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87 lines
3.6 KiB
ReStructuredText
87 lines
3.6 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeVarying.xml.
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.. _class_VisualShaderNodeVarying:
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VisualShaderNodeVarying
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=======================
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**继承:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**派生:** :ref:`VisualShaderNodeVaryingGetter<class_VisualShaderNodeVaryingGetter>`, :ref:`VisualShaderNodeVaryingSetter<class_VisualShaderNodeVaryingSetter>`
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代表“verying”着色器值的可视化着色器节点。
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.. rst-class:: classref-introduction-group
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描述
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----
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Varying 值是能够在着色器函数之间传递的着色器变量,例如从 Vertex 着色器传递到 Fragment 着色器。
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.. rst-class:: classref-reftable-group
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属性
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----
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.. table::
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:widths: auto
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+---------------------------------------------------+--------------------------------------------------------------------------+--------------+
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| :ref:`String<class_String>` | :ref:`varying_name<class_VisualShaderNodeVarying_property_varying_name>` | ``"[None]"`` |
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+---------------------------------------------------+--------------------------------------------------------------------------+--------------+
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| :ref:`VaryingType<enum_VisualShader_VaryingType>` | :ref:`varying_type<class_VisualShaderNodeVarying_property_varying_type>` | ``0`` |
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+---------------------------------------------------+--------------------------------------------------------------------------+--------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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属性说明
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--------
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.. _class_VisualShaderNodeVarying_property_varying_name:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **varying_name** = ``"[None]"`` :ref:`🔗<class_VisualShaderNodeVarying_property_varying_name>`
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.. rst-class:: classref-property-setget
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- |void| **set_varying_name**\ (\ value\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_varying_name**\ (\ )
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变量的名称。必须唯一。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeVarying_property_varying_type:
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.. rst-class:: classref-property
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:ref:`VaryingType<enum_VisualShader_VaryingType>` **varying_type** = ``0`` :ref:`🔗<class_VisualShaderNodeVarying_property_varying_type>`
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.. rst-class:: classref-property-setget
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- |void| **set_varying_type**\ (\ value\: :ref:`VaryingType<enum_VisualShader_VaryingType>`\ )
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- :ref:`VaryingType<enum_VisualShader_VaryingType>` **get_varying_type**\ (\ )
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变量的类型。决定该变量可以从哪里访问。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
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.. |void| replace:: :abbr:`void (无返回值。)`
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