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godot-docs-l10n/classes/zh_CN/class_texture3d.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Texture3D.xml.
.. _class_Texture3D:
Texture3D
=========
**继承:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
**派生:** :ref:`CompressedTexture3D<class_CompressedTexture3D>`, :ref:`ImageTexture3D<class_ImageTexture3D>`, :ref:`NoiseTexture3D<class_NoiseTexture3D>`, :ref:`PlaceholderTexture3D<class_PlaceholderTexture3D>`, :ref:`Texture3DRD<class_Texture3DRD>`
三维纹理的基类。
.. rst-class:: classref-introduction-group
描述
----
:ref:`ImageTexture3D<class_ImageTexture3D>`:ref:`CompressedTexture3D<class_CompressedTexture3D>` 的基类。无法直接使用,但包含所有访问派生资源类型所需的函数。\ **Texture3D** 是所有三维纹理类型的基类。另见 :ref:`TextureLayered<class_TextureLayered>`\ 。
所有图像都需要有相同的宽度、高度和 mipmap 层数。
要自己创建这样的纹理文件,请使用 Godot 编辑器的导入预设重新导入你的图像文件。
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+--------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\] | :ref:`_get_data<class_Texture3D_private_method__get_data>`\ (\ ) |virtual| |const| |
+--------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_depth<class_Texture3D_private_method__get_depth>`\ (\ ) |virtual| |const| |
+--------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Format<enum_Image_Format>` | :ref:`_get_format<class_Texture3D_private_method__get_format>`\ (\ ) |virtual| |const| |
+--------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_height<class_Texture3D_private_method__get_height>`\ (\ ) |virtual| |const| |
+--------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_width<class_Texture3D_private_method__get_width>`\ (\ ) |virtual| |const| |
+--------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_has_mipmaps<class_Texture3D_private_method__has_mipmaps>`\ (\ ) |virtual| |const| |
+--------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Resource<class_Resource>` | :ref:`create_placeholder<class_Texture3D_method_create_placeholder>`\ (\ ) |const| |
+--------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\] | :ref:`get_data<class_Texture3D_method_get_data>`\ (\ ) |const| |
+--------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_depth<class_Texture3D_method_get_depth>`\ (\ ) |const| |
+--------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`Format<enum_Image_Format>` | :ref:`get_format<class_Texture3D_method_get_format>`\ (\ ) |const| |
+--------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_height<class_Texture3D_method_get_height>`\ (\ ) |const| |
+--------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_width<class_Texture3D_method_get_width>`\ (\ ) |const| |
+--------------------------------------------------------+------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_mipmaps<class_Texture3D_method_has_mipmaps>`\ (\ ) |const| |
+--------------------------------------------------------+------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法说明
--------
.. _class_Texture3D_private_method__get_data:
.. rst-class:: classref-method
:ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\] **_get_data**\ (\ ) |virtual| |const| :ref:`🔗<class_Texture3D_private_method__get_data>`
查询该 **Texture3D** 的数据时被调用。
.. rst-class:: classref-item-separator
----
.. _class_Texture3D_private_method__get_depth:
.. rst-class:: classref-method
:ref:`int<class_int>` **_get_depth**\ (\ ) |virtual| |const| :ref:`🔗<class_Texture3D_private_method__get_depth>`
查询该 **Texture3D** 的深度时被调用。
.. rst-class:: classref-item-separator
----
.. _class_Texture3D_private_method__get_format:
.. rst-class:: classref-method
:ref:`Format<enum_Image_Format>` **_get_format**\ (\ ) |virtual| |const| :ref:`🔗<class_Texture3D_private_method__get_format>`
查询该 **Texture3D** 的格式时被调用。
.. rst-class:: classref-item-separator
----
.. _class_Texture3D_private_method__get_height:
.. rst-class:: classref-method
:ref:`int<class_int>` **_get_height**\ (\ ) |virtual| |const| :ref:`🔗<class_Texture3D_private_method__get_height>`
查询该 **Texture3D** 的高度时被调用。
.. rst-class:: classref-item-separator
----
.. _class_Texture3D_private_method__get_width:
.. rst-class:: classref-method
:ref:`int<class_int>` **_get_width**\ (\ ) |virtual| |const| :ref:`🔗<class_Texture3D_private_method__get_width>`
查询该 **Texture3D** 的宽度时被调用。
.. rst-class:: classref-item-separator
----
.. _class_Texture3D_private_method__has_mipmaps:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **_has_mipmaps**\ (\ ) |virtual| |const| :ref:`🔗<class_Texture3D_private_method__has_mipmaps>`
查询该 **Texture3D** 的 Mipmap 是否存在时被调用。
.. rst-class:: classref-item-separator
----
.. _class_Texture3D_method_create_placeholder:
.. rst-class:: classref-method
:ref:`Resource<class_Resource>` **create_placeholder**\ (\ ) |const| :ref:`🔗<class_Texture3D_method_create_placeholder>`
创建该资源的占位符版本(\ :ref:`PlaceholderTexture3D<class_PlaceholderTexture3D>`\ )。
.. rst-class:: classref-item-separator
----
.. _class_Texture3D_method_get_data:
.. rst-class:: classref-method
:ref:`Array<class_Array>`\[:ref:`Image<class_Image>`\] **get_data**\ (\ ) |const| :ref:`🔗<class_Texture3D_method_get_data>`
将该 **Texture3D** 的数据作为 :ref:`Image<class_Image>` 数组返回。每个 :ref:`Image<class_Image>` 代表该 **Texture3D** 的一个\ *切片*\ 不同的切片映射到不同的深度Z 轴)级别。
.. rst-class:: classref-item-separator
----
.. _class_Texture3D_method_get_depth:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_depth**\ (\ ) |const| :ref:`🔗<class_Texture3D_method_get_depth>`
返回该 **Texture3D** 的深度,单位为像素。深度通常由 Z 轴表示(\ :ref:`Texture2D<class_Texture2D>` 中没有这个维度)。
.. rst-class:: classref-item-separator
----
.. _class_Texture3D_method_get_format:
.. rst-class:: classref-method
:ref:`Format<enum_Image_Format>` **get_format**\ (\ ) |const| :ref:`🔗<class_Texture3D_method_get_format>`
返回纹理当前使用的格式。详情见 :ref:`Format<enum_Image_Format>`\ 。
.. rst-class:: classref-item-separator
----
.. _class_Texture3D_method_get_height:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_height**\ (\ ) |const| :ref:`🔗<class_Texture3D_method_get_height>`
返回该 **Texture3D** 的高度,单位为像素。宽度通常由 Y 轴表示。
.. rst-class:: classref-item-separator
----
.. _class_Texture3D_method_get_width:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_width**\ (\ ) |const| :ref:`🔗<class_Texture3D_method_get_width>`
返回该 **Texture3D** 的宽度,单位为像素。宽度通常由 X 轴表示。
.. rst-class:: classref-item-separator
----
.. _class_Texture3D_method_has_mipmaps:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **has_mipmaps**\ (\ ) |const| :ref:`🔗<class_Texture3D_method_has_mipmaps>`
如果该 **Texture3D** 已生成 mipmap则返回 ``true``\ 。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`