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godot-docs-l10n/classes/zh_Hant/class_meshtexture.rst

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.. _class_MeshTexture:
MeshTexture
===========
**繼承:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
簡單的紋理,使用一個網格來繪製自己。
.. rst-class:: classref-introduction-group
說明
----
簡單的紋理,使用一個網格來繪製自己。它的套用場景有限,因為 Flag 不能更改,而且不支援區域繪製。
.. rst-class:: classref-reftable-group
屬性
----
.. table::
:widths: auto
+-----------------------------------+--------------------------------------------------------------+----------------------------------------------------------------------------------------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`base_texture<class_MeshTexture_property_base_texture>` | |
+-----------------------------------+--------------------------------------------------------------+----------------------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`image_size<class_MeshTexture_property_image_size>` | ``Vector2(0, 0)`` |
+-----------------------------------+--------------------------------------------------------------+----------------------------------------------------------------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MeshTexture_property_mesh>` | |
+-----------------------------------+--------------------------------------------------------------+----------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | resource_local_to_scene | ``false`` (overrides :ref:`Resource<class_Resource_property_resource_local_to_scene>`) |
+-----------------------------------+--------------------------------------------------------------+----------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
屬性說明
--------
.. _class_MeshTexture_property_base_texture:
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **base_texture** :ref:`🔗<class_MeshTexture_property_base_texture>`
.. rst-class:: classref-property-setget
- |void| **set_base_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- :ref:`Texture2D<class_Texture2D>` **get_base_texture**\ (\ )
設定該 Mesh 用來繪製的基礎紋理。
.. rst-class:: classref-item-separator
----
.. _class_MeshTexture_property_image_size:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **image_size** = ``Vector2(0, 0)`` :ref:`🔗<class_MeshTexture_property_image_size>`
.. rst-class:: classref-property-setget
- |void| **set_image_size**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_image_size**\ (\ )
設定圖像的大小,需要參考。
.. rst-class:: classref-item-separator
----
.. _class_MeshTexture_property_mesh:
.. rst-class:: classref-property
:ref:`Mesh<class_Mesh>` **mesh** :ref:`🔗<class_MeshTexture_property_mesh>`
.. rst-class:: classref-property-setget
- |void| **set_mesh**\ (\ value\: :ref:`Mesh<class_Mesh>`\ )
- :ref:`Mesh<class_Mesh>` **get_mesh**\ (\ )
設定用於繪製的網格,該網格必須使用 2D 頂點。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`