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godot-docs-l10n/classes/zh_Hant/class_csharpscript.rst

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.. _class_CSharpScript:
CSharpScript
============
**繼承:** :ref:`Script<class_Script>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A script implemented in the C# programming language, saved with the ``.cs`` extension (Mono-enabled builds only).
.. rst-class:: classref-introduction-group
說明
----
This class represents a C# script. It is the C# equivalent of the :ref:`GDScript<class_GDScript>` class and is only available in Mono-enabled Godot builds.
.. rst-class:: classref-introduction-group
教學
----
- :doc:`C# documentation index <../tutorials/scripting/c_sharp/index>`
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+-------------------------------+---------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`new<class_CSharpScript_method_new>`\ (\ ...\ ) |vararg| |
+-------------------------------+---------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法說明
--------
.. _class_CSharpScript_method_new:
.. rst-class:: classref-method
:ref:`Variant<class_Variant>` **new**\ (\ ...\ ) |vararg| :ref:`🔗<class_CSharpScript_method_new>`
Returns a new instance of the script.
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`