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godot-docs-l10n/sphinx/templates/tutorials/rendering/renderers.pot
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# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/tutorials/rendering/renderers.rst:4
msgid "Overview of renderers"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:8
msgid "This page gives an overview of Godot's renderers, focusing on the differences between their rendering features. For more technical details on the renderers, see :ref:`doc_internal_rendering_architecture`."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:13
msgid "Introduction"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:15
msgid "Godot 4 includes three renderers:"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:17
msgid "**Forward+**. The most advanced renderer, suited for desktop platforms only. Used by default on desktop platforms. This renderer uses **Vulkan**, **Direct3D 12**, or **Metal** as the rendering driver, and it uses the **RenderingDevice** backend."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:20
msgid "**Mobile**. Fewer features, but renders simple scenes faster. Suited for mobile and desktop platforms. Used by default on mobile platforms. This renderer uses **Vulkan**, **Direct3D 12**, or **Metal** as the rendering driver, and it uses the **RenderingDevice** backend."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:24
msgid "**Compatibility**, sometimes called **GL Compatibility**. The least advanced renderer, suited for low-end desktop and mobile platforms. Used by default on the web platform. This renderer uses **OpenGL** as the rendering driver."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:29
msgid "Renderers, rendering drivers, and RenderingDevice"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:31
msgid "Diagram of rendering layers. The Compatibility renderer runs on the OpenGL\n"
"driver. The Forward+ and Mobile renderers run on RenderingDevice, which can use\n"
"Vulkan, Direct3D 12, or Metal as a rendering driver."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:37
msgid "Godot's rendering abstraction layers."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:39
msgid "The *renderer*, or *rendering method*, determines which features are available. Most of the time, this is the only thing you need to think about. Godot's renderers are **Forward+**, **Mobile**, and **Compatibility**."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:43
msgid "The *rendering driver* tells the GPU what to do, using a graphics API. Godot can use the **OpenGL**, **Vulkan**, **Direct3D 12**, and **Metal** rendering drivers. Not every GPU supports every rendering driver, and therefore not every GPU supports all renderers. Vulkan, Direct3D 12, and Metal are modern, low-level graphics APIs, and requires newer hardware. OpenGL is an older graphics API that runs on most hardware."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:49
msgid "RenderingDevice is a *rendering backend*, an abstraction layer between the renderer and the rendering driver. It is used by the Forward+ and Mobile renderers, and these renderers are sometimes called \"RenderingDevice-based renderers\"."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:54
msgid "Choosing a renderer"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:56
msgid "Choosing a renderer is a complex question, and depends on your hardware and the which platforms you are developing for. As a starting point:"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:59
msgid "Choose **Forward+** if:"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:61
msgid "You are developing for desktop."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:62
#: ../../docs/tutorials/rendering/renderers.rst:69
msgid "You have relatively new hardware which supports Vulkan, Direct3D 12, or Metal."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:63
#: ../../docs/tutorials/rendering/renderers.rst:70
msgid "You are developing a 3D game."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:64
msgid "You want to use the most advanced rendering features."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:66
msgid "Choose **Mobile** if:"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:68
msgid "You are developing for newer mobile devices, desktop XR, or desktop."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:71
msgid "You want to use advanced rendering features, subject to the limitations of mobile hardware."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:74
msgid "Choose **Compatibility** if:"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:76
msgid "You are developing for older mobile devices, older desktop devices, or standalone XR. The Compatibility renderer supports the widest range of hardware."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:78
msgid "You are developing for web. In this case, Compatibility is the only choice."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:79
msgid "You have older hardware which does not support Vulkan. In this case, Compatibility is the only choice."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:81
msgid "You are developing a 2D game, or a 3D game which does not need advanced rendering features."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:83
msgid "You want the best performance possible on all devices and don't need advanced rendering features."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:86
msgid "Keep in mind every game is unique, and this is only a starting point. For example, you might choose to use the Compatibility renderer even though you have the latest GPU, so you can support the widest range of hardware. Or you might want to use the Forward+ renderer for a 2D game, so you can advanced features like compute shaders."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:92
msgid "Switching between renderers"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:94
msgid "In the editor, you can always switch between renderers by clicking on the renderer name in the upper-right corner of the editor."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:97
msgid "Switching between renderers may require some manual tweaks to your scene, lighting, and environment, since each renderer is different. In general, switching between the Mobile and Forward+ renderers will require fewer adjustments than switching between the Compatibility renderer and the Forward+ or Mobile renderers."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:102
msgid "Since Godot 4.4, when using Forward+ or Mobile, if Vulkan is not supported, the engine will fall back to Direct3D 12 and vice versa. If the attempted fallback driver is not supported either, the engine will then fall back to Compatibility when the RenderingDevice backend is not supported. This allows the project to run anyway, but it may look different than the intended appearance due to the more limited renderer. This behavior can be disabled in the project settings by unchecking :ref:`Rendering > Rendering Device > Fallback to OpenGL 3<class_ProjectSettings_property_rendering/rendering_device/fallback_to_opengl3>`."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:111
msgid "Feature comparison"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:113
msgid "This is not a complete list of the features of each renderer. If a feature is not listed here, it is available in all renderers, though it may be much faster on some renderers. For a list of *all* features in Godot, see :ref:`doc_list_of_features`."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:117
msgid "Hardware with RenderingDevice support is hardware which can run Vulkan, Direct3D 12, or Metal."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:121
msgid "Overall comparison"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:128
#: ../../docs/tutorials/rendering/renderers.rst:196
#: ../../docs/tutorials/rendering/renderers.rst:226
#: ../../docs/tutorials/rendering/renderers.rst:254
#: ../../docs/tutorials/rendering/renderers.rst:291
#: ../../docs/tutorials/rendering/renderers.rst:315
#: ../../docs/tutorials/rendering/renderers.rst:327
#: ../../docs/tutorials/rendering/renderers.rst:345
msgid "Feature"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:128
#: ../../docs/tutorials/rendering/renderers.rst:196
#: ../../docs/tutorials/rendering/renderers.rst:226
#: ../../docs/tutorials/rendering/renderers.rst:254
#: ../../docs/tutorials/rendering/renderers.rst:291
#: ../../docs/tutorials/rendering/renderers.rst:315
#: ../../docs/tutorials/rendering/renderers.rst:327
#: ../../docs/tutorials/rendering/renderers.rst:345
msgid "Compatibility"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:128
#: ../../docs/tutorials/rendering/renderers.rst:150
#: ../../docs/tutorials/rendering/renderers.rst:196
#: ../../docs/tutorials/rendering/renderers.rst:226
#: ../../docs/tutorials/rendering/renderers.rst:254
#: ../../docs/tutorials/rendering/renderers.rst:291
#: ../../docs/tutorials/rendering/renderers.rst:315
#: ../../docs/tutorials/rendering/renderers.rst:327
#: ../../docs/tutorials/rendering/renderers.rst:345
msgid "Mobile"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:128
#: ../../docs/tutorials/rendering/renderers.rst:196
#: ../../docs/tutorials/rendering/renderers.rst:226
#: ../../docs/tutorials/rendering/renderers.rst:254
#: ../../docs/tutorials/rendering/renderers.rst:291
#: ../../docs/tutorials/rendering/renderers.rst:315
#: ../../docs/tutorials/rendering/renderers.rst:327
#: ../../docs/tutorials/rendering/renderers.rst:345
msgid "Forward+"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:130
msgid "**Required** **hardware**"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:130
msgid "Older or low-end."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:130
msgid "Newer or high-end. Requires Vulkan, Direct3D 12, or Metal support."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:134
msgid "Runs on new hardware"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:134
#: ../../docs/tutorials/rendering/renderers.rst:136
#: ../../docs/tutorials/rendering/renderers.rst:139
#: ../../docs/tutorials/rendering/renderers.rst:148
#: ../../docs/tutorials/rendering/renderers.rst:158
#: ../../docs/tutorials/rendering/renderers.rst:160
#: ../../docs/tutorials/rendering/renderers.rst:164
#: ../../docs/tutorials/rendering/renderers.rst:168
#: ../../docs/tutorials/rendering/renderers.rst:171
msgid "✔️ Yes."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:136
msgid "Runs on old and low-end hardware"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:136
msgid "✔️ Yes, but slower than Compatibility."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:136
msgid "✔️ Yes, but slowest of all renderers."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:139
msgid "Runs on hardware without RenderingDevice support"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:139
#: ../../docs/tutorials/rendering/renderers.rst:158
#: ../../docs/tutorials/rendering/renderers.rst:174
msgid "❌ No."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:144
msgid "**Target platforms**"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:144
msgid "Mobile, low-end desktop, web."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:144
msgid "Mobile, desktop."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:144
msgid "Desktop."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:148
msgid "Desktop"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:150
msgid "✔️ Yes (low-end)."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:150
msgid "✔️ Yes (high-end)."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:150
#: ../../docs/tutorials/rendering/renderers.rst:154
msgid "⚠️ Supported, but poorly optimized. Use Mobile or Compatibility instead."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:154
msgid "XR"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:154
msgid "✔️ Yes. Recommended for standalone headsets."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:154
msgid "✔️ Yes. Recommended for desktop headsets."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:158
msgid "Web"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:160
msgid "2D Games"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:160
msgid "✔️ Yes, but Compatibility is usually good enough for 2D."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:164
msgid "3D Games"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:166
msgid "**Feature set**"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:166
msgid "2D and core 3D features."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:166
msgid "Most rendering features."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:166
msgid "All rendering features."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:168
msgid "2D rendering features"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:171
msgid "Core 3D rendering features"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:174
msgid "Advanced rendering features"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:174
msgid "⚠️ Yes, limited by mobile hardware."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:174
msgid "✔️ Yes. All rendering features are supported."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:177
msgid "New features"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:177
msgid "⚠️ Some new rendering features are added to Compatibility. Features are added after Mobile and Forward+."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:177
msgid "✔️ Most new rendering features are added to Mobile. Mobile usually gets new features as Forward+ does."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:177
msgid "✔️ All new features are added to Forward+. As the focus of new development, Forward+ gets features first."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:183
msgid "Rendering cost"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:183
msgid "Low base cost, but high scaling cost."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:183
msgid "Medium base cost, and medium scaling cost."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:183
msgid "Highest base cost, and low scaling cost."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:186
msgid "Rendering driver"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:186
msgid "OpenGL."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:186
msgid "Vulkan, Direct3D 12, or Metal."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:191
msgid "Lights and shadows"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:193
msgid "See :ref:`doc_lights_and_shadows` for more information."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:198
msgid "Lighting approach"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:198
msgid "Forward"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:198
msgid "Clustered Forward"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:201
msgid "Maximum OmniLights"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:201
#: ../../docs/tutorials/rendering/renderers.rst:204
msgid "8 per mesh. Can be increased."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:201
#: ../../docs/tutorials/rendering/renderers.rst:204
msgid "8 per mesh, 256 per view."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:201
#: ../../docs/tutorials/rendering/renderers.rst:204
msgid "512 per cluster. Can be increased."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:204
msgid "Maximum SpotLights"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:207
msgid "Maximum DirectionalLights"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:207
msgid "8"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:210
msgid "PCSS for OmniLight and SpotLight"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:210
#: ../../docs/tutorials/rendering/renderers.rst:213
#: ../../docs/tutorials/rendering/renderers.rst:216
#: ../../docs/tutorials/rendering/renderers.rst:237
#: ../../docs/tutorials/rendering/renderers.rst:240
#: ../../docs/tutorials/rendering/renderers.rst:243
#: ../../docs/tutorials/rendering/renderers.rst:258
#: ../../docs/tutorials/rendering/renderers.rst:262
#: ../../docs/tutorials/rendering/renderers.rst:264
#: ../../docs/tutorials/rendering/renderers.rst:267
#: ../../docs/tutorials/rendering/renderers.rst:270
#: ../../docs/tutorials/rendering/renderers.rst:281
#: ../../docs/tutorials/rendering/renderers.rst:295
#: ../../docs/tutorials/rendering/renderers.rst:297
#: ../../docs/tutorials/rendering/renderers.rst:299
#: ../../docs/tutorials/rendering/renderers.rst:301
#: ../../docs/tutorials/rendering/renderers.rst:305
#: ../../docs/tutorials/rendering/renderers.rst:317
#: ../../docs/tutorials/rendering/renderers.rst:334
#: ../../docs/tutorials/rendering/renderers.rst:336
#: ../../docs/tutorials/rendering/renderers.rst:347
#: ../../docs/tutorials/rendering/renderers.rst:350
#: ../../docs/tutorials/rendering/renderers.rst:352
#: ../../docs/tutorials/rendering/renderers.rst:354
#: ../../docs/tutorials/rendering/renderers.rst:357
#: ../../docs/tutorials/rendering/renderers.rst:359
msgid "❌ Not supported."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:210
#: ../../docs/tutorials/rendering/renderers.rst:213
#: ../../docs/tutorials/rendering/renderers.rst:216
#: ../../docs/tutorials/rendering/renderers.rst:231
#: ../../docs/tutorials/rendering/renderers.rst:237
#: ../../docs/tutorials/rendering/renderers.rst:240
#: ../../docs/tutorials/rendering/renderers.rst:243
#: ../../docs/tutorials/rendering/renderers.rst:256
#: ../../docs/tutorials/rendering/renderers.rst:258
#: ../../docs/tutorials/rendering/renderers.rst:260
#: ../../docs/tutorials/rendering/renderers.rst:262
#: ../../docs/tutorials/rendering/renderers.rst:264
#: ../../docs/tutorials/rendering/renderers.rst:267
#: ../../docs/tutorials/rendering/renderers.rst:270
#: ../../docs/tutorials/rendering/renderers.rst:274
#: ../../docs/tutorials/rendering/renderers.rst:276
#: ../../docs/tutorials/rendering/renderers.rst:278
#: ../../docs/tutorials/rendering/renderers.rst:281
#: ../../docs/tutorials/rendering/renderers.rst:293
#: ../../docs/tutorials/rendering/renderers.rst:295
#: ../../docs/tutorials/rendering/renderers.rst:297
#: ../../docs/tutorials/rendering/renderers.rst:299
#: ../../docs/tutorials/rendering/renderers.rst:301
#: ../../docs/tutorials/rendering/renderers.rst:303
#: ../../docs/tutorials/rendering/renderers.rst:305
#: ../../docs/tutorials/rendering/renderers.rst:317
#: ../../docs/tutorials/rendering/renderers.rst:329
#: ../../docs/tutorials/rendering/renderers.rst:331
#: ../../docs/tutorials/rendering/renderers.rst:334
#: ../../docs/tutorials/rendering/renderers.rst:336
#: ../../docs/tutorials/rendering/renderers.rst:347
#: ../../docs/tutorials/rendering/renderers.rst:350
#: ../../docs/tutorials/rendering/renderers.rst:352
#: ../../docs/tutorials/rendering/renderers.rst:354
#: ../../docs/tutorials/rendering/renderers.rst:357
#: ../../docs/tutorials/rendering/renderers.rst:359
msgid "✔️ Supported."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:213
msgid "PCSS for DirectionalLight"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:216
msgid "Light projector textures"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:221
msgid "Global Illumination"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:223
msgid "See :ref:`doc_introduction_to_global_illumination` for more information."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:228
msgid "ReflectionProbe"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:228
msgid "✔️ Supported, 2 per mesh."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:228
msgid "✔️ Supported, 8 per mesh."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:228
msgid "✔️ Supported, unlimited."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:231
msgid "LightmapGI"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:231
msgid "⚠️ Rendering of baked lightmaps is supported. Baking requires hardware with RenderingDevice support."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:237
msgid "VoxelGI"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:240
#: ../../docs/tutorials/rendering/renderers.rst:267
msgid "Screen-Space Indirect Lighting (SSIL)"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:243
#: ../../docs/tutorials/rendering/renderers.rst:270
msgid "Signed Distance Field Global Illumination (SDFGI)"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:249
msgid "Environment and post-processing"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:251
msgid "See :ref:`doc_environment_and_post_processing` for more information."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:256
msgid "Fog (Depth and Height)"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:258
msgid "Volumetric Fog"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:260
msgid "Tonemapping"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:262
msgid "Screen-Space Reflections"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:264
msgid "Screen-Space Ambient Occlusion (SSAO)"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:274
msgid "Glow"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:276
msgid "Adjustments"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:278
msgid "Custom post-processing with fullscreen quad"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:281
msgid "Custom post-processing with CompositorEffects"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:286
msgid "Antialiasing"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:288
msgid "See :ref:`doc_3d_antialiasing` for more information."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:293
msgid "MSAA 3D"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:295
msgid "MSAA 2D"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:297
msgid "TAA"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:299
msgid "FSR2"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:301
msgid "FXAA"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:303
msgid "SSAA"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:305
msgid "Screen-space roughness limiter"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:310
msgid "StandardMaterial features"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:312
msgid "See :ref:`doc_standard_material_3d` for more information."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:317
msgid "Sub-surface scattering"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:322
msgid "Shader features"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:324
msgid "See :ref:`doc_shading_reference` for more information."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:329
msgid "Screen texture"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:331
msgid "Depth texture"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:334
msgid "Normal/Roughness texture"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:336
msgid "Compute shaders"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:336
msgid "⚠️ Supported, but comes with a performance penalty on older devices."
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:342
msgid "Other features"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:347
msgid "Variable rate shading"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:350
msgid "Decals"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:352
msgid "Depth of field blur"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:354
msgid "Adaptive and Mailbox VSync modes"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:357
msgid "2D HDR Viewport"
msgstr ""
#: ../../docs/tutorials/rendering/renderers.rst:359
msgid "RenderingDevice access"
msgstr ""