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godot-docs-l10n/sphinx/templates/engine_details/development/compiling/getting_source.pot
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# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/engine_details/development/compiling/getting_source.rst:4
msgid "Getting the source"
msgstr ""
#: ../../docs/engine_details/development/compiling/getting_source.rst:9
msgid "Downloading the Godot source code"
msgstr ""
#: ../../docs/engine_details/development/compiling/getting_source.rst:11
msgid "Before :ref:`getting into the SCons build system <doc_introduction_to_the_buildsystem>` and compiling Godot, you need to actually download the Godot source code."
msgstr ""
#: ../../docs/engine_details/development/compiling/getting_source.rst:14
msgid "The source code is available on `GitHub <https://github.com/godotengine/godot>`__ and while you can manually download it via the website, in general you want to do it via the ``git`` version control system."
msgstr ""
#: ../../docs/engine_details/development/compiling/getting_source.rst:18
msgid "If you are compiling in order to make contributions or pull requests, you should follow the instructions from the `Pull Request workflow <https://contributing.godotengine.org/en/latest/organization/pull_requests/creating_pull_requests.html>`__."
msgstr ""
#: ../../docs/engine_details/development/compiling/getting_source.rst:21
msgid "If you don't know much about ``git`` yet, there are a great number of `tutorials <https://git-scm.com/book>`__ available on various websites."
msgstr ""
#: ../../docs/engine_details/development/compiling/getting_source.rst:24
msgid "In general, you need to install ``git`` and/or one of the various GUI clients."
msgstr ""
#: ../../docs/engine_details/development/compiling/getting_source.rst:26
msgid "Afterwards, to get the latest development version of the Godot source code (the unstable ``master`` branch), you can use ``git clone``."
msgstr ""
#: ../../docs/engine_details/development/compiling/getting_source.rst:29
msgid "If you are using the ``git`` command line client, this is done by entering the following in a terminal:"
msgstr ""
#: ../../docs/engine_details/development/compiling/getting_source.rst:38
msgid "For any stable release, visit the `release page <https://github.com/godotengine/godot/releases>`__ and click on the link for the release you want. You can then download and extract the source from the download link on the page."
msgstr ""
#: ../../docs/engine_details/development/compiling/getting_source.rst:42
msgid "With ``git``, you can also clone a stable release by specifying its branch or tag after the ``--branch`` (or just ``-b``) argument:"
msgstr ""
#: ../../docs/engine_details/development/compiling/getting_source.rst:59
msgid "The `maintenance branches <https://github.com/godotengine/godot/branches/all>`__ are used to release further patches on each minor version."
msgstr ""
#: ../../docs/engine_details/development/compiling/getting_source.rst:62
msgid "You can get the source code for each release and pre-release in ``.tar.xz`` format from `godotengine/godot-builds on GitHub <https://github.com/godotengine/godot-builds/releases>`__. This lacks version control information but has a slightly smaller download size."
msgstr ""
#: ../../docs/engine_details/development/compiling/getting_source.rst:66
msgid "After downloading the Godot source code, you can :ref:`continue to compiling Godot <doc_introduction_to_the_buildsystem>`."
msgstr ""