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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/4.4/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/4.4/doc/classes/ORMMaterial3D.xml.
.. _class_ORMMaterial3D:
ORMMaterial3D
=============
**继承:** :ref:`BaseMaterial3D<class_BaseMaterial3D>` **<** :ref:`Material<class_Material>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
用于 3D 对象的 PBR基于物理的渲染材质。使用一个 ORM 纹理。
.. rst-class:: classref-introduction-group
描述
----
ORMMaterial3D 的属性继承自 :ref:`BaseMaterial3D<class_BaseMaterial3D>`\ 。与 :ref:`StandardMaterial3D<class_StandardMaterial3D>` 不同ORMMaterial3D 对环境光遮蔽、粗糙度和金属度贴图使用单一纹理,称为 ORM 纹理。
.. rst-class:: classref-introduction-group
教程
----
- :doc:`标准 3D 材质与 ORM 3D 材质 <../tutorials/3d/standard_material_3d>`
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`