mirror of
https://github.com/godotengine/godot-docs-l10n.git
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Still only zh_CN for now. zh_TW is near 100% complete, but it has hundreds of validation errors which need to be fixed first.
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2.1 KiB
ReStructuredText
50 lines
2.1 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationNodeAdd3.xml.
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.. _class_AnimationNodeAdd3:
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AnimationNodeAdd3
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=================
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**继承:** :ref:`AnimationNodeSync<class_AnimationNodeSync>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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在 :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>` 中将三个动画中的两个动画相加。
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.. rst-class:: classref-introduction-group
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描述
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----
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可添加到 :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>` 的资源。根据取值将三个动画中的两个进行加法混合。
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这个动画节点有三个输入:
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- 加法混合的基础动画
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- 混合取值为负时进行混合的“-add”动画
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- 混合取值为正时进行混合的“+add”动画
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如果取值的绝对值大于 ``1.0``\ ,则与“in”端口相连的动画相混合的是放大后的与“-add”/“+add”端口相连的动画。
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.. rst-class:: classref-introduction-group
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教程
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----
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- :doc:`使用 AnimationTree <../tutorials/animation/animation_tree>`
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- `第三人称射击演示 <https://godotengine.org/asset-library/asset/678>`__
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |const| replace:: :abbr:`const (本方法没有副作用。不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,所以可以直接使用类名调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效操作符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列标志构成的位掩码整数。)`
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