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187 lines
13 KiB
ReStructuredText
187 lines
13 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/noise/doc_classes/Noise.xml.
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.. _class_Noise:
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Noise
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=====
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**继承:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**派生:** :ref:`FastNoiseLite<class_FastNoiseLite>`
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噪声生成器的抽象基类。
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.. rst-class:: classref-introduction-group
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描述
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----
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该类定义了噪声生成库要继承的接口。
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为不提供无缝噪声的库提供一个默认的 :ref:`get_seamless_image<class_Noise_method_get_seamless_image>` 实现。该函数从 :ref:`get_image<class_Noise_method_get_image>` 请求更大的图像,反转该图像的象限,然后使用额外宽度的条带在接缝处混合。
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继承的噪声类可以选择性地覆盖该函数,以提供更优化的算法。
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.. rst-class:: classref-reftable-group
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方法
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----
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.. table::
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:widths: auto
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+--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Image<class_Image>` | :ref:`get_image<class_Noise_method_get_image>`\ (\ width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`, invert\: :ref:`bool<class_bool>` = false, in_3d_space\: :ref:`bool<class_bool>` = false, normalize\: :ref:`bool<class_bool>` = true\ ) |const| |
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+--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\] | :ref:`get_image_3d<class_Noise_method_get_image_3d>`\ (\ width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`, depth\: :ref:`int<class_int>`, invert\: :ref:`bool<class_bool>` = false, normalize\: :ref:`bool<class_bool>` = true\ ) |const| |
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+--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_noise_1d<class_Noise_method_get_noise_1d>`\ (\ x\: :ref:`float<class_float>`\ ) |const| |
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+--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_noise_2d<class_Noise_method_get_noise_2d>`\ (\ x\: :ref:`float<class_float>`, y\: :ref:`float<class_float>`\ ) |const| |
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+--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_noise_2dv<class_Noise_method_get_noise_2dv>`\ (\ v\: :ref:`Vector2<class_Vector2>`\ ) |const| |
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+--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_noise_3d<class_Noise_method_get_noise_3d>`\ (\ x\: :ref:`float<class_float>`, y\: :ref:`float<class_float>`, z\: :ref:`float<class_float>`\ ) |const| |
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+--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_noise_3dv<class_Noise_method_get_noise_3dv>`\ (\ v\: :ref:`Vector3<class_Vector3>`\ ) |const| |
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+--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Image<class_Image>` | :ref:`get_seamless_image<class_Noise_method_get_seamless_image>`\ (\ width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`, invert\: :ref:`bool<class_bool>` = false, in_3d_space\: :ref:`bool<class_bool>` = false, skirt\: :ref:`float<class_float>` = 0.1, normalize\: :ref:`bool<class_bool>` = true\ ) |const| |
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+--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\] | :ref:`get_seamless_image_3d<class_Noise_method_get_seamless_image_3d>`\ (\ width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`, depth\: :ref:`int<class_int>`, invert\: :ref:`bool<class_bool>` = false, skirt\: :ref:`float<class_float>` = 0.1, normalize\: :ref:`bool<class_bool>` = true\ ) |const| |
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+--------------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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方法说明
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--------
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.. _class_Noise_method_get_image:
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.. rst-class:: classref-method
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:ref:`Image<class_Image>` **get_image**\ (\ width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`, invert\: :ref:`bool<class_bool>` = false, in_3d_space\: :ref:`bool<class_bool>` = false, normalize\: :ref:`bool<class_bool>` = true\ ) |const| :ref:`🔗<class_Noise_method_get_image>`
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返回包含 2D 噪声值的 :ref:`Image<class_Image>`\ 。
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\ **注意:**\ ``normalize`` 为 ``false`` 时,默认实现要求噪声生成器返回 ``-1.0`` 到 ``1.0`` 之间的值。
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.. rst-class:: classref-item-separator
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----
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.. _class_Noise_method_get_image_3d:
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.. rst-class:: classref-method
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:ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\] **get_image_3d**\ (\ width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`, depth\: :ref:`int<class_int>`, invert\: :ref:`bool<class_bool>` = false, normalize\: :ref:`bool<class_bool>` = true\ ) |const| :ref:`🔗<class_Noise_method_get_image_3d>`
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返回包含 3D 噪声值的 :ref:`Image<class_Image>` 的 :ref:`Array<class_Array>`\ ,用于 :ref:`ImageTexture3D.create<class_ImageTexture3D_method_create>`\ 。
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\ **注意:**\ ``normalize`` 为 ``false`` 时,默认实现要求噪声生成器返回 ``-1.0`` 到 ``1.0`` 之间的值。
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.. rst-class:: classref-item-separator
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----
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.. _class_Noise_method_get_noise_1d:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **get_noise_1d**\ (\ x\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Noise_method_get_noise_1d>`
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返回给定 (x) 坐标处的 1D 噪声值。
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.. rst-class:: classref-item-separator
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----
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.. _class_Noise_method_get_noise_2d:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **get_noise_2d**\ (\ x\: :ref:`float<class_float>`, y\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Noise_method_get_noise_2d>`
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返回给定位置处的 2D 噪声值。
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.. rst-class:: classref-item-separator
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----
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.. _class_Noise_method_get_noise_2dv:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **get_noise_2dv**\ (\ v\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Noise_method_get_noise_2dv>`
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返回给定位置处的 2D 噪声值。
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.. rst-class:: classref-item-separator
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----
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.. _class_Noise_method_get_noise_3d:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **get_noise_3d**\ (\ x\: :ref:`float<class_float>`, y\: :ref:`float<class_float>`, z\: :ref:`float<class_float>`\ ) |const| :ref:`🔗<class_Noise_method_get_noise_3d>`
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返回给定位置处的 3D 噪声值。
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.. rst-class:: classref-item-separator
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----
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.. _class_Noise_method_get_noise_3dv:
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.. rst-class:: classref-method
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:ref:`float<class_float>` **get_noise_3dv**\ (\ v\: :ref:`Vector3<class_Vector3>`\ ) |const| :ref:`🔗<class_Noise_method_get_noise_3dv>`
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返回给定位置处的 3D 噪声值。
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.. rst-class:: classref-item-separator
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----
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.. _class_Noise_method_get_seamless_image:
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.. rst-class:: classref-method
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:ref:`Image<class_Image>` **get_seamless_image**\ (\ width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`, invert\: :ref:`bool<class_bool>` = false, in_3d_space\: :ref:`bool<class_bool>` = false, skirt\: :ref:`float<class_float>` = 0.1, normalize\: :ref:`bool<class_bool>` = true\ ) |const| :ref:`🔗<class_Noise_method_get_seamless_image>`
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返回包含无缝 2D 噪声值的 :ref:`Image<class_Image>`\ 。
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\ **注意:**\ ``normalize`` 为 ``false`` 时,默认实现要求噪声生成器返回 ``-1.0`` 到 ``1.0`` 之间的值。
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.. rst-class:: classref-item-separator
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----
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.. _class_Noise_method_get_seamless_image_3d:
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.. rst-class:: classref-method
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:ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\] **get_seamless_image_3d**\ (\ width\: :ref:`int<class_int>`, height\: :ref:`int<class_int>`, depth\: :ref:`int<class_int>`, invert\: :ref:`bool<class_bool>` = false, skirt\: :ref:`float<class_float>` = 0.1, normalize\: :ref:`bool<class_bool>` = true\ ) |const| :ref:`🔗<class_Noise_method_get_seamless_image_3d>`
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返回包含无缝 3D 噪声值的 :ref:`Image<class_Image>` 的 :ref:`Array<class_Array>`\ ,用于 :ref:`ImageTexture3D.create<class_ImageTexture3D_method_create>`\ 。
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\ **注意:**\ ``normalize`` 为 ``false`` 时,默认实现要求噪声生成器返回 ``-1.0`` 到 ``1.0`` 之间的值。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
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.. |void| replace:: :abbr:`void (无返回值。)`
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