Files
godot-docs-l10n/classes/zh_CN/class_visualshadernodeparticleaccelerator.rst

113 lines
4.0 KiB
ReStructuredText

:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.4/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.4/doc/classes/VisualShaderNodeParticleAccelerator.xml.
.. _class_VisualShaderNodeParticleAccelerator:
VisualShaderNodeParticleAccelerator
===================================
**继承:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
对粒子进行加速的可视着色器节点。
.. rst-class:: classref-introduction-group
描述
----
可以在粒子着色器“process”步骤中使用的粒子加速器。会对粒子进行加速。请将其连接至 Velocity 输出端口。
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+------------------------------------------------------------+----------------------------------------------------------------------+-------+
| :ref:`Mode<enum_VisualShaderNodeParticleAccelerator_Mode>` | :ref:`mode<class_VisualShaderNodeParticleAccelerator_property_mode>` | ``0`` |
+------------------------------------------------------------+----------------------------------------------------------------------+-------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
枚举
----
.. _enum_VisualShaderNodeParticleAccelerator_Mode:
.. rst-class:: classref-enumeration
enum **Mode**: :ref:`🔗<enum_VisualShaderNodeParticleAccelerator_Mode>`
.. _class_VisualShaderNodeParticleAccelerator_constant_MODE_LINEAR:
.. rst-class:: classref-enumeration-constant
:ref:`Mode<enum_VisualShaderNodeParticleAccelerator_Mode>` **MODE_LINEAR** = ``0``
粒子会根据速度进行加速。
.. _class_VisualShaderNodeParticleAccelerator_constant_MODE_RADIAL:
.. rst-class:: classref-enumeration-constant
:ref:`Mode<enum_VisualShaderNodeParticleAccelerator_Mode>` **MODE_RADIAL** = ``1``
粒子会根据朝向中心或远离中心的方向进行加速。
.. _class_VisualShaderNodeParticleAccelerator_constant_MODE_TANGENTIAL:
.. rst-class:: classref-enumeration-constant
:ref:`Mode<enum_VisualShaderNodeParticleAccelerator_Mode>` **MODE_TANGENTIAL** = ``2``
粒子从中心到它们位置,将被切向加速到的半径向量。
.. _class_VisualShaderNodeParticleAccelerator_constant_MODE_MAX:
.. rst-class:: classref-enumeration-constant
:ref:`Mode<enum_VisualShaderNodeParticleAccelerator_Mode>` **MODE_MAX** = ``3``
代表 :ref:`Mode<enum_VisualShaderNodeParticleAccelerator_Mode>` 枚举的大小。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_VisualShaderNodeParticleAccelerator_property_mode:
.. rst-class:: classref-property
:ref:`Mode<enum_VisualShaderNodeParticleAccelerator_Mode>` **mode** = ``0`` :ref:`🔗<class_VisualShaderNodeParticleAccelerator_property_mode>`
.. rst-class:: classref-property-setget
- |void| **set_mode**\ (\ value\: :ref:`Mode<enum_VisualShaderNodeParticleAccelerator_Mode>`\ )
- :ref:`Mode<enum_VisualShaderNodeParticleAccelerator_Mode>` **get_mode**\ (\ )
定义粒子将以何种方式被加速。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`