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163 lines
7.8 KiB
ReStructuredText
163 lines
7.8 KiB
ReStructuredText
:github_url: hide
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.. _class_CollisionPolygon3D:
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CollisionPolygon3D
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==================
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**Hereda:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Un nodo que proporciona una forma de polígono engrosada (un prisma) a un padre :ref:`CollisionObject3D<class_CollisionObject3D>`.
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.. rst-class:: classref-introduction-group
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Descripción
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----------------------
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A node that provides a thickened polygon shape (a prism) to a :ref:`CollisionObject3D<class_CollisionObject3D>` parent and allows it to be edited. The polygon can be concave or convex. This can give a detection shape to an :ref:`Area3D<class_Area3D>` or turn a :ref:`PhysicsBody3D<class_PhysicsBody3D>` into a solid object.
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\ **Warning:** A non-uniformly scaled :ref:`CollisionShape3D<class_CollisionShape3D>` will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
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.. rst-class:: classref-reftable-group
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Propiedades
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----------------------
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.. table::
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:widths: auto
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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| :ref:`Color<class_Color>` | :ref:`debug_color<class_CollisionPolygon3D_property_debug_color>` | ``Color(0, 0, 0, 0)`` |
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug_fill<class_CollisionPolygon3D_property_debug_fill>` | ``true`` |
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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| :ref:`float<class_float>` | :ref:`depth<class_CollisionPolygon3D_property_depth>` | ``1.0`` |
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionPolygon3D_property_disabled>` | ``false`` |
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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| :ref:`float<class_float>` | :ref:`margin<class_CollisionPolygon3D_property_margin>` | ``0.04`` |
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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| :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_CollisionPolygon3D_property_polygon>` | ``PackedVector2Array()`` |
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Descripciones de Propiedades
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--------------------------------------------------------
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.. _class_CollisionPolygon3D_property_debug_color:
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.. rst-class:: classref-property
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:ref:`Color<class_Color>` **debug_color** = ``Color(0, 0, 0, 0)`` :ref:`🔗<class_CollisionPolygon3D_property_debug_color>`
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.. rst-class:: classref-property-setget
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- |void| **set_debug_color**\ (\ value\: :ref:`Color<class_Color>`\ )
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- :ref:`Color<class_Color>` **get_debug_color**\ (\ )
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The collision shape color that is displayed in the editor, or in the running project if **Debug > Visible Collision Shapes** is checked at the top of the editor.
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\ **Note:** The default value is :ref:`ProjectSettings.debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>`. The ``Color(0, 0, 0, 0)`` value documented here is a placeholder, and not the actual default debug color.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon3D_property_debug_fill:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **debug_fill** = ``true`` :ref:`🔗<class_CollisionPolygon3D_property_debug_fill>`
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.. rst-class:: classref-property-setget
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- |void| **set_enable_debug_fill**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **get_enable_debug_fill**\ (\ )
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Si es ``true``, cuando se muestre la forma, mostrará un color de relleno sólido además de su estructura alámbrica.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon3D_property_depth:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **depth** = ``1.0`` :ref:`🔗<class_CollisionPolygon3D_property_depth>`
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.. rst-class:: classref-property-setget
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- |void| **set_depth**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_depth**\ (\ )
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Longitud en la que la colisión resultante se extiende en cualquier dirección perpendicular a su polígono 2D.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon3D_property_disabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **disabled** = ``false`` :ref:`🔗<class_CollisionPolygon3D_property_disabled>`
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.. rst-class:: classref-property-setget
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- |void| **set_disabled**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_disabled**\ (\ )
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Si es ``true``, no se producirá ninguna colisión. Esta propiedad debe cambiarse con :ref:`Object.set_deferred()<class_Object_method_set_deferred>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon3D_property_margin:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **margin** = ``0.04`` :ref:`🔗<class_CollisionPolygon3D_property_margin>`
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.. rst-class:: classref-property-setget
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- |void| **set_margin**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_margin**\ (\ )
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El margen de colisión para el :ref:`Shape3D<class_Shape3D>` generado. Véase :ref:`Shape3D.margin<class_Shape3D_property_margin>` para obtener más detalles.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon3D_property_polygon:
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.. rst-class:: classref-property
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:ref:`PackedVector2Array<class_PackedVector2Array>` **polygon** = ``PackedVector2Array()`` :ref:`🔗<class_CollisionPolygon3D_property_polygon>`
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.. rst-class:: classref-property-setget
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- |void| **set_polygon**\ (\ value\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ )
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- :ref:`PackedVector2Array<class_PackedVector2Array>` **get_polygon**\ (\ )
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Array de vértices que definen el polígono 2D en el plano XY local.
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**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedVector2Array<class_PackedVector2Array>` for more details.
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.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
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.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
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.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
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.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
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.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
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.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
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.. |void| replace:: :abbr:`void (Sin valor de retorno.)`
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