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174 lines
8.4 KiB
Plaintext
174 lines
8.4 KiB
Plaintext
# SOME DESCRIPTIVE TITLE.
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# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
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# This file is distributed under the same license as the Godot Engine package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine 4.4\n"
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"Report-Msgid-Bugs-To: \n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:4
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msgid "Validation layers"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:6
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msgid "Validation layers enable developers to verify their application's correct use of the Vulkan API. Validation layers can be enabled in both debug and release builds, including in exported projects."
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:12
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msgid "Enabling validation layers has a performance impact, so only enable them when you actually need the output to debug the application."
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:16
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msgid "Windows"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:18
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:44
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msgid "Install the Vulkan SDK `<https://vulkan.lunarg.com/sdk/home>`__, which contains validation layers as part of its default installation. No need to enable any optional features in the installer; installing the core Vulkan SDK suffices. You don't need to reboot after installing the SDK, but you may need to close and reopen your current terminal."
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:24
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msgid "After installing the Vulkan SDK, run Godot with the ``--gpu-validation`` :ref:`command line argument <doc_command_line_tutorial>`. You can also specify ``--gpu-abort`` which will make Godot quit as soon as a validation error happens. This can prevent your system from freezing if a validation error occurs."
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:30
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msgid "macOS"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:34
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msgid "Official Godot macOS builds do **not** support validation layers, as these are statically linked against the Vulkan SDK. Dynamic linking must be used instead."
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:38
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msgid "In practice, this means that using validation layers on macOS **requires** you to use a Godot build compiled with the ``use_volk=yes`` SCons option. :ref:`doc_compiling_for_macos`. If testing validation layers on an exported project, you must recompile the export template and specify it as a custom export template in your project's macOS export preset."
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:50
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msgid "After installing the Vulkan SDK, run a Godot binary that was compiled with ``use_volk=yes`` SCons option. Specify the ``--gpu-validation`` :ref:`command line argument <doc_command_line_tutorial>`. You can also specify ``--gpu-abort`` which will make Godot quit as soon as a validation error happens. This can prevent your system from freezing if a validation error occurs."
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:58
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msgid "Linux, \\*BSD"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:60
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msgid "Install Vulkan validation layers from your distribution's repositories:"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:64
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msgid "Alpine Linux"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:70
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msgid "Arch Linux"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:76
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msgid "Debian/Ubuntu"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:82
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msgid "Fedora"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:88
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msgid "FreeBSD"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:94
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msgid "Gentoo"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:100
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msgid "Mageia"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:106
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msgid "OpenBSD"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:112
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msgid "openSUSE"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:118
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msgid "Solus"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:124
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msgid "You don't need to reboot after installing the validation layers, but you may need to close and reopen your current terminal."
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:127
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msgid "After installing the package, run Godot with the ``--gpu-validation`` :ref:`command line argument <doc_command_line_tutorial>`. You can also specify ``--gpu-abort`` which will make Godot quit as soon as a validation error happens. This can prevent your system from freezing if a validation error occurs."
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:135
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msgid "Android"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:137
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msgid "After enabling validation layers on Android, a developer can see errors and warning messages in the ``adb logcat`` output."
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:141
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msgid "iOS"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:143
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msgid "Validation layers are currently **not** supported on iOS."
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:146
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msgid "Web"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:148
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msgid "Validation layers are **not** supported on the web platform, as there is no support for Vulkan there."
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:152
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msgid "Enabling validation layers"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:155
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msgid "Build validation layers from official sources"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:157
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msgid "To build Android libraries, follow the instructions on `Khronos' repository <https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/BUILD.md#building-on-android>`__. After a successful build, the libraries will be located in ``Vulkan-ValidationLayers/build-android/libs``."
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:162
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msgid "Copy libraries"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:164
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msgid "Copy libraries from ``Vulkan-ValidationLayers/build-android/libs`` to ``godot/platform/android/java/app/libs/debug/vulkan_validation_layers``."
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:167
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msgid "Your Godot source directory tree should look like on the example below::"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:182
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msgid "If the subdirectory ``libs/debug/vulkan_validation_layers`` doesn't exist, create it."
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:185
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msgid "Compile and run the Android app"
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msgstr ""
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#: ../../docs/contributing/development/debugging/vulkan/vulkan_validation_layers.rst:187
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msgid "Linked validation layers are automatically loaded and enabled in Android debug builds. You can use Godot's :ref:`doc_one-click_deploy` feature to quickly test your project with the validation layers enabled."
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msgstr ""
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