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godot-docs-l10n/classes/zh_CN/class_curvetexture.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CurveTexture.xml.
.. _class_CurveTexture:
CurveTexture
============
**继承:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
一维纹理,其中像素亮度对应于曲线上的点。
.. rst-class:: classref-introduction-group
描述
----
1D 纹理,其中像素亮度对应于 :ref:`Curve<class_Curve>` 资源上的点(以灰度或红色来表示)。这种视觉表示简化了将曲线保存为图像文件的任务。
如果需要在单个纹理中,存储最多 3 条曲线,请改用 :ref:`CurveXYZTexture<class_CurveXYZTexture>`\ 。另见 :ref:`GradientTexture1D<class_GradientTexture1D>`:ref:`GradientTexture2D<class_GradientTexture2D>`\ 。
.. rst-class:: classref-reftable-group
属性
----
.. table::
:widths: auto
+---------------------------------------------------+---------------------------------------------------------------+----------------------------------------------------------------------------------------+
| :ref:`Curve<class_Curve>` | :ref:`curve<class_CurveTexture_property_curve>` | |
+---------------------------------------------------+---------------------------------------------------------------+----------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | resource_local_to_scene | ``false`` (overrides :ref:`Resource<class_Resource_property_resource_local_to_scene>`) |
+---------------------------------------------------+---------------------------------------------------------------+----------------------------------------------------------------------------------------+
| :ref:`TextureMode<enum_CurveTexture_TextureMode>` | :ref:`texture_mode<class_CurveTexture_property_texture_mode>` | ``0`` |
+---------------------------------------------------+---------------------------------------------------------------+----------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`width<class_CurveTexture_property_width>` | ``256`` |
+---------------------------------------------------+---------------------------------------------------------------+----------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
枚举
----
.. _enum_CurveTexture_TextureMode:
.. rst-class:: classref-enumeration
enum **TextureMode**: :ref:`🔗<enum_CurveTexture_TextureMode>`
.. _class_CurveTexture_constant_TEXTURE_MODE_RGB:
.. rst-class:: classref-enumeration-constant
:ref:`TextureMode<enum_CurveTexture_TextureMode>` **TEXTURE_MODE_RGB** = ``0``
将曲线平均存储在红色、绿色和蓝色通道上。这会使用更多的显存,但与只读取绿色和蓝色值的着色器更兼容。
.. _class_CurveTexture_constant_TEXTURE_MODE_RED:
.. rst-class:: classref-enumeration-constant
:ref:`TextureMode<enum_CurveTexture_TextureMode>` **TEXTURE_MODE_RED** = ``1``
仅将曲线存储在红色通道中。这可以节省显存,但某些自定义着色器可能无法使用它。
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
属性说明
--------
.. _class_CurveTexture_property_curve:
.. rst-class:: classref-property
:ref:`Curve<class_Curve>` **curve** :ref:`🔗<class_CurveTexture_property_curve>`
.. rst-class:: classref-property-setget
- |void| **set_curve**\ (\ value\: :ref:`Curve<class_Curve>`\ )
- :ref:`Curve<class_Curve>` **get_curve**\ (\ )
渲染到纹理上的 :ref:`Curve<class_Curve>`\ 。
.. rst-class:: classref-item-separator
----
.. _class_CurveTexture_property_texture_mode:
.. rst-class:: classref-property
:ref:`TextureMode<enum_CurveTexture_TextureMode>` **texture_mode** = ``0`` :ref:`🔗<class_CurveTexture_property_texture_mode>`
.. rst-class:: classref-property-setget
- |void| **set_texture_mode**\ (\ value\: :ref:`TextureMode<enum_CurveTexture_TextureMode>`\ )
- :ref:`TextureMode<enum_CurveTexture_TextureMode>` **get_texture_mode**\ (\ )
生成纹理时应使用的格式。当将 CurveTexture 作为输入传递给 :ref:`Shader<class_Shader>` 时,可能需要调整。
.. rst-class:: classref-item-separator
----
.. _class_CurveTexture_property_width:
.. rst-class:: classref-property
:ref:`int<class_int>` **width** = ``256`` :ref:`🔗<class_CurveTexture_property_width>`
.. rst-class:: classref-property-setget
- |void| **set_width**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_width**\ (\ )
纹理宽度(单位为像素)。较大的值能够更好地表示高频数据(例如方向的突变),但会增加生成时间和内存占用。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要用户覆盖才能生效。)`
.. |const| replace:: :abbr:`const (本方法无副作用,不会修改该实例的任何成员变量。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了能接受在此处描述的参数外,还能够继续接受任意数量的参数。)`
.. |constructor| replace:: :abbr:`constructor (本方法用于构造某个类型。)`
.. |static| replace:: :abbr:`static (调用本方法无需实例,可直接使用类名进行调用。)`
.. |operator| replace:: :abbr:`operator (本方法描述的是使用本类型作为左操作数的有效运算符。)`
.. |bitfield| replace:: :abbr:`BitField (这个值是由下列位标志构成位掩码的整数。)`
.. |void| replace:: :abbr:`void (无返回值。)`