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godot-docs-l10n/classes/zh_CN/class_sprite2d.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Sprite2D.xml.
.. _class_Sprite2D:
Sprite2D
========
**继承:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
通用精灵节点。
.. rst-class:: classref-introduction-group
描述
----
显示 2D 纹理的节点。显示的纹理可以是较大图集纹理中的某个区域,也可以是精灵表动画中的某一帧。
.. rst-class:: classref-introduction-group
教程
----
- `实例化演示 <https://godotengine.org/asset-library/asset/2716>`__
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`centered<class_Sprite2D_property_centered>` | ``true`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`flip_h<class_Sprite2D_property_flip_h>` | ``false`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`flip_v<class_Sprite2D_property_flip_v>` | ``false`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`frame<class_Sprite2D_property_frame>` | ``0`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`Vector2i<class_Vector2i>` | :ref:`frame_coords<class_Sprite2D_property_frame_coords>` | ``Vector2i(0, 0)`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`hframes<class_Sprite2D_property_hframes>` | ``1`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Sprite2D_property_offset>` | ``Vector2(0, 0)`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`region_enabled<class_Sprite2D_property_region_enabled>` | ``false`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`region_filter_clip_enabled<class_Sprite2D_property_region_filter_clip_enabled>` | ``false`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`region_rect<class_Sprite2D_property_region_rect>` | ``Rect2(0, 0, 0, 0)`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_Sprite2D_property_texture>` | |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`vframes<class_Sprite2D_property_vframes>` | ``1`` |
+-----------------------------------+---------------------------------------------------------------------------------------+-----------------------+
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+---------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`get_rect<class_Sprite2D_method_get_rect>`\ (\ ) |const| |
+---------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_pixel_opaque<class_Sprite2D_method_is_pixel_opaque>`\ (\ pos\: :ref:`Vector2<class_Vector2>`\ ) |const| |
+---------------------------+------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
信号
----
.. _class_Sprite2D_signal_frame_changed:
.. rst-class:: classref-signal
**frame_changed**\ (\ ) :ref:`🔗<class_Sprite2D_signal_frame_changed>`
:ref:`frame<class_Sprite2D_property_frame>` 更改时发出。
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_signal_texture_changed:
.. rst-class:: classref-signal
**texture_changed**\ (\ ) :ref:`🔗<class_Sprite2D_signal_texture_changed>`
:ref:`texture<class_Sprite2D_property_texture>` 更改时发出。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_Sprite2D_property_centered:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **centered** = ``true`` :ref:`🔗<class_Sprite2D_property_centered>`
.. rst-class:: classref-property-setget
- |void| **set_centered**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_centered**\ (\ )
如果为 ``true``\ ,则会将纹理居中。
\ **注意:**\ 像素风游戏中,纹理在居中后可能会变形。这是因为此时纹理的位置在两个像素之间。要避免这种情况,请将该属性设为 ``false``\ ,或者考虑启用 :ref:`ProjectSettings.rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` 和 :ref:`ProjectSettings.rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>`\ 。
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_flip_h:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **flip_h** = ``false`` :ref:`🔗<class_Sprite2D_property_flip_h>`
.. rst-class:: classref-property-setget
- |void| **set_flip_h**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_flipped_h**\ (\ )
如果为 ``true``\ ,纹理将被水平翻转。
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_flip_v:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **flip_v** = ``false`` :ref:`🔗<class_Sprite2D_property_flip_v>`
.. rst-class:: classref-property-setget
- |void| **set_flip_v**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_flipped_v**\ (\ )
如果为 ``true``\ ,纹理将被垂直翻转。
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_frame:
.. rst-class:: classref-property
:ref:`int<class_int>` **frame** = ``0`` :ref:`🔗<class_Sprite2D_property_frame>`
.. rst-class:: classref-property-setget
- |void| **set_frame**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_frame**\ (\ )
当前显示的精灵表中的帧。\ :ref:`hframes<class_Sprite2D_property_hframes>`:ref:`vframes<class_Sprite2D_property_vframes>` 必须大于 1。\ :ref:`hframes<class_Sprite2D_property_hframes>`:ref:`vframes<class_Sprite2D_property_vframes>` 发生变化时会自动调整该属性,让它在视觉上保持指向同一帧(同一行、同一列)。 如果无法保持,则会重置为 ``0``\ 。
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_frame_coords:
.. rst-class:: classref-property
:ref:`Vector2i<class_Vector2i>` **frame_coords** = ``Vector2i(0, 0)`` :ref:`🔗<class_Sprite2D_property_frame_coords>`
.. rst-class:: classref-property-setget
- |void| **set_frame_coords**\ (\ value\: :ref:`Vector2i<class_Vector2i>`\ )
- :ref:`Vector2i<class_Vector2i>` **get_frame_coords**\ (\ )
显示的帧在精灵表中的坐标。这是 :ref:`frame<class_Sprite2D_property_frame>` 属性的别名。\ :ref:`vframes<class_Sprite2D_property_vframes>`:ref:`hframes<class_Sprite2D_property_hframes>` 必须大于 1。
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_hframes:
.. rst-class:: classref-property
:ref:`int<class_int>` **hframes** = ``1`` :ref:`🔗<class_Sprite2D_property_hframes>`
.. rst-class:: classref-property-setget
- |void| **set_hframes**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_hframes**\ (\ )
精灵表中的列数。该属性发生变化时会对 :ref:`frame<class_Sprite2D_property_frame>` 进行调整,在视觉上维持相同的帧(同一行、同一列)。如果无法维持,则会将 :ref:`frame<class_Sprite2D_property_frame>` 重置为 ``0``\ 。
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_offset:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)`` :ref:`🔗<class_Sprite2D_property_offset>`
.. rst-class:: classref-property-setget
- |void| **set_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_offset**\ (\ )
纹理的绘图偏移量。
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_region_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **region_enabled** = ``false`` :ref:`🔗<class_Sprite2D_property_region_enabled>`
.. rst-class:: classref-property-setget
- |void| **set_region_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_region_enabled**\ (\ )
如果为 ``true``\ ,则从较大的图集纹理中剪切纹理。见 :ref:`region_rect<class_Sprite2D_property_region_rect>`\ 。
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_region_filter_clip_enabled:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **region_filter_clip_enabled** = ``false`` :ref:`🔗<class_Sprite2D_property_region_filter_clip_enabled>`
.. rst-class:: classref-property-setget
- |void| **set_region_filter_clip_enabled**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_region_filter_clip_enabled**\ (\ )
如果为 ``true``\ ,则最外侧的像素会变得模糊。\ :ref:`region_enabled<class_Sprite2D_property_region_enabled>` 必须为 ``true``\ 。
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_region_rect:
.. rst-class:: classref-property
:ref:`Rect2<class_Rect2>` **region_rect** = ``Rect2(0, 0, 0, 0)`` :ref:`🔗<class_Sprite2D_property_region_rect>`
.. rst-class:: classref-property-setget
- |void| **set_region_rect**\ (\ value\: :ref:`Rect2<class_Rect2>`\ )
- :ref:`Rect2<class_Rect2>` **get_region_rect**\ (\ )
要显示的图集纹理区域。\ :ref:`region_enabled<class_Sprite2D_property_region_enabled>` 必须是 ``true``\ 。
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_texture:
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **texture** :ref:`🔗<class_Sprite2D_property_texture>`
.. rst-class:: classref-property-setget
- |void| **set_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )
- :ref:`Texture2D<class_Texture2D>` **get_texture**\ (\ )
要绘制的 :ref:`Texture2D<class_Texture2D>` 对象。
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_property_vframes:
.. rst-class:: classref-property
:ref:`int<class_int>` **vframes** = ``1`` :ref:`🔗<class_Sprite2D_property_vframes>`
.. rst-class:: classref-property-setget
- |void| **set_vframes**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_vframes**\ (\ )
精灵表中的行数。该属性发生变化时会对 :ref:`frame<class_Sprite2D_property_frame>` 进行调整,在视觉上维持相同的帧(同一行、同一列)。如果无法维持,则会将 :ref:`frame<class_Sprite2D_property_frame>` 重置为 ``0``\ 。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法说明
--------
.. _class_Sprite2D_method_get_rect:
.. rst-class:: classref-method
:ref:`Rect2<class_Rect2>` **get_rect**\ (\ ) |const| :ref:`🔗<class_Sprite2D_method_get_rect>`
返回代表该 Sprite2D 边界的 :ref:`Rect2<class_Rect2>`\ ,使用局部坐标。可用于检测该 Sprite2D 是否被点击。
\ **示例:**\
.. tabs::
.. code-tab:: gdscript
func _input(event):
if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
if get_rect().has_point(to_local(event.position)):
print("我点!")
.. code-tab:: csharp
public override void _Input(InputEvent @event)
{
if (@event is InputEventMouseButton inputEventMouse)
{
if (inputEventMouse.Pressed && inputEventMouse.ButtonIndex == MouseButton.Left)
{
if (GetRect().HasPoint(ToLocal(inputEventMouse.Position)))
{
GD.Print("我点!");
}
}
}
}
.. rst-class:: classref-item-separator
----
.. _class_Sprite2D_method_is_pixel_opaque:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_pixel_opaque**\ (\ pos\: :ref:`Vector2<class_Vector2>`\ ) |const| :ref:`🔗<class_Sprite2D_method_is_pixel_opaque>`
如果给定位置的像素不透明,则返回 ``true``\ ,其他情况下返回 ``false``\ 。该位置采用局部坐标。
\ **注意:**\ 如果精灵的纹理为 ``null`` 或者给定的位置无效,它也会返回 ``false``\ 。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`