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109 lines
5.2 KiB
Plaintext
109 lines
5.2 KiB
Plaintext
# SOME DESCRIPTIVE TITLE.
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# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
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# This file is distributed under the same license as the Godot Engine package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine 4.3\n"
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"Report-Msgid-Bugs-To: \n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:4
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msgid "Compiling for iOS"
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:10
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msgid "This page describes how to compile iOS export template binaries from source. If you're looking to export your project to iOS instead, read :ref:`doc_exporting_for_ios`."
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:14
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msgid "Requirements"
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:16
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msgid "`Python 3.6+ <https://www.python.org/downloads/macos/>`_."
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:17
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msgid "`SCons 3.1.2+ <https://scons.org/pages/download.html>`_ build system."
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:18
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msgid "`Xcode <https://apps.apple.com/us/app/xcode/id497799835>`_."
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:19
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msgid "Launch Xcode once and install iOS support. If you have already launched Xcode and need to install iOS support, go to *Xcode -> Settings... -> Platforms*."
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:21
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msgid "Go to *Xcode -> Settings... -> Locations -> Command Line Tools* and select an installed version. Even if one is already selected, re-select it."
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:23
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msgid "Download and follow README instructions to build a static ``.xcframework`` from the `MoltenVK SDK <https://github.com/KhronosGroup/MoltenVK#fetching-moltenvk-source-code>`__."
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:26
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msgid "If you have `Homebrew <https://brew.sh/>`_ installed, you can easily install SCons using the following command::"
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:31
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msgid "Installing Homebrew will also fetch the Command Line Tools for Xcode automatically if you don't have them already."
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:34
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msgid "Similarly, if you have `MacPorts <https://www.macports.org/>`_ installed, you can easily install SCons using the following command::"
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:40
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msgid "To get the Godot source code for compiling, see :ref:`doc_getting_source`."
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:43
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msgid "For a general overview of SCons usage for Godot, see :ref:`doc_introduction_to_the_buildsystem`."
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:47
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msgid "Compiling"
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:49
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msgid "Open a Terminal, go to the root folder of the engine source code and type the following to compile a debug build:"
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:56
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msgid "To compile a release build:"
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:62
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msgid "Alternatively, you can run the following command for Xcode simulator libraries (optional):"
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:69
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msgid "These simulator libraries cannot be used to run the exported project on the target device. Instead, they can be used to run the exported project directly on your Mac while still testing iOS platform-specific functionality."
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:73
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msgid "To create an Xcode project like in the official builds, you need to use the template located in ``misc/dist/ios_xcode``. The release and debug libraries should be placed in ``libgodot.ios.debug.xcframework`` and ``libgodot.ios.release.xcframework`` respectively. This process can be automated by using the ``generate_bundle=yes`` option on the *last* SCons command used to build export templates (so that all binaries can be included)."
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:80
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msgid "The MoltenVK static ``.xcframework`` folder must also be placed in the ``ios_xcode`` folder once it has been created. MoltenVK is always statically linked on iOS; there is no dynamic linking option available, unlike macOS."
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:85
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msgid "Run"
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msgstr ""
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#: ../../docs/contributing/development/compiling/compiling_for_ios.rst:87
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msgid "To run on a device or simulator, follow these instructions: :ref:`doc_exporting_for_ios`."
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msgstr ""
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