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godot-docs-l10n/sphinx/templates/engine_details/architecture/index.pot
2025-12-19 15:00:42 +01:00

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# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/engine_details/architecture/index.rst:6
msgid "Engine architecture"
msgstr ""
#: ../../docs/engine_details/architecture/index.rst:8
msgid "The following pages are meant to introduce the global organization of Godot Engine's source code, and give useful tips for extending and fixing the engine on the C++ side."
msgstr ""
#: ../../docs/engine_details/architecture/index.rst:-1
msgid "Getting started with Godot's source code"
msgstr ""
#: ../../docs/engine_details/architecture/index.rst:14
msgid "This section covers the basics that you will encounter in (almost) every source file."
msgstr ""
#: ../../docs/engine_details/architecture/index.rst:-1
msgid "Extending Godot by modifying its source code"
msgstr ""
#: ../../docs/engine_details/architecture/index.rst:33
msgid "This section covers what you can do by modifying Godot's C++ source code."
msgstr ""