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godot-docs-l10n/sphinx/templates/contributing/development/debugging/vulkan/vulkan_validation_layers.pot
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# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.4\n"
"Report-Msgid-Bugs-To: \n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:4
msgid "Validation layers"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:6
msgid "Validation layers enable developers to verify their application's correct use of the Vulkan API. Validation layers can be enabled in both debug and release builds, including in exported projects."
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:12
msgid "Enabling validation layers has a performance impact, so only enable them when you actually need the output to debug the application."
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:16
msgid "Windows"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:18
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:44
msgid "Install the Vulkan SDK `<https://vulkan.lunarg.com/sdk/home>`__, which contains validation layers as part of its default installation. No need to enable any optional features in the installer; installing the core Vulkan SDK suffices. You don't need to reboot after installing the SDK, but you may need to close and reopen your current terminal."
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:24
msgid "After installing the Vulkan SDK, run Godot with the ``--gpu-validation`` :ref:`command line argument <doc_command_line_tutorial>`. You can also specify ``--gpu-abort`` which will make Godot quit as soon as a validation error happens. This can prevent your system from freezing if a validation error occurs."
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:30
msgid "macOS"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:34
msgid "Official Godot macOS builds do **not** support validation layers, as these are statically linked against the Vulkan SDK. Dynamic linking must be used instead."
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:38
msgid "In practice, this means that using validation layers on macOS **requires** you to use a Godot build compiled with the ``use_volk=yes`` SCons option. :ref:`doc_compiling_for_macos`. If testing validation layers on an exported project, you must recompile the export template and specify it as a custom export template in your project's macOS export preset."
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:50
msgid "After installing the Vulkan SDK, run a Godot binary that was compiled with ``use_volk=yes`` SCons option. Specify the ``--gpu-validation`` :ref:`command line argument <doc_command_line_tutorial>`. You can also specify ``--gpu-abort`` which will make Godot quit as soon as a validation error happens. This can prevent your system from freezing if a validation error occurs."
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:58
msgid "Linux, \\*BSD"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:60
msgid "Install Vulkan validation layers from your distribution's repositories:"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:64
msgid "Alpine Linux"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:70
msgid "Arch Linux"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:76
msgid "Debian/Ubuntu"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:82
msgid "Fedora"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:88
msgid "FreeBSD"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:94
msgid "Gentoo"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:100
msgid "Mageia"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:106
msgid "OpenBSD"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:112
msgid "openSUSE"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:118
msgid "Solus"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:124
msgid "You don't need to reboot after installing the validation layers, but you may need to close and reopen your current terminal."
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:127
msgid "After installing the package, run Godot with the ``--gpu-validation`` :ref:`command line argument <doc_command_line_tutorial>`. You can also specify ``--gpu-abort`` which will make Godot quit as soon as a validation error happens. This can prevent your system from freezing if a validation error occurs."
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:135
msgid "Android"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:137
msgid "After enabling validation layers on Android, a developer can see errors and warning messages in the ``adb logcat`` output."
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:141
msgid "iOS"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:143
msgid "Validation layers are currently **not** supported on iOS."
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:146
msgid "Web"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:148
msgid "Validation layers are **not** supported on the web platform, as there is no support for Vulkan there."
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:152
msgid "Enabling validation layers"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:155
msgid "Build validation layers from official sources"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:157
msgid "To build Android libraries, follow the instructions on `Khronos' repository <https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/BUILD.md#building-on-android>`__. After a successful build, the libraries will be located in ``Vulkan-ValidationLayers/build-android/libs``."
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:162
msgid "Copy libraries"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:164
msgid "Copy libraries from ``Vulkan-ValidationLayers/build-android/libs`` to ``godot/platform/android/java/app/libs/debug/vulkan_validation_layers``."
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:167
msgid "Your Godot source directory tree should look like on the example below::"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:182
msgid "If the subdirectory ``libs/debug/vulkan_validation_layers`` doesn't exist, create it."
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:185
msgid "Compile and run the Android app"
msgstr ""
#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:187
msgid "Linked validation layers are automatically loaded and enabled in Android debug builds. You can use Godot's :ref:`doc_one-click_deploy` feature to quickly test your project with the validation layers enabled."
msgstr ""