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godot-docs-l10n/classes/es/class_audiostreamplayer.rst
2025-12-19 14:34:07 +01:00

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.. meta::
:keywords: sound, music, song
.. _class_AudioStreamPlayer:
AudioStreamPlayer
=================
**Hereda:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Un nodo para la reproducción de audio.
.. rst-class:: classref-introduction-group
Descripción
----------------------
The **AudioStreamPlayer** node plays an audio stream non-positionally. It is ideal for user interfaces, menus, or background music.
To use this node, :ref:`stream<class_AudioStreamPlayer_property_stream>` needs to be set to a valid :ref:`AudioStream<class_AudioStream>` resource. Playing more than one sound at the same time is also supported, see :ref:`max_polyphony<class_AudioStreamPlayer_property_max_polyphony>`.
If you need to play audio at a specific position, use :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>` or :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` instead.
.. rst-class:: classref-introduction-group
Tutoriales
--------------------
- :doc:`Corriente de Audio <../tutorials/audio/audio_streams>`
- `Demo de Dodge The Creeps en 2D <https://godotengine.org/asset-library/asset/2712>`__
- `Demo del Cambiador de Dispositivos de Audio <https://godotengine.org/asset-library/asset/2758>`__
- `Demo de Generador de Audio <https://godotengine.org/asset-library/asset/2759>`__
- `Demo de Grabación de Audio con Micrófono <https://godotengine.org/asset-library/asset/2760>`__
- `Demo de Visualizador de Espectro de Audio <https://godotengine.org/asset-library/asset/2762>`__
.. rst-class:: classref-reftable-group
Propiedades
----------------------
.. table::
:widths: auto
+----------------------------------------------------+----------------------------------------------------------------------+---------------+
| :ref:`bool<class_bool>` | :ref:`autoplay<class_AudioStreamPlayer_property_autoplay>` | ``false`` |
+----------------------------------------------------+----------------------------------------------------------------------+---------------+
| :ref:`StringName<class_StringName>` | :ref:`bus<class_AudioStreamPlayer_property_bus>` | ``&"Master"`` |
+----------------------------------------------------+----------------------------------------------------------------------+---------------+
| :ref:`int<class_int>` | :ref:`max_polyphony<class_AudioStreamPlayer_property_max_polyphony>` | ``1`` |
+----------------------------------------------------+----------------------------------------------------------------------+---------------+
| :ref:`MixTarget<enum_AudioStreamPlayer_MixTarget>` | :ref:`mix_target<class_AudioStreamPlayer_property_mix_target>` | ``0`` |
+----------------------------------------------------+----------------------------------------------------------------------+---------------+
| :ref:`float<class_float>` | :ref:`pitch_scale<class_AudioStreamPlayer_property_pitch_scale>` | ``1.0`` |
+----------------------------------------------------+----------------------------------------------------------------------+---------------+
| :ref:`PlaybackType<enum_AudioServer_PlaybackType>` | :ref:`playback_type<class_AudioStreamPlayer_property_playback_type>` | ``0`` |
+----------------------------------------------------+----------------------------------------------------------------------+---------------+
| :ref:`bool<class_bool>` | :ref:`playing<class_AudioStreamPlayer_property_playing>` | ``false`` |
+----------------------------------------------------+----------------------------------------------------------------------+---------------+
| :ref:`AudioStream<class_AudioStream>` | :ref:`stream<class_AudioStreamPlayer_property_stream>` | |
+----------------------------------------------------+----------------------------------------------------------------------+---------------+
| :ref:`bool<class_bool>` | :ref:`stream_paused<class_AudioStreamPlayer_property_stream_paused>` | ``false`` |
+----------------------------------------------------+----------------------------------------------------------------------+---------------+
| :ref:`float<class_float>` | :ref:`volume_db<class_AudioStreamPlayer_property_volume_db>` | ``0.0`` |
+----------------------------------------------------+----------------------------------------------------------------------+---------------+
| :ref:`float<class_float>` | :ref:`volume_linear<class_AudioStreamPlayer_property_volume_linear>` | |
+----------------------------------------------------+----------------------------------------------------------------------+---------------+
.. rst-class:: classref-reftable-group
Métodos
--------------
.. table::
:widths: auto
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer_method_get_playback_position>`\ (\ ) |
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------------+
| :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` | :ref:`get_stream_playback<class_AudioStreamPlayer_method_get_stream_playback>`\ (\ ) |
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_stream_playback<class_AudioStreamPlayer_method_has_stream_playback>`\ (\ ) |
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------------+
| |void| | :ref:`play<class_AudioStreamPlayer_method_play>`\ (\ from_position\: :ref:`float<class_float>` = 0.0\ ) |
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------------+
| |void| | :ref:`seek<class_AudioStreamPlayer_method_seek>`\ (\ to_position\: :ref:`float<class_float>`\ ) |
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------------+
| |void| | :ref:`stop<class_AudioStreamPlayer_method_stop>`\ (\ ) |
+-------------------------------------------------------+---------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Señales
--------------
.. _class_AudioStreamPlayer_signal_finished:
.. rst-class:: classref-signal
**finished**\ (\ ) :ref:`🔗<class_AudioStreamPlayer_signal_finished>`
Emitida cuando un sonido termina de reproducirse sin interrupciones. Esta señal *no* se emite al llamar a :ref:`stop()<class_AudioStreamPlayer_method_stop>`, o al salir del árbol mientras los sonidos se están reproduciendo.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumeraciones
--------------------------
.. _enum_AudioStreamPlayer_MixTarget:
.. rst-class:: classref-enumeration
enum **MixTarget**: :ref:`🔗<enum_AudioStreamPlayer_MixTarget>`
.. _class_AudioStreamPlayer_constant_MIX_TARGET_STEREO:
.. rst-class:: classref-enumeration-constant
:ref:`MixTarget<enum_AudioStreamPlayer_MixTarget>` **MIX_TARGET_STEREO** = ``0``
El audio se reproducirá solo en el primer canal. Este es el comportamiento predeterminado.
.. _class_AudioStreamPlayer_constant_MIX_TARGET_SURROUND:
.. rst-class:: classref-enumeration-constant
:ref:`MixTarget<enum_AudioStreamPlayer_MixTarget>` **MIX_TARGET_SURROUND** = ``1``
El audio se reproducirá en todos los canales de sonido envolvente.
.. _class_AudioStreamPlayer_constant_MIX_TARGET_CENTER:
.. rst-class:: classref-enumeration-constant
:ref:`MixTarget<enum_AudioStreamPlayer_MixTarget>` **MIX_TARGET_CENTER** = ``2``
El audio se reproducirá en el segundo canal, que suele ser el del centro.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Propiedades
--------------------------------------------------------
.. _class_AudioStreamPlayer_property_autoplay:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **autoplay** = ``false`` :ref:`🔗<class_AudioStreamPlayer_property_autoplay>`
.. rst-class:: classref-property-setget
- |void| **set_autoplay**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_autoplay_enabled**\ (\ )
If ``true``, this node calls :ref:`play()<class_AudioStreamPlayer_method_play>` when entering the tree.
.. rst-class:: classref-item-separator
----
.. _class_AudioStreamPlayer_property_bus:
.. rst-class:: classref-property
:ref:`StringName<class_StringName>` **bus** = ``&"Master"`` :ref:`🔗<class_AudioStreamPlayer_property_bus>`
.. rst-class:: classref-property-setget
- |void| **set_bus**\ (\ value\: :ref:`StringName<class_StringName>`\ )
- :ref:`StringName<class_StringName>` **get_bus**\ (\ )
The target bus name. All sounds from this node will be playing on this bus.
\ **Note:** At runtime, if no bus with the given name exists, all sounds will fall back on ``"Master"``. See also :ref:`AudioServer.get_bus_name()<class_AudioServer_method_get_bus_name>`.
.. rst-class:: classref-item-separator
----
.. _class_AudioStreamPlayer_property_max_polyphony:
.. rst-class:: classref-property
:ref:`int<class_int>` **max_polyphony** = ``1`` :ref:`🔗<class_AudioStreamPlayer_property_max_polyphony>`
.. rst-class:: classref-property-setget
- |void| **set_max_polyphony**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_max_polyphony**\ (\ )
El número máximo de sonidos que este nodo puede reproducir simultáneamente. Al llamar a :ref:`play()<class_AudioStreamPlayer_method_play>` después de alcanzar este valor, se eliminarán los sonidos más antiguos.
.. rst-class:: classref-item-separator
----
.. _class_AudioStreamPlayer_property_mix_target:
.. rst-class:: classref-property
:ref:`MixTarget<enum_AudioStreamPlayer_MixTarget>` **mix_target** = ``0`` :ref:`🔗<class_AudioStreamPlayer_property_mix_target>`
.. rst-class:: classref-property-setget
- |void| **set_mix_target**\ (\ value\: :ref:`MixTarget<enum_AudioStreamPlayer_MixTarget>`\ )
- :ref:`MixTarget<enum_AudioStreamPlayer_MixTarget>` **get_mix_target**\ (\ )
The mix target channels. Has no effect when two speakers or less are detected (see :ref:`SpeakerMode<enum_AudioServer_SpeakerMode>`).
.. rst-class:: classref-item-separator
----
.. _class_AudioStreamPlayer_property_pitch_scale:
.. rst-class:: classref-property
:ref:`float<class_float>` **pitch_scale** = ``1.0`` :ref:`🔗<class_AudioStreamPlayer_property_pitch_scale>`
.. rst-class:: classref-property-setget
- |void| **set_pitch_scale**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_pitch_scale**\ (\ )
The audio's pitch and tempo, as a multiplier of the :ref:`stream<class_AudioStreamPlayer_property_stream>`'s sample rate. A value of ``2.0`` doubles the audio's pitch, while a value of ``0.5`` halves the pitch.
.. rst-class:: classref-item-separator
----
.. _class_AudioStreamPlayer_property_playback_type:
.. rst-class:: classref-property
:ref:`PlaybackType<enum_AudioServer_PlaybackType>` **playback_type** = ``0`` :ref:`🔗<class_AudioStreamPlayer_property_playback_type>`
.. rst-class:: classref-property-setget
- |void| **set_playback_type**\ (\ value\: :ref:`PlaybackType<enum_AudioServer_PlaybackType>`\ )
- :ref:`PlaybackType<enum_AudioServer_PlaybackType>` **get_playback_type**\ (\ )
**Experimental:** Esta propiedad podría ser modificada o eliminada en versiones futuras.
The playback type of the stream player. If set other than to the default value, it will force that playback type.
.. rst-class:: classref-item-separator
----
.. _class_AudioStreamPlayer_property_playing:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **playing** = ``false`` :ref:`🔗<class_AudioStreamPlayer_property_playing>`
.. rst-class:: classref-property-setget
- |void| **set_playing**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_playing**\ (\ )
If ``true``, this node is playing sounds. Setting this property has the same effect as :ref:`play()<class_AudioStreamPlayer_method_play>` and :ref:`stop()<class_AudioStreamPlayer_method_stop>`.
.. rst-class:: classref-item-separator
----
.. _class_AudioStreamPlayer_property_stream:
.. rst-class:: classref-property
:ref:`AudioStream<class_AudioStream>` **stream** :ref:`🔗<class_AudioStreamPlayer_property_stream>`
.. rst-class:: classref-property-setget
- |void| **set_stream**\ (\ value\: :ref:`AudioStream<class_AudioStream>`\ )
- :ref:`AudioStream<class_AudioStream>` **get_stream**\ (\ )
El recurso :ref:`AudioStream<class_AudioStream>` que se reproducirá. Al configurar esta propiedad, se detendrán todos los sonidos que se estén reproduciendo. Si se deja vacía, **AudioStreamPlayer** no funcionará.
.. rst-class:: classref-item-separator
----
.. _class_AudioStreamPlayer_property_stream_paused:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **stream_paused** = ``false`` :ref:`🔗<class_AudioStreamPlayer_property_stream_paused>`
.. rst-class:: classref-property-setget
- |void| **set_stream_paused**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **get_stream_paused**\ (\ )
If ``true``, the sounds are paused. Setting :ref:`stream_paused<class_AudioStreamPlayer_property_stream_paused>` to ``false`` resumes all sounds.
\ **Note:** This property is automatically changed when exiting or entering the tree, or this node is paused (see :ref:`Node.process_mode<class_Node_property_process_mode>`).
.. rst-class:: classref-item-separator
----
.. _class_AudioStreamPlayer_property_volume_db:
.. rst-class:: classref-property
:ref:`float<class_float>` **volume_db** = ``0.0`` :ref:`🔗<class_AudioStreamPlayer_property_volume_db>`
.. rst-class:: classref-property-setget
- |void| **set_volume_db**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_volume_db**\ (\ )
Volume of sound, in decibels. This is an offset of the :ref:`stream<class_AudioStreamPlayer_property_stream>`'s volume.
\ **Note:** To convert between decibel and linear energy (like most volume sliders do), use :ref:`volume_linear<class_AudioStreamPlayer_property_volume_linear>`, or :ref:`@GlobalScope.db_to_linear()<class_@GlobalScope_method_db_to_linear>` and :ref:`@GlobalScope.linear_to_db()<class_@GlobalScope_method_linear_to_db>`.
.. rst-class:: classref-item-separator
----
.. _class_AudioStreamPlayer_property_volume_linear:
.. rst-class:: classref-property
:ref:`float<class_float>` **volume_linear** :ref:`🔗<class_AudioStreamPlayer_property_volume_linear>`
.. rst-class:: classref-property-setget
- |void| **set_volume_linear**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_volume_linear**\ (\ )
Volumen del sonido, como un valor lineal.
\ **Nota:** Este miembro modifica :ref:`volume_db<class_AudioStreamPlayer_property_volume_db>` por conveniencia. El valor devuelto es equivalente al resultado de :ref:`@GlobalScope.db_to_linear()<class_@GlobalScope_method_db_to_linear>` sobre :ref:`volume_db<class_AudioStreamPlayer_property_volume_db>`. Establecer este miembro es equivalente a establecer :ref:`volume_db<class_AudioStreamPlayer_property_volume_db>` al resultado de :ref:`@GlobalScope.linear_to_db()<class_@GlobalScope_method_linear_to_db>` sobre un valor.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Descripciones de Métodos
------------------------------------------------
.. _class_AudioStreamPlayer_method_get_playback_position:
.. rst-class:: classref-method
:ref:`float<class_float>` **get_playback_position**\ (\ ) :ref:`🔗<class_AudioStreamPlayer_method_get_playback_position>`
Returns the position in the :ref:`AudioStream<class_AudioStream>` of the latest sound, in seconds. Returns ``0.0`` if no sounds are playing.
\ **Note:** The position is not always accurate, as the :ref:`AudioServer<class_AudioServer>` does not mix audio every processed frame. To get more accurate results, add :ref:`AudioServer.get_time_since_last_mix()<class_AudioServer_method_get_time_since_last_mix>` to the returned position.
\ **Note:** This method always returns ``0.0`` if the :ref:`stream<class_AudioStreamPlayer_property_stream>` is an :ref:`AudioStreamInteractive<class_AudioStreamInteractive>`, since it can have multiple clips playing at once.
.. rst-class:: classref-item-separator
----
.. _class_AudioStreamPlayer_method_get_stream_playback:
.. rst-class:: classref-method
:ref:`AudioStreamPlayback<class_AudioStreamPlayback>` **get_stream_playback**\ (\ ) :ref:`🔗<class_AudioStreamPlayer_method_get_stream_playback>`
Returns the latest :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` of this node, usually the most recently created by :ref:`play()<class_AudioStreamPlayer_method_play>`. If no sounds are playing, this method fails and returns an empty playback.
.. rst-class:: classref-item-separator
----
.. _class_AudioStreamPlayer_method_has_stream_playback:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **has_stream_playback**\ (\ ) :ref:`🔗<class_AudioStreamPlayer_method_has_stream_playback>`
Returns ``true`` if any sound is active, even if :ref:`stream_paused<class_AudioStreamPlayer_property_stream_paused>` is set to ``true``. See also :ref:`playing<class_AudioStreamPlayer_property_playing>` and :ref:`get_stream_playback()<class_AudioStreamPlayer_method_get_stream_playback>`.
.. rst-class:: classref-item-separator
----
.. _class_AudioStreamPlayer_method_play:
.. rst-class:: classref-method
|void| **play**\ (\ from_position\: :ref:`float<class_float>` = 0.0\ ) :ref:`🔗<class_AudioStreamPlayer_method_play>`
Plays a sound from the beginning, or the given ``from_position`` in seconds.
.. rst-class:: classref-item-separator
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.. _class_AudioStreamPlayer_method_seek:
.. rst-class:: classref-method
|void| **seek**\ (\ to_position\: :ref:`float<class_float>`\ ) :ref:`🔗<class_AudioStreamPlayer_method_seek>`
Reinicia todos los sonidos que se reproducirán desde el ``to_position`` indicado, en segundos. No hace nada si no se reproduce ningún sonido.
.. rst-class:: classref-item-separator
----
.. _class_AudioStreamPlayer_method_stop:
.. rst-class:: classref-method
|void| **stop**\ (\ ) :ref:`🔗<class_AudioStreamPlayer_method_stop>`
Stops all sounds from this node.
.. |virtual| replace:: :abbr:`virtual (Normalmente, este método debería ser sobreescrito por el usuario para que tenga algún efecto.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (Este método no tiene efectos secundarios. No modifica ninguna de las variables miembro de la instancia.)`
.. |vararg| replace:: :abbr:`vararg (Este método permite agregar cualquier número de argumentos después de los descritos aquí.)`
.. |constructor| replace:: :abbr:`constructor (Este método se utiliza para construir un tipo.)`
.. |static| replace:: :abbr:`static (Este método no necesita una instancia para ser llamado, por lo que puede llamarse directamente utilizando el nombre de la clase.)`
.. |operator| replace:: :abbr:`operator (Este método describe un operador válido para usar con este tipo como operando izquierdo.)`
.. |bitfield| replace:: :abbr:`BitField (Este valor es un entero compuesto como una máscara de bits de las siguientes banderas.)`
.. |void| replace:: :abbr:`void (Sin valor de retorno.)`