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godot-docs-l10n/classes/es/class_audioeffectphaser.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
ratios. Others will be added once they reach a significant percentage too.

These RST files will be used by godot-docs in place of its `classes` folder
after we sync with https://github.com/godotengine/godot-docs/pull/5458.

The update workflow is manual for now (example for `zh_CN`):

- Build `godotengine/godot` in the branch we currently track (now `3.x`)
- Run `godot --doctool -l zh_CN`
- Run `cd doc && make rst LANGARG=zh_CN`
- Copy `doc/_build/rst/*` to `classes/zh_CN/` here
- Make sure to have `classes/zh_CN/index.rst` copied from `docs/classes`
2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AudioEffectPhaser.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AudioEffectPhaser:
AudioEffectPhaser
=================
**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Añade un efecto de audio phaser a un bus de Audio.
Combina la señal original con una copia que está ligeramente fuera de fase con la señal original.
Descripción
----------------------
Combina las señales de desplazamiento de fase con la señal original. El movimiento de las señales de desplazamiento de fase se controla mediante un oscilador de baja frecuencia.
Propiedades
----------------------
+---------------------------+--------------------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`depth<class_AudioEffectPhaser_property_depth>` | ``1.0`` |
+---------------------------+--------------------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`feedback<class_AudioEffectPhaser_property_feedback>` | ``0.7`` |
+---------------------------+--------------------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`range_max_hz<class_AudioEffectPhaser_property_range_max_hz>` | ``1600.0`` |
+---------------------------+--------------------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`range_min_hz<class_AudioEffectPhaser_property_range_min_hz>` | ``440.0`` |
+---------------------------+--------------------------------------------------------------------+------------+
| :ref:`float<class_float>` | :ref:`rate_hz<class_AudioEffectPhaser_property_rate_hz>` | ``0.5`` |
+---------------------------+--------------------------------------------------------------------+------------+
Descripciones de Propiedades
--------------------------------------------------------
.. _class_AudioEffectPhaser_property_depth:
- :ref:`float<class_float>` **depth**
+-----------+------------------+
| *Default* | ``1.0`` |
+-----------+------------------+
| *Setter* | set_depth(value) |
+-----------+------------------+
| *Getter* | get_depth() |
+-----------+------------------+
Gobierna cuán altas son las frecuencias de los filtros de barrido. El valor bajo afectará principalmente a las frecuencias bajas. El valor alto puede barrer alto en el triple. El valor puede variar entre 0,1 y 4.
----
.. _class_AudioEffectPhaser_property_feedback:
- :ref:`float<class_float>` **feedback**
+-----------+---------------------+
| *Default* | ``0.7`` |
+-----------+---------------------+
| *Setter* | set_feedback(value) |
+-----------+---------------------+
| *Getter* | get_feedback() |
+-----------+---------------------+
El porcentaje de salida del sonido modificado. El valor puede variar entre 0,1 y 0,9.
----
.. _class_AudioEffectPhaser_property_range_max_hz:
- :ref:`float<class_float>` **range_max_hz**
+-----------+-------------------------+
| *Default* | ``1600.0`` |
+-----------+-------------------------+
| *Setter* | set_range_max_hz(value) |
+-----------+-------------------------+
| *Getter* | get_range_max_hz() |
+-----------+-------------------------+
Determina la máxima frecuencia afectada por las modulaciones del LFO, en Hz. El valor puede variar entre 10 y 10.000.
----
.. _class_AudioEffectPhaser_property_range_min_hz:
- :ref:`float<class_float>` **range_min_hz**
+-----------+-------------------------+
| *Default* | ``440.0`` |
+-----------+-------------------------+
| *Setter* | set_range_min_hz(value) |
+-----------+-------------------------+
| *Getter* | get_range_min_hz() |
+-----------+-------------------------+
Determina la frecuencia mínima afectada por las modulaciones del LFO, en Hz. El valor puede variar entre 10 y 10.000.
----
.. _class_AudioEffectPhaser_property_rate_hz:
- :ref:`float<class_float>` **rate_hz**
+-----------+--------------------+
| *Default* | ``0.5`` |
+-----------+--------------------+
| *Setter* | set_rate_hz(value) |
+-----------+--------------------+
| *Getter* | get_rate_hz() |
+-----------+--------------------+
Ajusta la tasa en Hz a la que el efecto barre hacia arriba y hacia abajo a través del rango de frecuencias.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`