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godot-docs-l10n/classes/zh_CN/class_audioeffecteq21.rst
Rémi Verschelde 9581bc9bb3 Sync class reference translations with upstream 4.x
Still only zh_CN for now.
zh_TW is near 100% complete, but it has hundreds of validation errors
which need to be fixed first.
2023-11-21 16:13:45 +01:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AudioEffectEQ21.xml.
.. _class_AudioEffectEQ21:
AudioEffectEQ21
===============
**继承:** :ref:`AudioEffectEQ<class_AudioEffectEQ>` **<** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
向音频总线添加一个 21 频段均衡器音频效果。可以控制从 22 Hz 到 22000 Hz 的频率。
每个频率都可以在 -60/+24 dB 之间进行调制。
.. rst-class:: classref-introduction-group
描述
----
频段:
频段 122 Hz
频段 232 Hz
频段 344 Hz
频段 463 Hz
频段 590 Hz
频段 6125 Hz
频段 7175 Hz
频段 8250 Hz
频段 9350 Hz
频段 10500 Hz
频段 11700 Hz
频段 121000 Hz
频段 131400 Hz
频段 142000 Hz
频段 152800 Hz
频段 164000 Hz
频段 175600 Hz
频段 188000 Hz
频段 1911000 Hz
频段 2016000 Hz
频段 2122000 Hz
另请参阅 :ref:`AudioEffectEQ<class_AudioEffectEQ>`\ 、\ :ref:`AudioEffectEQ6<class_AudioEffectEQ6>`\ 、\ :ref:`AudioEffectEQ10<class_AudioEffectEQ10>`\ 。
.. rst-class:: classref-introduction-group
教程
----
- :doc:`音频总线 <../tutorials/audio/audio_buses>`
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |const| replace:: :abbr:`const (本方法没有副作用。不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,所以可以直接使用类名调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效操作符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列标志构成的位掩码整数。)`