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godot-docs-l10n/sphinx/templates/about/list_of_features.pot
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# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-2021, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 3.4\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-12-21 17:14+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/about/list_of_features.rst:4
msgid "List of features"
msgstr ""
#: ../../docs/about/list_of_features.rst:6
msgid "This page aims to list all features currently supported by Godot."
msgstr ""
#: ../../docs/about/list_of_features.rst:10
msgid "This page lists features supported by the current stable version of Godot (3.3). `More features <https://docs.godotengine.org/en/latest/about/list_of_features.html>`__ are available in the latest development version (4.0)."
msgstr ""
#: ../../docs/about/list_of_features.rst:15
msgid "Features"
msgstr ""
#: ../../docs/about/list_of_features.rst:18
msgid "Platforms"
msgstr ""
#: ../../docs/about/list_of_features.rst:20
msgid "**Can run both the editor and exported projects:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:22
msgid "Windows 7 and later (64-bit and 32-bit)."
msgstr ""
#: ../../docs/about/list_of_features.rst:23
msgid "macOS 10.12 and later (64-bit, x86 and ARM)."
msgstr ""
#: ../../docs/about/list_of_features.rst:24
msgid "Linux (64-bit and 32-bit, x86 and ARM)."
msgstr ""
#: ../../docs/about/list_of_features.rst:26
msgid "Binaries are statically linked and can run on any distribution if compiled on an old enough base distribution."
msgstr ""
#: ../../docs/about/list_of_features.rst:28
msgid "Official binaries are compiled on Ubuntu 14.04."
msgstr ""
#: ../../docs/about/list_of_features.rst:30
msgid "HTML5 via WebAssembly (Firefox, Chrome, Edge, Opera)."
msgstr ""
#: ../../docs/about/list_of_features.rst:32
msgid "**Runs exported projects:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:34
msgid "Android 4.4 and later."
msgstr ""
#: ../../docs/about/list_of_features.rst:35
msgid "iOS 10.0 and later."
msgstr ""
#: ../../docs/about/list_of_features.rst:36
msgid ":ref:`Consoles <doc_consoles>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:37
msgid ":ref:`Headless Linux and macOS servers <doc_exporting_for_dedicated_servers>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:39
msgid "Godot aims to be as platform-independent as possible and can be ported to new platforms with relative ease."
msgstr ""
#: ../../docs/about/list_of_features.rst:43
msgid "Editor"
msgstr ""
#: ../../docs/about/list_of_features.rst:45
#: ../../docs/about/list_of_features.rst:90
#: ../../docs/about/list_of_features.rst:355
msgid "**Features:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:47
msgid "Scene tree editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:48
msgid "Script editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:49
msgid "Support for :ref:`external script editors <doc_external_editor>` such as Visual Studio Code or Vim."
msgstr ""
#: ../../docs/about/list_of_features.rst:51
msgid "GDScript :ref:`debugger <doc_debugger_panel>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:53
msgid "No support for debugging in threads yet."
msgstr ""
#: ../../docs/about/list_of_features.rst:54
msgid "Performance monitoring tools."
msgstr ""
#: ../../docs/about/list_of_features.rst:55
msgid "Live script reloading."
msgstr ""
#: ../../docs/about/list_of_features.rst:56
msgid "Live scene editing."
msgstr ""
#: ../../docs/about/list_of_features.rst:58
msgid "Changes will reflect in the editor and will be kept after closing the running project."
msgstr ""
#: ../../docs/about/list_of_features.rst:60
msgid "Remote inspector."
msgstr ""
#: ../../docs/about/list_of_features.rst:62
msgid "Changes won't reflect in the editor and won't be kept after closing the running project."
msgstr ""
#: ../../docs/about/list_of_features.rst:64
msgid "Live camera replication."
msgstr ""
#: ../../docs/about/list_of_features.rst:66
msgid "Move the in-editor camera and see the result in the running project."
msgstr ""
#: ../../docs/about/list_of_features.rst:68
msgid "Use the editor in dozens of languages contributed by the community."
msgstr ""
#: ../../docs/about/list_of_features.rst:70
msgid "**Plugins:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:72
msgid "Editor plugins can be downloaded from the :ref:`asset library <doc_what_is_assetlib>` to extend editor functionality."
msgstr ""
#: ../../docs/about/list_of_features.rst:74
msgid "Create your own plugins using GDScript to add new features or speed up your workflow."
msgstr ""
#: ../../docs/about/list_of_features.rst:75
msgid "Download projects from the asset library in the project manager and import them directly."
msgstr ""
#: ../../docs/about/list_of_features.rst:78
msgid "2D graphics"
msgstr ""
#: ../../docs/about/list_of_features.rst:80
#: ../../docs/about/list_of_features.rst:147
msgid "**Two renderers available:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:82
#: ../../docs/about/list_of_features.rst:149
msgid "OpenGL ES 3.0 renderer (uses OpenGL 3.3 on desktop platforms)."
msgstr ""
#: ../../docs/about/list_of_features.rst:84
#: ../../docs/about/list_of_features.rst:151
msgid "High-end visuals. Recommended on desktop platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:86
#: ../../docs/about/list_of_features.rst:154
msgid "OpenGL ES 2.0 renderer (uses OpenGL 2.1 on desktop platforms)."
msgstr ""
#: ../../docs/about/list_of_features.rst:88
#: ../../docs/about/list_of_features.rst:156
msgid "Recommended on mobile and Web platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:92
msgid "Sprite, polygon and line rendering."
msgstr ""
#: ../../docs/about/list_of_features.rst:94
msgid "High-level tools to draw lines and polygons such as Polygon2D and Line2D."
msgstr ""
#: ../../docs/about/list_of_features.rst:96
msgid "AnimatedSprite as a helper for creating animated sprites."
msgstr ""
#: ../../docs/about/list_of_features.rst:97
msgid "Parallax layers."
msgstr ""
#: ../../docs/about/list_of_features.rst:99
msgid "Pseudo-3D support by automatically duplicating a layer several times."
msgstr ""
#: ../../docs/about/list_of_features.rst:101
msgid "2D lighting with normal maps."
msgstr ""
#: ../../docs/about/list_of_features.rst:103
msgid "Hard or soft shadows."
msgstr ""
#: ../../docs/about/list_of_features.rst:105
msgid "Font rendering using bitmaps (BitmapFont) or rasterization using FreeType (DynamicFont)."
msgstr ""
#: ../../docs/about/list_of_features.rst:107
msgid "Bitmap fonts can be exported using tools like BMFont."
msgstr ""
#: ../../docs/about/list_of_features.rst:108
msgid "DynamicFont supports monochrome fonts as well as colored fonts (e.g. for emoji). Supported formats are TTF, OTF and WOFF1."
msgstr ""
#: ../../docs/about/list_of_features.rst:110
msgid "DynamicFont supports optional font outlines with adjustable width and color."
msgstr ""
#: ../../docs/about/list_of_features.rst:111
msgid "Support for font oversampling to keep fonts sharp at higher resolutions."
msgstr ""
#: ../../docs/about/list_of_features.rst:113
msgid "GPU-based particles with support for custom particle shaders."
msgstr ""
#: ../../docs/about/list_of_features.rst:114
#: ../../docs/about/list_of_features.rst:228
msgid "CPU-based particles."
msgstr ""
#: ../../docs/about/list_of_features.rst:117
msgid "2D tools"
msgstr ""
#: ../../docs/about/list_of_features.rst:119
msgid "2D camera with built-in smoothing and drag margins."
msgstr ""
#: ../../docs/about/list_of_features.rst:120
msgid "Path2D node to represent a path in 2D space."
msgstr ""
#: ../../docs/about/list_of_features.rst:122
#: ../../docs/about/list_of_features.rst:269
msgid "Can be drawn in the editor or generated procedurally."
msgstr ""
#: ../../docs/about/list_of_features.rst:123
msgid "PathFollow2D node to make nodes follow a Path2D."
msgstr ""
#: ../../docs/about/list_of_features.rst:125
msgid "2D geometry helper class."
msgstr ""
#: ../../docs/about/list_of_features.rst:126
msgid "Line2D node to draw textured 2D lines."
msgstr ""
#: ../../docs/about/list_of_features.rst:129
msgid "2D physics"
msgstr ""
#: ../../docs/about/list_of_features.rst:131
#: ../../docs/about/list_of_features.rst:277
msgid "**Physics bodies:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:133
#: ../../docs/about/list_of_features.rst:279
msgid "Static bodies."
msgstr ""
#: ../../docs/about/list_of_features.rst:134
#: ../../docs/about/list_of_features.rst:280
msgid "Rigid bodies."
msgstr ""
#: ../../docs/about/list_of_features.rst:135
#: ../../docs/about/list_of_features.rst:281
msgid "Kinematic bodies."
msgstr ""
#: ../../docs/about/list_of_features.rst:136
#: ../../docs/about/list_of_features.rst:283
msgid "Joints."
msgstr ""
#: ../../docs/about/list_of_features.rst:137
#: ../../docs/about/list_of_features.rst:286
msgid "Areas to detect bodies entering or leaving it."
msgstr ""
#: ../../docs/about/list_of_features.rst:139
#: ../../docs/about/list_of_features.rst:288
msgid "**Collision detection:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:141
msgid "Built-in shapes: line, box, circle, capsule."
msgstr ""
#: ../../docs/about/list_of_features.rst:142
msgid "Collision polygons (can be drawn manually or generated from a sprite in the editor)."
msgstr ""
#: ../../docs/about/list_of_features.rst:145
msgid "3D graphics"
msgstr ""
#: ../../docs/about/list_of_features.rst:152
msgid "HDR rendering with sRGB."
msgstr ""
#: ../../docs/about/list_of_features.rst:157
msgid "LDR rendering for greater compatibility."
msgstr ""
#: ../../docs/about/list_of_features.rst:158
msgid "Not all features are available. Features available only when using the OpenGL ES 3.0 renderer are marked *GLES3* below."
msgstr ""
#: ../../docs/about/list_of_features.rst:161
msgid "**Camera:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:163
msgid "Perspective, orthographic and frustum-offset cameras."
msgstr ""
#: ../../docs/about/list_of_features.rst:165
msgid "**Physically-based rendering:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:167
msgid "Follows the Disney PBR model."
msgstr ""
#: ../../docs/about/list_of_features.rst:168
msgid "Uses a roughness-metallic workflow with support for ORM textures."
msgstr ""
#: ../../docs/about/list_of_features.rst:169
msgid "Normal mapping."
msgstr ""
#: ../../docs/about/list_of_features.rst:170
msgid "*GLES3:* Parallax/relief mapping with automatic level of detail based on distance."
msgstr ""
#: ../../docs/about/list_of_features.rst:171
msgid "*GLES3:* Sub-surface scattering and transmittance."
msgstr ""
#: ../../docs/about/list_of_features.rst:172
msgid "*GLES3:* Proximity fade (soft particles)."
msgstr ""
#: ../../docs/about/list_of_features.rst:173
msgid "Distance fade which can use alpha blending or dithering to avoid going through the transparent pipeline."
msgstr ""
#: ../../docs/about/list_of_features.rst:175
msgid "Dithering can be determined on a per-pixel or per-object basis."
msgstr ""
#: ../../docs/about/list_of_features.rst:177
msgid "**Real-time lighting:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:179
msgid "Directional lights (sun/moon). Up to 4 per scene."
msgstr ""
#: ../../docs/about/list_of_features.rst:180
msgid "Omnidirectional lights."
msgstr ""
#: ../../docs/about/list_of_features.rst:181
msgid "Spot lights with adjustable cone angle and attenuation."
msgstr ""
#: ../../docs/about/list_of_features.rst:183
msgid "**Shadow mapping:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:185
msgid "*DirectionalLight:* Orthogonal (fastest), PSSM 2-split and 4-split. Supports blending between splits."
msgstr ""
#: ../../docs/about/list_of_features.rst:187
msgid "*OmniLight:* Dual paraboloid (fast) or cubemap (slower but more accurate). Supports colored projector textures in the form of panoramas."
msgstr ""
#: ../../docs/about/list_of_features.rst:189
msgid "*SpotLight:* Single texture."
msgstr ""
#: ../../docs/about/list_of_features.rst:191
msgid "**Global illumination with indirect lighting:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:193
msgid "Baked lightmaps (fast, but can't be updated at run-time)."
msgstr ""
#: ../../docs/about/list_of_features.rst:195
msgid "Supports baking indirect light only or baking both direct and indirect lighting. The bake mode can be adjusted on a per-light basis to allow for hybrid light baking setups."
msgstr ""
#: ../../docs/about/list_of_features.rst:198
msgid "Supports lighting dynamic objects using an automatic octree-based system. No manual probe placement is required."
msgstr ""
#: ../../docs/about/list_of_features.rst:200
msgid "Lightmaps are baked on the CPU."
msgstr ""
#: ../../docs/about/list_of_features.rst:202
msgid "*GLES3:* GI probes (slower, semi-real-time). Supports reflections."
msgstr ""
#: ../../docs/about/list_of_features.rst:204
msgid "**Reflections:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:206
msgid "*GLES3:* Voxel-based reflections (when using GI probes)."
msgstr ""
#: ../../docs/about/list_of_features.rst:207
msgid "Fast baked reflections or slow real-time reflections using ReflectionProbe. Parallax correction can optionally be enabled."
msgstr ""
#: ../../docs/about/list_of_features.rst:209
msgid "*GLES3:* Screen-space reflections."
msgstr ""
#: ../../docs/about/list_of_features.rst:210
msgid "Reflection techniques can be mixed together for greater accuracy or scalability."
msgstr ""
#: ../../docs/about/list_of_features.rst:212
msgid "**Sky:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:214
msgid "Panorama sky (using an HDRI)."
msgstr ""
#: ../../docs/about/list_of_features.rst:215
msgid "Procedural sky."
msgstr ""
#: ../../docs/about/list_of_features.rst:217
msgid "**Fog:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:219
msgid "Depth fog with an adjustable attenuation curve."
msgstr ""
#: ../../docs/about/list_of_features.rst:220
msgid "Height fog (floor or ceiling) with adjustable attenuation."
msgstr ""
#: ../../docs/about/list_of_features.rst:221
msgid "Support for automatic depth fog color depending on the camera direction (to match the sun color)."
msgstr ""
#: ../../docs/about/list_of_features.rst:223
msgid "Optional transmittance to make lights more visible in the fog."
msgstr ""
#: ../../docs/about/list_of_features.rst:225
msgid "**Particles:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:227
msgid "*GLES3:* GPU-based particles with support for custom particle shaders."
msgstr ""
#: ../../docs/about/list_of_features.rst:230
msgid "**Post-processing:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:232
msgid "Tonemapping (Linear, Reinhard, Filmic, ACES)."
msgstr ""
#: ../../docs/about/list_of_features.rst:233
msgid "*GLES3:* Automatic exposure adjustments based on viewport brightness."
msgstr ""
#: ../../docs/about/list_of_features.rst:234
msgid "*GLES3:* Near and far depth of field."
msgstr ""
#: ../../docs/about/list_of_features.rst:235
msgid "*GLES3:* Screen-space ambient occlusion."
msgstr ""
#: ../../docs/about/list_of_features.rst:236
msgid "*GLES3:* Optional debanding to avoid color banding (effective when HDR rendering is enabled)."
msgstr ""
#: ../../docs/about/list_of_features.rst:237
msgid "Glow/bloom with optional bicubic upscaling and several blend modes available: Screen, Soft Light, Add, Replace."
msgstr ""
#: ../../docs/about/list_of_features.rst:239
msgid "Color correction using an one-dimensional ramp."
msgstr ""
#: ../../docs/about/list_of_features.rst:240
msgid "Brightness, contrast and saturation adjustments."
msgstr ""
#: ../../docs/about/list_of_features.rst:242
msgid "**Texture filtering:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:244
msgid "Nearest, bilinear, trilinear or anisotropic filtering."
msgstr ""
#: ../../docs/about/list_of_features.rst:246
msgid "**Texture compression:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:248
msgid "*GLES3:* BPTC for high-quality compression (not supported on macOS)."
msgstr ""
#: ../../docs/about/list_of_features.rst:249
msgid "*GLES3:* ETC2 (not supported on macOS)."
msgstr ""
#: ../../docs/about/list_of_features.rst:250
msgid "ETC1 (recommended when using the GLES2 renderer)."
msgstr ""
#: ../../docs/about/list_of_features.rst:251
msgid "*GLES3:* S3TC (not supported on mobile/Web platforms)."
msgstr ""
#: ../../docs/about/list_of_features.rst:253
msgid "**Anti-aliasing:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:255
msgid "Multi-sample antialiasing (MSAA)."
msgstr ""
#: ../../docs/about/list_of_features.rst:256
msgid "Fast approximate antialiasing (FXAA)."
msgstr ""
#: ../../docs/about/list_of_features.rst:258
msgid "Most of these effects can be adjusted for better performance or to further improve quality. This can be helpful when using Godot for offline rendering."
msgstr ""
#: ../../docs/about/list_of_features.rst:262
msgid "3D tools"
msgstr ""
#: ../../docs/about/list_of_features.rst:264
msgid "Built-in meshes: cube, cylinder/cone, (hemi)sphere, prism, plane, quad."
msgstr ""
#: ../../docs/about/list_of_features.rst:265
msgid "Tools for :ref:`procedural geometry generation <doc_procedural_geometry>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:266
msgid ":ref:`Constructive solid geometry <doc_csg_tools>` (intended for prototyping)."
msgstr ""
#: ../../docs/about/list_of_features.rst:267
msgid "Path3D node to represent a path in 3D space."
msgstr ""
#: ../../docs/about/list_of_features.rst:270
msgid "PathFollow3D node to make nodes follow a Path3D."
msgstr ""
#: ../../docs/about/list_of_features.rst:272
msgid "3D geometry helper class."
msgstr ""
#: ../../docs/about/list_of_features.rst:275
msgid "3D physics"
msgstr ""
#: ../../docs/about/list_of_features.rst:282
msgid "Vehicle bodies (intended for arcade physics, not simulation)."
msgstr ""
#: ../../docs/about/list_of_features.rst:284
msgid "Soft bodies."
msgstr ""
#: ../../docs/about/list_of_features.rst:285
msgid "Ragdolls."
msgstr ""
#: ../../docs/about/list_of_features.rst:290
msgid "Built-in shapes: cuboid, sphere, capsule, cylinder."
msgstr ""
#: ../../docs/about/list_of_features.rst:291
msgid "Generate triangle collision shapes for any mesh from the editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:292
msgid "Generate one or several convex collision shapes for any mesh from the editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:295
msgid "Shaders"
msgstr ""
#: ../../docs/about/list_of_features.rst:297
msgid "*2D:* Custom vertex, fragment, and light shaders."
msgstr ""
#: ../../docs/about/list_of_features.rst:298
msgid "*3D:* Custom vertex, fragment, light, and sky shaders."
msgstr ""
#: ../../docs/about/list_of_features.rst:299
msgid "Text-based shaders using a :ref:`shader language inspired by GLSL <doc_shading_language>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:300
msgid "Visual shader editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:302
msgid "Support for visual shader plugins."
msgstr ""
#: ../../docs/about/list_of_features.rst:305
msgid "Scripting"
msgstr ""
#: ../../docs/about/list_of_features.rst:307
msgid "**General:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:309
msgid "Object-oriented design pattern with scripts extending nodes."
msgstr ""
#: ../../docs/about/list_of_features.rst:310
msgid "Signals and groups for communicating between scripts."
msgstr ""
#: ../../docs/about/list_of_features.rst:311
msgid "Support for :ref:`cross-language scripting <doc_cross_language_scripting>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:312
msgid "Many 2D and 3D linear algebra data types such as vectors and transforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:314
msgid ":ref:`GDScript: <toc-learn-scripting-gdscript>`"
msgstr ""
#: ../../docs/about/list_of_features.rst:316
msgid ":ref:`High-level interpreted language <doc_gdscript>` with :ref:`optional static typing <doc_gdscript_static_typing>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:318
msgid "Syntax inspired by Python."
msgstr ""
#: ../../docs/about/list_of_features.rst:319
msgid "Syntax highlighting is provided on GitHub."
msgstr ""
#: ../../docs/about/list_of_features.rst:320
msgid ":ref:`Use threads <doc_using_multiple_threads>` to perform asynchronous actions or make use of multiple processor cores."
msgstr ""
#: ../../docs/about/list_of_features.rst:323
msgid ":ref:`C#: <toc-learn-scripting-C#>`"
msgstr ""
#: ../../docs/about/list_of_features.rst:325
msgid "Packaged in a separate binary to keep file sizes and dependencies down."
msgstr ""
#: ../../docs/about/list_of_features.rst:326
msgid "Uses Mono 6.x."
msgstr ""
#: ../../docs/about/list_of_features.rst:328
msgid "Full support for the C# 7.0 syntax and features."
msgstr ""
#: ../../docs/about/list_of_features.rst:330
msgid "Supports all platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:331
msgid "Using an external editor is recommended to benefit from IDE functionality."
msgstr ""
#: ../../docs/about/list_of_features.rst:333
msgid ":ref:`VisualScript: <toc-learn-scripting-visual_script>`"
msgstr ""
#: ../../docs/about/list_of_features.rst:335
msgid ":ref:`Graph-based visual scripting language <doc_what_is_visual_script>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:336
msgid "Works best when used for specific purposes (such as level-specific logic) rather than as a language to create entire projects."
msgstr ""
#: ../../docs/about/list_of_features.rst:339
msgid "**GDNative (C, C++, Rust, D, ...):**"
msgstr ""
#: ../../docs/about/list_of_features.rst:341
msgid "When you need it, link to native libraries for higher performance and third-party integrations."
msgstr ""
#: ../../docs/about/list_of_features.rst:343
msgid "For scripting game logic, GDScript or C# are recommended if their performance is suitable."
msgstr ""
#: ../../docs/about/list_of_features.rst:346
msgid "Official bindings for C and C++."
msgstr ""
#: ../../docs/about/list_of_features.rst:348
msgid "Use any build system and language features you wish."
msgstr ""
#: ../../docs/about/list_of_features.rst:350
msgid "Maintained D, Kotlin, Python, Nim, and Rust bindings provided by the community."
msgstr ""
#: ../../docs/about/list_of_features.rst:353
msgid "Audio"
msgstr ""
#: ../../docs/about/list_of_features.rst:357
msgid "Mono, stereo, 5.1 and 7.1 output."
msgstr ""
#: ../../docs/about/list_of_features.rst:358
msgid "Non-positional and positional playback in 2D and 3D."
msgstr ""
#: ../../docs/about/list_of_features.rst:360
msgid "Optional Doppler effect in 2D and 3D."
msgstr ""
#: ../../docs/about/list_of_features.rst:362
msgid "Support for re-routable :ref:`audio buses <doc_audio_buses>` and effects with dozens of effects included."
msgstr ""
#: ../../docs/about/list_of_features.rst:364
msgid "Listener3D node to listen from a position different than the camera in 3D."
msgstr ""
#: ../../docs/about/list_of_features.rst:365
msgid "Audio input to record microphones with real-time access using the AudioEffectCapture class."
msgstr ""
#: ../../docs/about/list_of_features.rst:366
msgid "MIDI input."
msgstr ""
#: ../../docs/about/list_of_features.rst:368
msgid "No support for MIDI output yet."
msgstr ""
#: ../../docs/about/list_of_features.rst:370
msgid "**APIs used:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:372
msgid "*Windows:* WASAPI."
msgstr ""
#: ../../docs/about/list_of_features.rst:373
msgid "*macOS:* CoreAudio."
msgstr ""
#: ../../docs/about/list_of_features.rst:374
msgid "*Linux:* PulseAudio or ALSA."
msgstr ""
#: ../../docs/about/list_of_features.rst:377
msgid "Import"
msgstr ""
#: ../../docs/about/list_of_features.rst:379
msgid "Support for :ref:`custom import plugins <doc_import_plugins>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:381
msgid "**Formats:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:383
msgid "*Images:* See :ref:`doc_import_images`."
msgstr ""
#: ../../docs/about/list_of_features.rst:384
msgid "*Audio:*"
msgstr ""
#: ../../docs/about/list_of_features.rst:386
msgid "WAV with optional IMA-ADPCM compression."
msgstr ""
#: ../../docs/about/list_of_features.rst:387
msgid "Ogg Vorbis."
msgstr ""
#: ../../docs/about/list_of_features.rst:388
msgid "MP3."
msgstr ""
#: ../../docs/about/list_of_features.rst:390
msgid "*3D scenes:*"
msgstr ""
#: ../../docs/about/list_of_features.rst:392
msgid "glTF 2.0 *(recommended)*."
msgstr ""
#: ../../docs/about/list_of_features.rst:393
msgid "`ESCN <https://github.com/godotengine/godot-blender-exporter>`__ (direct export from Blender)."
msgstr ""
#: ../../docs/about/list_of_features.rst:395
msgid "FBX (experimental)."
msgstr ""
#: ../../docs/about/list_of_features.rst:396
msgid "Collada (.dae)."
msgstr ""
#: ../../docs/about/list_of_features.rst:397
msgid "Wavefront OBJ (static scenes only, can be loaded directly as a mesh)."
msgstr ""
#: ../../docs/about/list_of_features.rst:400
msgid "Input"
msgstr ""
#: ../../docs/about/list_of_features.rst:402
msgid "Input mapping system using hardcoded input events or remappable input actions."
msgstr ""
#: ../../docs/about/list_of_features.rst:404
msgid "Axis values can be mapped to two different actions with a configurable deadzone."
msgstr ""
#: ../../docs/about/list_of_features.rst:405
msgid "Use the same code to support both keyboards and gamepads."
msgstr ""
#: ../../docs/about/list_of_features.rst:407
msgid "Keyboard input."
msgstr ""
#: ../../docs/about/list_of_features.rst:409
msgid "Keys can be mapped in \"physical\" mode to be independent of the keyboard layout."
msgstr ""
#: ../../docs/about/list_of_features.rst:411
msgid "Mouse input."
msgstr ""
#: ../../docs/about/list_of_features.rst:413
msgid "The mouse cursor can be visible, hidden, captured or confined within the window."
msgstr ""
#: ../../docs/about/list_of_features.rst:414
msgid "When captured, raw input will be used on Windows and Linux to sidestep the OS' mouse acceleration settings."
msgstr ""
#: ../../docs/about/list_of_features.rst:417
msgid "Gamepad input (up to 8 simultaneous controllers)."
msgstr ""
#: ../../docs/about/list_of_features.rst:418
msgid "Pen/tablet input with pressure support."
msgstr ""
#: ../../docs/about/list_of_features.rst:419
msgid "Gamepad, keyboard and mouse input support are also available on Android."
msgstr ""
#: ../../docs/about/list_of_features.rst:422
msgid "Navigation"
msgstr ""
#: ../../docs/about/list_of_features.rst:424
msgid "A* algorithm in 2D and 3D."
msgstr ""
#: ../../docs/about/list_of_features.rst:425
msgid "Navigation meshes."
msgstr ""
#: ../../docs/about/list_of_features.rst:427
msgid "Support for dynamic obstacle avoidance planned in Godot 4.0."
msgstr ""
#: ../../docs/about/list_of_features.rst:429
msgid "Generate navigation meshes from the editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:432
msgid "Networking"
msgstr ""
#: ../../docs/about/list_of_features.rst:434
msgid "Low-level TCP networking using StreamPeer and TCP_Server."
msgstr ""
#: ../../docs/about/list_of_features.rst:435
msgid "Low-level UDP networking using PacketPeer and UDPServer."
msgstr ""
#: ../../docs/about/list_of_features.rst:436
msgid "Low-level HTTP requests using HTTPClient."
msgstr ""
#: ../../docs/about/list_of_features.rst:437
msgid "High-level HTTP requests using HTTPRequest."
msgstr ""
#: ../../docs/about/list_of_features.rst:439
msgid "Supports HTTPS out of the box using bundled certificates."
msgstr ""
#: ../../docs/about/list_of_features.rst:441
msgid "High-level multiplayer API using UDP and ENet."
msgstr ""
#: ../../docs/about/list_of_features.rst:443
msgid "Automatic replication using remote procedure calls (RPCs)."
msgstr ""
#: ../../docs/about/list_of_features.rst:444
msgid "Supports unreliable, reliable and ordered transfers."
msgstr ""
#: ../../docs/about/list_of_features.rst:446
msgid "WebSocket client and server, available on all platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:447
msgid "WebRTC client and server, available on all platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:448
msgid "Support for UPnP to sidestep the requirement to forward ports when hosting a server behind a NAT."
msgstr ""
#: ../../docs/about/list_of_features.rst:452
msgid "Internationalization"
msgstr ""
#: ../../docs/about/list_of_features.rst:454
msgid "Full support for Unicode including emoji."
msgstr ""
#: ../../docs/about/list_of_features.rst:455
msgid "Store localization strings using :ref:`CSV <doc_internationalizing_games>` or :ref:`gettext <doc_localization_using_gettext>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:457
msgid "Use localized strings in your project automatically in GUI elements or by using the ``tr()`` function."
msgstr ""
#: ../../docs/about/list_of_features.rst:459
msgid "Support for right-to-left typesetting and text shaping planned in Godot 4.0."
msgstr ""
#: ../../docs/about/list_of_features.rst:462
msgid "Windowing and OS integration"
msgstr ""
#: ../../docs/about/list_of_features.rst:464
msgid "Move, resize, minimize, and maximize the window spawned by the project."
msgstr ""
#: ../../docs/about/list_of_features.rst:465
msgid "Change the window title and icon."
msgstr ""
#: ../../docs/about/list_of_features.rst:466
msgid "Request attention (will cause the title bar to blink on most platforms)."
msgstr ""
#: ../../docs/about/list_of_features.rst:467
msgid "Fullscreen mode."
msgstr ""
#: ../../docs/about/list_of_features.rst:469
msgid "Doesn't use exclusive fullscreen, so the screen resolution can't be changed this way. Use a Viewport with a different resolution instead."
msgstr ""
#: ../../docs/about/list_of_features.rst:472
msgid "Borderless window (fullscreen or non-fullscreen)."
msgstr ""
#: ../../docs/about/list_of_features.rst:473
msgid "Ability to keep the window always on top."
msgstr ""
#: ../../docs/about/list_of_features.rst:474
msgid "Transparent window with per-pixel transparency."
msgstr ""
#: ../../docs/about/list_of_features.rst:475
msgid "Global menu integration on macOS."
msgstr ""
#: ../../docs/about/list_of_features.rst:476
msgid "Execute commands in a blocking or non-blocking manner."
msgstr ""
#: ../../docs/about/list_of_features.rst:477
msgid "Open file paths and URLs using default or custom protocol handlers (if registered on the system)."
msgstr ""
#: ../../docs/about/list_of_features.rst:478
msgid "Parse custom command line arguments."
msgstr ""
#: ../../docs/about/list_of_features.rst:481
msgid "Mobile"
msgstr ""
#: ../../docs/about/list_of_features.rst:483
msgid "In-app purchases on Android and iOS."
msgstr ""
#: ../../docs/about/list_of_features.rst:484
msgid "Support for advertisements using third-party modules."
msgstr ""
#: ../../docs/about/list_of_features.rst:485
msgid "Support for subview embedding on Android."
msgstr ""
#: ../../docs/about/list_of_features.rst:488
msgid "XR support (AR and VR)"
msgstr ""
#: ../../docs/about/list_of_features.rst:490
msgid "Support for ARKit on iOS out of the box."
msgstr ""
#: ../../docs/about/list_of_features.rst:491
msgid "Support for the OpenXR and OpenVR APIs."
msgstr ""
#: ../../docs/about/list_of_features.rst:492
msgid "Popular VR headsets like the Oculus Quest and HTC Vive are supported thanks to plugins."
msgstr ""
#: ../../docs/about/list_of_features.rst:495
msgid "GUI system"
msgstr ""
#: ../../docs/about/list_of_features.rst:497
msgid "Godot's GUI is built using the same Control nodes used to make games in Godot. The editor UI can easily be extended in many ways using add-ons."
msgstr ""
#: ../../docs/about/list_of_features.rst:500
msgid "**Nodes:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:502
msgid "Buttons."
msgstr ""
#: ../../docs/about/list_of_features.rst:503
msgid "Checkboxes, check buttons, radio buttons."
msgstr ""
#: ../../docs/about/list_of_features.rst:504
msgid "Text entry using LineEdit (single line) and TextEdit (multiple lines)."
msgstr ""
#: ../../docs/about/list_of_features.rst:505
msgid "Dropdown menus using PopupMenu and OptionButton."
msgstr ""
#: ../../docs/about/list_of_features.rst:506
msgid "Scrollbars."
msgstr ""
#: ../../docs/about/list_of_features.rst:507
msgid "Labels."
msgstr ""
#: ../../docs/about/list_of_features.rst:508
msgid "RichTextLabel for :ref:`text formatted using BBCode <doc_bbcode_in_richtextlabel>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:509
msgid "Trees (can also be used to represent tables)."
msgstr ""
#: ../../docs/about/list_of_features.rst:510
msgid "Containers (horizontal, vertical, grid, center, margin, draggable splitter, ...)."
msgstr ""
#: ../../docs/about/list_of_features.rst:511
msgid "Controls can be rotated and scaled."
msgstr ""
#: ../../docs/about/list_of_features.rst:513
msgid "**Sizing:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:515
msgid "Anchors to keep GUI elements in a specific corner, edge or centered."
msgstr ""
#: ../../docs/about/list_of_features.rst:516
msgid "Containers to place GUI elements automatically following certain rules."
msgstr ""
#: ../../docs/about/list_of_features.rst:518
msgid ":ref:`Stack <class_BoxContainer>` layouts."
msgstr ""
#: ../../docs/about/list_of_features.rst:519
msgid ":ref:`Grid <class_GridContainer>` layouts."
msgstr ""
#: ../../docs/about/list_of_features.rst:520
msgid ":ref:`Margin <class_MarginContainer>` and :ref:`centered <class_CenterContainer>` layouts."
msgstr ""
#: ../../docs/about/list_of_features.rst:522
msgid ":ref:`Draggable splitter <class_SplitContainer>` layouts."
msgstr ""
#: ../../docs/about/list_of_features.rst:524
msgid "Scale to multiple resolutions using the ``2d`` or ``viewport`` stretch modes."
msgstr ""
#: ../../docs/about/list_of_features.rst:525
msgid "Support any aspect ratio using anchors and the ``expand`` stretch aspect."
msgstr ""
#: ../../docs/about/list_of_features.rst:527
msgid "**Theming:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:529
msgid "Built-in theme editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:531
msgid "Generate a theme based on the current editor theme settings."
msgstr ""
#: ../../docs/about/list_of_features.rst:533
msgid "Procedural vector-based theming using :ref:`class_StyleBoxFlat`."
msgstr ""
#: ../../docs/about/list_of_features.rst:535
msgid "Supports rounded/beveled corners, drop shadows and per-border widths."
msgstr ""
#: ../../docs/about/list_of_features.rst:537
msgid "Texture-based theming using :ref:`class_StyleBoxTexture`."
msgstr ""
#: ../../docs/about/list_of_features.rst:539
msgid "Godot's small distribution size can make it a suitable alternative to frameworks like Electron or Qt."
msgstr ""
#: ../../docs/about/list_of_features.rst:543
msgid "Animation"
msgstr ""
#: ../../docs/about/list_of_features.rst:545
msgid "Direct kinematics and inverse kinematics."
msgstr ""
#: ../../docs/about/list_of_features.rst:546
msgid "Support for animating any property with customizable interpolation."
msgstr ""
#: ../../docs/about/list_of_features.rst:547
msgid "Support for calling methods in animation tracks."
msgstr ""
#: ../../docs/about/list_of_features.rst:548
msgid "Support for playing sounds in animation tracks."
msgstr ""
#: ../../docs/about/list_of_features.rst:549
msgid "Support for Bézier curves in animation."
msgstr ""
#: ../../docs/about/list_of_features.rst:552
msgid "File formats"
msgstr ""
#: ../../docs/about/list_of_features.rst:554
msgid "Scenes and resources can be saved in :ref:`text-based <doc_tscn_file_format>` or binary formats."
msgstr ""
#: ../../docs/about/list_of_features.rst:556
msgid "Text-based formats are human-readable and more friendly to version control."
msgstr ""
#: ../../docs/about/list_of_features.rst:557
msgid "Binary formats are faster to save/load for large scenes/resources."
msgstr ""
#: ../../docs/about/list_of_features.rst:559
msgid "Read and write text or binary files using :ref:`class_File`."
msgstr ""
#: ../../docs/about/list_of_features.rst:561
msgid "Can optionally be compressed or encrypted."
msgstr ""
#: ../../docs/about/list_of_features.rst:563
msgid "Read and write :ref:`class_JSON` files."
msgstr ""
#: ../../docs/about/list_of_features.rst:564
msgid "Read and write INI-style configuration files using :ref:`class_ConfigFile`."
msgstr ""
#: ../../docs/about/list_of_features.rst:566
msgid "Can (de)serialize any Godot datatype, including Vector, Color, ..."
msgstr ""
#: ../../docs/about/list_of_features.rst:568
msgid "Read XML files using :ref:`class_XMLParser`."
msgstr ""
#: ../../docs/about/list_of_features.rst:569
msgid "Pack game data into a PCK file (custom format optimized for fast seeking), into a ZIP archive, or directly into the executable for single-file distribution."
msgstr ""
#: ../../docs/about/list_of_features.rst:571
msgid ":ref:`Export additional PCK files<doc_exporting_pcks>` that can be read by the engine to support mods and DLCs."
msgstr ""
#: ../../docs/about/list_of_features.rst:575
msgid "Miscellaneous"
msgstr ""
#: ../../docs/about/list_of_features.rst:577
msgid ":ref:`Low-level access to servers <doc_using_servers>` which allows bypassing the scene tree's overhead when needed."
msgstr ""
#: ../../docs/about/list_of_features.rst:579
msgid "Command line interface for automation."
msgstr ""
#: ../../docs/about/list_of_features.rst:581
msgid "Export and deploy projects using continuous integration platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:582
msgid "`Completion scripts <https://github.com/godotengine/godot/tree/master/misc/dist/shell>`__ are available for Bash, zsh and fish."
msgstr ""
#: ../../docs/about/list_of_features.rst:585
msgid "Support for :ref:`C++ modules <doc_custom_modules_in_c++>` statically linked into the engine binary."
msgstr ""
#: ../../docs/about/list_of_features.rst:587
msgid "Engine and editor written in C++03."
msgstr ""
#: ../../docs/about/list_of_features.rst:589
msgid "Can be :ref:`compiled <doc_introduction_to_the_buildsystem>` using GCC, Clang and MSVC. MinGW is also supported."
msgstr ""
#: ../../docs/about/list_of_features.rst:591
msgid "Friendly towards packagers. In most cases, system libraries can be used instead of the ones provided by Godot. The build system doesn't download anything. Builds can be fully reproducible."
msgstr ""
#: ../../docs/about/list_of_features.rst:594
msgid "Godot 4.0 will be written in C++17."
msgstr ""
#: ../../docs/about/list_of_features.rst:596
msgid "Licensed under the permissive MIT license."
msgstr ""
#: ../../docs/about/list_of_features.rst:598
msgid "Open developement process with :ref:`contributions welcome <doc_ways_to_contribute>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:602
msgid "The `Godot proposals repository <https://github.com/godotengine/godot-proposals>`__ lists features that have been requested by the community and may be implemented in future Godot releases."
msgstr ""