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161 lines
5.3 KiB
ReStructuredText
161 lines
5.3 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeTransformOp.xml.
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.. _class_VisualShaderNodeTransformOp:
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VisualShaderNodeTransformOp
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===========================
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**继承:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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在可视化着色器图中使用的 :ref:`Transform3D<class_Transform3D>` 运算符。
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.. rst-class:: classref-introduction-group
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描述
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----
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对两个变换(4×4 矩阵)输入应用 :ref:`operator<class_VisualShaderNodeTransformOp_property_operator>`\ 。
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.. rst-class:: classref-reftable-group
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属性
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----
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.. table::
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:widths: auto
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+------------------------------------------------------------+----------------------------------------------------------------------+-------+
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| :ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` | :ref:`operator<class_VisualShaderNodeTransformOp_property_operator>` | ``0`` |
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+------------------------------------------------------------+----------------------------------------------------------------------+-------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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枚举
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----
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.. _enum_VisualShaderNodeTransformOp_Operator:
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.. rst-class:: classref-enumeration
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enum **Operator**: :ref:`🔗<enum_VisualShaderNodeTransformOp_Operator>`
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.. _class_VisualShaderNodeTransformOp_constant_OP_AxB:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **OP_AxB** = ``0``
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将变换 ``a`` 乘以变换 ``b``\ 。
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.. _class_VisualShaderNodeTransformOp_constant_OP_BxA:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **OP_BxA** = ``1``
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将变换 ``b`` 乘以变换 ``a``\ 。
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.. _class_VisualShaderNodeTransformOp_constant_OP_AxB_COMP:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **OP_AxB_COMP** = ``2``
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对变换 ``a`` 与变换 ``b`` 进行分量明智的乘法。
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.. _class_VisualShaderNodeTransformOp_constant_OP_BxA_COMP:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **OP_BxA_COMP** = ``3``
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对变换 ``b`` 与变换 ``a`` 进行分量明智的乘法。
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.. _class_VisualShaderNodeTransformOp_constant_OP_ADD:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **OP_ADD** = ``4``
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将两个变换相加。
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.. _class_VisualShaderNodeTransformOp_constant_OP_A_MINUS_B:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **OP_A_MINUS_B** = ``5``
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从变换 ``b`` 中减去变换 ``a``\ 。
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.. _class_VisualShaderNodeTransformOp_constant_OP_B_MINUS_A:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **OP_B_MINUS_A** = ``6``
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从变换 ``a`` 中减去变换 ``b``\ 。
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.. _class_VisualShaderNodeTransformOp_constant_OP_A_DIV_B:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **OP_A_DIV_B** = ``7``
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将变换 ``a`` 除以变换 ``b``\ 。
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.. _class_VisualShaderNodeTransformOp_constant_OP_B_DIV_A:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **OP_B_DIV_A** = ``8``
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将变换 ``b`` 除以变换 ``a``\ 。
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.. _class_VisualShaderNodeTransformOp_constant_OP_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **OP_MAX** = ``9``
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代表 :ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` 枚举的大小。
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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属性说明
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--------
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.. _class_VisualShaderNodeTransformOp_property_operator:
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.. rst-class:: classref-property
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:ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **operator** = ``0`` :ref:`🔗<class_VisualShaderNodeTransformOp_property_operator>`
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.. rst-class:: classref-property-setget
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- |void| **set_operator**\ (\ value\: :ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>`\ )
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- :ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>` **get_operator**\ (\ )
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要对变换执行的运算的类型。选项见 :ref:`Operator<enum_VisualShaderNodeTransformOp_Operator>`\ 。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
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.. |void| replace:: :abbr:`void (无返回值。)`
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