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288 lines
21 KiB
ReStructuredText
288 lines
21 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/Texture2D.xml.
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.. _class_Texture2D:
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Texture2D
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=========
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**继承:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**派生:** :ref:`AnimatedTexture<class_AnimatedTexture>`, :ref:`AtlasTexture<class_AtlasTexture>`, :ref:`CameraTexture<class_CameraTexture>`, :ref:`CanvasTexture<class_CanvasTexture>`, :ref:`CompressedTexture2D<class_CompressedTexture2D>`, :ref:`CurveTexture<class_CurveTexture>`, :ref:`CurveXYZTexture<class_CurveXYZTexture>`, :ref:`GradientTexture1D<class_GradientTexture1D>`, :ref:`GradientTexture2D<class_GradientTexture2D>`, :ref:`ImageTexture<class_ImageTexture>`, :ref:`MeshTexture<class_MeshTexture>`, :ref:`NoiseTexture2D<class_NoiseTexture2D>`, :ref:`PlaceholderTexture2D<class_PlaceholderTexture2D>`, :ref:`PortableCompressedTexture2D<class_PortableCompressedTexture2D>`, :ref:`Texture2DRD<class_Texture2DRD>`, :ref:`ViewportTexture<class_ViewportTexture>`
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用于 2D 和 3D 的纹理。
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.. rst-class:: classref-introduction-group
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描述
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----
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纹理的工作原理是在视频硬件中注册图像,该图像在注册后就可以在 3D 模型、2D :ref:`Sprite2D<class_Sprite2D>`\ 、GUI :ref:`Control<class_Control>` 中使用。
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纹理通常是通过从文件中加载来创建的。见 :ref:`@GDScript.load<class_@GDScript_method_load>`\ 。
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\ **Texture2D** 是其他资源的基类,无法直接使用。
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\ **注意:**\ 由于图形硬件的限制,最大的纹理尺寸是 16384×16384 像素。较大的纹理可能无法导入。
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.. rst-class:: classref-reftable-group
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方法
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----
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.. table::
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:widths: auto
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_draw<class_Texture2D_private_method__draw>` **(** :ref:`RID<class_RID>` to_canvas_item, :ref:`Vector2<class_Vector2>` pos, :ref:`Color<class_Color>` modulate, :ref:`bool<class_bool>` transpose **)** |virtual| |const| |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_draw_rect<class_Texture2D_private_method__draw_rect>` **(** :ref:`RID<class_RID>` to_canvas_item, :ref:`Rect2<class_Rect2>` rect, :ref:`bool<class_bool>` tile, :ref:`Color<class_Color>` modulate, :ref:`bool<class_bool>` transpose **)** |virtual| |const| |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`_draw_rect_region<class_Texture2D_private_method__draw_rect_region>` **(** :ref:`RID<class_RID>` to_canvas_item, :ref:`Rect2<class_Rect2>` rect, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate, :ref:`bool<class_bool>` transpose, :ref:`bool<class_bool>` clip_uv **)** |virtual| |const| |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_get_height<class_Texture2D_private_method__get_height>` **(** **)** |virtual| |const| |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`_get_width<class_Texture2D_private_method__get_width>` **(** **)** |virtual| |const| |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`_has_alpha<class_Texture2D_private_method__has_alpha>` **(** **)** |virtual| |const| |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`_is_pixel_opaque<class_Texture2D_private_method__is_pixel_opaque>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** |virtual| |const| |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Resource<class_Resource>` | :ref:`create_placeholder<class_Texture2D_method_create_placeholder>` **(** **)** |const| |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`draw<class_Texture2D_method_draw>` **(** :ref:`RID<class_RID>` canvas_item, :ref:`Vector2<class_Vector2>` position, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`bool<class_bool>` transpose=false **)** |const| |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`draw_rect<class_Texture2D_method_draw_rect>` **(** :ref:`RID<class_RID>` canvas_item, :ref:`Rect2<class_Rect2>` rect, :ref:`bool<class_bool>` tile, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`bool<class_bool>` transpose=false **)** |const| |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`draw_rect_region<class_Texture2D_method_draw_rect_region>` **(** :ref:`RID<class_RID>` canvas_item, :ref:`Rect2<class_Rect2>` rect, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`bool<class_bool>` transpose=false, :ref:`bool<class_bool>` clip_uv=true **)** |const| |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_height<class_Texture2D_method_get_height>` **(** **)** |const| |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Image<class_Image>` | :ref:`get_image<class_Texture2D_method_get_image>` **(** **)** |const| |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_size<class_Texture2D_method_get_size>` **(** **)** |const| |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_width<class_Texture2D_method_get_width>` **(** **)** |const| |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_alpha<class_Texture2D_method_has_alpha>` **(** **)** |const| |
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+---------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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方法说明
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--------
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.. _class_Texture2D_private_method__draw:
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.. rst-class:: classref-method
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void **_draw** **(** :ref:`RID<class_RID>` to_canvas_item, :ref:`Vector2<class_Vector2>` pos, :ref:`Color<class_Color>` modulate, :ref:`bool<class_bool>` transpose **)** |virtual| |const|
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当请求在 :ref:`CanvasItem<class_CanvasItem>` 上绘制整个 **Texture2D** 时调用,左上角的偏移量由 ``pos`` 指定。\ ``modulate`` 指定绘制颜色的乘数,\ ``transpose`` 指定绘制是否应按列主顺序而不是行主顺序执行(会导致顺时针旋转 90 度)。
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\ **注意:**\ 仅用于 2D 渲染,不用于 3D。
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.. rst-class:: classref-item-separator
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----
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.. _class_Texture2D_private_method__draw_rect:
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.. rst-class:: classref-method
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void **_draw_rect** **(** :ref:`RID<class_RID>` to_canvas_item, :ref:`Rect2<class_Rect2>` rect, :ref:`bool<class_bool>` tile, :ref:`Color<class_Color>` modulate, :ref:`bool<class_bool>` transpose **)** |virtual| |const|
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请求将 **Texture2D** 绘制到 :ref:`CanvasItem<class_CanvasItem>` 的指定 ``rect`` 上时调用。\ ``modulate`` 指定的是绘制时颜色的乘数,而 ``transpose`` 指定的是绘制时是否使用列优先顺序,而不是使用行优先顺序(产生顺时针 90 度旋转)。
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\ **注意:**\ 仅在 2D 渲染时使用,3D 不使用。
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.. rst-class:: classref-item-separator
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----
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.. _class_Texture2D_private_method__draw_rect_region:
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.. rst-class:: classref-method
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void **_draw_rect_region** **(** :ref:`RID<class_RID>` to_canvas_item, :ref:`Rect2<class_Rect2>` rect, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate, :ref:`bool<class_bool>` transpose, :ref:`bool<class_bool>` clip_uv **)** |virtual| |const|
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请求将 **Texture2D** 由 ``src_rect`` 的坐标指定的部分绘制到 :ref:`CanvasItem<class_CanvasItem>` 的指定 ``rect`` 上时调用。\ ``modulate`` 指定的是绘制时颜色的乘数,而 ``transpose`` 指定的是绘制时是否使用列优先顺序,而不是使用行优先顺序(产生顺时针 90 度旋转)。
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\ **注意:**\ 仅在 2D 渲染时使用,3D 不使用。
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.. rst-class:: classref-item-separator
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----
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.. _class_Texture2D_private_method__get_height:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **_get_height** **(** **)** |virtual| |const|
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查询该 **Texture2D** 的高度时调用。
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.. rst-class:: classref-item-separator
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----
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.. _class_Texture2D_private_method__get_width:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **_get_width** **(** **)** |virtual| |const|
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查询该 **Texture2D** 的宽度时调用。
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.. rst-class:: classref-item-separator
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----
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.. _class_Texture2D_private_method__has_alpha:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **_has_alpha** **(** **)** |virtual| |const|
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查询该 **Texture2D** 是否存在 alpha 通道时调用。
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.. rst-class:: classref-item-separator
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----
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.. _class_Texture2D_private_method__is_pixel_opaque:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **_is_pixel_opaque** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y **)** |virtual| |const|
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查询 **Texture2D** 中指定位置 ``(x, y)`` 的像素的不透明状态时调用。
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.. rst-class:: classref-item-separator
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----
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.. _class_Texture2D_method_create_placeholder:
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.. rst-class:: classref-method
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:ref:`Resource<class_Resource>` **create_placeholder** **(** **)** |const|
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创建该资源的占位符版本(\ :ref:`PlaceholderTexture2D<class_PlaceholderTexture2D>`\ )。
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.. rst-class:: classref-item-separator
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----
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.. _class_Texture2D_method_draw:
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.. rst-class:: classref-method
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void **draw** **(** :ref:`RID<class_RID>` canvas_item, :ref:`Vector2<class_Vector2>` position, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`bool<class_bool>` transpose=false **)** |const|
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使用 :ref:`RenderingServer<class_RenderingServer>` API 在 :ref:`CanvasItem<class_CanvasItem>` 上的指定位置 ``position`` 绘制该纹理。
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.. rst-class:: classref-item-separator
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----
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.. _class_Texture2D_method_draw_rect:
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.. rst-class:: classref-method
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void **draw_rect** **(** :ref:`RID<class_RID>` canvas_item, :ref:`Rect2<class_Rect2>` rect, :ref:`bool<class_bool>` tile, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`bool<class_bool>` transpose=false **)** |const|
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使用 :ref:`RenderingServer<class_RenderingServer>` API 在 :ref:`CanvasItem<class_CanvasItem>` 上绘制该纹理。
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.. rst-class:: classref-item-separator
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----
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.. _class_Texture2D_method_draw_rect_region:
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.. rst-class:: classref-method
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void **draw_rect_region** **(** :ref:`RID<class_RID>` canvas_item, :ref:`Rect2<class_Rect2>` rect, :ref:`Rect2<class_Rect2>` src_rect, :ref:`Color<class_Color>` modulate=Color(1, 1, 1, 1), :ref:`bool<class_bool>` transpose=false, :ref:`bool<class_bool>` clip_uv=true **)** |const|
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使用 :ref:`RenderingServer<class_RenderingServer>` API 在 :ref:`CanvasItem<class_CanvasItem>` 上绘制纹理的一部分。
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.. rst-class:: classref-item-separator
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----
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.. _class_Texture2D_method_get_height:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_height** **(** **)** |const|
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返回该纹理的高度,单位为像素。
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.. rst-class:: classref-item-separator
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----
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.. _class_Texture2D_method_get_image:
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.. rst-class:: classref-method
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:ref:`Image<class_Image>` **get_image** **(** **)** |const|
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返回一个 :ref:`Image<class_Image>`\ ,该对象是这个 **Texture2D** 中数据的副本(每次都会新建一个 :ref:`Image<class_Image>`\ )。可以直接访问并操作 :ref:`Image<class_Image>`\ 。
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\ **注意:**\ 如果该 **Texture2D** 无效,则会返回 ``null``\ 。
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\ **注意:**\ 这个函数会从 GPU 获取纹理数据,过度使用可能会引起性能问题。
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.. rst-class:: classref-item-separator
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----
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.. _class_Texture2D_method_get_size:
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.. rst-class:: classref-method
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:ref:`Vector2<class_Vector2>` **get_size** **(** **)** |const|
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返回该纹理的大小,单位为像素。
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.. rst-class:: classref-item-separator
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----
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.. _class_Texture2D_method_get_width:
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_width** **(** **)** |const|
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返回该纹理的宽度,单位为像素。
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.. rst-class:: classref-item-separator
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----
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.. _class_Texture2D_method_has_alpha:
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.. rst-class:: classref-method
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:ref:`bool<class_bool>` **has_alpha** **(** **)** |const|
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如果该 **Texture2D** 具有 Alpha 通道,则返回 ``true``\ 。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |const| replace:: :abbr:`const (本方法没有副作用。不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,所以可以直接使用类名调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效操作符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列标志构成的位掩码整数。)`
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