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godot-docs-l10n/sphinx/templates/about/complying_with_licenses.pot
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# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
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msgid ""
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"Project-Id-Version: Godot Engine latest\n"
"Report-Msgid-Bugs-To: \n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
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#: ../../docs/about/complying_with_licenses.rst:6
msgid "Complying with licenses"
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:10
msgid "The recommendations in this page **are not legal advice.** They are provided in good faith to help users navigate license attribution requirements."
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:14
msgid "What are licenses?"
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:16
msgid "Godot is created and distributed under the `MIT License <https://opensource.org/licenses/MIT>`_. It doesn't have a sole owner, as every contributor that submits code to the project does it under this same license and keeps ownership of their contribution."
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:21
msgid "The license is the legal requirement for you (or your company) to use and distribute the software (and derivative projects, including games made with it). Your game or project can have a different license, but it still needs to comply with the original one."
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:28
msgid "This section covers compliance with licenses from a user perspective. If you are interested in licence compliance as a contributor, you can find guidelines `here <https://contributing.godotengine.org/en/latest/engine/guidelines/best_practices.html#don-t-use-complex-canned-solutions-for-simple-problems>`__."
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:34
msgid "Alongside the Godot license text, remember to also list third-party notices for assets you're using, such as textures, models, sounds, music and fonts. This includes free assets, which often come with licenses that require attribution."
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:40
msgid "Requirements"
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:42
msgid "In the case of the MIT license, the only requirement is to include the license text somewhere in your game or derivative project."
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:45
msgid "This text reads as follows:"
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:72
msgid "Beside its own MIT license, Godot includes code from a number of third-party libraries. See :ref:`doc_complying_with_licenses_thirdparty` for details."
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:77
msgid "Your games do not need to be under the same license. You are free to release your Godot projects under any license and to create commercial games with the engine."
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:82
msgid "Inclusion"
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:84
msgid "The license text must be made available to the user. The license doesn't specify how the text has to be included, but here are the most common approaches (you only need to implement one of them, not all)."
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:89
msgid "Credits screen"
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:91
msgid "Include the above license text somewhere in the credits screen. It can be at the bottom after showing the rest of the credits. Most large studios use this approach with open source licenses."
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:96
msgid "Licenses screen"
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:98
msgid "Some games have a special menu (often in the settings) to display licenses. This menu is typically accessed with a button called **Third-party Licenses** or **Open Source Licenses**."
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:103
msgid "Output log"
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:105
msgid "Printing the license text using the :ref:`print() <class_@GlobalScope_method_print>` function may be enough on platforms where a global output log is readable. This is the case on desktop platforms, Android and HTML5 (but not iOS)."
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:110
msgid "Accompanying file"
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:112
msgid "If the game is distributed on desktop platforms, a file containing the license text can be added to the software that is installed to the user PC."
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:116
msgid "Printed manual"
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:118
msgid "If the game includes a printed manual, the license text can be included there."
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:121
msgid "Link to the license"
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:123
msgid "The Godot Engine developers consider that a link to ``godotengine.org/license`` in your game documentation or credits would be an acceptable way to satisfy the license terms."
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:129
msgid "Godot provides several methods to get license information in the :ref:`Engine <class_Engine>` singleton. This allows you to source the license information directly from the engine binary, which prevents the information from becoming outdated if you update engine versions."
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:134
msgid "For the engine itself:"
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:136
msgid ":ref:`Engine.get_license_text<class_Engine_method_get_license_text>`"
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:138
msgid "For third-party components used by the engine:"
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:140
msgid ":ref:`Engine.get_license_info<class_Engine_method_get_license_info>`"
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:141
msgid ":ref:`Engine.get_copyright_info<class_Engine_method_get_copyright_info>`"
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:146
msgid "Third-party licenses"
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:148
msgid "Godot itself contains software written by `third parties <https://github.com/godotengine/godot/blob/master/thirdparty/README.md>`_, which is compatible with, but not covered by Godot's MIT license."
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:152
msgid "Many of these dependencies are distributed under permissive open source licenses which require attribution by explicitly citing their copyright statement and license text in the final product's documentation."
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:156
msgid "Given the scope of the Godot project, this is fairly difficult to do thoroughly. For the Godot editor, the full documentation of third-party copyrights and licenses is provided in the `COPYRIGHT.txt <https://github.com/godotengine/godot/blob/master/COPYRIGHT.txt>`_ file."
msgstr ""
#: ../../docs/about/complying_with_licenses.rst:161
msgid "A good option for end users to document third-party licenses is to include this file in your project's distribution, which you can e.g. rename to ``GODOT_COPYRIGHT.txt`` to prevent any confusion with your own code and assets."
msgstr ""