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godot-docs-l10n/classes/zh_TW/class_textmesh.rst
Max Hilbrunner 2ba6d25aa9 Revert "Rename zh_CN/zh_TW to zh_Hans/zh_Hant"
This reverts commit 57781dc0bc.
The rename, although in line with what we did in the engine, caused problems with RTD we need to fix (or push for a fix) first.
2025-12-24 07:14:31 +01:00

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.. _class_TextMesh:
TextMesh
========
**繼承:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Generate a :ref:`PrimitiveMesh<class_PrimitiveMesh>` from the text.
.. rst-class:: classref-introduction-group
說明
----
Generate a :ref:`PrimitiveMesh<class_PrimitiveMesh>` from the text.
TextMesh can be generated only when using dynamic fonts with vector glyph contours. Bitmap fonts (including bitmap data in the TrueType/OpenType containers, like color emoji fonts) are not supported.
The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the height for the front face, 40% for the back face, 10% for the outer edges and 10% for the inner edges.
.. rst-class:: classref-introduction-group
教學
----
- :doc:`3D 文字 <../tutorials/3d/3d_text>`
.. rst-class:: classref-reftable-group
屬性
----
.. table::
:widths: auto
+---------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+-------------------+
| :ref:`AutowrapMode<enum_TextServer_AutowrapMode>` | :ref:`autowrap_mode<class_TextMesh_property_autowrap_mode>` | ``0`` |
+---------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+-------------------+
| :ref:`float<class_float>` | :ref:`curve_step<class_TextMesh_property_curve_step>` | ``0.5`` |
+---------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+-------------------+
| :ref:`float<class_float>` | :ref:`depth<class_TextMesh_property_depth>` | ``0.05`` |
+---------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+-------------------+
| :ref:`Font<class_Font>` | :ref:`font<class_TextMesh_property_font>` | |
+---------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+-------------------+
| :ref:`int<class_int>` | :ref:`font_size<class_TextMesh_property_font_size>` | ``16`` |
+---------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+-------------------+
| :ref:`HorizontalAlignment<enum_@GlobalScope_HorizontalAlignment>` | :ref:`horizontal_alignment<class_TextMesh_property_horizontal_alignment>` | ``1`` |
+---------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+-------------------+
| |bitfield|\[:ref:`JustificationFlag<enum_TextServer_JustificationFlag>`\] | :ref:`justification_flags<class_TextMesh_property_justification_flags>` | ``163`` |
+---------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+-------------------+
| :ref:`String<class_String>` | :ref:`language<class_TextMesh_property_language>` | ``""`` |
+---------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+-------------------+
| :ref:`float<class_float>` | :ref:`line_spacing<class_TextMesh_property_line_spacing>` | ``0.0`` |
+---------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_TextMesh_property_offset>` | ``Vector2(0, 0)`` |
+---------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+-------------------+
| :ref:`float<class_float>` | :ref:`pixel_size<class_TextMesh_property_pixel_size>` | ``0.01`` |
+---------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+-------------------+
| :ref:`StructuredTextParser<enum_TextServer_StructuredTextParser>` | :ref:`structured_text_bidi_override<class_TextMesh_property_structured_text_bidi_override>` | ``0`` |
+---------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+-------------------+
| :ref:`Array<class_Array>` | :ref:`structured_text_bidi_override_options<class_TextMesh_property_structured_text_bidi_override_options>` | ``[]`` |
+---------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+-------------------+
| :ref:`String<class_String>` | :ref:`text<class_TextMesh_property_text>` | ``""`` |
+---------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+-------------------+
| :ref:`Direction<enum_TextServer_Direction>` | :ref:`text_direction<class_TextMesh_property_text_direction>` | ``0`` |
+---------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+-------------------+
| :ref:`bool<class_bool>` | :ref:`uppercase<class_TextMesh_property_uppercase>` | ``false`` |
+---------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+-------------------+
| :ref:`VerticalAlignment<enum_@GlobalScope_VerticalAlignment>` | :ref:`vertical_alignment<class_TextMesh_property_vertical_alignment>` | ``1`` |
+---------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+-------------------+
| :ref:`float<class_float>` | :ref:`width<class_TextMesh_property_width>` | ``500.0`` |
+---------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------------+-------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
屬性說明
--------
.. _class_TextMesh_property_autowrap_mode:
.. rst-class:: classref-property
:ref:`AutowrapMode<enum_TextServer_AutowrapMode>` **autowrap_mode** = ``0`` :ref:`🔗<class_TextMesh_property_autowrap_mode>`
.. rst-class:: classref-property-setget
- |void| **set_autowrap_mode**\ (\ value\: :ref:`AutowrapMode<enum_TextServer_AutowrapMode>`\ )
- :ref:`AutowrapMode<enum_TextServer_AutowrapMode>` **get_autowrap_mode**\ (\ )
If set to something other than :ref:`TextServer.AUTOWRAP_OFF<class_TextServer_constant_AUTOWRAP_OFF>`, the text gets wrapped inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text.
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_curve_step:
.. rst-class:: classref-property
:ref:`float<class_float>` **curve_step** = ``0.5`` :ref:`🔗<class_TextMesh_property_curve_step>`
.. rst-class:: classref-property-setget
- |void| **set_curve_step**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_curve_step**\ (\ )
用於近似貝茲曲線的步長(單位為圖元)。
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_depth:
.. rst-class:: classref-property
:ref:`float<class_float>` **depth** = ``0.05`` :ref:`🔗<class_TextMesh_property_depth>`
.. rst-class:: classref-property-setget
- |void| **set_depth**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_depth**\ (\ )
生成的網格的深度,設為 ``0.0`` 時只有正面,此時的 UV 佈局會變為讓正面佔據整張紋理。
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_font:
.. rst-class:: classref-property
:ref:`Font<class_Font>` **font** :ref:`🔗<class_TextMesh_property_font>`
.. rst-class:: classref-property-setget
- |void| **set_font**\ (\ value\: :ref:`Font<class_Font>`\ )
- :ref:`Font<class_Font>` **get_font**\ (\ )
用於顯示文字的字形配置。
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_font_size:
.. rst-class:: classref-property
:ref:`int<class_int>` **font_size** = ``16`` :ref:`🔗<class_TextMesh_property_font_size>`
.. rst-class:: classref-property-setget
- |void| **set_font_size**\ (\ value\: :ref:`int<class_int>`\ )
- :ref:`int<class_int>` **get_font_size**\ (\ )
**TextMesh** 文字的字形大小。
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_horizontal_alignment:
.. rst-class:: classref-property
:ref:`HorizontalAlignment<enum_@GlobalScope_HorizontalAlignment>` **horizontal_alignment** = ``1`` :ref:`🔗<class_TextMesh_property_horizontal_alignment>`
.. rst-class:: classref-property-setget
- |void| **set_horizontal_alignment**\ (\ value\: :ref:`HorizontalAlignment<enum_@GlobalScope_HorizontalAlignment>`\ )
- :ref:`HorizontalAlignment<enum_@GlobalScope_HorizontalAlignment>` **get_horizontal_alignment**\ (\ )
Controls the text's horizontal alignment. Supports left, center, right, and fill, or justify.
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_justification_flags:
.. rst-class:: classref-property
|bitfield|\[:ref:`JustificationFlag<enum_TextServer_JustificationFlag>`\] **justification_flags** = ``163`` :ref:`🔗<class_TextMesh_property_justification_flags>`
.. rst-class:: classref-property-setget
- |void| **set_justification_flags**\ (\ value\: |bitfield|\[:ref:`JustificationFlag<enum_TextServer_JustificationFlag>`\]\ )
- |bitfield|\[:ref:`JustificationFlag<enum_TextServer_JustificationFlag>`\] **get_justification_flags**\ (\ )
Line fill alignment rules.
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_language:
.. rst-class:: classref-property
:ref:`String<class_String>` **language** = ``""`` :ref:`🔗<class_TextMesh_property_language>`
.. rst-class:: classref-property-setget
- |void| **set_language**\ (\ value\: :ref:`String<class_String>`\ )
- :ref:`String<class_String>` **get_language**\ (\ )
語言程式碼,用於文字塑形演算法,如果留空則使用目前區域設定。
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_line_spacing:
.. rst-class:: classref-property
:ref:`float<class_float>` **line_spacing** = ``0.0`` :ref:`🔗<class_TextMesh_property_line_spacing>`
.. rst-class:: classref-property-setget
- |void| **set_line_spacing**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_line_spacing**\ (\ )
Additional vertical spacing between lines (in pixels), spacing is added to line descent. This value can be negative.
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_offset:
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)`` :ref:`🔗<class_TextMesh_property_offset>`
.. rst-class:: classref-property-setget
- |void| **set_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )
- :ref:`Vector2<class_Vector2>` **get_offset**\ (\ )
文字繪製偏移(單位為圖元)。
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_pixel_size:
.. rst-class:: classref-property
:ref:`float<class_float>` **pixel_size** = ``0.01`` :ref:`🔗<class_TextMesh_property_pixel_size>`
.. rst-class:: classref-property-setget
- |void| **set_pixel_size**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_pixel_size**\ (\ )
文字上一個圖元寬度的大小,以 3D 縮放。
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_structured_text_bidi_override:
.. rst-class:: classref-property
:ref:`StructuredTextParser<enum_TextServer_StructuredTextParser>` **structured_text_bidi_override** = ``0`` :ref:`🔗<class_TextMesh_property_structured_text_bidi_override>`
.. rst-class:: classref-property-setget
- |void| **set_structured_text_bidi_override**\ (\ value\: :ref:`StructuredTextParser<enum_TextServer_StructuredTextParser>`\ )
- :ref:`StructuredTextParser<enum_TextServer_StructuredTextParser>` **get_structured_text_bidi_override**\ (\ )
為結構化文字設定 BiDi 演算法覆蓋。
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_structured_text_bidi_override_options:
.. rst-class:: classref-property
:ref:`Array<class_Array>` **structured_text_bidi_override_options** = ``[]`` :ref:`🔗<class_TextMesh_property_structured_text_bidi_override_options>`
.. rst-class:: classref-property-setget
- |void| **set_structured_text_bidi_override_options**\ (\ value\: :ref:`Array<class_Array>`\ )
- :ref:`Array<class_Array>` **get_structured_text_bidi_override_options**\ (\ )
設定 BiDi 覆蓋的附加選項。
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_text:
.. rst-class:: classref-property
:ref:`String<class_String>` **text** = ``""`` :ref:`🔗<class_TextMesh_property_text>`
.. rst-class:: classref-property-setget
- |void| **set_text**\ (\ value\: :ref:`String<class_String>`\ )
- :ref:`String<class_String>` **get_text**\ (\ )
The text to generate mesh from.
\ **Note:** Due to being a :ref:`Resource<class_Resource>`, it doesn't follow the rules of :ref:`Node.auto_translate_mode<class_Node_property_auto_translate_mode>`. If disabling translation is desired, it should be done manually with :ref:`Object.set_message_translation()<class_Object_method_set_message_translation>`.
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_text_direction:
.. rst-class:: classref-property
:ref:`Direction<enum_TextServer_Direction>` **text_direction** = ``0`` :ref:`🔗<class_TextMesh_property_text_direction>`
.. rst-class:: classref-property-setget
- |void| **set_text_direction**\ (\ value\: :ref:`Direction<enum_TextServer_Direction>`\ )
- :ref:`Direction<enum_TextServer_Direction>` **get_text_direction**\ (\ )
基礎文字書寫方向。
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_uppercase:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **uppercase** = ``false`` :ref:`🔗<class_TextMesh_property_uppercase>`
.. rst-class:: classref-property-setget
- |void| **set_uppercase**\ (\ value\: :ref:`bool<class_bool>`\ )
- :ref:`bool<class_bool>` **is_uppercase**\ (\ )
如果為 ``true``\ ,所有文字都將顯示為大寫。
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_vertical_alignment:
.. rst-class:: classref-property
:ref:`VerticalAlignment<enum_@GlobalScope_VerticalAlignment>` **vertical_alignment** = ``1`` :ref:`🔗<class_TextMesh_property_vertical_alignment>`
.. rst-class:: classref-property-setget
- |void| **set_vertical_alignment**\ (\ value\: :ref:`VerticalAlignment<enum_@GlobalScope_VerticalAlignment>`\ )
- :ref:`VerticalAlignment<enum_@GlobalScope_VerticalAlignment>` **get_vertical_alignment**\ (\ )
Controls the text's vertical alignment. Supports top, center, and bottom.
.. rst-class:: classref-item-separator
----
.. _class_TextMesh_property_width:
.. rst-class:: classref-property
:ref:`float<class_float>` **width** = ``500.0`` :ref:`🔗<class_TextMesh_property_width>`
.. rst-class:: classref-property-setget
- |void| **set_width**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_width**\ (\ )
文字寬度(單位為圖元),用於填充對齊。
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`