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41 lines
1.4 KiB
Plaintext
41 lines
1.4 KiB
Plaintext
# SOME DESCRIPTIVE TITLE.
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# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
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# This file is distributed under the same license as the Godot Engine package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine latest\n"
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"Report-Msgid-Bugs-To: \n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: ../../docs/engine_details/architecture/index.rst:6
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msgid "Engine architecture"
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msgstr ""
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#: ../../docs/engine_details/architecture/index.rst:8
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msgid "The following pages are meant to introduce the global organization of Godot Engine's source code, and give useful tips for extending and fixing the engine on the C++ side."
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msgstr ""
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#: ../../docs/engine_details/architecture/index.rst:-1
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msgid "Getting started with Godot's source code"
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msgstr ""
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#: ../../docs/engine_details/architecture/index.rst:14
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msgid "This section covers the basics that you will encounter in (almost) every source file."
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msgstr ""
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#: ../../docs/engine_details/architecture/index.rst:-1
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msgid "Extending Godot by modifying its source code"
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msgstr ""
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#: ../../docs/engine_details/architecture/index.rst:33
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msgid "This section covers what you can do by modifying Godot's C++ source code."
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msgstr ""
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