Files
godot-docs-l10n/classes/zh_CN/class_animationnodeanimation.rst

252 lines
11 KiB
ReStructuredText
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/AnimationNodeAnimation.xml.
.. _class_AnimationNodeAnimation:
AnimationNodeAnimation
======================
**继承:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
:ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>` 的输入动画。
.. rst-class:: classref-introduction-group
描述
----
一种添加到 :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>` 的资源。只有一个输出端口,使用的是 :ref:`animation<class_AnimationNodeAnimation_property_animation>` 属性。可用作 :ref:`AnimationNode<class_AnimationNode>` 的输入,将动画混合在一起。
.. rst-class:: classref-introduction-group
教程
----
- :doc:`使用 AnimationTree <../tutorials/animation/animation_tree>`
- `3D 平台跳跃演示 <https://godotengine.org/asset-library/asset/2748>`__
- `第三人称射击TPS演示 <https://godotengine.org/asset-library/asset/2710>`__
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`advance_on_start<class_AnimationNodeAnimation_property_advance_on_start>` | ``false`` |
+-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+
| :ref:`StringName<class_StringName>` | :ref:`animation<class_AnimationNodeAnimation_property_animation>` | ``&""`` |
+-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+
| :ref:`LoopMode<enum_Animation_LoopMode>` | :ref:`loop_mode<class_AnimationNodeAnimation_property_loop_mode>` | |
+-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+
| :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` | :ref:`play_mode<class_AnimationNodeAnimation_property_play_mode>` | ``0`` |
+-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`start_offset<class_AnimationNodeAnimation_property_start_offset>` | |
+-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`stretch_time_scale<class_AnimationNodeAnimation_property_stretch_time_scale>` | |
+-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`timeline_length<class_AnimationNodeAnimation_property_timeline_length>` | |
+-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`use_custom_timeline<class_AnimationNodeAnimation_property_use_custom_timeline>` | ``false`` |
+-------------------------------------------------------+---------------------------------------------------------------------------------------+-----------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
枚举
----
.. _enum_AnimationNodeAnimation_PlayMode:
.. rst-class:: classref-enumeration
enum **PlayMode**: :ref:`🔗<enum_AnimationNodeAnimation_PlayMode>`
.. _class_AnimationNodeAnimation_constant_PLAY_MODE_FORWARD:
.. rst-class:: classref-enumeration-constant
:ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **PLAY_MODE_FORWARD** = ``0``
正序播放动画。
.. _class_AnimationNodeAnimation_constant_PLAY_MODE_BACKWARD:
.. rst-class:: classref-enumeration-constant
:ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **PLAY_MODE_BACKWARD** = ``1``
逆序播放动画。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_AnimationNodeAnimation_property_advance_on_start:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **advance_on_start** = ``false`` :ref:`🔗<class_AnimationNodeAnimation_property_advance_on_start>`
.. rst-class:: classref-property-setget
- |void| **set_advance_on_start**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_advance_on_start**\ (\ )
若为\ ``true``\ ,在收到一个从头播放某个动画的请求时,第一帧会被绘制,但仅仅是被处理,而回放会从第二帧开始。
另见\ :ref:`AnimationPlayer.play()<class_AnimationPlayer_method_play>`\ 的注意事项。
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeAnimation_property_animation:
.. rst-class:: classref-property
:ref:`StringName<class_StringName>` **animation** = ``&""`` :ref:`🔗<class_AnimationNodeAnimation_property_animation>`
.. rst-class:: classref-property-setget
- |void| **set_animation**\ (\ value\: :ref:`StringName<class_StringName>`\ )
- :ref:`StringName<class_StringName>` **get_animation**\ (\ )
作为输出使用的动画。它是 :ref:`AnimationTree.anim_player<class_AnimationTree_property_anim_player>` 提供的动画之一。
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeAnimation_property_loop_mode:
.. rst-class:: classref-property
:ref:`LoopMode<enum_Animation_LoopMode>` **loop_mode** :ref:`🔗<class_AnimationNodeAnimation_property_loop_mode>`
.. rst-class:: classref-property-setget
- |void| **set_loop_mode**\ (\ value\: :ref:`LoopMode<enum_Animation_LoopMode>`\ )
- :ref:`LoopMode<enum_Animation_LoopMode>` **get_loop_mode**\ (\ )
如果 :ref:`use_custom_timeline<class_AnimationNodeAnimation_property_use_custom_timeline>```true``\ ,则会用该值覆盖原始 :ref:`Animation<class_Animation>` 资源的循环设置。
\ **注意:**\ 如果 :ref:`Animation.loop_mode<class_Animation_property_loop_mode>` 未设置为循环,就不会遵守 :ref:`Animation.track_set_interpolation_loop_wrap()<class_Animation_method_track_set_interpolation_loop_wrap>` 选项。如果无法得到想要的行为,请考虑制作 :ref:`Animation<class_Animation>` 资源的副本并修改其循环设置。
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeAnimation_property_play_mode:
.. rst-class:: classref-property
:ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **play_mode** = ``0`` :ref:`🔗<class_AnimationNodeAnimation_property_play_mode>`
.. rst-class:: classref-property-setget
- |void| **set_play_mode**\ (\ value\: :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>`\ )
- :ref:`PlayMode<enum_AnimationNodeAnimation_PlayMode>` **get_play_mode**\ (\ )
确定动画的播放方向。
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeAnimation_property_start_offset:
.. rst-class:: classref-property
:ref:`float<class_float>` **start_offset** :ref:`🔗<class_AnimationNodeAnimation_property_start_offset>`
.. rst-class:: classref-property-setget
- |void| **set_start_offset**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_start_offset**\ (\ )
如果\ :ref:`use_custom_timeline<class_AnimationNodeAnimation_property_use_custom_timeline>`\ 为\ ``true``\ ,则偏移动画的开始位置。
这对于调整三维行走动画中最先迈出的脚步非常有用。
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeAnimation_property_stretch_time_scale:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **stretch_time_scale** :ref:`🔗<class_AnimationNodeAnimation_property_stretch_time_scale>`
.. rst-class:: classref-property-setget
- |void| **set_stretch_time_scale**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_stretching_time_scale**\ (\ )
如果\ ``true``\ ,则缩放时间,使\ :ref:`timeline_length<class_AnimationNodeAnimation_property_timeline_length>`\ 中指定的长度为一个周期。
这对于匹配行走和跑步动画的周期非常有用。
如果\ ``false``\ ,则尊重原始动画长度。如果将循环设置为\ :ref:`loop_mode<class_AnimationNodeAnimation_property_loop_mode>`\ ,动画将在\ :ref:`timeline_length<class_AnimationNodeAnimation_property_timeline_length>`\ 中循环。
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeAnimation_property_timeline_length:
.. rst-class:: classref-property
:ref:`float<class_float>` **timeline_length** :ref:`🔗<class_AnimationNodeAnimation_property_timeline_length>`
.. rst-class:: classref-property-setget
- |void| **set_timeline_length**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_timeline_length**\ (\ )
如果 :ref:`use_custom_timeline<class_AnimationNodeAnimation_property_use_custom_timeline>```true``\ ,则会对动画的起始位置进行偏移。
.. rst-class:: classref-item-separator
----
.. _class_AnimationNodeAnimation_property_use_custom_timeline:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **use_custom_timeline** = ``false`` :ref:`🔗<class_AnimationNodeAnimation_property_use_custom_timeline>`
.. rst-class:: classref-property-setget
- |void| **set_use_custom_timeline**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_using_custom_timeline**\ (\ )
如果为 ``true``\ ,则 :ref:`AnimationNode<class_AnimationNode>` 会根据 :ref:`Animation<class_Animation>` 资源提供动画并调整部分参数。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`