Files
godot-docs-l10n/sphinx/templates/about/list_of_features.pot
2021-07-13 14:08:40 +02:00

1334 lines
38 KiB
Plaintext

# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-2021, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.3\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-07-13 14:01+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/about/list_of_features.rst:4
msgid "List of features"
msgstr ""
#: ../../docs/about/list_of_features.rst:6
msgid "This page aims to list all features currently supported by Godot."
msgstr ""
#: ../../docs/about/list_of_features.rst:10
msgid "This page lists features supported by the current stable version of Godot (3.3). `More features <https://docs.godotengine.org/en/latest/about/list_of_features.html>`__ are available in the latest development version (4.0)."
msgstr ""
#: ../../docs/about/list_of_features.rst:15
msgid "Features"
msgstr ""
#: ../../docs/about/list_of_features.rst:18
msgid "Platforms"
msgstr ""
#: ../../docs/about/list_of_features.rst:20
msgid "**Can run both the editor and exported projects:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:22
msgid "Windows 7 and later (64-bit and 32-bit)."
msgstr ""
#: ../../docs/about/list_of_features.rst:23
msgid "macOS 10.12 and later (64-bit, x86 and ARM)."
msgstr ""
#: ../../docs/about/list_of_features.rst:24
msgid "Linux (64-bit and 32-bit, x86 and ARM)."
msgstr ""
#: ../../docs/about/list_of_features.rst:26
msgid "Binaries are statically linked and can run on any distribution if compiled on an old enough base distribution."
msgstr ""
#: ../../docs/about/list_of_features.rst:28
msgid "Official binaries are compiled on Ubuntu 14.04."
msgstr ""
#: ../../docs/about/list_of_features.rst:30
msgid "HTML5 via WebAssembly (Firefox, Chrome, Edge, Opera)."
msgstr ""
#: ../../docs/about/list_of_features.rst:32
msgid "**Runs exported projects:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:34
msgid "Android 4.4 and later."
msgstr ""
#: ../../docs/about/list_of_features.rst:35
msgid "iOS 10.0 and later."
msgstr ""
#: ../../docs/about/list_of_features.rst:36
msgid ":ref:`Consoles <doc_consoles>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:37
msgid ":ref:`Headless Linux and macOS servers <doc_exporting_for_dedicated_servers>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:39
msgid "Godot aims to be as platform-independent as possible and can be ported to new platforms with relative ease."
msgstr ""
#: ../../docs/about/list_of_features.rst:43
msgid "Editor"
msgstr ""
#: ../../docs/about/list_of_features.rst:45
#: ../../docs/about/list_of_features.rst:87
#: ../../docs/about/list_of_features.rst:344
msgid "**Features:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:47
msgid "Scene tree editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:48
msgid "Script editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:49
msgid "Support for :ref:`external script editors <doc_external_editor>` such as Visual Studio Code or Vim."
msgstr ""
#: ../../docs/about/list_of_features.rst:51
msgid "GDScript :ref:`debugger <doc_debugger_panel>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:53
msgid "No support for debugging in threads yet."
msgstr ""
#: ../../docs/about/list_of_features.rst:54
msgid "Performance monitoring tools."
msgstr ""
#: ../../docs/about/list_of_features.rst:55
msgid "Live script reloading."
msgstr ""
#: ../../docs/about/list_of_features.rst:56
msgid "Live scene editing."
msgstr ""
#: ../../docs/about/list_of_features.rst:58
msgid "Changes will reflect in the editor and will be kept after closing the running project."
msgstr ""
#: ../../docs/about/list_of_features.rst:60
msgid "Remote inspector."
msgstr ""
#: ../../docs/about/list_of_features.rst:62
msgid "Changes won't reflect in the editor and won't be kept after closing the running project."
msgstr ""
#: ../../docs/about/list_of_features.rst:64
msgid "Live camera replication."
msgstr ""
#: ../../docs/about/list_of_features.rst:66
msgid "Move the in-editor camera and see the result in the running project."
msgstr ""
#: ../../docs/about/list_of_features.rst:68
msgid "Use the editor in dozens of languages contributed by the community."
msgstr ""
#: ../../docs/about/list_of_features.rst:70
msgid "**Plugins:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:72
msgid "Editor plugins can be downloaded from the :ref:`asset library <doc_what_is_assetlib>` to extend editor functionality."
msgstr ""
#: ../../docs/about/list_of_features.rst:74
msgid "Create your own plugins using GDScript to add new features or speed up your workflow."
msgstr ""
#: ../../docs/about/list_of_features.rst:75
msgid "Download projects from the asset library in the project manager and import them directly."
msgstr ""
#: ../../docs/about/list_of_features.rst:78
msgid "2D graphics"
msgstr ""
#: ../../docs/about/list_of_features.rst:80
#: ../../docs/about/list_of_features.rst:144
msgid "**Two renderers available:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:82
#: ../../docs/about/list_of_features.rst:147
msgid "OpenGL ES 3.0 renderer (uses OpenGL 3.3 on desktop platforms)."
msgstr ""
#: ../../docs/about/list_of_features.rst:83
#: ../../docs/about/list_of_features.rst:147
msgid "High-end visuals. Recommended on desktop platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:85
#: ../../docs/about/list_of_features.rst:153
msgid "OpenGL ES 2.0 renderer (uses OpenGL 2.1 on desktop platforms)."
msgstr ""
#: ../../docs/about/list_of_features.rst:85
#: ../../docs/about/list_of_features.rst:150
msgid "Recommended on mobile and Web platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:89
msgid "Sprite, polygon and line rendering."
msgstr ""
#: ../../docs/about/list_of_features.rst:91
msgid "High-level tools to draw lines and polygons such as Polygon2D and Line2D."
msgstr ""
#: ../../docs/about/list_of_features.rst:93
msgid "AnimatedSprite as a helper for creating animated sprites."
msgstr ""
#: ../../docs/about/list_of_features.rst:94
msgid "Parallax layers."
msgstr ""
#: ../../docs/about/list_of_features.rst:96
msgid "Pseudo-3D support by automatically duplicating a layer several times."
msgstr ""
#: ../../docs/about/list_of_features.rst:98
msgid "2D lighting with normal maps."
msgstr ""
#: ../../docs/about/list_of_features.rst:100
msgid "Hard or soft shadows."
msgstr ""
#: ../../docs/about/list_of_features.rst:102
msgid "Font rendering using bitmaps (BitmapFont) or rasterization using FreeType (DynamicFont)."
msgstr ""
#: ../../docs/about/list_of_features.rst:104
msgid "Bitmap fonts can be exported using tools like BMFont."
msgstr ""
#: ../../docs/about/list_of_features.rst:105
msgid "DynamicFont supports monochrome fonts as well as colored fonts. Supported formats are TTF and OTF."
msgstr ""
#: ../../docs/about/list_of_features.rst:107
msgid "DynamicFont supports optional font outlines with adjustable width and color."
msgstr ""
#: ../../docs/about/list_of_features.rst:108
msgid "Support for font oversampling to keep fonts sharp at higher resolutions."
msgstr ""
#: ../../docs/about/list_of_features.rst:110
msgid "GPU-based particles with support for custom particle shaders."
msgstr ""
#: ../../docs/about/list_of_features.rst:111
#: ../../docs/about/list_of_features.rst:217
msgid "CPU-based particles."
msgstr ""
#: ../../docs/about/list_of_features.rst:114
msgid "2D tools"
msgstr ""
#: ../../docs/about/list_of_features.rst:116
msgid "2D camera with built-in smoothing and drag margins."
msgstr ""
#: ../../docs/about/list_of_features.rst:117
msgid "Path2D node to represent a path in 2D space."
msgstr ""
#: ../../docs/about/list_of_features.rst:119
#: ../../docs/about/list_of_features.rst:258
msgid "Can be drawn in the editor or generated procedurally."
msgstr ""
#: ../../docs/about/list_of_features.rst:120
msgid "PathFollow2D node to make nodes follow a Path2D."
msgstr ""
#: ../../docs/about/list_of_features.rst:122
msgid "2D geometry helper class."
msgstr ""
#: ../../docs/about/list_of_features.rst:123
msgid "Line2D node to draw textured 2D lines."
msgstr ""
#: ../../docs/about/list_of_features.rst:126
msgid "2D physics"
msgstr ""
#: ../../docs/about/list_of_features.rst:128
#: ../../docs/about/list_of_features.rst:266
msgid "**Physics bodies:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:130
#: ../../docs/about/list_of_features.rst:268
msgid "Static bodies."
msgstr ""
#: ../../docs/about/list_of_features.rst:131
#: ../../docs/about/list_of_features.rst:269
msgid "Rigid bodies."
msgstr ""
#: ../../docs/about/list_of_features.rst:132
#: ../../docs/about/list_of_features.rst:270
msgid "Kinematic bodies."
msgstr ""
#: ../../docs/about/list_of_features.rst:133
#: ../../docs/about/list_of_features.rst:272
msgid "Joints."
msgstr ""
#: ../../docs/about/list_of_features.rst:134
#: ../../docs/about/list_of_features.rst:275
msgid "Areas to detect bodies entering or leaving it."
msgstr ""
#: ../../docs/about/list_of_features.rst:136
#: ../../docs/about/list_of_features.rst:277
msgid "**Collision detection:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:138
msgid "Built-in shapes: line, box, circle, capsule."
msgstr ""
#: ../../docs/about/list_of_features.rst:139
msgid "Collision polygons (can be drawn manually or generated from a sprite in the editor)."
msgstr ""
#: ../../docs/about/list_of_features.rst:142
msgid "3D graphics"
msgstr ""
#: ../../docs/about/list_of_features.rst:148
msgid "HDR rendering with sRGB."
msgstr ""
#: ../../docs/about/list_of_features.rst:151
msgid "LDR rendering for greater compatibility."
msgstr ""
#: ../../docs/about/list_of_features.rst:152
msgid "Not all features are available. Features available only when using the OpenGL ES 3.0 renderer are marked *GLES3* below."
msgstr ""
#: ../../docs/about/list_of_features.rst:155
msgid "**Camera:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:157
msgid "Perspective, orthographic and frustum-offset cameras."
msgstr ""
#: ../../docs/about/list_of_features.rst:159
msgid "**Physically-based rendering:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:161
msgid "Follows the Disney PBR model."
msgstr ""
#: ../../docs/about/list_of_features.rst:162
msgid "Uses a roughness-metallic workflow with support for ORM textures."
msgstr ""
#: ../../docs/about/list_of_features.rst:163
msgid "Normal mapping."
msgstr ""
#: ../../docs/about/list_of_features.rst:164
msgid "*GLES3:* Parallax/relief mapping with automatic level of detail based on distance."
msgstr ""
#: ../../docs/about/list_of_features.rst:165
msgid "*GLES3:* Sub-surface scattering and transmittance."
msgstr ""
#: ../../docs/about/list_of_features.rst:166
msgid "*GLES3:* Proximity fade (soft particles)."
msgstr ""
#: ../../docs/about/list_of_features.rst:167
msgid "Distance fade which can use alpha blending or dithering to avoid going through the transparent pipeline."
msgstr ""
#: ../../docs/about/list_of_features.rst:169
msgid "Dithering can be determined on a per-pixel or per-object basis."
msgstr ""
#: ../../docs/about/list_of_features.rst:171
msgid "**Real-time lighting:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:173
msgid "Directional lights (sun/moon). Up to 4 per scene."
msgstr ""
#: ../../docs/about/list_of_features.rst:174
msgid "Omnidirectional lights."
msgstr ""
#: ../../docs/about/list_of_features.rst:175
msgid "Spot lights with adjustable cone angle and attenuation."
msgstr ""
#: ../../docs/about/list_of_features.rst:177
msgid "**Shadow mapping:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:179
msgid "*DirectionalLight:* Orthogonal (fastest), PSSM 2-split and 4-split. Supports blending between splits."
msgstr ""
#: ../../docs/about/list_of_features.rst:181
msgid "*OmniLight:* Dual paraboloid (fast) or cubemap (slower but more accurate). Supports colored projector textures in the form of panoramas."
msgstr ""
#: ../../docs/about/list_of_features.rst:183
msgid "*SpotLight:* Single texture."
msgstr ""
#: ../../docs/about/list_of_features.rst:185
msgid "**Global illumination with indirect lighting:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:187
msgid "Baked lightmaps (fast, but can't be updated at run-time)."
msgstr ""
#: ../../docs/about/list_of_features.rst:189
msgid "Lightmaps are baked on the CPU."
msgstr ""
#: ../../docs/about/list_of_features.rst:191
msgid "*GLES3:* GI probes (slower, semi-real-time). Supports reflections."
msgstr ""
#: ../../docs/about/list_of_features.rst:193
msgid "**Reflections:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:195
msgid "*GLES3:* Voxel-based reflections (when using GI probes)."
msgstr ""
#: ../../docs/about/list_of_features.rst:196
msgid "Fast baked reflections or slow real-time reflections using ReflectionProbe. Parallax correction can optionally be enabled."
msgstr ""
#: ../../docs/about/list_of_features.rst:198
msgid "*GLES3:* Screen-space reflections."
msgstr ""
#: ../../docs/about/list_of_features.rst:199
msgid "Reflection techniques can be mixed together for greater accuracy."
msgstr ""
#: ../../docs/about/list_of_features.rst:201
msgid "**Sky:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:203
msgid "Panorama sky (using an HDRI)."
msgstr ""
#: ../../docs/about/list_of_features.rst:204
msgid "Procedural sky."
msgstr ""
#: ../../docs/about/list_of_features.rst:206
msgid "**Fog:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:208
msgid "Depth fog with an adjustable attenuation curve."
msgstr ""
#: ../../docs/about/list_of_features.rst:209
msgid "Height fog (floor or ceiling) with adjustable attenuation."
msgstr ""
#: ../../docs/about/list_of_features.rst:210
msgid "Support for automatic depth fog color depending on the camera direction (to match the sun color)."
msgstr ""
#: ../../docs/about/list_of_features.rst:212
msgid "Optional transmittance to make lights more visible in the fog."
msgstr ""
#: ../../docs/about/list_of_features.rst:214
msgid "**Particles:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:216
msgid "*GLES3:* GPU-based particles with support for custom particle shaders."
msgstr ""
#: ../../docs/about/list_of_features.rst:219
msgid "**Post-processing:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:221
msgid "Tonemapping (Linear, Reinhard, Filmic, ACES)."
msgstr ""
#: ../../docs/about/list_of_features.rst:222
msgid "*GLES3:* Automatic exposure adjustments based on viewport brightness."
msgstr ""
#: ../../docs/about/list_of_features.rst:223
msgid "*GLES3:* Near and far depth of field."
msgstr ""
#: ../../docs/about/list_of_features.rst:224
msgid "*GLES3:* Screen-space ambient occlusion."
msgstr ""
#: ../../docs/about/list_of_features.rst:225
msgid "*GLES3:* Optional debanding to avoid color banding (effective when HDR rendering is enabled)."
msgstr ""
#: ../../docs/about/list_of_features.rst:226
msgid "Glow/bloom with optional bicubic upscaling and several blend modes available: Screen, Soft Light, Add, Replace."
msgstr ""
#: ../../docs/about/list_of_features.rst:228
msgid "Color correction using an one-dimensional ramp."
msgstr ""
#: ../../docs/about/list_of_features.rst:229
msgid "Brightness, contrast and saturation adjustments."
msgstr ""
#: ../../docs/about/list_of_features.rst:231
msgid "**Texture filtering:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:233
msgid "Nearest, bilinear, trilinear or anisotropic filtering."
msgstr ""
#: ../../docs/about/list_of_features.rst:235
msgid "**Texture compression:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:237
msgid "*GLES3:* BPTC for high-quality compression (not supported on macOS)."
msgstr ""
#: ../../docs/about/list_of_features.rst:238
msgid "*GLES3:* ETC2 (not supported on macOS)."
msgstr ""
#: ../../docs/about/list_of_features.rst:239
msgid "ETC1 (recommended when using the GLES2 renderer)."
msgstr ""
#: ../../docs/about/list_of_features.rst:240
msgid "*GLES3:* S3TC (not supported on mobile/Web platforms)."
msgstr ""
#: ../../docs/about/list_of_features.rst:242
msgid "**Anti-aliasing:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:244
msgid "Multi-sample antialiasing (MSAA)."
msgstr ""
#: ../../docs/about/list_of_features.rst:245
msgid "Fast approximate antialiasing (FXAA)."
msgstr ""
#: ../../docs/about/list_of_features.rst:247
msgid "Most of these effects can be adjusted for better performance or to further improve quality. This can be helpful when using Godot for offline rendering."
msgstr ""
#: ../../docs/about/list_of_features.rst:251
msgid "3D tools"
msgstr ""
#: ../../docs/about/list_of_features.rst:253
msgid "Built-in meshes: cube, cylinder/cone, (hemi)sphere, prism, plane, quad."
msgstr ""
#: ../../docs/about/list_of_features.rst:254
msgid "Tools for :ref:`procedural geometry generation <doc_procedural_geometry>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:255
msgid ":ref:`Constructive solid geometry <doc_csg_tools>` (intended for prototyping)."
msgstr ""
#: ../../docs/about/list_of_features.rst:256
msgid "Path3D node to represent a path in 3D space."
msgstr ""
#: ../../docs/about/list_of_features.rst:259
msgid "PathFollow3D node to make nodes follow a Path3D."
msgstr ""
#: ../../docs/about/list_of_features.rst:261
msgid "3D geometry helper class."
msgstr ""
#: ../../docs/about/list_of_features.rst:264
msgid "3D physics"
msgstr ""
#: ../../docs/about/list_of_features.rst:271
msgid "Vehicle bodies (intended for arcade physics, not simulation)."
msgstr ""
#: ../../docs/about/list_of_features.rst:273
msgid "Soft bodies."
msgstr ""
#: ../../docs/about/list_of_features.rst:274
msgid "Ragdolls."
msgstr ""
#: ../../docs/about/list_of_features.rst:279
msgid "Built-in shapes: cuboid, sphere, capsule, cylinder."
msgstr ""
#: ../../docs/about/list_of_features.rst:280
msgid "Generate triangle collision shapes for any mesh from the editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:281
msgid "Generate one or several convex collision shapes for any mesh from the editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:284
msgid "Shaders"
msgstr ""
#: ../../docs/about/list_of_features.rst:286
msgid "*2D:* Custom vertex, fragment, and light shaders."
msgstr ""
#: ../../docs/about/list_of_features.rst:287
msgid "*3D:* Custom vertex, fragment, light, and sky shaders."
msgstr ""
#: ../../docs/about/list_of_features.rst:288
msgid "Text-based shaders using a `shader language inspired by GLSL <doc_shading_language>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:289
msgid "Visual shader editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:291
msgid "Support for visual shader plugins."
msgstr ""
#: ../../docs/about/list_of_features.rst:294
msgid "Scripting"
msgstr ""
#: ../../docs/about/list_of_features.rst:296
msgid "**General:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:298
msgid "Object-oriented design pattern with scripts extending nodes."
msgstr ""
#: ../../docs/about/list_of_features.rst:299
msgid "Signals and groups for communicating between scripts."
msgstr ""
#: ../../docs/about/list_of_features.rst:300
msgid "Support for :ref:`cross-language scripting <doc_cross_language_scripting>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:301
msgid "Many 2D and 3D linear algebra data types such as vectors and transforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:303
msgid ":ref:`GDScript: <toc-learn-scripting-gdscript>`"
msgstr ""
#: ../../docs/about/list_of_features.rst:305
msgid ":ref:`High-level interpreted language <doc_gdscript>` with :ref:`optional static typing <doc_gdscript_static_typing>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:307
msgid "Syntax inspired by Python."
msgstr ""
#: ../../docs/about/list_of_features.rst:308
msgid "Syntax highlighting is provided on GitHub."
msgstr ""
#: ../../docs/about/list_of_features.rst:309
msgid ":ref:`Use threads <doc_using_multiple_threads>` to perform asynchronous actions or make use of multiple processor cores."
msgstr ""
#: ../../docs/about/list_of_features.rst:312
msgid ":ref:`C#: <toc-learn-scripting-C#>`"
msgstr ""
#: ../../docs/about/list_of_features.rst:314
msgid "Packaged in a separate binary to keep file sizes and dependencies down."
msgstr ""
#: ../../docs/about/list_of_features.rst:315
msgid "Uses Mono 6.x."
msgstr ""
#: ../../docs/about/list_of_features.rst:317
msgid "Full support for the C# 7.0 syntax and features."
msgstr ""
#: ../../docs/about/list_of_features.rst:319
msgid "Supports all platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:320
msgid "Using an external editor is recommended to benefit from IDE functionality."
msgstr ""
#: ../../docs/about/list_of_features.rst:322
msgid ":ref:`VisualScript: <toc-learn-scripting-visual_script>`"
msgstr ""
#: ../../docs/about/list_of_features.rst:324
msgid ":ref:`Graph-based visual scripting language <doc_what_is_visual_script>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:325
msgid "Works best when used for specific purposes (such as level-specific logic) rather than as a language to create entire projects."
msgstr ""
#: ../../docs/about/list_of_features.rst:328
msgid "**GDNative (C, C++, Rust, D, ...):**"
msgstr ""
#: ../../docs/about/list_of_features.rst:330
msgid "When you need it, link to native libraries for higher performance and third-party integrations."
msgstr ""
#: ../../docs/about/list_of_features.rst:332
msgid "For scripting game logic, GDScript or C# are recommended if their performance is suitable."
msgstr ""
#: ../../docs/about/list_of_features.rst:335
msgid "Official bindings for C and C++."
msgstr ""
#: ../../docs/about/list_of_features.rst:337
msgid "Use any build system and language features you wish."
msgstr ""
#: ../../docs/about/list_of_features.rst:339
msgid "Maintained D, Kotlin, Python, Nim, and Rust bindings provided by the community."
msgstr ""
#: ../../docs/about/list_of_features.rst:342
msgid "Audio"
msgstr ""
#: ../../docs/about/list_of_features.rst:346
msgid "Mono, stereo, 5.1 and 7.1 output."
msgstr ""
#: ../../docs/about/list_of_features.rst:347
msgid "Non-positional and positional playback in 2D and 3D."
msgstr ""
#: ../../docs/about/list_of_features.rst:349
msgid "Optional Doppler effect in 2D and 3D."
msgstr ""
#: ../../docs/about/list_of_features.rst:351
msgid "Support for re-routable :ref:`audio buses <doc_audio_buses>` and effects with dozens of effects included."
msgstr ""
#: ../../docs/about/list_of_features.rst:353
msgid "Listener3D node to listen from a position different than the camera in 3D."
msgstr ""
#: ../../docs/about/list_of_features.rst:354
msgid "Audio input to record microphones with real-time access using the AudioEffectCapture class."
msgstr ""
#: ../../docs/about/list_of_features.rst:355
msgid "MIDI input."
msgstr ""
#: ../../docs/about/list_of_features.rst:357
msgid "No support for MIDI output yet."
msgstr ""
#: ../../docs/about/list_of_features.rst:359
msgid "**APIs used:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:361
msgid "*Windows:* WASAPI."
msgstr ""
#: ../../docs/about/list_of_features.rst:362
msgid "*macOS:* CoreAudio."
msgstr ""
#: ../../docs/about/list_of_features.rst:363
msgid "*Linux:* PulseAudio or ALSA."
msgstr ""
#: ../../docs/about/list_of_features.rst:366
msgid "Import"
msgstr ""
#: ../../docs/about/list_of_features.rst:368
msgid "Support for :ref:`custom import plugins <doc_import_plugins>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:370
msgid "**Formats:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:372
msgid "*Images:* See :ref:`doc_import_images`."
msgstr ""
#: ../../docs/about/list_of_features.rst:373
msgid "*Audio:*"
msgstr ""
#: ../../docs/about/list_of_features.rst:375
msgid "WAV with optional IMA-ADPCM compression."
msgstr ""
#: ../../docs/about/list_of_features.rst:376
msgid "Ogg Vorbis."
msgstr ""
#: ../../docs/about/list_of_features.rst:377
msgid "MP3."
msgstr ""
#: ../../docs/about/list_of_features.rst:379
msgid "*3D scenes:*"
msgstr ""
#: ../../docs/about/list_of_features.rst:381
msgid "glTF 2.0 *(recommended)*."
msgstr ""
#: ../../docs/about/list_of_features.rst:382
msgid "`ESCN <https://github.com/godotengine/godot-blender-exporter>`__ (direct export from Blender)."
msgstr ""
#: ../../docs/about/list_of_features.rst:384
msgid "FBX (experimental)."
msgstr ""
#: ../../docs/about/list_of_features.rst:385
msgid "Collada (.dae)."
msgstr ""
#: ../../docs/about/list_of_features.rst:386
msgid "Wavefront OBJ (static scenes only, can be loaded directly as a mesh)."
msgstr ""
#: ../../docs/about/list_of_features.rst:389
msgid "Input"
msgstr ""
#: ../../docs/about/list_of_features.rst:391
msgid "Input mapping system using hardcoded input events or remappable input actions."
msgstr ""
#: ../../docs/about/list_of_features.rst:393
msgid "Axis values can be mapped to two different actions with a configurable deadzone."
msgstr ""
#: ../../docs/about/list_of_features.rst:394
msgid "Use the same code to support both keyboards and gamepads."
msgstr ""
#: ../../docs/about/list_of_features.rst:396
msgid "Keyboard input."
msgstr ""
#: ../../docs/about/list_of_features.rst:398
msgid "Keys can be mapped in \"physical\" mode to be independent of the keyboard layout."
msgstr ""
#: ../../docs/about/list_of_features.rst:400
msgid "Mouse input."
msgstr ""
#: ../../docs/about/list_of_features.rst:402
msgid "The mouse cursor can be visible, hidden, captured or confined within the window."
msgstr ""
#: ../../docs/about/list_of_features.rst:403
msgid "When captured, raw input will be used on Windows and Linux to sidestep the OS' mouse acceleration settings."
msgstr ""
#: ../../docs/about/list_of_features.rst:406
msgid "Gamepad input (up to 8 simultaneous controllers)."
msgstr ""
#: ../../docs/about/list_of_features.rst:407
msgid "Pen/tablet input with pressure support."
msgstr ""
#: ../../docs/about/list_of_features.rst:408
msgid "Gamepad, keyboard and mouse input support are also available on Android."
msgstr ""
#: ../../docs/about/list_of_features.rst:411
msgid "Navigation"
msgstr ""
#: ../../docs/about/list_of_features.rst:413
msgid "A* algorithm in 2D and 3D."
msgstr ""
#: ../../docs/about/list_of_features.rst:414
msgid "Navigation meshes."
msgstr ""
#: ../../docs/about/list_of_features.rst:415
msgid "Support for dynamic obstacle avoidance planned in Godot 4.0."
msgstr ""
#: ../../docs/about/list_of_features.rst:416
msgid "Generate navigation meshes from the editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:419
msgid "Networking"
msgstr ""
#: ../../docs/about/list_of_features.rst:421
msgid "Low-level TCP networking using StreamPeer and TCP_Server."
msgstr ""
#: ../../docs/about/list_of_features.rst:422
msgid "Low-level UDP networking using PacketPeer and UDPServer."
msgstr ""
#: ../../docs/about/list_of_features.rst:423
msgid "Low-level HTTP requests using HTTPClient."
msgstr ""
#: ../../docs/about/list_of_features.rst:424
msgid "High-level HTTP requests using HTTPRequest."
msgstr ""
#: ../../docs/about/list_of_features.rst:426
msgid "Supports HTTPS out of the box using bundled certificates."
msgstr ""
#: ../../docs/about/list_of_features.rst:428
msgid "High-level multiplayer API using UDP and ENet."
msgstr ""
#: ../../docs/about/list_of_features.rst:430
msgid "Automatic replication using remote procedure calls (RPCs)."
msgstr ""
#: ../../docs/about/list_of_features.rst:431
msgid "Supports unreliable, reliable and ordered transfers."
msgstr ""
#: ../../docs/about/list_of_features.rst:433
msgid "WebSocket client and server, available on all platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:434
msgid "WebRTC client and server, available on all platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:435
msgid "Support for UPnP to sidestep the requirement to forward ports when hosting a server behind a NAT."
msgstr ""
#: ../../docs/about/list_of_features.rst:439
msgid "Internationalization"
msgstr ""
#: ../../docs/about/list_of_features.rst:441
msgid "Full support for Unicode including emoji."
msgstr ""
#: ../../docs/about/list_of_features.rst:442
msgid "Store localization strings using :ref:`CSV <doc_internationalizing_games>` or :ref:`gettext <doc_localization_using_gettext>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:444
msgid "Use localized strings in your project automatically in GUI elements or by using the ``tr()`` function."
msgstr ""
#: ../../docs/about/list_of_features.rst:446
msgid "Support for right-to-left typesetting and text shaping planned in Godot 4.0."
msgstr ""
#: ../../docs/about/list_of_features.rst:449
msgid "Windowing and OS integration"
msgstr ""
#: ../../docs/about/list_of_features.rst:451
msgid "Move, resize, minimize, and maximize the window spawned by the project."
msgstr ""
#: ../../docs/about/list_of_features.rst:452
msgid "Change the window title and icon."
msgstr ""
#: ../../docs/about/list_of_features.rst:453
msgid "Request attention (will cause the title bar to blink on most platforms)."
msgstr ""
#: ../../docs/about/list_of_features.rst:454
msgid "Fullscreen mode."
msgstr ""
#: ../../docs/about/list_of_features.rst:456
msgid "Doesn't use exclusive fullscreen, so the screen resolution can't be changed this way. Use a Viewport with a different resolution instead."
msgstr ""
#: ../../docs/about/list_of_features.rst:459
msgid "Borderless window (fullscreen or non-fullscreen)."
msgstr ""
#: ../../docs/about/list_of_features.rst:460
msgid "Ability to keep the window always on top."
msgstr ""
#: ../../docs/about/list_of_features.rst:461
msgid "Transparent window with per-pixel transparency."
msgstr ""
#: ../../docs/about/list_of_features.rst:462
msgid "Global menu integration on macOS."
msgstr ""
#: ../../docs/about/list_of_features.rst:463
msgid "Execute commands in a blocking or non-blocking manner."
msgstr ""
#: ../../docs/about/list_of_features.rst:464
msgid "Open file paths and URLs using default or custom protocol handlers (if registered on the system)."
msgstr ""
#: ../../docs/about/list_of_features.rst:465
msgid "Parse custom command line arguments."
msgstr ""
#: ../../docs/about/list_of_features.rst:468
msgid "Mobile"
msgstr ""
#: ../../docs/about/list_of_features.rst:470
msgid "In-app purchases on Android and iOS."
msgstr ""
#: ../../docs/about/list_of_features.rst:471
msgid "Support for advertisements using third-party modules."
msgstr ""
#: ../../docs/about/list_of_features.rst:472
msgid "Support for subview embedding on Android."
msgstr ""
#: ../../docs/about/list_of_features.rst:475
msgid "XR support (AR and VR)"
msgstr ""
#: ../../docs/about/list_of_features.rst:477
msgid "Support for ARKit on iOS out of the box."
msgstr ""
#: ../../docs/about/list_of_features.rst:478
msgid "Support for the OpenXR and OpenVR APIs."
msgstr ""
#: ../../docs/about/list_of_features.rst:479
msgid "Popular VR headsets like the Oculus Quest and HTC Vive are supported thanks to plugins."
msgstr ""
#: ../../docs/about/list_of_features.rst:482
msgid "GUI system"
msgstr ""
#: ../../docs/about/list_of_features.rst:484
msgid "Godot's GUI is built using the same Control nodes used to make games in Godot. The editor UI can easily be extended in many ways using add-ons."
msgstr ""
#: ../../docs/about/list_of_features.rst:487
msgid "**Nodes:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:489
msgid "Buttons."
msgstr ""
#: ../../docs/about/list_of_features.rst:490
msgid "Checkboxes, check buttons, radio buttons."
msgstr ""
#: ../../docs/about/list_of_features.rst:491
msgid "Text entry using LineEdit (single line) and TextEdit (multiple lines)."
msgstr ""
#: ../../docs/about/list_of_features.rst:492
msgid "Dropdown menus using PopupMenu and OptionButton."
msgstr ""
#: ../../docs/about/list_of_features.rst:493
msgid "Scrollbars."
msgstr ""
#: ../../docs/about/list_of_features.rst:494
msgid "Labels."
msgstr ""
#: ../../docs/about/list_of_features.rst:495
msgid "RichTextLabel for :ref:`text formatted using BBCode <doc_bbcode_in_richtextlabel>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:496
msgid "Trees (can also be used to represent tables)."
msgstr ""
#: ../../docs/about/list_of_features.rst:497
msgid "Containers (horizontal, vertical, grid, center, margin, draggable splitter, ...)."
msgstr ""
#: ../../docs/about/list_of_features.rst:498
msgid "Controls can be rotated and scaled."
msgstr ""
#: ../../docs/about/list_of_features.rst:500
msgid "**Sizing:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:502
msgid "Anchors to keep GUI elements in a specific corner, edge or centered."
msgstr ""
#: ../../docs/about/list_of_features.rst:503
msgid "Containers to place GUI elements automatically following certain rules."
msgstr ""
#: ../../docs/about/list_of_features.rst:505
msgid ":ref:`Stack <class_BoxContainer>` layouts."
msgstr ""
#: ../../docs/about/list_of_features.rst:506
msgid ":ref:`Grid <class_GridContainer>` layouts."
msgstr ""
#: ../../docs/about/list_of_features.rst:507
msgid ":ref:`Margin <class_MarginContainer>` and :ref:`centered <class_CenterContainer>` layouts."
msgstr ""
#: ../../docs/about/list_of_features.rst:509
msgid ":ref:`Draggable splitter <class_SplitContainer>` layouts."
msgstr ""
#: ../../docs/about/list_of_features.rst:511
msgid "Scale to multiple resolutions using the ``2d`` or ``viewport`` stretch modes."
msgstr ""
#: ../../docs/about/list_of_features.rst:512
msgid "Support any aspect ratio using anchors and the ``expand`` stretch aspect."
msgstr ""
#: ../../docs/about/list_of_features.rst:514
msgid "**Theming:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:516
msgid "Built-in theme editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:518
msgid "Generate a theme based on the current editor theme settings."
msgstr ""
#: ../../docs/about/list_of_features.rst:520
msgid "Procedural vector-based theming using :ref:`class_StyleBoxFlat`."
msgstr ""
#: ../../docs/about/list_of_features.rst:522
msgid "Supports rounded/beveled corners, drop shadows and per-border widths."
msgstr ""
#: ../../docs/about/list_of_features.rst:524
msgid "Texture-based theming using :ref:`class_StyleBoxTexture`."
msgstr ""
#: ../../docs/about/list_of_features.rst:526
msgid "Godot's small distribution size can make it a suitable alternative to frameworks like Electron or Qt."
msgstr ""
#: ../../docs/about/list_of_features.rst:530
msgid "Animation"
msgstr ""
#: ../../docs/about/list_of_features.rst:532
msgid "Direct kinematics and inverse kinematics."
msgstr ""
#: ../../docs/about/list_of_features.rst:533
msgid "Support for animating any property with customizable interpolation."
msgstr ""
#: ../../docs/about/list_of_features.rst:534
msgid "Support for calling methods in animation tracks."
msgstr ""
#: ../../docs/about/list_of_features.rst:535
msgid "Support for playing sounds in animation tracks."
msgstr ""
#: ../../docs/about/list_of_features.rst:536
msgid "Support for Bézier curves in animation."
msgstr ""
#: ../../docs/about/list_of_features.rst:539
msgid "Formats"
msgstr ""
#: ../../docs/about/list_of_features.rst:541
msgid "Scenes and resources can be saved in :ref:`text-based <doc_tscn_file_format>` or binary formats."
msgstr ""
#: ../../docs/about/list_of_features.rst:543
msgid "Text-based formats are human-readable and more friendly to version control."
msgstr ""
#: ../../docs/about/list_of_features.rst:544
msgid "Binary formats are faster to save/load for large scenes/resources."
msgstr ""
#: ../../docs/about/list_of_features.rst:546
msgid "Read and write text or binary files using :ref:`class_File`."
msgstr ""
#: ../../docs/about/list_of_features.rst:548
msgid "Can optionally be compressed or encrypted."
msgstr ""
#: ../../docs/about/list_of_features.rst:550
msgid "Read and write :ref:`class_JSON` files."
msgstr ""
#: ../../docs/about/list_of_features.rst:551
msgid "Read and write INI-style configuration files using :ref:`class_ConfigFile`."
msgstr ""
#: ../../docs/about/list_of_features.rst:553
msgid "Can (de)serialize any Godot datatype, including Vector, Color, ..."
msgstr ""
#: ../../docs/about/list_of_features.rst:555
msgid "Read XML files using :ref:`class_XMLParser`."
msgstr ""
#: ../../docs/about/list_of_features.rst:556
msgid "Pack game data into a PCK file (custom format optimized for fast seeking), into a ZIP archive, or directly into the executable for single-file distribution."
msgstr ""
#: ../../docs/about/list_of_features.rst:558
msgid ":ref:`Export additional PCK files<doc_exporting_pcks>` that can be read by the engine to support mods and DLCs."
msgstr ""
#: ../../docs/about/list_of_features.rst:562
msgid "Miscellaneous"
msgstr ""
#: ../../docs/about/list_of_features.rst:564
msgid ":ref:`Low-level access to servers <doc_using_servers>` which allows bypassing the scene tree's overhead when needed."
msgstr ""
#: ../../docs/about/list_of_features.rst:566
msgid "Command line interface for automation."
msgstr ""
#: ../../docs/about/list_of_features.rst:568
msgid "Export and deploy projects using continuous integration platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:569
msgid "`Completion scripts <https://github.com/godotengine/godot/tree/master/misc/dist/shell>`__ are available for Bash, zsh and fish."
msgstr ""
#: ../../docs/about/list_of_features.rst:572
msgid "Support for :ref:`C++ modules <doc_custom_modules_in_c++>` statically linked into the engine binary."
msgstr ""
#: ../../docs/about/list_of_features.rst:574
msgid "Engine and editor written in C++03."
msgstr ""
#: ../../docs/about/list_of_features.rst:576
msgid "Can be :ref:`compiled <doc_introduction_to_the_buildsystem>` using GCC, Clang and MSVC. MinGW is also supported."
msgstr ""
#: ../../docs/about/list_of_features.rst:578
msgid "Friendly towards packagers. In most cases, system libraries can be used instead of the ones provided by Godot. The build system doesn't download anything. Builds can be fully reproducible."
msgstr ""
#: ../../docs/about/list_of_features.rst:581
msgid "Godot 4.0 will be written in C++17."
msgstr ""
#: ../../docs/about/list_of_features.rst:583
msgid "Licensed under the permissive MIT license."
msgstr ""
#: ../../docs/about/list_of_features.rst:585
msgid "Open developement process with :ref:`contributions welcome <doc_ways_to_contribute>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:589
msgid "The `roadmap <https://github.com/godotengine/godot-roadmap>`__ repository documents features that have been agreed upon and may be implemented in future Godot releases."
msgstr ""