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godot-docs-l10n/classes/zh_TW/class_dpitexture.rst
Max Hilbrunner 2ba6d25aa9 Revert "Rename zh_CN/zh_TW to zh_Hans/zh_Hant"
This reverts commit 57781dc0bc.
The rename, although in line with what we did in the engine, caused problems with RTD we need to fix (or push for a fix) first.
2025-12-24 07:14:31 +01:00

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.. _class_DPITexture:
DPITexture
==========
**實驗性:** This class may be changed or removed in future versions.
**繼承:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
An automatically scalable :ref:`Texture2D<class_Texture2D>` based on an SVG image.
.. rst-class:: classref-introduction-group
說明
----
An automatically scalable :ref:`Texture2D<class_Texture2D>` based on an SVG image. **DPITexture**\ s are used to automatically re-rasterize icons and other texture based UI theme elements to match viewport scale and font oversampling. See also :ref:`ProjectSettings.display/window/stretch/mode<class_ProjectSettings_property_display/window/stretch/mode>` ("canvas_items" mode) and :ref:`Viewport.oversampling_override<class_Viewport_property_oversampling_override>`.
.. rst-class:: classref-reftable-group
屬性
----
.. table::
:widths: auto
+-------------------------------------+---------------------------------------------------------+----------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`base_scale<class_DPITexture_property_base_scale>` | ``1.0`` |
+-------------------------------------+---------------------------------------------------------+----------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`color_map<class_DPITexture_property_color_map>` | ``{}`` |
+-------------------------------------+---------------------------------------------------------+----------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | resource_local_to_scene | ``false`` (overrides :ref:`Resource<class_Resource_property_resource_local_to_scene>`) |
+-------------------------------------+---------------------------------------------------------+----------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`saturation<class_DPITexture_property_saturation>` | ``1.0`` |
+-------------------------------------+---------------------------------------------------------+----------------------------------------------------------------------------------------+
.. rst-class:: classref-reftable-group
方法
----
.. table::
:widths: auto
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`DPITexture<class_DPITexture>` | :ref:`create_from_string<class_DPITexture_method_create_from_string>`\ (\ source\: :ref:`String<class_String>`, scale\: :ref:`float<class_float>` = 1.0, saturation\: :ref:`float<class_float>` = 1.0, color_map\: :ref:`Dictionary<class_Dictionary>` = {}\ ) |static| |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_scaled_rid<class_DPITexture_method_get_scaled_rid>`\ (\ ) |const| |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_source<class_DPITexture_method_get_source>`\ (\ ) |const| |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_size_override<class_DPITexture_method_set_size_override>`\ (\ size\: :ref:`Vector2i<class_Vector2i>`\ ) |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_source<class_DPITexture_method_set_source>`\ (\ source\: :ref:`String<class_String>`\ ) |
+-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
屬性說明
--------
.. _class_DPITexture_property_base_scale:
.. rst-class:: classref-property
:ref:`float<class_float>` **base_scale** = ``1.0`` :ref:`🔗<class_DPITexture_property_base_scale>`
.. rst-class:: classref-property-setget
- |void| **set_base_scale**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_base_scale**\ (\ )
Texture scale. ``1.0`` is the original SVG size. Higher values result in a larger image.
.. rst-class:: classref-item-separator
----
.. _class_DPITexture_property_color_map:
.. rst-class:: classref-property
:ref:`Dictionary<class_Dictionary>` **color_map** = ``{}`` :ref:`🔗<class_DPITexture_property_color_map>`
.. rst-class:: classref-property-setget
- |void| **set_color_map**\ (\ value\: :ref:`Dictionary<class_Dictionary>`\ )
- :ref:`Dictionary<class_Dictionary>` **get_color_map**\ (\ )
If set, remaps texture colors according to :ref:`Color<class_Color>`-:ref:`Color<class_Color>` map.
.. rst-class:: classref-item-separator
----
.. _class_DPITexture_property_saturation:
.. rst-class:: classref-property
:ref:`float<class_float>` **saturation** = ``1.0`` :ref:`🔗<class_DPITexture_property_saturation>`
.. rst-class:: classref-property-setget
- |void| **set_saturation**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_saturation**\ (\ )
Overrides texture saturation.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
方法說明
--------
.. _class_DPITexture_method_create_from_string:
.. rst-class:: classref-method
:ref:`DPITexture<class_DPITexture>` **create_from_string**\ (\ source\: :ref:`String<class_String>`, scale\: :ref:`float<class_float>` = 1.0, saturation\: :ref:`float<class_float>` = 1.0, color_map\: :ref:`Dictionary<class_Dictionary>` = {}\ ) |static| :ref:`🔗<class_DPITexture_method_create_from_string>`
Creates a new **DPITexture** and initializes it by allocating and setting the SVG data from string.
.. rst-class:: classref-item-separator
----
.. _class_DPITexture_method_get_scaled_rid:
.. rst-class:: classref-method
:ref:`RID<class_RID>` **get_scaled_rid**\ (\ ) |const| :ref:`🔗<class_DPITexture_method_get_scaled_rid>`
Returns the :ref:`RID<class_RID>` of the texture rasterized to match the oversampling of the currently drawn canvas item.
.. rst-class:: classref-item-separator
----
.. _class_DPITexture_method_get_source:
.. rst-class:: classref-method
:ref:`String<class_String>` **get_source**\ (\ ) |const| :ref:`🔗<class_DPITexture_method_get_source>`
Returns SVG source code.
.. rst-class:: classref-item-separator
----
.. _class_DPITexture_method_set_size_override:
.. rst-class:: classref-method
|void| **set_size_override**\ (\ size\: :ref:`Vector2i<class_Vector2i>`\ ) :ref:`🔗<class_DPITexture_method_set_size_override>`
將紋理的大小調整為指定的尺寸。
.. rst-class:: classref-item-separator
----
.. _class_DPITexture_method_set_source:
.. rst-class:: classref-method
|void| **set_source**\ (\ source\: :ref:`String<class_String>`\ ) :ref:`🔗<class_DPITexture_method_set_source>`
Sets SVG source code.
.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
.. |void| replace:: :abbr:`void (無回傳值。)`