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godot-docs-l10n/classes/es/class_audioeffectdelay.rst
Rémi Verschelde cf78697eea Add localized class reference as pre-generated RST files
Currently including `zh_CN` and `es` which both have very high completion
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2021-12-21 16:07:55 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AudioEffectDelay.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AudioEffectDelay:
AudioEffectDelay
================
**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Añade un efecto de retraso al bus de audio. Reproduce la señal de entrada despues de un periodo de tiempo.
Dos opciones de retardo y de retroalimentacion.
Descripción
----------------------
Reproduce la señal de entrada después de un período de tiempo. La señal retardada puede ser reproducida varias veces para crear el sonido de un eco repetitivo y en decadencia. Los efectos de retardo van desde un sutil efecto de eco hasta una pronunciada mezcla de los sonidos anteriores con los nuevos sonidos.
Propiedades
----------------------
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`dry<class_AudioEffectDelay_property_dry>` | ``1.0`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`bool<class_bool>` | :ref:`feedback/active<class_AudioEffectDelay_property_feedback/active>` | ``false`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`feedback/delay_ms<class_AudioEffectDelay_property_feedback/delay_ms>` | ``340.0`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`feedback/level_db<class_AudioEffectDelay_property_feedback/level_db>` | ``-6.0`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`feedback/lowpass<class_AudioEffectDelay_property_feedback/lowpass>` | ``16000.0`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`bool<class_bool>` | :ref:`tap1/active<class_AudioEffectDelay_property_tap1/active>` | ``true`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`tap1/delay_ms<class_AudioEffectDelay_property_tap1/delay_ms>` | ``250.0`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`tap1/level_db<class_AudioEffectDelay_property_tap1/level_db>` | ``-6.0`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`tap1/pan<class_AudioEffectDelay_property_tap1/pan>` | ``0.2`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`bool<class_bool>` | :ref:`tap2/active<class_AudioEffectDelay_property_tap2/active>` | ``true`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`tap2/delay_ms<class_AudioEffectDelay_property_tap2/delay_ms>` | ``500.0`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`tap2/level_db<class_AudioEffectDelay_property_tap2/level_db>` | ``-12.0`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
| :ref:`float<class_float>` | :ref:`tap2/pan<class_AudioEffectDelay_property_tap2/pan>` | ``-0.4`` |
+---------------------------+-----------------------------------------------------------------------------+-------------+
Descripciones de Propiedades
--------------------------------------------------------
.. _class_AudioEffectDelay_property_dry:
- :ref:`float<class_float>` **dry**
+-----------+----------------+
| *Default* | ``1.0`` |
+-----------+----------------+
| *Setter* | set_dry(value) |
+-----------+----------------+
| *Getter* | get_dry() |
+-----------+----------------+
El porcentaje de salida del sonido original. A 0, sólo se emiten sonidos retrasados. El valor puede variar entre 0 y 1.
----
.. _class_AudioEffectDelay_property_feedback/active:
- :ref:`bool<class_bool>` **feedback/active**
+-----------+----------------------------+
| *Default* | ``false`` |
+-----------+----------------------------+
| *Setter* | set_feedback_active(value) |
+-----------+----------------------------+
| *Getter* | is_feedback_active() |
+-----------+----------------------------+
Si ``true``, la retroalimentación está activada.
----
.. _class_AudioEffectDelay_property_feedback/delay_ms:
- :ref:`float<class_float>` **feedback/delay_ms**
+-----------+------------------------------+
| *Default* | ``340.0`` |
+-----------+------------------------------+
| *Setter* | set_feedback_delay_ms(value) |
+-----------+------------------------------+
| *Getter* | get_feedback_delay_ms() |
+-----------+------------------------------+
Tiempo de retraso de la retroalimentación en milisegundos.
----
.. _class_AudioEffectDelay_property_feedback/level_db:
- :ref:`float<class_float>` **feedback/level_db**
+-----------+------------------------------+
| *Default* | ``-6.0`` |
+-----------+------------------------------+
| *Setter* | set_feedback_level_db(value) |
+-----------+------------------------------+
| *Getter* | get_feedback_level_db() |
+-----------+------------------------------+
Nivel de sonido para ``tap1``.
----
.. _class_AudioEffectDelay_property_feedback/lowpass:
- :ref:`float<class_float>` **feedback/lowpass**
+-----------+-----------------------------+
| *Default* | ``16000.0`` |
+-----------+-----------------------------+
| *Setter* | set_feedback_lowpass(value) |
+-----------+-----------------------------+
| *Getter* | get_feedback_lowpass() |
+-----------+-----------------------------+
Filtro de paso bajo para retroalimentación, en Hz. Las frecuencias por debajo de este valor se filtran de la señal de origen.
----
.. _class_AudioEffectDelay_property_tap1/active:
- :ref:`bool<class_bool>` **tap1/active**
+-----------+------------------------+
| *Default* | ``true`` |
+-----------+------------------------+
| *Setter* | set_tap1_active(value) |
+-----------+------------------------+
| *Getter* | is_tap1_active() |
+-----------+------------------------+
Si ``true``, ``tap1`` se activará.
----
.. _class_AudioEffectDelay_property_tap1/delay_ms:
- :ref:`float<class_float>` **tap1/delay_ms**
+-----------+--------------------------+
| *Default* | ``250.0`` |
+-----------+--------------------------+
| *Setter* | set_tap1_delay_ms(value) |
+-----------+--------------------------+
| *Getter* | get_tap1_delay_ms() |
+-----------+--------------------------+
Tiempo de retardo en milisegundos ``tap1``.
----
.. _class_AudioEffectDelay_property_tap1/level_db:
- :ref:`float<class_float>` **tap1/level_db**
+-----------+--------------------------+
| *Default* | ``-6.0`` |
+-----------+--------------------------+
| *Setter* | set_tap1_level_db(value) |
+-----------+--------------------------+
| *Getter* | get_tap1_level_db() |
+-----------+--------------------------+
Nivel de sonido para ``tap1``.
----
.. _class_AudioEffectDelay_property_tap1/pan:
- :ref:`float<class_float>` **tap1/pan**
+-----------+---------------------+
| *Default* | ``0.2`` |
+-----------+---------------------+
| *Setter* | set_tap1_pan(value) |
+-----------+---------------------+
| *Getter* | get_tap1_pan() |
+-----------+---------------------+
Posición de Pan para ``tap1``. El valor puede variar entre -1 (completamente a la izquierda) y 1 (completamente a la derecha).
----
.. _class_AudioEffectDelay_property_tap2/active:
- :ref:`bool<class_bool>` **tap2/active**
+-----------+------------------------+
| *Default* | ``true`` |
+-----------+------------------------+
| *Setter* | set_tap2_active(value) |
+-----------+------------------------+
| *Getter* | is_tap2_active() |
+-----------+------------------------+
Si ``true``, ``tap2`` se habilitara.
----
.. _class_AudioEffectDelay_property_tap2/delay_ms:
- :ref:`float<class_float>` **tap2/delay_ms**
+-----------+--------------------------+
| *Default* | ``500.0`` |
+-----------+--------------------------+
| *Setter* | set_tap2_delay_ms(value) |
+-----------+--------------------------+
| *Getter* | get_tap2_delay_ms() |
+-----------+--------------------------+
Tiempo de retardo en milisegundos **Tap2**.
----
.. _class_AudioEffectDelay_property_tap2/level_db:
- :ref:`float<class_float>` **tap2/level_db**
+-----------+--------------------------+
| *Default* | ``-12.0`` |
+-----------+--------------------------+
| *Setter* | set_tap2_level_db(value) |
+-----------+--------------------------+
| *Getter* | get_tap2_level_db() |
+-----------+--------------------------+
Nivel de sonido para ``tap2``.
----
.. _class_AudioEffectDelay_property_tap2/pan:
- :ref:`float<class_float>` **tap2/pan**
+-----------+---------------------+
| *Default* | ``-0.4`` |
+-----------+---------------------+
| *Setter* | set_tap2_pan(value) |
+-----------+---------------------+
| *Getter* | get_tap2_pan() |
+-----------+---------------------+
Posición de pan para ``tap2``. El valor puede variar entre -1 (completamente a la izquierda) y 1 (completamente a la derecha).
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`