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49 lines
2.2 KiB
Plaintext
49 lines
2.2 KiB
Plaintext
# SOME DESCRIPTIVE TITLE.
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# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
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# This file is distributed under the same license as the Godot Engine package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: ../../docs/engine_details/development/debugging/index.rst:4
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msgid "Debugging and profiling"
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msgstr ""
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#: ../../docs/engine_details/development/debugging/index.rst:6
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msgid "This section contains pages that provide guidance if you're looking at the engine code trying to find an underlying issue or an optimization possibility."
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msgstr ""
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#: ../../docs/engine_details/development/debugging/index.rst:19
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msgid "Debugging the editor"
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msgstr ""
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#: ../../docs/engine_details/development/debugging/index.rst:21
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msgid "When working on the Godot editor keep in mind that by default the executable will start in the Project Manager mode. Opening a project from the Project Manager spawns a new process, which stops the debugging session. To avoid that you should launch directly into the project using ``-e`` and ``--path`` launch options."
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msgstr ""
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#: ../../docs/engine_details/development/debugging/index.rst:27
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msgid "For example, using ``gdb`` directly, you may do this:"
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msgstr ""
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#: ../../docs/engine_details/development/debugging/index.rst:34
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msgid "You can also run the editor directly from your project's folder. In that case, only the ``-e`` option is required."
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msgstr ""
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#: ../../docs/engine_details/development/debugging/index.rst:43
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msgid "You can learn more about these launch options and other command line arguments in the :ref:`command line tutorial <doc_command_line_tutorial>`."
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msgstr ""
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#: ../../docs/engine_details/development/debugging/index.rst:46
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msgid "If you're using a code editor or an IDE to debug Godot, check out our :ref:`configuration guides <doc_configuring_an_ide>`, which cover the setup process for building and debugging with your particular editor."
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msgstr ""
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