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61 lines
3.0 KiB
Plaintext
61 lines
3.0 KiB
Plaintext
# SOME DESCRIPTIVE TITLE.
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# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
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# This file is distributed under the same license as the Godot Engine package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: ../../docs/engine_details/development/compiling/index.rst:6
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msgid "Building from source"
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msgstr ""
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#: ../../docs/engine_details/development/compiling/index.rst:10
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msgid "Godot prides itself on being very easy to build, by C++ project standards. :ref:`Godot uses the SCons build system <doc_faq_why_scons>`, and after the initial setup compiling the engine for your current platform should be as easy as running:"
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msgstr ""
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#: ../../docs/engine_details/development/compiling/index.rst:18
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msgid "But you will probably need to use at least some of the available options to configure the build to match your specific needs, be it a custom engine fork, a lightweight build stripped of extra modules, or an executable targeting engine development."
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msgstr ""
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#: ../../docs/engine_details/development/compiling/index.rst:22
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msgid "The articles below should help you navigate configuration options available, as well as prerequisites required to compile Godot exactly the way you need."
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msgstr ""
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#: ../../docs/engine_details/development/compiling/index.rst:-1
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msgid "Basics of building Godot"
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msgstr ""
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#: ../../docs/engine_details/development/compiling/index.rst:28
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msgid "Let's start with basics, and learn how to get Godot's source code, and then which options to use to compile it regardless of your target platform."
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msgstr ""
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#: ../../docs/engine_details/development/compiling/index.rst:-1
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msgid "Building for target platforms"
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msgstr ""
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#: ../../docs/engine_details/development/compiling/index.rst:41
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msgid "Below you can find instructions for compiling the engine for your specific target platform. Note that Godot supports cross-compilation, which means you can compile it for a target platform that doesn't match your current platform (say, target Linux while being on Windows). The guides will try their best to cover all possible situations."
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msgstr ""
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#: ../../docs/engine_details/development/compiling/index.rst:-1
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msgid "Other compilation targets and options"
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msgstr ""
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#: ../../docs/engine_details/development/compiling/index.rst:62
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msgid "Some additional universal compilation options require further setup. Namely, while Godot does have C#/.NET support as a part of its main codebase, it does not get compiled by default to reduce the executable size for users who don't need C# for their projects."
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msgstr ""
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#: ../../docs/engine_details/development/compiling/index.rst:66
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msgid "Articles below explain how to configure the buildsystem for cases like this, and also cover some optimization techniques."
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msgstr ""
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