mirror of
https://github.com/godotengine/godot-docs-l10n.git
synced 2026-01-04 10:09:56 +03:00
291 lines
18 KiB
ReStructuredText
291 lines
18 KiB
ReStructuredText
:github_url: hide
|
|
|
|
.. DO NOT EDIT THIS FILE!!!
|
|
.. Generated automatically from Godot engine sources.
|
|
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
|
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SpriteFrames.xml.
|
|
|
|
.. _class_SpriteFrames:
|
|
|
|
SpriteFrames
|
|
============
|
|
|
|
**继承:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
|
|
|
|
精灵帧库,用于 AnimatedSprite2D 和 AnimatedSprite3D。
|
|
|
|
.. rst-class:: classref-introduction-group
|
|
|
|
描述
|
|
----
|
|
|
|
:ref:`AnimatedSprite2D<class_AnimatedSprite2D>` 和 :ref:`AnimatedSprite3D<class_AnimatedSprite3D>` 节点的精灵帧库。包含帧和用于播放的动画信息。
|
|
|
|
.. rst-class:: classref-reftable-group
|
|
|
|
方法
|
|
----
|
|
|
|
.. table::
|
|
:widths: auto
|
|
|
|
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`add_animation<class_SpriteFrames_method_add_animation>`\ (\ anim\: :ref:`StringName<class_StringName>`\ ) |
|
|
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`add_frame<class_SpriteFrames_method_add_frame>`\ (\ anim\: :ref:`StringName<class_StringName>`, texture\: :ref:`Texture2D<class_Texture2D>`, duration\: :ref:`float<class_float>` = 1.0, at_position\: :ref:`int<class_int>` = -1\ ) |
|
|
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`clear<class_SpriteFrames_method_clear>`\ (\ anim\: :ref:`StringName<class_StringName>`\ ) |
|
|
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`clear_all<class_SpriteFrames_method_clear_all>`\ (\ ) |
|
|
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`get_animation_loop<class_SpriteFrames_method_get_animation_loop>`\ (\ anim\: :ref:`StringName<class_StringName>`\ ) |const| |
|
|
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`get_animation_names<class_SpriteFrames_method_get_animation_names>`\ (\ ) |const| |
|
|
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`float<class_float>` | :ref:`get_animation_speed<class_SpriteFrames_method_get_animation_speed>`\ (\ anim\: :ref:`StringName<class_StringName>`\ ) |const| |
|
|
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`get_frame_count<class_SpriteFrames_method_get_frame_count>`\ (\ anim\: :ref:`StringName<class_StringName>`\ ) |const| |
|
|
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`float<class_float>` | :ref:`get_frame_duration<class_SpriteFrames_method_get_frame_duration>`\ (\ anim\: :ref:`StringName<class_StringName>`, idx\: :ref:`int<class_int>`\ ) |const| |
|
|
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`Texture2D<class_Texture2D>` | :ref:`get_frame_texture<class_SpriteFrames_method_get_frame_texture>`\ (\ anim\: :ref:`StringName<class_StringName>`, idx\: :ref:`int<class_int>`\ ) |const| |
|
|
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`has_animation<class_SpriteFrames_method_has_animation>`\ (\ anim\: :ref:`StringName<class_StringName>`\ ) |const| |
|
|
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`remove_animation<class_SpriteFrames_method_remove_animation>`\ (\ anim\: :ref:`StringName<class_StringName>`\ ) |
|
|
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`remove_frame<class_SpriteFrames_method_remove_frame>`\ (\ anim\: :ref:`StringName<class_StringName>`, idx\: :ref:`int<class_int>`\ ) |
|
|
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`rename_animation<class_SpriteFrames_method_rename_animation>`\ (\ anim\: :ref:`StringName<class_StringName>`, newname\: :ref:`StringName<class_StringName>`\ ) |
|
|
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`set_animation_loop<class_SpriteFrames_method_set_animation_loop>`\ (\ anim\: :ref:`StringName<class_StringName>`, loop\: :ref:`bool<class_bool>`\ ) |
|
|
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`set_animation_speed<class_SpriteFrames_method_set_animation_speed>`\ (\ anim\: :ref:`StringName<class_StringName>`, fps\: :ref:`float<class_float>`\ ) |
|
|
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| |void| | :ref:`set_frame<class_SpriteFrames_method_set_frame>`\ (\ anim\: :ref:`StringName<class_StringName>`, idx\: :ref:`int<class_int>`, texture\: :ref:`Texture2D<class_Texture2D>`, duration\: :ref:`float<class_float>` = 1.0\ ) |
|
|
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
|
|
.. rst-class:: classref-section-separator
|
|
|
|
----
|
|
|
|
.. rst-class:: classref-descriptions-group
|
|
|
|
方法说明
|
|
--------
|
|
|
|
.. _class_SpriteFrames_method_add_animation:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **add_animation**\ (\ anim\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_SpriteFrames_method_add_animation>`
|
|
|
|
向库中添加新动画 ``anim``\ 。
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_SpriteFrames_method_add_frame:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **add_frame**\ (\ anim\: :ref:`StringName<class_StringName>`, texture\: :ref:`Texture2D<class_Texture2D>`, duration\: :ref:`float<class_float>` = 1.0, at_position\: :ref:`int<class_int>` = -1\ ) :ref:`🔗<class_SpriteFrames_method_add_frame>`
|
|
|
|
Adds a frame to the ``anim`` animation. If ``at_position`` is ``-1``, the frame will be added to the end of the animation. ``duration`` specifies the relative duration, see :ref:`get_frame_duration<class_SpriteFrames_method_get_frame_duration>` for details.
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_SpriteFrames_method_clear:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **clear**\ (\ anim\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_SpriteFrames_method_clear>`
|
|
|
|
删除 ``anim`` 动画中的所有帧。
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_SpriteFrames_method_clear_all:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **clear_all**\ (\ ) :ref:`🔗<class_SpriteFrames_method_clear_all>`
|
|
|
|
移除所有动画。将创建名为 ``default`` 的空动画。
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_SpriteFrames_method_get_animation_loop:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`bool<class_bool>` **get_animation_loop**\ (\ anim\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_SpriteFrames_method_get_animation_loop>`
|
|
|
|
当指定的动画被配置为结束播放后循环时,返回 ``true``\ ,否则返回 ``false``\ 。
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_SpriteFrames_method_get_animation_names:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`PackedStringArray<class_PackedStringArray>` **get_animation_names**\ (\ ) |const| :ref:`🔗<class_SpriteFrames_method_get_animation_names>`
|
|
|
|
返回一个包含每个动画的名称的数组。值按字母顺序排列。
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_SpriteFrames_method_get_animation_speed:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`float<class_float>` **get_animation_speed**\ (\ anim\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_SpriteFrames_method_get_animation_speed>`
|
|
|
|
返回 ``anim`` 动画的速度,单位为帧每秒。
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_SpriteFrames_method_get_frame_count:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`int<class_int>` **get_frame_count**\ (\ anim\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_SpriteFrames_method_get_frame_count>`
|
|
|
|
返回 ``anim`` 动画中的帧数。
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_SpriteFrames_method_get_frame_duration:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`float<class_float>` **get_frame_duration**\ (\ anim\: :ref:`StringName<class_StringName>`, idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SpriteFrames_method_get_frame_duration>`
|
|
|
|
返回 ``anim`` 动画中 ``idx`` 帧的相对持续时间(默认为 ``1.0``\ )。例如,持续时间为 ``2.0`` 的帧的显示长度是持续时间为 ``1.0`` 的帧的两倍。可以使用如下公式计算某一帧的绝对持续时间(单位为秒):
|
|
|
|
::
|
|
|
|
absolute_duration = relative_duration / (animation_fps * abs(playing_speed))
|
|
|
|
在这个例子中,\ ``playing_speed`` 是 :ref:`AnimatedSprite2D.get_playing_speed<class_AnimatedSprite2D_method_get_playing_speed>` 或 :ref:`AnimatedSprite3D.get_playing_speed<class_AnimatedSprite3D_method_get_playing_speed>`\ 。
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_SpriteFrames_method_get_frame_texture:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`Texture2D<class_Texture2D>` **get_frame_texture**\ (\ anim\: :ref:`StringName<class_StringName>`, idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SpriteFrames_method_get_frame_texture>`
|
|
|
|
返回 ``anim`` 动画中帧索引为 ``idx`` 的纹理。
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_SpriteFrames_method_has_animation:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
:ref:`bool<class_bool>` **has_animation**\ (\ anim\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_SpriteFrames_method_has_animation>`
|
|
|
|
如果 ``anim`` 动画存在,则返回 ``true``\ 。
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_SpriteFrames_method_remove_animation:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **remove_animation**\ (\ anim\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_SpriteFrames_method_remove_animation>`
|
|
|
|
移除 ``anim`` 动画。
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_SpriteFrames_method_remove_frame:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **remove_frame**\ (\ anim\: :ref:`StringName<class_StringName>`, idx\: :ref:`int<class_int>`\ ) :ref:`🔗<class_SpriteFrames_method_remove_frame>`
|
|
|
|
移除 ``anim`` 动画中索引为 ``idx`` 的帧。
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_SpriteFrames_method_rename_animation:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **rename_animation**\ (\ anim\: :ref:`StringName<class_StringName>`, newname\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_SpriteFrames_method_rename_animation>`
|
|
|
|
将 ``anim`` 动画的名称更改为 ``newname``\ 。
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_SpriteFrames_method_set_animation_loop:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **set_animation_loop**\ (\ anim\: :ref:`StringName<class_StringName>`, loop\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_SpriteFrames_method_set_animation_loop>`
|
|
|
|
如果 ``loop`` 为 ``true``\ ,则 ``anim`` 动画会在到达结尾时循环,逆序播放时则为到达开头时循环。
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_SpriteFrames_method_set_animation_speed:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **set_animation_speed**\ (\ anim\: :ref:`StringName<class_StringName>`, fps\: :ref:`float<class_float>`\ ) :ref:`🔗<class_SpriteFrames_method_set_animation_speed>`
|
|
|
|
设置 ``anim`` 动画的速度,单位为帧每秒。
|
|
|
|
.. rst-class:: classref-item-separator
|
|
|
|
----
|
|
|
|
.. _class_SpriteFrames_method_set_frame:
|
|
|
|
.. rst-class:: classref-method
|
|
|
|
|void| **set_frame**\ (\ anim\: :ref:`StringName<class_StringName>`, idx\: :ref:`int<class_int>`, texture\: :ref:`Texture2D<class_Texture2D>`, duration\: :ref:`float<class_float>` = 1.0\ ) :ref:`🔗<class_SpriteFrames_method_set_frame>`
|
|
|
|
Sets the ``texture`` and the ``duration`` of the frame ``idx`` in the ``anim`` animation. ``duration`` specifies the relative duration, see :ref:`get_frame_duration<class_SpriteFrames_method_get_frame_duration>` for details.
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
|
|
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
|
|
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
|
|
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
|
|
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
|
|
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
|
|
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
|
|
.. |void| replace:: :abbr:`void (无返回值。)`
|