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godot-docs-l10n/classes/es/class_audiostreamplayer.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
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2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AudioStreamPlayer.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AudioStreamPlayer:
AudioStreamPlayer
=================
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Reproduce el audio sin posición.
Descripción
----------------------
Plays an audio stream non-positionally.
To play audio positionally, use :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>` or :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` instead of ``AudioStreamPlayer``.
Tutoriales
--------------------
- :doc:`Audio streams <../tutorials/audio/audio_streams>`
- `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
- `Audio Device Changer Demo <https://godotengine.org/asset-library/asset/525>`__
- `Audio Generator Demo <https://godotengine.org/asset-library/asset/526>`__
- `Audio Mic Record Demo <https://godotengine.org/asset-library/asset/527>`__
- `Audio Spectrum Demo <https://godotengine.org/asset-library/asset/528>`__
Propiedades
----------------------
+----------------------------------------------------+----------------------------------------------------------------------+--------------+
| :ref:`bool<class_bool>` | :ref:`autoplay<class_AudioStreamPlayer_property_autoplay>` | ``false`` |
+----------------------------------------------------+----------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`bus<class_AudioStreamPlayer_property_bus>` | ``"Master"`` |
+----------------------------------------------------+----------------------------------------------------------------------+--------------+
| :ref:`MixTarget<enum_AudioStreamPlayer_MixTarget>` | :ref:`mix_target<class_AudioStreamPlayer_property_mix_target>` | ``0`` |
+----------------------------------------------------+----------------------------------------------------------------------+--------------+
| :ref:`float<class_float>` | :ref:`pitch_scale<class_AudioStreamPlayer_property_pitch_scale>` | ``1.0`` |
+----------------------------------------------------+----------------------------------------------------------------------+--------------+
| :ref:`bool<class_bool>` | :ref:`playing<class_AudioStreamPlayer_property_playing>` | ``false`` |
+----------------------------------------------------+----------------------------------------------------------------------+--------------+
| :ref:`AudioStream<class_AudioStream>` | :ref:`stream<class_AudioStreamPlayer_property_stream>` | |
+----------------------------------------------------+----------------------------------------------------------------------+--------------+
| :ref:`bool<class_bool>` | :ref:`stream_paused<class_AudioStreamPlayer_property_stream_paused>` | ``false`` |
+----------------------------------------------------+----------------------------------------------------------------------+--------------+
| :ref:`float<class_float>` | :ref:`volume_db<class_AudioStreamPlayer_property_volume_db>` | ``0.0`` |
+----------------------------------------------------+----------------------------------------------------------------------+--------------+
Métodos
--------------
+-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer_method_get_playback_position>` **(** **)** |
+-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+
| :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` | :ref:`get_stream_playback<class_AudioStreamPlayer_method_get_stream_playback>` **(** **)** |
+-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+
| void | :ref:`play<class_AudioStreamPlayer_method_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
+-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+
| void | :ref:`seek<class_AudioStreamPlayer_method_seek>` **(** :ref:`float<class_float>` to_position **)** |
+-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_AudioStreamPlayer_method_stop>` **(** **)** |
+-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+
Señales
--------------
.. _class_AudioStreamPlayer_signal_finished:
- **finished** **(** **)**
Emitido cuando el audio deja de reproducirse.
Enumeraciones
--------------------------
.. _enum_AudioStreamPlayer_MixTarget:
.. _class_AudioStreamPlayer_constant_MIX_TARGET_STEREO:
.. _class_AudioStreamPlayer_constant_MIX_TARGET_SURROUND:
.. _class_AudioStreamPlayer_constant_MIX_TARGET_CENTER:
enum **MixTarget**:
- **MIX_TARGET_STEREO** = **0** --- El audio se reproducirá sólo en el primer canal.
- **MIX_TARGET_SURROUND** = **1** --- El audio se reproducirá en todos los canales de sonido envolvente.
- **MIX_TARGET_CENTER** = **2** --- El audio se reproducirá en el segundo canal, que suele ser el del centro.
Descripciones de Propiedades
--------------------------------------------------------
.. _class_AudioStreamPlayer_property_autoplay:
- :ref:`bool<class_bool>` **autoplay**
+-----------+-----------------------+
| *Default* | ``false`` |
+-----------+-----------------------+
| *Setter* | set_autoplay(value) |
+-----------+-----------------------+
| *Getter* | is_autoplay_enabled() |
+-----------+-----------------------+
Si ``true``, el audio se reproduce cuando se añade al árbol de la escena.
----
.. _class_AudioStreamPlayer_property_bus:
- :ref:`String<class_String>` **bus**
+-----------+----------------+
| *Default* | ``"Master"`` |
+-----------+----------------+
| *Setter* | set_bus(value) |
+-----------+----------------+
| *Getter* | get_bus() |
+-----------+----------------+
El bus en el que se está reproduciendo este audio.
----
.. _class_AudioStreamPlayer_property_mix_target:
- :ref:`MixTarget<enum_AudioStreamPlayer_MixTarget>` **mix_target**
+-----------+-----------------------+
| *Default* | ``0`` |
+-----------+-----------------------+
| *Setter* | set_mix_target(value) |
+-----------+-----------------------+
| *Getter* | get_mix_target() |
+-----------+-----------------------+
Si la configuración de audio tiene más de dos altavoces, esto establece los canales de destino. Ver las constantes de :ref:`MixTarget<enum_AudioStreamPlayer_MixTarget>`.
----
.. _class_AudioStreamPlayer_property_pitch_scale:
- :ref:`float<class_float>` **pitch_scale**
+-----------+------------------------+
| *Default* | ``1.0`` |
+-----------+------------------------+
| *Setter* | set_pitch_scale(value) |
+-----------+------------------------+
| *Getter* | get_pitch_scale() |
+-----------+------------------------+
El tono y el tempo del audio, como multiplicador de la tasa de muestreo de la muestra de audio.
----
.. _class_AudioStreamPlayer_property_playing:
- :ref:`bool<class_bool>` **playing**
+-----------+--------------+
| *Default* | ``false`` |
+-----------+--------------+
| *Getter* | is_playing() |
+-----------+--------------+
Si ``true``, el audio se está reproduciendo.
----
.. _class_AudioStreamPlayer_property_stream:
- :ref:`AudioStream<class_AudioStream>` **stream**
+----------+-------------------+
| *Setter* | set_stream(value) |
+----------+-------------------+
| *Getter* | get_stream() |
+----------+-------------------+
El objeto :ref:`AudioStream<class_AudioStream>` que se va a reproducir.
----
.. _class_AudioStreamPlayer_property_stream_paused:
- :ref:`bool<class_bool>` **stream_paused**
+-----------+--------------------------+
| *Default* | ``false`` |
+-----------+--------------------------+
| *Setter* | set_stream_paused(value) |
+-----------+--------------------------+
| *Getter* | get_stream_paused() |
+-----------+--------------------------+
Si ``true``, la reproducción se interrumpe. Puede reanudarla ajustando ``stream_paused`` a ``false``.
----
.. _class_AudioStreamPlayer_property_volume_db:
- :ref:`float<class_float>` **volume_db**
+-----------+----------------------+
| *Default* | ``0.0`` |
+-----------+----------------------+
| *Setter* | set_volume_db(value) |
+-----------+----------------------+
| *Getter* | get_volume_db() |
+-----------+----------------------+
Volumen del sonido, en dB.
Descripciones de Métodos
------------------------------------------------
.. _class_AudioStreamPlayer_method_get_playback_position:
- :ref:`float<class_float>` **get_playback_position** **(** **)**
Devuelve la posición en el :ref:`AudioStream<class_AudioStream>` en segundos.
----
.. _class_AudioStreamPlayer_method_get_stream_playback:
- :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` **get_stream_playback** **(** **)**
Devuelve el objeto :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` asociado a este ``AudioStreamPlayer``.
----
.. _class_AudioStreamPlayer_method_play:
- void **play** **(** :ref:`float<class_float>` from_position=0.0 **)**
Reproduce el audio del ``from_position`` dado, en segundos.
----
.. _class_AudioStreamPlayer_method_seek:
- void **seek** **(** :ref:`float<class_float>` to_position **)**
Establece la posición desde la que se reproducirá el audio, en segundos.
----
.. _class_AudioStreamPlayer_method_stop:
- void **stop** **(** **)**
Detiene el audio.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`