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godot-docs-l10n/classes/zh_CN/class_animationnodeadd3.rst
Rémi Verschelde 9581bc9bb3 Sync class reference translations with upstream 4.x
Still only zh_CN for now.
zh_TW is near 100% complete, but it has hundreds of validation errors
which need to be fixed first.
2023-11-21 16:13:45 +01:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationNodeAdd3.xml.
.. _class_AnimationNodeAdd3:
AnimationNodeAdd3
=================
**继承:** :ref:`AnimationNodeSync<class_AnimationNodeSync>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
:ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>` 中将三个动画中的两个动画相加。
.. rst-class:: classref-introduction-group
描述
----
可添加到 :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>` 的资源。根据取值将三个动画中的两个进行加法混合。
这个动画节点有三个输入:
- 加法混合的基础动画
- 混合取值为负时进行混合的“-add”动画
- 混合取值为正时进行混合的“+add”动画
如果取值的绝对值大于 ``1.0``\ 则与“in”端口相连的动画相混合的是放大后的与“-add”/“+add”端口相连的动画。
.. rst-class:: classref-introduction-group
教程
----
- :doc:`使用 AnimationTree <../tutorials/animation/animation_tree>`
- `第三人称射击演示 <https://godotengine.org/asset-library/asset/678>`__
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |const| replace:: :abbr:`const (本方法没有副作用。不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,所以可以直接使用类名调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效操作符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列标志构成的位掩码整数。)`