ningún efecto en el mundo. Esta propiedad debe cambiarse con :ref:`Object.set_deferred()<class_Object_method_set_deferred>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionShape2D_property_one_way_collision:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **one_way_collision** = ``false`` :ref:`🔗<class_CollisionShape2D_property_one_way_collision>`
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.. rst-class:: classref-property-setget
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- |void| **set_one_way_collision**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_one_way_collision_enabled**\ (\ )
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Establece si esta forma de colisión sólo debe detectar la colisión en un lado (superior o inferior).
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\ **Nota:** Esta propiedad no tiene ningún efecto si este **CollisionShape2D** es hijo de un nodo :ref:`Area2D<class_Area2D>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionShape2D_property_one_way_collision_margin:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **one_way_collision_margin** = ``1.0`` :ref:`🔗<class_CollisionShape2D_property_one_way_collision_margin>`
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.. rst-class:: classref-property-setget
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- |void| **set_one_way_collision_margin**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_one_way_collision_margin**\ (\ )
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El margen utilizado para la colisión en un sentido (en píxeles). Valores más altos harán la forma más gruesa, y funcionará mejor para los colisionadores que entran en la forma a alta velocidad.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionShape2D_property_shape:
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.. rst-class:: classref-property
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:ref:`Shape2D<class_Shape2D>` **shape** :ref:`🔗<class_CollisionShape2D_property_shape>`
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.. rst-class:: classref-property-setget
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- |void| **set_shape**\ (\ value\: :ref:`Shape2D<class_Shape2D>`\ )
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- :ref:`Shape2D<class_Shape2D>` **get_shape**\ (\ )
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La forma actual que posee esta forma de colisión.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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