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228 lines
8.0 KiB
Plaintext
228 lines
8.0 KiB
Plaintext
# SOME DESCRIPTIVE TITLE.
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# Copyright (C) 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
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# This file is distributed under the same license as the Godot Engine package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2020-09-09 13:27+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"Language: cs\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: ../../docs/about/release_policy.rst:4
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msgid "Godot release policy"
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msgstr "Zásady uvolňování Godota"
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#: ../../docs/about/release_policy.rst:7
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msgid "Godot versioning"
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msgstr "Godot verze"
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#: ../../docs/about/release_policy.rst:9
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msgid ""
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"Godot uses ``major.minor.patch`` version numbering. However, it does not "
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"strictly follow `Semantic Versioning <https://semver.org/>`__. This means "
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"that releases considered \"semver-minor\" by that standard (such as 3.1 -> "
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"3.2) will most likely introduce breaking changes. Still, there won't be as "
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"many breaking changes as a \"semver-major\" version bump such as 3.2 -> 4.0."
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msgstr ""
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"Godot používá ``major.minor.patch`` číslování verzí. Neřídí se však striktně "
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"podle `Sémantického verzování <https://semver.org/>` __. To znamená, že "
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"vydání, která jsou podle této normy považována za \"semver-minor"
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"\" (například 3.1 -> 3.2), s největší pravděpodobností přinesou zlomové "
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"změny. Stále však nedojde k tolika zlomovým změnám jako u verze „semver-"
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"major“, jako je 3.2 -> 4.0."
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#: ../../docs/about/release_policy.rst:15
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msgid ""
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"In the interest of stability and usability, patch releases may occasionally "
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"introduce small breaking changes as well. When repackaging Godot projects (e."
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"g. in a Flatpak), make sure to always use the same patch version as the one "
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"used to initially export the project."
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msgstr ""
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"V zájmu stability a použitelnosti mohou uvolněné patche občas zavést i menší "
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"zlomové změny. Při přebalování projektů Godotu (např. ve flatpaku) se vždy "
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"ujistěte, že používáte stejnou verzi patche, jaká byla použita při původním "
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"exportu projektu."
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#: ../../docs/about/release_policy.rst:22
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msgid ""
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"The first release in a major/minor release series doesn't end with a "
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"trailing zero. For example, the first release in the 3.2 series is ``3.2``, "
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"not ``3.2.0``."
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msgstr ""
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"První vydání v řadě hlavních / vedlejších vydání nekončí koncovou nulou. "
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"Například první verze v řadě 3.2 je ``3.2``, nikoli ``3.2.0``."
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#: ../../docs/about/release_policy.rst:27
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msgid "Release support timeline"
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msgstr "Podpora jednotlivých vydání"
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#: ../../docs/about/release_policy.rst:29
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msgid ""
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"Godot versions are supported for a certain amount of time. While these "
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"durations are not set in stone, here's a table with the expected level of "
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"support for each Godot version:"
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msgstr ""
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"Verze Godota jsou podporovány jen po určitou dobu. I když tyto doby trvání "
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"nejsou tesány do kamene, zde je tabulka s očekávanou úrovní podpory pro "
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"každou verzi Godot:"
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#: ../../docs/about/release_policy.rst:34
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msgid "**Version**"
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msgstr "**Verze**"
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#: ../../docs/about/release_policy.rst:34
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msgid "**Release date**"
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msgstr "**Datum vydání**"
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#: ../../docs/about/release_policy.rst:34
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msgid "**Support level**"
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msgstr "**Úroveň podpory**"
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#: ../../docs/about/release_policy.rst:36
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msgid "Godot 4.0"
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msgstr "Godot 4.0"
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#: ../../docs/about/release_policy.rst:36
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msgid "~2021 (see below)"
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msgstr "~ 2021 (viz níže)"
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#: ../../docs/about/release_policy.rst:36
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msgid "|unstable| *Current focus of development (unstable).*"
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msgstr "|unstable| *Aktuální zaměření vývoje (nestabilní).*"
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#: ../../docs/about/release_policy.rst:38
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msgid "Godot 3.2"
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msgstr "Godot 3.2"
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#: ../../docs/about/release_policy.rst:38
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msgid "January 2020"
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msgstr "Leden 2020"
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#: ../../docs/about/release_policy.rst:38
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msgid ""
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"|supported| Backwards-compatible new features (backported from the "
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"``master`` branch) as well as bug, security, and platform support fixes."
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msgstr ""
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"|supported| Zpětně kompatibilní nové funkce (backportované z větve „master“) "
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"a opravy chyb, zabezpečení a podpory platforem."
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#: ../../docs/about/release_policy.rst:41
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msgid "Godot 3.1"
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msgstr "Godot 3.1"
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#: ../../docs/about/release_policy.rst:41
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msgid "March 2019"
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msgstr "Březen 2019"
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#: ../../docs/about/release_policy.rst:41
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#: ../../docs/about/release_policy.rst:43
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#: ../../docs/about/release_policy.rst:45
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msgid "|partial| Only critical, security and platform support fixes."
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msgstr "|partial| Pouze kritické, bezpečnostní opravy a podpora platformy."
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#: ../../docs/about/release_policy.rst:43
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msgid "Godot 3.0"
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msgstr "Godot 3.0"
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#: ../../docs/about/release_policy.rst:43
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msgid "January 2018"
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msgstr "Leden 2018"
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#: ../../docs/about/release_policy.rst:45
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msgid "Godot 2.1"
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msgstr "Godot 2.1"
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#: ../../docs/about/release_policy.rst:45
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msgid "July 2016"
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msgstr "Červenec 2016"
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#: ../../docs/about/release_policy.rst:47
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msgid "Godot 2.0"
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msgstr "Godot 2.0"
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#: ../../docs/about/release_policy.rst:47
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msgid "February 2016"
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msgstr "Únor 2016"
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#: ../../docs/about/release_policy.rst:47
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#: ../../docs/about/release_policy.rst:49
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#: ../../docs/about/release_policy.rst:51
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msgid "|eol| No longer supported."
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msgstr "|eol| Již není podporována."
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#: ../../docs/about/release_policy.rst:49
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msgid "Godot 1.1"
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msgstr "Godot 1.1"
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#: ../../docs/about/release_policy.rst:49
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msgid "May 2015"
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msgstr "Květen 2015"
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#: ../../docs/about/release_policy.rst:51
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msgid "Godot 1.0"
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msgstr "Godot 1.0"
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#: ../../docs/about/release_policy.rst:51
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msgid "December 2014"
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msgstr "Prosinec 2014"
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#: ../../docs/about/release_policy.rst:59
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msgid ""
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"**Legend:** |supported| Full support - |partial| Partial support - |eol| No "
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"support (end of life) - |unstable| Development version"
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msgstr ""
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"**Legenda:** |supported| Plná podpora - |partial| Částečná podpora - |eol| "
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"Žádná podpora (konec životnosti) - |unstable| Vývojová verze"
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#: ../../docs/about/release_policy.rst:65
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msgid ""
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"Pre-release Godot versions aren't intended to be used in production and are "
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"provided on a best-effort basis."
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msgstr ""
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"Vývojové verze Godota nejsou určeny k použití v produkčním prostředí a jsou "
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"poskytovány s vynaložením maximálního možného úsilí."
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#: ../../docs/about/release_policy.rst:69
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msgid "When is the next release out?"
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msgstr "Kdy vyjde další verze?"
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#: ../../docs/about/release_policy.rst:71
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msgid ""
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"While Godot contributors aren't working under any deadlines, there's usually "
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"a major or minor Godot release made available every year. Following this "
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"trend, this means Godot 4.0 will most likely be released in **2021**."
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msgstr ""
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"Přestože vývojáři Godota nefungují v žádných termínech, obvykle je "
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"každoročně k dispozici hlavní nebo menší vydání Godota.Podle tohoto trendu "
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"to znamená, že Godot 4.0 bude s největší pravděpodobností vydán v **2021**."
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#: ../../docs/about/release_policy.rst:75
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msgid ""
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"Patch releases are made available more frequently, typically every 2-6 "
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"months while a release is fully supported. Partially supported releases will "
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"only have new patch releases once an important security or platform support "
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"fix has been merged."
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msgstr ""
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"Vydávání oprav je k dispozici častěji, obvykle každé 2-6 měsíce, pro plně "
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"podporovanou verzi. Částečně podporované verze budou mít nová vydání oprav "
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"pouze po sloučení důležité opravy zabezpečení nebo podpory platformy."
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#: ../../docs/about/release_policy.rst:82
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msgid ""
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"The `roadmap <https://github.com/godotengine/godot-roadmap>`__ repository "
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"documents features that have been agreed upon and may be implemented in "
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"future Godot releases."
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msgstr ""
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"`Road mapa <https://github.com/godotengine/godot-roadmap>` __ úložiště "
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"dokumentuje funkce, které již byly dohodnuty a mohou být implementovány v "
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"budoucích vydáních Godot."
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