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godot-docs-l10n/sphinx/templates/engine_details/development/configuring_an_ide/kdevelop.pot
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# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:4
msgid "KDevelop"
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:6
msgid "`KDevelop <https://www.kdevelop.org>`_ is a free, open source IDE for all desktop platforms."
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:9
msgid "Importing the project"
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:11
msgid "From the KDevelop's main screen select **Open Project**."
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:17
msgid "KDevelop's main screen."
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:19
msgid "Navigate to the Godot root folder and select it."
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:20
msgid "On the next screen, choose **Custom Build System** for the **Project Manager**."
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:26
msgid "After the project has been imported, open the project configuration by right-clicking on it in the **Projects** panel and selecting **Open Configuration..** option."
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:33
msgid "Under **Language Support** open the **Includes/Imports** tab and add the following paths:"
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:49
msgid "Apply the changes."
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:50
msgid "Under **Custom Build System** add a new build configuration with the following settings:"
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:53
msgid "Build Directory"
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:53
msgid "*blank*"
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:55
msgid "Enable"
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:55
msgid "**True**"
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:57
msgid "Executable"
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:57
msgid "**scons**"
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:59
msgid "Arguments"
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:59
msgid "See :ref:`doc_introduction_to_the_buildsystem` for a full list of arguments."
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:66
msgid "Apply the changes and close the configuration window."
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:69
msgid "Debugging the project"
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:71
msgid "Select **Run > Configure Launches...** from the top menu."
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:77
msgid "Click **Add** to create a new launch configuration."
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:78
msgid "Select **Executable** option and specify the path to your executable located in the ``<Godot root directory>/bin`` folder. The name depends on your build configuration, e.g. ``godot.linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with ``platform=linuxbsd``, ``target=editor``, and ``dev_build=yes``."
msgstr ""
#: ../../docs/engine_details/development/configuring_an_ide/kdevelop.rst:87
msgid "If you run into any issues, ask for help in one of `Godot's community channels <https://godotengine.org/community>`__."
msgstr ""