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godot-docs-l10n/classes/zh_CN/class_visualshadernodeexpression.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeExpression.xml.
.. _class_VisualShaderNodeExpression:
VisualShaderNodeExpression
==========================
**继承:** :ref:`VisualShaderNodeGroupBase<class_VisualShaderNodeGroupBase>` **<** :ref:`VisualShaderNodeResizableBase<class_VisualShaderNodeResizableBase>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
**派生:** :ref:`VisualShaderNodeGlobalExpression<class_VisualShaderNodeGlobalExpression>`
用Godot着色语言编写的自定义可视化着色器图形表达式。
.. rst-class:: classref-introduction-group
描述
----
自定义 Godot 着色器语言表达式,有自定义数量的输入和输出端口。
所提供的代码会直接注入到着色器图中匹配的着色器函数中(\ ``vertex``\ 、\ ``fragment````light``\ 所以不能用于声明函数、varying、uniform 或全局常量。这种全局定义见 :ref:`VisualShaderNodeGlobalExpression<class_VisualShaderNodeGlobalExpression>`\ 。
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+-----------------------------+-------------------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`expression<class_VisualShaderNodeExpression_property_expression>` | ``""`` |
+-----------------------------+-------------------------------------------------------------------------+--------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_VisualShaderNodeExpression_property_expression:
.. rst-class:: classref-property
:ref:`String<class_String>` **expression** = ``""`` :ref:`🔗<class_VisualShaderNodeExpression_property_expression>`
.. rst-class:: classref-property-setget
- |void| **set_expression**\ (\ value\: :ref:`String<class_String>`\ )
- :ref:`String<class_String>` **get_expression**\ (\ )
Godot 着色器语言中的表达式,它将被注入到图形匹配的着色器函数(\ ``vertex``\ 、\ ``fragment````light``\ 的开头因此不能用于声明函数、varying、uniform 或全局常量。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`