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godot-docs-l10n/classes/es/class_audioeffectspectrumanalyzer.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AudioEffectSpectrumAnalyzer.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AudioEffectSpectrumAnalyzer:
AudioEffectSpectrumAnalyzer
===========================
**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Audio effect that can be used for real-time audio visualizations.
Descripción
----------------------
This audio effect does not affect sound output, but can be used for real-time audio visualizations.
See also :ref:`AudioStreamGenerator<class_AudioStreamGenerator>` for procedurally generating sounds.
Tutoriales
--------------------
- `https://godotengine.org/asset-library/asset/528 <Audio Spectrum Demo>`__
- `https://godotengine.org/article/godot-32-will-get-new-audio-features <Godot 3.2 will get new audio features>`__
Propiedades
----------------------
+------------------------------------------------------------+--------------------------------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`buffer_length<class_AudioEffectSpectrumAnalyzer_property_buffer_length>` | ``2.0`` |
+------------------------------------------------------------+--------------------------------------------------------------------------------+----------+
| :ref:`FFT_Size<enum_AudioEffectSpectrumAnalyzer_FFT_Size>` | :ref:`fft_size<class_AudioEffectSpectrumAnalyzer_property_fft_size>` | ``2`` |
+------------------------------------------------------------+--------------------------------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`tap_back_pos<class_AudioEffectSpectrumAnalyzer_property_tap_back_pos>` | ``0.01`` |
+------------------------------------------------------------+--------------------------------------------------------------------------------+----------+
Enumeraciones
--------------------------
.. _enum_AudioEffectSpectrumAnalyzer_FFT_Size:
.. _class_AudioEffectSpectrumAnalyzer_constant_FFT_SIZE_256:
.. _class_AudioEffectSpectrumAnalyzer_constant_FFT_SIZE_512:
.. _class_AudioEffectSpectrumAnalyzer_constant_FFT_SIZE_1024:
.. _class_AudioEffectSpectrumAnalyzer_constant_FFT_SIZE_2048:
.. _class_AudioEffectSpectrumAnalyzer_constant_FFT_SIZE_4096:
.. _class_AudioEffectSpectrumAnalyzer_constant_FFT_SIZE_MAX:
enum **FFT_Size**:
- **FFT_SIZE_256** = **0** --- Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.
- **FFT_SIZE_512** = **1** --- Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.
- **FFT_SIZE_1024** = **2** --- Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.
- **FFT_SIZE_2048** = **3** --- Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.
- **FFT_SIZE_4096** = **4** --- Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.
- **FFT_SIZE_MAX** = **5** --- Representa el tamaño del enum :ref:`FFT_Size<enum_AudioEffectSpectrumAnalyzer_FFT_Size>`.
Descripciones de Propiedades
--------------------------------------------------------
.. _class_AudioEffectSpectrumAnalyzer_property_buffer_length:
- :ref:`float<class_float>` **buffer_length**
+-----------+--------------------------+
| *Default* | ``2.0`` |
+-----------+--------------------------+
| *Setter* | set_buffer_length(value) |
+-----------+--------------------------+
| *Getter* | get_buffer_length() |
+-----------+--------------------------+
The length of the buffer to keep (in seconds). Higher values keep data around for longer, but require more memory.
----
.. _class_AudioEffectSpectrumAnalyzer_property_fft_size:
- :ref:`FFT_Size<enum_AudioEffectSpectrumAnalyzer_FFT_Size>` **fft_size**
+-----------+---------------------+
| *Default* | ``2`` |
+-----------+---------------------+
| *Setter* | set_fft_size(value) |
+-----------+---------------------+
| *Getter* | get_fft_size() |
+-----------+---------------------+
The size of the `Fast Fourier transform <https://en.wikipedia.org/wiki/Fast_Fourier_transform>`__ buffer. Higher values smooth out the spectrum analysis over time, but have greater latency. The effects of this higher latency are especially noticeable with sudden amplitude changes.
----
.. _class_AudioEffectSpectrumAnalyzer_property_tap_back_pos:
- :ref:`float<class_float>` **tap_back_pos**
+-----------+-------------------------+
| *Default* | ``0.01`` |
+-----------+-------------------------+
| *Setter* | set_tap_back_pos(value) |
+-----------+-------------------------+
| *Getter* | get_tap_back_pos() |
+-----------+-------------------------+
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`