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This reverts commit 57781dc0bc.
The rename, although in line with what we did in the engine, caused problems with RTD we need to fix (or push for a fix) first.
163 lines
7.5 KiB
ReStructuredText
163 lines
7.5 KiB
ReStructuredText
:github_url: hide
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.. _class_CollisionPolygon3D:
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CollisionPolygon3D
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==================
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**繼承:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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向 :ref:`CollisionObject3D<class_CollisionObject3D>` 父級提供加厚多邊形形狀(角柱體)的節點。
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.. rst-class:: classref-introduction-group
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說明
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----
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向 :ref:`CollisionObject3D<class_CollisionObject3D>` 父級提供加厚多邊形形狀(角柱體)的節點,能夠為這個形狀提供編輯的方法。該多邊形可以是凹多邊形,也可以是凸多邊形。能夠為 :ref:`Area3D<class_Area3D>` 提供偵測形狀,也能夠將 :ref:`PhysicsBody3D<class_PhysicsBody3D>` 變為實體。
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\ **警告:**\ 非均勻縮放的 :ref:`CollisionShape3D<class_CollisionShape3D>` 應該無法按預期工作。請確保它在所有軸上的縮放是一致的,可以用對形狀資源的調整來代替非均勻縮放。
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.. rst-class:: classref-reftable-group
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屬性
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----
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.. table::
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:widths: auto
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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| :ref:`Color<class_Color>` | :ref:`debug_color<class_CollisionPolygon3D_property_debug_color>` | ``Color(0, 0, 0, 0)`` |
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug_fill<class_CollisionPolygon3D_property_debug_fill>` | ``true`` |
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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| :ref:`float<class_float>` | :ref:`depth<class_CollisionPolygon3D_property_depth>` | ``1.0`` |
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionPolygon3D_property_disabled>` | ``false`` |
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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| :ref:`float<class_float>` | :ref:`margin<class_CollisionPolygon3D_property_margin>` | ``0.04`` |
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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| :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_CollisionPolygon3D_property_polygon>` | ``PackedVector2Array()`` |
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+-----------------------------------------------------+-------------------------------------------------------------------+--------------------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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屬性說明
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--------
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.. _class_CollisionPolygon3D_property_debug_color:
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.. rst-class:: classref-property
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:ref:`Color<class_Color>` **debug_color** = ``Color(0, 0, 0, 0)`` :ref:`🔗<class_CollisionPolygon3D_property_debug_color>`
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.. rst-class:: classref-property-setget
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- |void| **set_debug_color**\ (\ value\: :ref:`Color<class_Color>`\ )
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- :ref:`Color<class_Color>` **get_debug_color**\ (\ )
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The collision shape color that is displayed in the editor, or in the running project if **Debug > Visible Collision Shapes** is checked at the top of the editor.
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\ **Note:** The default value is :ref:`ProjectSettings.debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>`. The ``Color(0, 0, 0, 0)`` value documented here is a placeholder, and not the actual default debug color.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon3D_property_debug_fill:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **debug_fill** = ``true`` :ref:`🔗<class_CollisionPolygon3D_property_debug_fill>`
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.. rst-class:: classref-property-setget
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- |void| **set_enable_debug_fill**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **get_enable_debug_fill**\ (\ )
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If ``true``, when the shape is displayed, it will show a solid fill color in addition to its wireframe.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon3D_property_depth:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **depth** = ``1.0`` :ref:`🔗<class_CollisionPolygon3D_property_depth>`
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.. rst-class:: classref-property-setget
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- |void| **set_depth**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_depth**\ (\ )
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產生的碰撞沿著與 2D 多邊形垂直的任意方向深入的長度。
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon3D_property_disabled:
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **disabled** = ``false`` :ref:`🔗<class_CollisionPolygon3D_property_disabled>`
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.. rst-class:: classref-property-setget
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- |void| **set_disabled**\ (\ value\: :ref:`bool<class_bool>`\ )
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- :ref:`bool<class_bool>` **is_disabled**\ (\ )
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If ``true``, no collision will be produced. This property should be changed with :ref:`Object.set_deferred()<class_Object_method_set_deferred>`.
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon3D_property_margin:
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.. rst-class:: classref-property
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:ref:`float<class_float>` **margin** = ``0.04`` :ref:`🔗<class_CollisionPolygon3D_property_margin>`
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.. rst-class:: classref-property-setget
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- |void| **set_margin**\ (\ value\: :ref:`float<class_float>`\ )
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- :ref:`float<class_float>` **get_margin**\ (\ )
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生成的 :ref:`Shape3D<class_Shape3D>` 的碰撞邊距。詳情見 :ref:`Shape3D.margin<class_Shape3D_property_margin>`\ 。
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.. rst-class:: classref-item-separator
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----
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.. _class_CollisionPolygon3D_property_polygon:
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.. rst-class:: classref-property
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:ref:`PackedVector2Array<class_PackedVector2Array>` **polygon** = ``PackedVector2Array()`` :ref:`🔗<class_CollisionPolygon3D_property_polygon>`
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.. rst-class:: classref-property-setget
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- |void| **set_polygon**\ (\ value\: :ref:`PackedVector2Array<class_PackedVector2Array>`\ )
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- :ref:`PackedVector2Array<class_PackedVector2Array>` **get_polygon**\ (\ )
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Array of vertices which define the 2D polygon in the local XY plane.
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**Note:** The returned array is *copied* and any changes to it will not update the original property value. See :ref:`PackedVector2Array<class_PackedVector2Array>` for more details.
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.. |virtual| replace:: :abbr:`virtual (本方法通常需要使用者覆寫才能生效。)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (本方法沒有副作用。不會修改該實例的任何成員變數。)`
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.. |vararg| replace:: :abbr:`vararg (本方法除了這裡描述的參數外,還可以接受任意數量的參數。)`
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.. |constructor| replace:: :abbr:`constructor (本方法用於建構一個型別。)`
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.. |static| replace:: :abbr:`static (本方法無需實例即可呼叫,因此可以直接使用類別名稱呼叫。)`
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.. |operator| replace:: :abbr:`operator (本方法描述將本型別作為左運算元時可用的有效運算子。)`
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.. |bitfield| replace:: :abbr:`BitField (此值是由下列旗標組成的位元遮罩整數。)`
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.. |void| replace:: :abbr:`void (無回傳值。)`
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