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godot-docs-l10n/sphinx/templates/about/list_of_features.pot
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# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0)
# This file is distributed under the same license as the Godot Engine package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine 4.3\n"
"Report-Msgid-Bugs-To: \n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../../docs/about/list_of_features.rst:6
msgid "List of features"
msgstr ""
#: ../../docs/about/list_of_features.rst:8
msgid "This page aims to list **all** features currently supported by Godot."
msgstr ""
#: ../../docs/about/list_of_features.rst:12
msgid "This page lists features supported by the current stable version of Godot. Some of these features are not available in the `3.x release series <https://docs.godotengine.org/en/3.6/about/list_of_features.html>`__."
msgstr ""
#: ../../docs/about/list_of_features.rst:17
msgid "Platforms"
msgstr ""
#: ../../docs/about/list_of_features.rst:21
msgid "See :ref:`doc_system_requirements` for hardware and software version requirements."
msgstr ""
#: ../../docs/about/list_of_features.rst:23
msgid "**Can run both the editor and exported projects:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:25
msgid "Windows (x86 and ARM, 64-bit and 32-bit)."
msgstr ""
#: ../../docs/about/list_of_features.rst:26
msgid "macOS (x86 and ARM, 64-bit only)."
msgstr ""
#: ../../docs/about/list_of_features.rst:27
msgid "Linux (x86 and ARM, 64-bit and 32-bit)."
msgstr ""
#: ../../docs/about/list_of_features.rst:29
msgid "Binaries are statically linked and can run on any distribution if compiled on an old enough base distribution."
msgstr ""
#: ../../docs/about/list_of_features.rst:31
msgid "Official binaries are compiled using the `Godot Engine buildroot <https://github.com/godotengine/buildroot>`__, allowing for binaries that work across common Linux distributions."
msgstr ""
#: ../../docs/about/list_of_features.rst:35
msgid "Android (editor support is experimental)."
msgstr ""
#: ../../docs/about/list_of_features.rst:36
msgid ":ref:`Web browsers <doc_using_the_web_editor>`. Experimental in 4.0, using Godot 3.x is recommended instead when targeting HTML5."
msgstr ""
#: ../../docs/about/list_of_features.rst:39
msgid "**Runs exported projects:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:41
msgid "iOS."
msgstr ""
#: ../../docs/about/list_of_features.rst:42
msgid ":ref:`Consoles <doc_consoles>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:44
msgid "Godot aims to be as platform-independent as possible and can be :ref:`ported to new platforms <doc_custom_platform_ports>` with relative ease."
msgstr ""
#: ../../docs/about/list_of_features.rst:49
msgid "Projects written in C# using Godot 4 currently cannot be exported to the web platform. To use C# on that platform, consider Godot 3 instead. Android and iOS platform support is available as of Godot 4.2, but is experimental and :ref:`some limitations apply <doc_c_sharp_platforms>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:55
msgid "Editor"
msgstr ""
#: ../../docs/about/list_of_features.rst:57
#: ../../docs/about/list_of_features.rst:495
msgid "**Features:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:59
msgid "Scene tree editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:60
msgid "Built-in script editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:61
msgid "Support for :ref:`external script editors <doc_external_editor>` such as Visual Studio Code or Vim."
msgstr ""
#: ../../docs/about/list_of_features.rst:63
msgid "GDScript :ref:`debugger <doc_debugger_panel>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:65
msgid "Support for debugging in threads is available since 4.2."
msgstr ""
#: ../../docs/about/list_of_features.rst:66
msgid "Visual profiler with CPU and GPU time indications for each step of the rendering pipeline."
msgstr ""
#: ../../docs/about/list_of_features.rst:68
msgid "Performance monitoring tools, including :ref:`custom performance monitors <doc_custom_performance_monitors>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:70
msgid "Live script reloading."
msgstr ""
#: ../../docs/about/list_of_features.rst:71
msgid "Live scene editing."
msgstr ""
#: ../../docs/about/list_of_features.rst:73
msgid "Changes will reflect in the editor and will be kept after closing the running project."
msgstr ""
#: ../../docs/about/list_of_features.rst:75
msgid "Remote inspector."
msgstr ""
#: ../../docs/about/list_of_features.rst:77
msgid "Changes won't reflect in the editor and won't be kept after closing the running project."
msgstr ""
#: ../../docs/about/list_of_features.rst:79
msgid "Live camera replication."
msgstr ""
#: ../../docs/about/list_of_features.rst:81
msgid "Move the in-editor camera and see the result in the running project."
msgstr ""
#: ../../docs/about/list_of_features.rst:83
msgid "Built-in offline class reference documentation."
msgstr ""
#: ../../docs/about/list_of_features.rst:84
msgid "Use the editor in dozens of languages contributed by the community."
msgstr ""
#: ../../docs/about/list_of_features.rst:86
msgid "**Plugins:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:88
msgid "Editor plugins can be downloaded from the :ref:`asset library <doc_what_is_assetlib>` to extend editor functionality."
msgstr ""
#: ../../docs/about/list_of_features.rst:90
msgid ":ref:`Create your own plugins <doc_making_plugins>` using GDScript to add new features or speed up your workflow."
msgstr ""
#: ../../docs/about/list_of_features.rst:92
msgid ":ref:`Download projects from the asset library <doc_using_assetlib_editor>` in the Project Manager and import them directly."
msgstr ""
#: ../../docs/about/list_of_features.rst:96
msgid "Rendering"
msgstr ""
#: ../../docs/about/list_of_features.rst:98
msgid "3 rendering *methods* (running over 2 rendering *drivers*) are available:"
msgstr ""
#: ../../docs/about/list_of_features.rst:100
msgid "**Forward+**, running over Vulkan 1.0 (with optional Vulkan 1.1 and 1.2 features). The most advanced graphics backend, suited for desktop platforms only. Used by default on desktop platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:103
msgid "**Forward Mobile**, running over Vulkan 1.0 (with optional Vulkan 1.1 and 1.2 features). Less features, but renders simple scenes faster. Suited for mobile and desktop platforms. Used by default on mobile platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:106
msgid "**Compatibility**, running over OpenGL 3.3 / OpenGL ES 3.0 / WebGL 2.0. The least advanced graphics backend, suited for low-end desktop and mobile platforms. Used by default on the web platform."
msgstr ""
#: ../../docs/about/list_of_features.rst:111
msgid "2D graphics"
msgstr ""
#: ../../docs/about/list_of_features.rst:113
msgid "Sprite, polygon and line rendering."
msgstr ""
#: ../../docs/about/list_of_features.rst:115
msgid "High-level tools to draw lines and polygons such as :ref:`class_Polygon2D` and :ref:`class_Line2D`, with support for texturing."
msgstr ""
#: ../../docs/about/list_of_features.rst:118
msgid "AnimatedSprite2D as a helper for creating animated sprites."
msgstr ""
#: ../../docs/about/list_of_features.rst:119
msgid "Parallax layers."
msgstr ""
#: ../../docs/about/list_of_features.rst:121
msgid "Pseudo-3D support including preview in the editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:123
msgid ":ref:`2D lighting <doc_2d_lights_and_shadows>` with normal maps and specular maps."
msgstr ""
#: ../../docs/about/list_of_features.rst:125
msgid "Point (omni/spot) and directional 2D lights."
msgstr ""
#: ../../docs/about/list_of_features.rst:126
msgid "Hard or soft shadows (adjustable on a per-light basis)."
msgstr ""
#: ../../docs/about/list_of_features.rst:127
msgid "Custom shaders can access a real-time :abbr:`SDF (Signed Distance Field)` representation of the 2D scene based on :ref:`class_LightOccluder2D` nodes, which can be used for improved 2D lighting effects including 2D global illumination."
msgstr ""
#: ../../docs/about/list_of_features.rst:131
msgid ":ref:`Font rendering <doc_gui_using_fonts>` using bitmaps, rasterization using FreeType or multi-channel signed distance fields (MSDF)."
msgstr ""
#: ../../docs/about/list_of_features.rst:134
msgid "Bitmap fonts can be exported using tools like BMFont, or imported from images (for fixed-width fonts only)."
msgstr ""
#: ../../docs/about/list_of_features.rst:136
msgid "Dynamic fonts support monochrome fonts as well as colored fonts (e.g. for emoji). Supported formats are TTF, OTF, WOFF1 and WOFF2."
msgstr ""
#: ../../docs/about/list_of_features.rst:138
msgid "Dynamic fonts support optional font outlines with adjustable width and color."
msgstr ""
#: ../../docs/about/list_of_features.rst:139
msgid "Dynamic fonts support variable fonts and OpenType features including ligatures."
msgstr ""
#: ../../docs/about/list_of_features.rst:140
msgid "Dynamic fonts support simulated bold and italic when the font file lacks those styles."
msgstr ""
#: ../../docs/about/list_of_features.rst:142
msgid "Dynamic fonts support oversampling to keep fonts sharp at higher resolutions."
msgstr ""
#: ../../docs/about/list_of_features.rst:143
msgid "Dynamic fonts support subpixel positioning to make fonts crisper at low sizes."
msgstr ""
#: ../../docs/about/list_of_features.rst:144
msgid "Dynamic fonts support LCD subpixel optimizations to make fonts even crisper at low sizes."
msgstr ""
#: ../../docs/about/list_of_features.rst:145
msgid "Signed distance field fonts can be scaled at any resolution without requiring re-rasterization. Multi-channel usage makes SDF fonts scale down to lower sizes better compared to monochrome SDF fonts."
msgstr ""
#: ../../docs/about/list_of_features.rst:149
msgid "GPU-based :ref:`particles <doc_particle_systems_2d>` with support for :ref:`custom particle shaders <doc_particle_shader>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:151
#: ../../docs/about/list_of_features.rst:341
msgid "CPU-based particles."
msgstr ""
#: ../../docs/about/list_of_features.rst:152
msgid "Optional :ref:`2D HDR rendering <doc_environment_and_post_processing_using_glow_in_2d>` for better glow capabilities."
msgstr ""
#: ../../docs/about/list_of_features.rst:156
msgid "2D tools"
msgstr ""
#: ../../docs/about/list_of_features.rst:158
msgid ":ref:`TileMaps <doc_using_tilemaps>` for 2D tile-based level design."
msgstr ""
#: ../../docs/about/list_of_features.rst:159
msgid "2D camera with built-in smoothing and drag margins."
msgstr ""
#: ../../docs/about/list_of_features.rst:160
msgid "Path2D node to represent a path in 2D space."
msgstr ""
#: ../../docs/about/list_of_features.rst:162
#: ../../docs/about/list_of_features.rst:402
msgid "Can be drawn in the editor or generated procedurally."
msgstr ""
#: ../../docs/about/list_of_features.rst:163
msgid "PathFollow2D node to make nodes follow a Path2D."
msgstr ""
#: ../../docs/about/list_of_features.rst:165
msgid ":ref:`2D geometry helper class <class_Geometry2D>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:168
msgid "2D physics"
msgstr ""
#: ../../docs/about/list_of_features.rst:170
#: ../../docs/about/list_of_features.rst:412
msgid "**Physics bodies:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:172
#: ../../docs/about/list_of_features.rst:414
msgid "Static bodies."
msgstr ""
#: ../../docs/about/list_of_features.rst:173
#: ../../docs/about/list_of_features.rst:415
msgid "Animatable bodies (for objects moving only by script or animation, such as doors and platforms)."
msgstr ""
#: ../../docs/about/list_of_features.rst:174
#: ../../docs/about/list_of_features.rst:416
msgid "Rigid bodies."
msgstr ""
#: ../../docs/about/list_of_features.rst:175
#: ../../docs/about/list_of_features.rst:417
msgid "Character bodies."
msgstr ""
#: ../../docs/about/list_of_features.rst:176
#: ../../docs/about/list_of_features.rst:419
msgid "Joints."
msgstr ""
#: ../../docs/about/list_of_features.rst:177
#: ../../docs/about/list_of_features.rst:422
msgid "Areas to detect bodies entering or leaving it."
msgstr ""
#: ../../docs/about/list_of_features.rst:179
#: ../../docs/about/list_of_features.rst:424
msgid "**Collision detection:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:181
msgid "Built-in shapes: line, box, circle, capsule, world boundary (infinite plane)."
msgstr ""
#: ../../docs/about/list_of_features.rst:182
msgid "Collision polygons (can be drawn manually or generated from a sprite in the editor)."
msgstr ""
#: ../../docs/about/list_of_features.rst:185
msgid "3D graphics"
msgstr ""
#: ../../docs/about/list_of_features.rst:187
msgid "HDR rendering with sRGB."
msgstr ""
#: ../../docs/about/list_of_features.rst:188
msgid "Perspective, orthographic and frustum-offset cameras."
msgstr ""
#: ../../docs/about/list_of_features.rst:189
msgid "When using the Forward+ backend, a depth prepass is used to improve performance in complex scenes by reducing the cost of overdraw."
msgstr ""
#: ../../docs/about/list_of_features.rst:191
msgid ":ref:`doc_variable_rate_shading` on supported GPUs in Forward+ and Forward Mobile."
msgstr ""
#: ../../docs/about/list_of_features.rst:193
msgid "**Physically-based rendering (built-in material features):**"
msgstr ""
#: ../../docs/about/list_of_features.rst:195
msgid "Follows the Disney PBR model."
msgstr ""
#: ../../docs/about/list_of_features.rst:196
msgid "Supports Burley, Lambert, Lambert Wrap (half-Lambert) and Toon diffuse shading modes."
msgstr ""
#: ../../docs/about/list_of_features.rst:197
msgid "Supports Schlick-GGX, Toon and Disabled specular shading modes."
msgstr ""
#: ../../docs/about/list_of_features.rst:198
msgid "Uses a roughness-metallic workflow with support for ORM textures."
msgstr ""
#: ../../docs/about/list_of_features.rst:199
msgid "Uses horizon specular occlusion (Filament model) to improve material appearance."
msgstr ""
#: ../../docs/about/list_of_features.rst:200
msgid "Normal mapping."
msgstr ""
#: ../../docs/about/list_of_features.rst:201
msgid "Parallax/relief mapping with automatic level of detail based on distance."
msgstr ""
#: ../../docs/about/list_of_features.rst:202
msgid "Detail mapping for the albedo and normal maps."
msgstr ""
#: ../../docs/about/list_of_features.rst:203
msgid "Sub-surface scattering and transmittance."
msgstr ""
#: ../../docs/about/list_of_features.rst:204
msgid "Screen-space refraction with support for material roughness (resulting in blurry refraction)."
msgstr ""
#: ../../docs/about/list_of_features.rst:205
msgid "Proximity fade (soft particles) and distance fade."
msgstr ""
#: ../../docs/about/list_of_features.rst:206
msgid "Distance fade can use alpha blending or dithering to avoid going through the transparent pipeline."
msgstr ""
#: ../../docs/about/list_of_features.rst:208
msgid "Dithering can be determined on a per-pixel or per-object basis."
msgstr ""
#: ../../docs/about/list_of_features.rst:210
msgid "**Real-time lighting:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:212
msgid "Directional lights (sun/moon). Up to 4 per scene."
msgstr ""
#: ../../docs/about/list_of_features.rst:213
msgid "Omnidirectional lights."
msgstr ""
#: ../../docs/about/list_of_features.rst:214
msgid "Spot lights with adjustable cone angle and attenuation."
msgstr ""
#: ../../docs/about/list_of_features.rst:215
msgid "Specular, indirect light, and volumetric fog energy can be adjusted on a per-light basis."
msgstr ""
#: ../../docs/about/list_of_features.rst:216
msgid "Adjustable light \"size\" for fake area lights (will also make shadows blurrier)."
msgstr ""
#: ../../docs/about/list_of_features.rst:217
msgid "Optional distance fade system to fade distant lights and their shadows, improving performance."
msgstr ""
#: ../../docs/about/list_of_features.rst:218
msgid "When using the Forward+ backend (default on desktop), lights are rendered with clustered forward optimizations to decrease their individual cost. Clustered rendering also lifts any limits on the number of lights that can be used on a mesh."
msgstr ""
#: ../../docs/about/list_of_features.rst:221
msgid "When using the Forward Mobile backend, up to 8 omni lights and 8 spot lights can be displayed per mesh resource. Baked lighting can be used to overcome this limit if needed."
msgstr ""
#: ../../docs/about/list_of_features.rst:225
msgid "**Shadow mapping:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:227
msgid "*DirectionalLight:* Orthogonal (fastest), PSSM 2-split and 4-split. Supports blending between splits."
msgstr ""
#: ../../docs/about/list_of_features.rst:229
msgid "*OmniLight:* Dual paraboloid (fast) or cubemap (slower but more accurate). Supports colored projector textures in the form of panoramas."
msgstr ""
#: ../../docs/about/list_of_features.rst:231
msgid "*SpotLight:* Single texture. Supports colored projector textures."
msgstr ""
#: ../../docs/about/list_of_features.rst:232
msgid "Shadow normal offset bias and shadow pancaking to decrease the amount of visible shadow acne and peter-panning."
msgstr ""
#: ../../docs/about/list_of_features.rst:234
msgid ":abbr:`PCSS (Percentage Closer Soft Shadows)`-like shadow blur based on the light size and distance from the surface the shadow is cast on."
msgstr ""
#: ../../docs/about/list_of_features.rst:236
msgid "Adjustable shadow blur on a per-light basis."
msgstr ""
#: ../../docs/about/list_of_features.rst:238
msgid "**Global illumination with indirect lighting:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:240
msgid ":ref:`Baked lightmaps <doc_using_lightmap_gi>` (fast, but can't be updated at run-time)."
msgstr ""
#: ../../docs/about/list_of_features.rst:242
msgid "Supports baking indirect light only or baking both direct and indirect lighting. The bake mode can be adjusted on a per-light basis to allow for hybrid light baking setups."
msgstr ""
#: ../../docs/about/list_of_features.rst:245
msgid "Supports lighting dynamic objects using automatic and manually placed probes."
msgstr ""
#: ../../docs/about/list_of_features.rst:246
msgid "Optionally supports directional lighting and rough reflections based on spherical harmonics."
msgstr ""
#: ../../docs/about/list_of_features.rst:248
msgid "Lightmaps are baked on the GPU using compute shaders (much faster compared to CPU lightmapping). Baking can only be performed from the editor, not in exported projects."
msgstr ""
#: ../../docs/about/list_of_features.rst:251
msgid "Supports GPU-based :ref:`denoising <doc_using_lightmap_gi_denoising>` with JNLM, or CPU/GPU-based denoising with OIDN."
msgstr ""
#: ../../docs/about/list_of_features.rst:254
msgid ":ref:`Voxel-based GI probes <doc_using_voxel_gi>`. Supports dynamic lights *and* dynamic occluders, while also supporting reflections. Requires a fast baking step which can be performed in the editor or at run-time (including from an exported project)."
msgstr ""
#: ../../docs/about/list_of_features.rst:258
msgid ":ref:`Signed-distance field GI <doc_using_sdfgi>` designed for large open worlds. Supports dynamic lights, but not dynamic occluders. Supports reflections. No baking required."
msgstr ""
#: ../../docs/about/list_of_features.rst:261
msgid ":ref:`Screen-space indirect lighting (SSIL) <doc_environment_and_post_processing_ssil>` at half or full resolution. Fully real-time and supports any kind of emissive light source (including decals)."
msgstr ""
#: ../../docs/about/list_of_features.rst:264
msgid "VoxelGI and SDFGI use a deferred pass to allow for rendering GI at half resolution to improve performance (while still having functional MSAA support)."
msgstr ""
#: ../../docs/about/list_of_features.rst:267
msgid "**Reflections:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:269
msgid "Voxel-based reflections (when using GI probes) and SDF-based reflections (when using signed distance field GI). Voxel-based reflections are visible on transparent surfaces, while rough SDF-based reflections are visible on transparent surfaces."
msgstr ""
#: ../../docs/about/list_of_features.rst:273
msgid "Fast baked reflections or slow real-time reflections using ReflectionProbe. Parallax box correction can optionally be enabled."
msgstr ""
#: ../../docs/about/list_of_features.rst:275
msgid "Screen-space reflections with support for material roughness."
msgstr ""
#: ../../docs/about/list_of_features.rst:276
msgid "Reflection techniques can be mixed together for greater accuracy or scalability."
msgstr ""
#: ../../docs/about/list_of_features.rst:277
msgid "When using the Forward+ backend (default on desktop), reflection probes are rendered with clustered forward optimizations to decrease their individual cost. Clustered rendering also lifts any limits on the number of reflection probes that can be used on a mesh."
msgstr ""
#: ../../docs/about/list_of_features.rst:280
msgid "When using the Forward Mobile backend, up to 8 reflection probes can be displayed per mesh resource."
msgstr ""
#: ../../docs/about/list_of_features.rst:283
msgid "**Decals:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:285
msgid ":ref:`Supports albedo <doc_using_decals>`, emissive, :abbr:`ORM (Occlusion Roughness Metallic)`, and normal mapping."
msgstr ""
#: ../../docs/about/list_of_features.rst:287
msgid "Texture channels are smoothly overlaid on top of the underlying material, with support for normal/ORM-only decals."
msgstr ""
#: ../../docs/about/list_of_features.rst:289
msgid "Support for normal fade to fade the decal depending on its incidence angle."
msgstr ""
#: ../../docs/about/list_of_features.rst:290
msgid "Does not rely on run-time mesh generation. This means decals can be used on complex skinned meshes with no performance penalty, even if the decal moves every frame."
msgstr ""
#: ../../docs/about/list_of_features.rst:292
msgid "Support for nearest, bilinear, trilinear or anisotropic texture filtering (configured globally)."
msgstr ""
#: ../../docs/about/list_of_features.rst:293
msgid "Optional distance fade system to fade distant decals, improving performance."
msgstr ""
#: ../../docs/about/list_of_features.rst:294
msgid "When using the Forward+ backend (default on desktop), decals are rendered with clustered forward optimizations to decrease their individual cost. Clustered rendering also lifts any limits on the number of decals that can be used on a mesh."
msgstr ""
#: ../../docs/about/list_of_features.rst:297
msgid "When using the Forward Mobile backend, up to 8 decals can be displayed per mesh resource."
msgstr ""
#: ../../docs/about/list_of_features.rst:300
msgid "**Sky:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:302
msgid "Panorama sky (using an HDRI)."
msgstr ""
#: ../../docs/about/list_of_features.rst:303
msgid "Procedural sky and Physically-based sky that respond to the DirectionalLights in the scene."
msgstr ""
#: ../../docs/about/list_of_features.rst:304
msgid "Support for :ref:`custom sky shaders <doc_sky_shader>`, which can be animated."
msgstr ""
#: ../../docs/about/list_of_features.rst:305
msgid "The radiance map used for ambient and specular light can be updated in real-time depending on the quality settings chosen."
msgstr ""
#: ../../docs/about/list_of_features.rst:308
msgid "**Fog:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:310
msgid "Exponential depth fog."
msgstr ""
#: ../../docs/about/list_of_features.rst:311
msgid "Exponential height fog."
msgstr ""
#: ../../docs/about/list_of_features.rst:312
msgid "Support for automatic fog color depending on the sky color (aerial perspective)."
msgstr ""
#: ../../docs/about/list_of_features.rst:313
msgid "Support for sun scattering in the fog."
msgstr ""
#: ../../docs/about/list_of_features.rst:314
msgid "Support for controlling how much fog rendering should affect the sky, with separate controls for traditional and volumetric fog."
msgstr ""
#: ../../docs/about/list_of_features.rst:316
msgid "Support for making specific materials ignore fog."
msgstr ""
#: ../../docs/about/list_of_features.rst:318
msgid "**Volumetric fog:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:320
msgid "Global :ref:`volumetric fog <doc_volumetric_fog>` that reacts to lights and shadows."
msgstr ""
#: ../../docs/about/list_of_features.rst:321
msgid "Volumetric fog can take indirect light into account when using VoxelGI or SDFGI."
msgstr ""
#: ../../docs/about/list_of_features.rst:322
msgid "Fog volume nodes that can be placed to add fog to specific areas (or remove fog from specific areas). Supported shapes include box, ellipse, cone, cylinder, and 3D texture-based density maps."
msgstr ""
#: ../../docs/about/list_of_features.rst:324
msgid "Each fog volume can have its own custom shader."
msgstr ""
#: ../../docs/about/list_of_features.rst:325
msgid "Can be used together with traditional fog."
msgstr ""
#: ../../docs/about/list_of_features.rst:327
msgid "**Particles:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:329
msgid "GPU-based particles with support for subemitters (2D + 3D), trails (2D + 3D), attractors (3D only) and collision (2D + 3D)."
msgstr ""
#: ../../docs/about/list_of_features.rst:332
msgid "3D particle attractor shapes supported: box, sphere and 3D vector fields."
msgstr ""
#: ../../docs/about/list_of_features.rst:333
msgid "3D particle collision shapes supported: box, sphere, baked signed distance field and real-time heightmap (suited for open world weather effects)."
msgstr ""
#: ../../docs/about/list_of_features.rst:335
msgid "2D particle collision is handled using a signed distance field generated in real-time based on :ref:`class_LightOccluder2D` nodes in the scene."
msgstr ""
#: ../../docs/about/list_of_features.rst:337
msgid "Trails can use the built-in ribbon trail and tube trail meshes, or custom meshes with skeletons."
msgstr ""
#: ../../docs/about/list_of_features.rst:339
msgid "Support for custom particle shaders with manual emission."
msgstr ""
#: ../../docs/about/list_of_features.rst:343
msgid "**Post-processing:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:345
msgid "Tonemapping (Linear, Reinhard, Filmic, ACES)."
msgstr ""
#: ../../docs/about/list_of_features.rst:346
msgid "Automatic exposure adjustments based on viewport brightness (and manual exposure override)."
msgstr ""
#: ../../docs/about/list_of_features.rst:347
msgid "Near and far depth of field with adjustable bokeh simulation (box, hexagon, circle)."
msgstr ""
#: ../../docs/about/list_of_features.rst:348
msgid "Screen-space ambient occlusion (SSAO) at half or full resolution."
msgstr ""
#: ../../docs/about/list_of_features.rst:349
msgid "Glow/bloom with optional bicubic upscaling and several blend modes available: Screen, Soft Light, Add, Replace, Mix."
msgstr ""
#: ../../docs/about/list_of_features.rst:351
msgid "Glow can have a colored dirt map texture, acting as a lens dirt effect."
msgstr ""
#: ../../docs/about/list_of_features.rst:352
msgid "Glow can be :ref:`used as a screen-space blur effect <doc_environment_and_post_processing_using_glow_to_blur_the_screen>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:353
msgid "Color correction using a one-dimensional ramp or a 3D LUT texture."
msgstr ""
#: ../../docs/about/list_of_features.rst:354
msgid "Roughness limiter to reduce the impact of specular aliasing."
msgstr ""
#: ../../docs/about/list_of_features.rst:355
msgid "Brightness, contrast and saturation adjustments."
msgstr ""
#: ../../docs/about/list_of_features.rst:357
msgid "**Texture filtering:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:359
msgid "Nearest, bilinear, trilinear or anisotropic filtering."
msgstr ""
#: ../../docs/about/list_of_features.rst:360
msgid "Filtering options are defined on a per-use basis, not a per-texture basis."
msgstr ""
#: ../../docs/about/list_of_features.rst:362
msgid "**Texture compression:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:364
msgid "Basis Universal (slow, but results in smaller files)."
msgstr ""
#: ../../docs/about/list_of_features.rst:365
msgid "BPTC for high-quality compression (not supported on macOS)."
msgstr ""
#: ../../docs/about/list_of_features.rst:366
msgid "ETC2 (not supported on macOS)."
msgstr ""
#: ../../docs/about/list_of_features.rst:367
msgid "S3TC (not supported on mobile/Web platforms)."
msgstr ""
#: ../../docs/about/list_of_features.rst:369
msgid "**Antialiasing:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:371
msgid "Temporal :ref:`antialiasing <doc_3d_antialiasing>` (TAA)."
msgstr ""
#: ../../docs/about/list_of_features.rst:372
msgid "AMD FidelityFX Super Resolution 2.2 :ref:`antialiasing <doc_3d_antialiasing>` (FSR2), which can be used at native resolution as a form of high-quality temporal antialiasing."
msgstr ""
#: ../../docs/about/list_of_features.rst:374
msgid "Multi-sample antialiasing (MSAA), for both :ref:`doc_2d_antialiasing` and :ref:`doc_3d_antialiasing`."
msgstr ""
#: ../../docs/about/list_of_features.rst:375
msgid "Fast approximate antialiasing (FXAA)."
msgstr ""
#: ../../docs/about/list_of_features.rst:376
msgid "Super-sample antialiasing (SSAA) using bilinear 3D scaling and a 3D resolution scale above 1.0."
msgstr ""
#: ../../docs/about/list_of_features.rst:377
msgid "Alpha antialiasing, MSAA alpha to coverage and alpha hashing on a per-material basis."
msgstr ""
#: ../../docs/about/list_of_features.rst:379
msgid "**Resolution scaling:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:381
msgid "Support for :ref:`rendering 3D at a lower resolution <doc_resolution_scaling>` while keeping 2D rendering at the original scale. This can be used to improve performance on low-end systems or improve visuals on high-end systems."
msgstr ""
#: ../../docs/about/list_of_features.rst:384
msgid "Resolution scaling uses bilinear filtering, AMD FidelityFX Super Resolution 1.0 (FSR1) or AMD FidelityFX Super Resolution 2.2 (FSR2)."
msgstr ""
#: ../../docs/about/list_of_features.rst:386
msgid "Texture mipmap LOD bias is adjusted automatically to improve quality at lower resolution scales. It can also be modified with a manual offset."
msgstr ""
#: ../../docs/about/list_of_features.rst:389
msgid "Most effects listed above can be adjusted for better performance or to further improve quality. This can be helpful when :ref:`using Godot for offline rendering <doc_creating_movies>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:394
msgid "3D tools"
msgstr ""
#: ../../docs/about/list_of_features.rst:396
msgid "Built-in meshes: cube, cylinder/cone, (hemi)sphere, prism, plane, quad, torus, ribbon, tube."
msgstr ""
#: ../../docs/about/list_of_features.rst:397
msgid ":ref:`GridMaps <doc_using_gridmaps>` for 3D tile-based level design."
msgstr ""
#: ../../docs/about/list_of_features.rst:398
msgid ":ref:`Constructive solid geometry <doc_csg_tools>` (intended for prototyping)."
msgstr ""
#: ../../docs/about/list_of_features.rst:399
msgid "Tools for :ref:`procedural geometry generation <doc_procedural_geometry>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:400
msgid "Path3D node to represent a path in 3D space."
msgstr ""
#: ../../docs/about/list_of_features.rst:403
msgid "PathFollow3D node to make nodes follow a Path3D."
msgstr ""
#: ../../docs/about/list_of_features.rst:405
msgid ":ref:`3D geometry helper class <class_Geometry3D>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:406
msgid "Support for exporting the current scene as a glTF 2.0 file, both from the editor and at run-time from an exported project."
msgstr ""
#: ../../docs/about/list_of_features.rst:410
msgid "3D physics"
msgstr ""
#: ../../docs/about/list_of_features.rst:418
msgid "Vehicle bodies (intended for arcade physics, not simulation)."
msgstr ""
#: ../../docs/about/list_of_features.rst:420
msgid "Soft bodies."
msgstr ""
#: ../../docs/about/list_of_features.rst:421
msgid "Ragdolls."
msgstr ""
#: ../../docs/about/list_of_features.rst:426
msgid "Built-in shapes: cuboid, sphere, capsule, cylinder, world boundary (infinite plane)."
msgstr ""
#: ../../docs/about/list_of_features.rst:427
msgid "Generate triangle collision shapes for any mesh from the editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:428
msgid "Generate one or several convex collision shapes for any mesh from the editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:431
msgid "Shaders"
msgstr ""
#: ../../docs/about/list_of_features.rst:433
msgid "*2D:* Custom vertex, fragment, and light shaders."
msgstr ""
#: ../../docs/about/list_of_features.rst:434
msgid "*3D:* Custom vertex, fragment, light, and sky shaders."
msgstr ""
#: ../../docs/about/list_of_features.rst:435
msgid "Text-based shaders using a :ref:`shader language inspired by GLSL <doc_shading_language>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:436
msgid "Visual shader editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:438
msgid "Support for visual shader plugins."
msgstr ""
#: ../../docs/about/list_of_features.rst:441
msgid "Scripting"
msgstr ""
#: ../../docs/about/list_of_features.rst:443
msgid "**General:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:445
msgid "Object-oriented design pattern with scripts extending nodes."
msgstr ""
#: ../../docs/about/list_of_features.rst:446
msgid "Signals and groups for communicating between scripts."
msgstr ""
#: ../../docs/about/list_of_features.rst:447
msgid "Support for :ref:`cross-language scripting <doc_cross_language_scripting>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:448
msgid "Many 2D, 3D and 4D linear algebra data types such as vectors and transforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:450
msgid ":ref:`GDScript: <toc-learn-scripting-gdscript>`"
msgstr ""
#: ../../docs/about/list_of_features.rst:452
msgid ":ref:`High-level interpreted language <doc_gdscript>` with :ref:`optional static typing <doc_gdscript_static_typing>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:454
msgid "Syntax inspired by Python. However, GDScript is **not** based on Python."
msgstr ""
#: ../../docs/about/list_of_features.rst:455
msgid "Syntax highlighting is provided on GitHub."
msgstr ""
#: ../../docs/about/list_of_features.rst:456
msgid ":ref:`Use threads <doc_using_multiple_threads>` to perform asynchronous actions or make use of multiple processor cores."
msgstr ""
#: ../../docs/about/list_of_features.rst:459
msgid ":ref:`C#: <toc-learn-scripting-C#>`"
msgstr ""
#: ../../docs/about/list_of_features.rst:461
msgid "Packaged in a separate binary to keep file sizes and dependencies down."
msgstr ""
#: ../../docs/about/list_of_features.rst:462
msgid "Supports .NET 6 and higher."
msgstr ""
#: ../../docs/about/list_of_features.rst:464
msgid "Full support for the C# 10.0 syntax and features."
msgstr ""
#: ../../docs/about/list_of_features.rst:466
msgid "Supports Windows, Linux, and macOS. As of 4.2 experimental support for Android and iOS is also available (requires a .NET 7.0 project for Android and 8.0 for iOS)."
msgstr ""
#: ../../docs/about/list_of_features.rst:469
msgid "On the Android platform only some architectures are supported: ``arm64`` and ``x64``."
msgstr ""
#: ../../docs/about/list_of_features.rst:470
msgid "On the iOS platform only some architectures are supported: ``arm64``."
msgstr ""
#: ../../docs/about/list_of_features.rst:471
msgid "The web platform is currently unsupported. To use C# on that platform, consider Godot 3 instead."
msgstr ""
#: ../../docs/about/list_of_features.rst:474
msgid "Using an external editor is recommended to benefit from IDE functionality."
msgstr ""
#: ../../docs/about/list_of_features.rst:476
msgid "**GDExtension (C, C++, Rust, D, ...):**"
msgstr ""
#: ../../docs/about/list_of_features.rst:478
msgid "When you need it, link to native libraries for higher performance and third-party integrations."
msgstr ""
#: ../../docs/about/list_of_features.rst:480
msgid "For scripting game logic, GDScript or C# are recommended if their performance is suitable."
msgstr ""
#: ../../docs/about/list_of_features.rst:483
msgid "Official GDExtension bindings for `C <https://github.com/godotengine/godot-headers>`__ and `C++ <https://github.com/godotengine/godot-cpp>`__."
msgstr ""
#: ../../docs/about/list_of_features.rst:486
msgid "Use any build system and language features you wish."
msgstr ""
#: ../../docs/about/list_of_features.rst:488
msgid "Actively developed GDExtension bindings for `D <https://github.com/godot-dlang/godot-dlang>`__, `Swift <https://github.com/migueldeicaza/SwiftGodot>`__, and `Rust <https://github.com/godot-rust/gdextension>`__ bindings provided by the community. (Some of these bindings may be experimental and not production-ready)."
msgstr ""
#: ../../docs/about/list_of_features.rst:493
msgid "Audio"
msgstr ""
#: ../../docs/about/list_of_features.rst:497
msgid "Mono, stereo, 5.1 and 7.1 output."
msgstr ""
#: ../../docs/about/list_of_features.rst:498
msgid "Non-positional and positional playback in 2D and 3D."
msgstr ""
#: ../../docs/about/list_of_features.rst:500
msgid "Optional Doppler effect in 2D and 3D."
msgstr ""
#: ../../docs/about/list_of_features.rst:502
msgid "Support for re-routable :ref:`audio buses <doc_audio_buses>` and effects with dozens of effects included."
msgstr ""
#: ../../docs/about/list_of_features.rst:504
msgid "Support for polyphony (playing several sounds from a single AudioStreamPlayer node)."
msgstr ""
#: ../../docs/about/list_of_features.rst:505
msgid "Support for random volume and pitch."
msgstr ""
#: ../../docs/about/list_of_features.rst:506
msgid "Support for real-time pitch scaling."
msgstr ""
#: ../../docs/about/list_of_features.rst:507
msgid "Support for sequential/random sample selection, including repetition prevention when using random sample selection."
msgstr ""
#: ../../docs/about/list_of_features.rst:509
msgid "Listener2D and Listener3D nodes to listen from a position different than the camera."
msgstr ""
#: ../../docs/about/list_of_features.rst:510
msgid "Support for :ref:`procedural audio generation <class_AudioStreamGenerator>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:511
msgid "Audio input to record microphones."
msgstr ""
#: ../../docs/about/list_of_features.rst:512
msgid "MIDI input."
msgstr ""
#: ../../docs/about/list_of_features.rst:514
msgid "No support for MIDI output yet."
msgstr ""
#: ../../docs/about/list_of_features.rst:516
msgid "**APIs used:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:518
msgid "*Windows:* WASAPI."
msgstr ""
#: ../../docs/about/list_of_features.rst:519
msgid "*macOS:* CoreAudio."
msgstr ""
#: ../../docs/about/list_of_features.rst:520
msgid "*Linux:* PulseAudio or ALSA."
msgstr ""
#: ../../docs/about/list_of_features.rst:523
msgid "Import"
msgstr ""
#: ../../docs/about/list_of_features.rst:525
msgid "Support for :ref:`custom import plugins <doc_import_plugins>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:527
msgid "**Formats:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:529
msgid "*Images:* See :ref:`doc_importing_images`."
msgstr ""
#: ../../docs/about/list_of_features.rst:530
msgid "*Audio:*"
msgstr ""
#: ../../docs/about/list_of_features.rst:532
msgid "WAV with optional IMA-ADPCM compression."
msgstr ""
#: ../../docs/about/list_of_features.rst:533
msgid "Ogg Vorbis."
msgstr ""
#: ../../docs/about/list_of_features.rst:534
msgid "MP3."
msgstr ""
#: ../../docs/about/list_of_features.rst:536
msgid "*3D scenes:* See :ref:`doc_importing_3d_scenes`."
msgstr ""
#: ../../docs/about/list_of_features.rst:538
msgid "glTF 2.0 *(recommended)*."
msgstr ""
#: ../../docs/about/list_of_features.rst:539
msgid "``.blend`` (by calling Blender's glTF export functionality transparently)."
msgstr ""
#: ../../docs/about/list_of_features.rst:540
msgid "FBX (by calling `FBX2glTF <https://github.com/godotengine/FBX2glTF>`__ transparently)."
msgstr ""
#: ../../docs/about/list_of_features.rst:541
msgid "Collada (.dae)."
msgstr ""
#: ../../docs/about/list_of_features.rst:542
msgid "Wavefront OBJ (static scenes only, can be loaded directly as a mesh or imported as a 3D scene)."
msgstr ""
#: ../../docs/about/list_of_features.rst:544
msgid "Support for loading glTF 2.0 scenes at run-time, including from an exported project."
msgstr ""
#: ../../docs/about/list_of_features.rst:545
msgid "3D meshes use `Mikktspace <http://www.mikktspace.com/>`__ to generate tangents on import, which ensures consistency with other 3D applications such as Blender."
msgstr ""
#: ../../docs/about/list_of_features.rst:549
msgid "Input"
msgstr ""
#: ../../docs/about/list_of_features.rst:551
msgid ":ref:`Input mapping system <doc_input_examples>` using hardcoded input events or remappable input actions."
msgstr ""
#: ../../docs/about/list_of_features.rst:554
msgid "Axis values can be mapped to two different actions with a configurable deadzone."
msgstr ""
#: ../../docs/about/list_of_features.rst:555
msgid "Use the same code to support both keyboards and gamepads."
msgstr ""
#: ../../docs/about/list_of_features.rst:557
msgid "Keyboard input."
msgstr ""
#: ../../docs/about/list_of_features.rst:559
msgid "Keys can be mapped in \"physical\" mode to be independent of the keyboard layout."
msgstr ""
#: ../../docs/about/list_of_features.rst:561
msgid "Mouse input."
msgstr ""
#: ../../docs/about/list_of_features.rst:563
msgid "The mouse cursor can be visible, hidden, captured or confined within the window."
msgstr ""
#: ../../docs/about/list_of_features.rst:564
msgid "When captured, raw input will be used on Windows and Linux to sidestep the OS' mouse acceleration settings."
msgstr ""
#: ../../docs/about/list_of_features.rst:567
msgid "Gamepad input (up to 8 simultaneous controllers)."
msgstr ""
#: ../../docs/about/list_of_features.rst:568
msgid "Pen/tablet input with pressure support."
msgstr ""
#: ../../docs/about/list_of_features.rst:571
msgid "Navigation"
msgstr ""
#: ../../docs/about/list_of_features.rst:573
msgid "A* algorithm in :ref:`2D <class_AStar2D>` and :ref:`3D <class_AStar3D>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:574
msgid "Navigation meshes with dynamic obstacle avoidance in :ref:`2D <doc_navigation_overview_2d>` and :ref:`3D <doc_navigation_overview_3d>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:576
msgid "Generate navigation meshes from the editor or at run-time (including from an exported project)."
msgstr ""
#: ../../docs/about/list_of_features.rst:579
msgid "Networking"
msgstr ""
#: ../../docs/about/list_of_features.rst:581
msgid "Low-level TCP networking using :ref:`class_StreamPeer` and :ref:`class_TCPServer`."
msgstr ""
#: ../../docs/about/list_of_features.rst:582
msgid "Low-level UDP networking using :ref:`class_PacketPeer` and :ref:`class_UDPServer`."
msgstr ""
#: ../../docs/about/list_of_features.rst:583
msgid "Low-level HTTP requests using :ref:`class_HTTPClient`."
msgstr ""
#: ../../docs/about/list_of_features.rst:584
msgid "High-level HTTP requests using :ref:`class_HTTPRequest`."
msgstr ""
#: ../../docs/about/list_of_features.rst:586
msgid "Supports HTTPS out of the box using bundled certificates."
msgstr ""
#: ../../docs/about/list_of_features.rst:588
msgid ":ref:`High-level multiplayer <doc_high_level_multiplayer>` API using UDP and ENet."
msgstr ""
#: ../../docs/about/list_of_features.rst:590
msgid "Automatic replication using remote procedure calls (RPCs)."
msgstr ""
#: ../../docs/about/list_of_features.rst:591
msgid "Supports unreliable, reliable and ordered transfers."
msgstr ""
#: ../../docs/about/list_of_features.rst:593
msgid ":ref:`WebSocket <doc_websocket>` client and server, available on all platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:594
msgid ":ref:`WebRTC <doc_webrtc>` client and server, available on all platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:595
msgid "Support for :ref:`UPnP <class_UPNP>` to sidestep the requirement to forward ports when hosting a server behind a NAT."
msgstr ""
#: ../../docs/about/list_of_features.rst:599
msgid "Internationalization"
msgstr ""
#: ../../docs/about/list_of_features.rst:601
msgid "Full support for Unicode including emoji."
msgstr ""
#: ../../docs/about/list_of_features.rst:602
msgid "Store localization strings using :ref:`CSV <doc_internationalizing_games>` or :ref:`gettext <doc_localization_using_gettext>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:605
msgid "Support for generating gettext POT and PO files from the editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:607
msgid "Use localized strings in your project automatically in GUI elements or by using the ``tr()`` function."
msgstr ""
#: ../../docs/about/list_of_features.rst:609
msgid "Support for pluralization and translation contexts when using gettext translations."
msgstr ""
#: ../../docs/about/list_of_features.rst:610
msgid "Support for :ref:`bidirectional typesetting <doc_internationalizing_games_bidi>`, text shaping and OpenType localized forms."
msgstr ""
#: ../../docs/about/list_of_features.rst:612
msgid "Automatic UI mirroring for right-to-left locales."
msgstr ""
#: ../../docs/about/list_of_features.rst:613
msgid "Support for pseudolocalization to test your project for i18n-friendliness."
msgstr ""
#: ../../docs/about/list_of_features.rst:616
msgid "Windowing and OS integration"
msgstr ""
#: ../../docs/about/list_of_features.rst:618
msgid "Spawn multiple independent windows within a single process."
msgstr ""
#: ../../docs/about/list_of_features.rst:619
msgid "Move, resize, minimize, and maximize windows spawned by the project."
msgstr ""
#: ../../docs/about/list_of_features.rst:620
msgid "Change the window title and icon."
msgstr ""
#: ../../docs/about/list_of_features.rst:621
msgid "Request attention (will cause the title bar to blink on most platforms)."
msgstr ""
#: ../../docs/about/list_of_features.rst:622
msgid "Fullscreen mode."
msgstr ""
#: ../../docs/about/list_of_features.rst:624
msgid "Uses borderless fullscreen by default on Windows for fast alt-tabbing, but can optionally use exclusive fullscreen to reduce input lag."
msgstr ""
#: ../../docs/about/list_of_features.rst:627
msgid "Borderless windows (fullscreen or non-fullscreen)."
msgstr ""
#: ../../docs/about/list_of_features.rst:628
msgid "Ability to keep a window always on top."
msgstr ""
#: ../../docs/about/list_of_features.rst:629
msgid "Global menu integration on macOS."
msgstr ""
#: ../../docs/about/list_of_features.rst:630
msgid "Execute commands in a blocking or non-blocking manner (including running multiple instances of the same project)."
msgstr ""
#: ../../docs/about/list_of_features.rst:632
msgid "Open file paths and URLs using default or custom protocol handlers (if registered on the system)."
msgstr ""
#: ../../docs/about/list_of_features.rst:633
msgid "Parse custom command line arguments."
msgstr ""
#: ../../docs/about/list_of_features.rst:634
msgid "Any Godot binary (editor or exported project) can be :ref:`used as a headless server <doc_exporting_for_dedicated_servers>` by starting it with the ``--headless`` command line argument. This allows running the engine without a GPU or display server."
msgstr ""
#: ../../docs/about/list_of_features.rst:640
msgid "Mobile"
msgstr ""
#: ../../docs/about/list_of_features.rst:642
msgid "In-app purchases on :ref:`Android <doc_android_in_app_purchases>` and :ref:`iOS <doc_plugins_for_ios>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:644
msgid "Support for advertisements using third-party modules."
msgstr ""
#: ../../docs/about/list_of_features.rst:647
msgid "XR support (AR and VR)"
msgstr ""
#: ../../docs/about/list_of_features.rst:649
msgid "Out of the box :ref:`support for OpenXR <doc_setting_up_xr>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:651
msgid "Including support for popular desktop headsets like the Valve Index, WMR headsets, and Quest over Link."
msgstr ""
#: ../../docs/about/list_of_features.rst:653
msgid "Support for :ref:`Android based headsets <doc_deploying_to_android>` using OpenXR through a plugin."
msgstr ""
#: ../../docs/about/list_of_features.rst:655
msgid "Including support for popular stand alone headsets like the Meta Quest 1/2/3 and Pro, Pico 4, Magic Leap 2, and Lynx R1."
msgstr ""
#: ../../docs/about/list_of_features.rst:657
msgid "Other devices supported through an XR plugin structure."
msgstr ""
#: ../../docs/about/list_of_features.rst:658
msgid "Various advanced toolkits are available that implement common features required by XR applications."
msgstr ""
#: ../../docs/about/list_of_features.rst:661
msgid "GUI system"
msgstr ""
#: ../../docs/about/list_of_features.rst:663
msgid "Godot's GUI is built using the same Control nodes used to make games in Godot. The editor UI can easily be extended in many ways using add-ons."
msgstr ""
#: ../../docs/about/list_of_features.rst:666
msgid "**Nodes:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:668
msgid "Buttons."
msgstr ""
#: ../../docs/about/list_of_features.rst:669
msgid "Checkboxes, check buttons, radio buttons."
msgstr ""
#: ../../docs/about/list_of_features.rst:670
msgid "Text entry using :ref:`class_LineEdit` (single line) and :ref:`class_TextEdit` (multiple lines). TextEdit also supports code editing features such as displaying line numbers and syntax highlighting."
msgstr ""
#: ../../docs/about/list_of_features.rst:673
msgid "Dropdown menus using :ref:`class_PopupMenu` and :ref:`class_OptionButton`."
msgstr ""
#: ../../docs/about/list_of_features.rst:674
msgid "Scrollbars."
msgstr ""
#: ../../docs/about/list_of_features.rst:675
msgid "Labels."
msgstr ""
#: ../../docs/about/list_of_features.rst:676
msgid "RichTextLabel for :ref:`text formatted using BBCode <doc_bbcode_in_richtextlabel>`, with support for animated custom effects."
msgstr ""
#: ../../docs/about/list_of_features.rst:678
msgid "Trees (can also be used to represent tables)."
msgstr ""
#: ../../docs/about/list_of_features.rst:679
msgid "Color picker with RGB and HSV modes."
msgstr ""
#: ../../docs/about/list_of_features.rst:680
msgid "Controls can be rotated and scaled."
msgstr ""
#: ../../docs/about/list_of_features.rst:682
msgid "**Sizing:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:684
msgid "Anchors to keep GUI elements in a specific corner, edge or centered."
msgstr ""
#: ../../docs/about/list_of_features.rst:685
msgid "Containers to place GUI elements automatically following certain rules."
msgstr ""
#: ../../docs/about/list_of_features.rst:687
msgid ":ref:`Stack <class_BoxContainer>` layouts."
msgstr ""
#: ../../docs/about/list_of_features.rst:688
msgid ":ref:`Grid <class_GridContainer>` layouts."
msgstr ""
#: ../../docs/about/list_of_features.rst:689
msgid ":ref:`Flow <class_FlowContainer>` layouts (similar to autowrapping text)."
msgstr ""
#: ../../docs/about/list_of_features.rst:690
msgid ":ref:`Margin <class_MarginContainer>`, :ref:`centered <class_CenterContainer>` and :ref:`aspect ratio <class_AspectRatioContainer>` layouts."
msgstr ""
#: ../../docs/about/list_of_features.rst:692
msgid ":ref:`Draggable splitter <class_SplitContainer>` layouts."
msgstr ""
#: ../../docs/about/list_of_features.rst:694
msgid "Scale to :ref:`multiple resolutions <doc_multiple_resolutions>` using the ``canvas_items`` or ``viewport`` stretch modes."
msgstr ""
#: ../../docs/about/list_of_features.rst:696
msgid "Support any aspect ratio using anchors and the ``expand`` stretch aspect."
msgstr ""
#: ../../docs/about/list_of_features.rst:698
msgid "**Theming:**"
msgstr ""
#: ../../docs/about/list_of_features.rst:700
msgid "Built-in theme editor."
msgstr ""
#: ../../docs/about/list_of_features.rst:702
msgid "Generate a theme based on the current editor theme settings."
msgstr ""
#: ../../docs/about/list_of_features.rst:704
msgid "Procedural vector-based theming using :ref:`class_StyleBoxFlat`."
msgstr ""
#: ../../docs/about/list_of_features.rst:706
msgid "Supports rounded/beveled corners, drop shadows, per-border widths and antialiasing."
msgstr ""
#: ../../docs/about/list_of_features.rst:708
msgid "Texture-based theming using :ref:`class_StyleBoxTexture`."
msgstr ""
#: ../../docs/about/list_of_features.rst:710
msgid "Godot's small distribution size can make it a suitable alternative to frameworks like Electron or Qt."
msgstr ""
#: ../../docs/about/list_of_features.rst:714
msgid "Animation"
msgstr ""
#: ../../docs/about/list_of_features.rst:716
msgid "Direct kinematics and inverse kinematics."
msgstr ""
#: ../../docs/about/list_of_features.rst:717
msgid "Support for animating any property with customizable interpolation."
msgstr ""
#: ../../docs/about/list_of_features.rst:718
msgid "Support for calling methods in animation tracks."
msgstr ""
#: ../../docs/about/list_of_features.rst:719
msgid "Support for playing sounds in animation tracks."
msgstr ""
#: ../../docs/about/list_of_features.rst:720
msgid "Support for Bézier curves in animation."
msgstr ""
#: ../../docs/about/list_of_features.rst:723
msgid "File formats"
msgstr ""
#: ../../docs/about/list_of_features.rst:725
msgid "Scenes and resources can be saved in :ref:`text-based <doc_tscn_file_format>` or binary formats."
msgstr ""
#: ../../docs/about/list_of_features.rst:727
msgid "Text-based formats are human-readable and more friendly to version control."
msgstr ""
#: ../../docs/about/list_of_features.rst:728
msgid "Binary formats are faster to save/load for large scenes/resources."
msgstr ""
#: ../../docs/about/list_of_features.rst:730
msgid "Read and write text or binary files using :ref:`class_FileAccess`."
msgstr ""
#: ../../docs/about/list_of_features.rst:732
msgid "Can optionally be compressed or encrypted."
msgstr ""
#: ../../docs/about/list_of_features.rst:734
msgid "Read and write :ref:`class_JSON` files."
msgstr ""
#: ../../docs/about/list_of_features.rst:735
msgid "Read and write INI-style configuration files using :ref:`class_ConfigFile`."
msgstr ""
#: ../../docs/about/list_of_features.rst:737
msgid "Can (de)serialize any Godot datatype, including Vector2/3, Color, ..."
msgstr ""
#: ../../docs/about/list_of_features.rst:739
msgid "Read XML files using :ref:`class_XMLParser`."
msgstr ""
#: ../../docs/about/list_of_features.rst:740
msgid ":ref:`Load and save images, audio/video, fonts and ZIP archives <doc_runtime_loading_and_saving>` in an exported project without having to go through Godot's import system."
msgstr ""
#: ../../docs/about/list_of_features.rst:742
msgid "Pack game data into a PCK file (custom format optimized for fast seeking), into a ZIP archive, or directly into the executable for single-file distribution."
msgstr ""
#: ../../docs/about/list_of_features.rst:744
msgid ":ref:`Export additional PCK files<doc_exporting_pcks>` that can be read by the engine to support mods and DLCs."
msgstr ""
#: ../../docs/about/list_of_features.rst:748
msgid "Miscellaneous"
msgstr ""
#: ../../docs/about/list_of_features.rst:750
msgid ":ref:`Video playback <doc_playing_videos>` with built-in support for Ogg Theora."
msgstr ""
#: ../../docs/about/list_of_features.rst:751
msgid ":ref:`Movie Maker mode <doc_creating_movies>` to record videos from a running project with synchronized audio and perfect frame pacing."
msgstr ""
#: ../../docs/about/list_of_features.rst:753
msgid ":ref:`Low-level access to servers <doc_using_servers>` which allows bypassing the scene tree's overhead when needed."
msgstr ""
#: ../../docs/about/list_of_features.rst:755
msgid ":ref:`Command line interface <doc_command_line_tutorial>` for automation."
msgstr ""
#: ../../docs/about/list_of_features.rst:757
msgid "Export and deploy projects using continuous integration platforms."
msgstr ""
#: ../../docs/about/list_of_features.rst:758
msgid "`Shell completion scripts <https://github.com/godotengine/godot/tree/master/misc/dist/shell>`__ are available for Bash, zsh and fish."
msgstr ""
#: ../../docs/about/list_of_features.rst:760
msgid "Print colored text to standard output on all platforms using :ref:`print_rich <class_@GlobalScope_method_print_rich>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:763
msgid "Support for :ref:`C++ modules <doc_custom_modules_in_cpp>` statically linked into the engine binary."
msgstr ""
#: ../../docs/about/list_of_features.rst:765
msgid "Engine and editor written in C++17."
msgstr ""
#: ../../docs/about/list_of_features.rst:767
msgid "Can be :ref:`compiled <doc_introduction_to_the_buildsystem>` using GCC, Clang and MSVC. MinGW is also supported."
msgstr ""
#: ../../docs/about/list_of_features.rst:769
msgid "Friendly towards packagers. In most cases, system libraries can be used instead of the ones provided by Godot. The build system doesn't download anything. Builds can be fully reproducible."
msgstr ""
#: ../../docs/about/list_of_features.rst:773
msgid "Licensed under the permissive MIT license."
msgstr ""
#: ../../docs/about/list_of_features.rst:775
msgid "Open development process with :ref:`contributions welcome <doc_ways_to_contribute>`."
msgstr ""
#: ../../docs/about/list_of_features.rst:779
msgid "The `Godot proposals repository <https://github.com/godotengine/godot-proposals>`__ lists features that have been requested by the community and may be implemented in future Godot releases."
msgstr ""