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233 lines
8.6 KiB
ReStructuredText
233 lines
8.6 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeTexture.xml.
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.. _class_VisualShaderNodeTexture:
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VisualShaderNodeTexture
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=======================
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**继承:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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在可视化着色器图中,执行 2D 纹理查找。
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.. rst-class:: classref-introduction-group
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描述
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----
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对提供的纹理进行查找操作,支持从多个纹理源选择。
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.. rst-class:: classref-reftable-group
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属性
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----
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.. table::
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:widths: auto
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
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| :ref:`Source<enum_VisualShaderNodeTexture_Source>` | :ref:`source<class_VisualShaderNodeTexture_property_source>` | ``0`` |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_VisualShaderNodeTexture_property_texture>` | |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
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| :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTexture_property_texture_type>` | ``0`` |
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+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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枚举
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----
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.. _enum_VisualShaderNodeTexture_Source:
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.. rst-class:: classref-enumeration
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enum **Source**: :ref:`🔗<enum_VisualShaderNodeTexture_Source>`
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.. _class_VisualShaderNodeTexture_constant_SOURCE_TEXTURE:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_TEXTURE** = ``0``
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使用给定的纹理作为此函数的参数。
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.. _class_VisualShaderNodeTexture_constant_SOURCE_SCREEN:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_SCREEN** = ``1``
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使用当前视口的纹理作为源。
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.. _class_VisualShaderNodeTexture_constant_SOURCE_2D_TEXTURE:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_2D_TEXTURE** = ``2``
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使用该着色器内置纹理中的纹理(例如 :ref:`Sprite2D<class_Sprite2D>` 的纹理)。
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.. _class_VisualShaderNodeTexture_constant_SOURCE_2D_NORMAL:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_2D_NORMAL** = ``3``
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使用该着色器内置的法线贴图的纹理。
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.. _class_VisualShaderNodeTexture_constant_SOURCE_DEPTH:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_DEPTH** = ``4``
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使用在深度预处理过程中捕获的深度纹理。只有在使用深度预处理时才可用(即在空间着色器和 forward_plus 或 gl_compatibility 渲染器中)。
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.. _class_VisualShaderNodeTexture_constant_SOURCE_PORT:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_PORT** = ``5``
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将输入端口中提供的纹理用于此函数。
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.. _class_VisualShaderNodeTexture_constant_SOURCE_3D_NORMAL:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_3D_NORMAL** = ``6``
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使用在深度预处理过程中捕获的法线缓冲区。只有在法线粗糙度缓冲区可用时才可用(即在空间着色器和 forward_plus 渲染器中)。
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.. _class_VisualShaderNodeTexture_constant_SOURCE_ROUGHNESS:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_ROUGHNESS** = ``7``
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使用在深度预处理过程中捕获的粗糙度缓冲区。仅当法线粗糙度缓冲区可用时才可用(即在空间着色器和 forward_plus 渲染器中)。
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.. _class_VisualShaderNodeTexture_constant_SOURCE_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`Source<enum_VisualShaderNodeTexture_Source>` **SOURCE_MAX** = ``8``
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代表 :ref:`Source<enum_VisualShaderNodeTexture_Source>` 枚举的大小。
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.. rst-class:: classref-item-separator
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----
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.. _enum_VisualShaderNodeTexture_TextureType:
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.. rst-class:: classref-enumeration
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enum **TextureType**: :ref:`🔗<enum_VisualShaderNodeTexture_TextureType>`
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.. _class_VisualShaderNodeTexture_constant_TYPE_DATA:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **TYPE_DATA** = ``0``
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在uniform声明中未添加提示。
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.. _class_VisualShaderNodeTexture_constant_TYPE_COLOR:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **TYPE_COLOR** = ``1``
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向该 uniform 声明添加 ``source_color`` 提示,用于进行正确的 sRGB 到线性颜色空间的转换。
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.. _class_VisualShaderNodeTexture_constant_TYPE_NORMAL_MAP:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **TYPE_NORMAL_MAP** = ``2``
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将 ``hint_normal`` 作为提示添加到 uniform 声明中,该声明在内部将纹理转换为法线贴图。
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.. _class_VisualShaderNodeTexture_constant_TYPE_MAX:
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.. rst-class:: classref-enumeration-constant
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:ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **TYPE_MAX** = ``3``
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代表 :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` 枚举的大小。
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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属性说明
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--------
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.. _class_VisualShaderNodeTexture_property_source:
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.. rst-class:: classref-property
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:ref:`Source<enum_VisualShaderNodeTexture_Source>` **source** = ``0`` :ref:`🔗<class_VisualShaderNodeTexture_property_source>`
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.. rst-class:: classref-property-setget
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- |void| **set_source**\ (\ value\: :ref:`Source<enum_VisualShaderNodeTexture_Source>`\ )
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- :ref:`Source<enum_VisualShaderNodeTexture_Source>` **get_source**\ (\ )
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确定查询的源。有关选项,请参阅 :ref:`Source<enum_VisualShaderNodeTexture_Source>`\ 。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeTexture_property_texture:
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.. rst-class:: classref-property
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:ref:`Texture2D<class_Texture2D>` **texture** :ref:`🔗<class_VisualShaderNodeTexture_property_texture>`
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.. rst-class:: classref-property-setget
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- |void| **set_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
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- :ref:`Texture2D<class_Texture2D>` **get_texture**\ (\ )
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源纹理,如果需要的话,用于选定的\ :ref:`source<class_VisualShaderNodeTexture_property_source>`\ 。
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeTexture_property_texture_type:
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.. rst-class:: classref-property
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:ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **texture_type** = ``0`` :ref:`🔗<class_VisualShaderNodeTexture_property_texture_type>`
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.. rst-class:: classref-property-setget
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- |void| **set_texture_type**\ (\ value\: :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>`\ )
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- :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>` **get_texture_type**\ (\ )
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如果\ :ref:`source<class_VisualShaderNodeTexture_property_source>`\ 被设置为\ :ref:`SOURCE_TEXTURE<class_VisualShaderNodeTexture_constant_SOURCE_TEXTURE>`\ ,则指定纹理的类型。有关选项,请参阅 :ref:`TextureType<enum_VisualShaderNodeTexture_TextureType>`\ 。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
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.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
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.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
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.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
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.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
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.. |void| replace:: :abbr:`void (无返回值。)`
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