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This reverts commit 57781dc0bc.
The rename, although in line with what we did in the engine, caused problems with RTD we need to fix (or push for a fix) first.
30 lines
1.9 KiB
ReStructuredText
30 lines
1.9 KiB
ReStructuredText
:github_url: hide
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.. _class_OfflineMultiplayerPeer:
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OfflineMultiplayerPeer
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======================
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**繼承:** :ref:`MultiplayerPeer<class_MultiplayerPeer>` **<** :ref:`PacketPeer<class_PacketPeer>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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始終連接並用作伺服器的 :ref:`MultiplayerPeer<class_MultiplayerPeer>`\ 。
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.. rst-class:: classref-introduction-group
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說明
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----
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這是 :ref:`Node.multiplayer<class_Node_property_multiplayer>` 的預設 :ref:`MultiplayerAPI.multiplayer_peer<class_MultiplayerAPI_property_multiplayer_peer>`\ 。會模仿未連接任何對等體的伺服器的行為。
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這意味著 :ref:`SceneTree<class_SceneTree>` 會預設作為多人遊戲控制方。呼叫 :ref:`MultiplayerAPI.is_server()<class_MultiplayerAPI_method_is_server>` 會返回 ``true``\ ,呼叫 :ref:`MultiplayerAPI.get_unique_id()<class_MultiplayerAPI_method_get_unique_id>` 會返回 :ref:`MultiplayerPeer.TARGET_PEER_SERVER<class_MultiplayerPeer_constant_TARGET_PEER_SERVER>`\ 。
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
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.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
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.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
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.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
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.. |void| replace:: :abbr:`void (無回傳值。)`
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